01_05 Banana - Adding Definition with the Crease Node

  Рет қаралды 3,683

pixeltrain - 3D & VFX Trainings

pixeltrain - 3D & VFX Trainings

4 жыл бұрын

In this tutorial, we add more definition to the banana shape and use the Houdini FX crease node.
These topics are covered:
Crease Node
Redefining the group fields
Understanding Crease Node depths
Creaseweight attribute
Adding Normals
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxf...
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support me for publishing more free tutorials you could join my Patreons: / pixeltrain3d
Or simply buy me a Cappuccino: paypal.me/pixeltrain
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gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
KZbin: / pixeltrain3dvfxtrainings
LinkedIn: linkedin.com/in/pixeltrain
Artstation: www.artstation.com/pixeltrain

Пікірлер: 10
@mjparent222
@mjparent222 4 жыл бұрын
Onto this one now ! You bring so much clarity to the process. Thank you very much. It's all these little details that makes a difference when learning and not get stuck and think you just will not ever understand ! In the long run this means a lot.
@mjparent222
@mjparent222 4 жыл бұрын
Very good tutorial. Easy to follow and lots of little tricks to make this modeling work more fluid. Thank you.
@pixeltrain3d
@pixeltrain3d 4 жыл бұрын
Thanks a lot, Marie-Josée. That was my intention :-)
@SOGAFilm
@SOGAFilm 2 жыл бұрын
I used to using Maya for modelling because I thought that Hou could't handle this as good. But you changed my mind. One of the best modeling tutorial. Your tips and tricks are super useful that no one told me. Many thanks
@photoindra
@photoindra 4 жыл бұрын
Great tutorial. I didn't know that you can reference node from COMP network as a background image. Super useful. Please, mode tutorials on direct modeling in Houdini.
@pixeltrain3d
@pixeltrain3d 4 жыл бұрын
Yes, I will continue this series. I think, direct modeling is also an important part of 3d work.
@IronMan-yg4qw
@IronMan-yg4qw 3 жыл бұрын
yum
@zelastname3637
@zelastname3637 4 жыл бұрын
Those are some THICC bananas
@ikbo
@ikbo 4 жыл бұрын
Is there way to add non uniform crease value? For example for a particular selection of edges it decreases from 1 to 0 or to any other range?
@pixeltrain3d
@pixeltrain3d 4 жыл бұрын
Yes, it's the attribute "creaseweight". So you can "write" your value directly into that attribute. The crease node is doing exactly that. In this node you see in the top the group field. There you add your selection. In the field "Crease" is the value.
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