01_04 Banana - Shaping & Defining with Edit Nodes

  Рет қаралды 4,126

pixeltrain - 3D & VFX Trainings

pixeltrain - 3D & VFX Trainings

4 жыл бұрын

In this tutorial, we will define the shape of the banana more with the help of edge loops and by manipulating points and edges.
These topics are covered:
Edit Node Deep Dive
Selecting parts of loops
Secure Selection Mode
Transform options
Making circles
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxf...
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support me for publishing more free tutorials you could join my Patreons: / pixeltrain3d
Or simply buy me a Cappuccino: paypal.me/pixeltrain
Or you can download the Project files on Gumroad:
gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
KZbin: / pixeltrain3dvfxtrainings
LinkedIn: linkedin.com/in/pixeltrain
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Пікірлер: 2
@mjparent222
@mjparent222 4 жыл бұрын
Done ! I love all the little trick for adjustments you give. It really works well. Thanks.
@sidbore92
@sidbore92 4 жыл бұрын
Спасибо
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