10 Hidden Unreal Engine 5 Features you NEED to Know About

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Stylized Station

Stylized Station

Күн бұрын

My Unreal Engine for Beginners course: bit.ly/3k5xCNH
My other courses: courses.stylizedstation.com/
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Пікірлер: 347
@StylizedStation
@StylizedStation 2 жыл бұрын
Volumetric Fog material + other cool stuff can be found here: dev.epicgames.com/community/learning/talks-and-demos/vyn9/unreal-engine-5-guided-tour
@ConceptualVision
@ConceptualVision 2 жыл бұрын
What is the actual shader set to? I can only copy the nodes and it's not written anywhere what the shader is being used as.
@StylizedStation
@StylizedStation 2 жыл бұрын
Change your material to 'Volumetric'
@ConceptualVision
@ConceptualVision 2 жыл бұрын
@@StylizedStation It seems to be Volume with an additive blend mode, and you need to add the exponentialHeightFog with volumetric turned on to get it to work. Let me know if there's a better way, appreciate it.
@StylizedStation
@StylizedStation 2 жыл бұрын
@@ConceptualVision Check out the video in the blog link, they have a basic setup on screen you can copy
@cassou124
@cassou124 2 жыл бұрын
could you perhaps pin this comment for future reference? Great vid btw
@lion_towers3d
@lion_towers3d 2 жыл бұрын
Unreal Engine 5's been a blast to work with for the past few months - it's such a powerful force multiplier, especially for solo artists or small teams!
@jellosquishier
@jellosquishier 2 жыл бұрын
Are there people working solo who have released successful games using Unreal Engine before? Can you tell me some examples of games?
@blocco973
@blocco973 2 жыл бұрын
@@jellosquishier Alot of games but I don't remember names
@medorami9764
@medorami9764 2 жыл бұрын
@@blocco973 i think superhot but im unsure
@ashez002
@ashez002 2 жыл бұрын
@@medorami9764 superhot was made on unity
@happyduck1424
@happyduck1424 2 жыл бұрын
Bright Memory: Infinite started off as solo game till microsoft picked it up, also game called "Pumpkin Jack" was solo dev.
@ExplodingJellyfish
@ExplodingJellyfish 2 жыл бұрын
Yes. Yes sir I would love a Cubegrid run-down. That would be amazing.
@wii58739
@wii58739 2 жыл бұрын
The niagara fluid system is really interesting to me, i would absolutely like to see some tutorials on that
@tehf00n
@tehf00n 2 жыл бұрын
its not easy to do tutorials for so we don't have many, and those people that spend time with Niagara are notoriously mean and sell everything at a high price :(
@kaijuultimax9407
@kaijuultimax9407 2 жыл бұрын
@@tehf00n Welcome to the world of bleeding edge tech.
@helenstudio5468
@helenstudio5468 Жыл бұрын
I would love to work and learn more with you , please can we chat more on telegram or whatsapp , or any platform you prefer. Thank you
@SL4PSH0CK
@SL4PSH0CK Жыл бұрын
saw how it was back UE4
@mintesnotmelese7912
@mintesnotmelese7912 2 жыл бұрын
As a Unity GameDev this Engine is beyond perfection. But I love Unity too!!!!
@L0upyb0y
@L0upyb0y Жыл бұрын
If anything, I'm happy to see that Unreal's getting its own versions of a lot of Unity's features (like ProBuilder). I think that most of Unreal's additions will end up in other engines too, in the future, so I'm quite happy about that! The overall ui and workflow seems to have been optimized and improved on quite a lot too, so I might go back and try Unreal in the near future :D
@Dante02d12
@Dante02d12 Жыл бұрын
@@desmasic Updates are a _nightmare_ in Unity, that's for sure. I feel like things have gotten better in that regard though. The worst part with Unity today is their hub. I'm glad it's optional, but they're pushing it strongly while it's been buggy for _years._ The thing I love with competition is how each one pushes the other to better themselves. Years ago, developing with UE was hell. But they got a better Blueprint system now, that makes scripting so much more accessible. Meanwhile, Unity has much better graphics options than before, since that's the main advantage of UE and Unity tries to beat it. Of course they're still far from UE in that regard, but at least they're trying. But can we take a moment to appreciate the fact that both are free, that both are powerful and that both have a reason to exist? UE is more powerful so it is the way to go for professionals, but Unity is more accessible so it's more popular with the indie community. I also prefer Unity when it comes to new tech integration. As far as I know, UE doesn't even have any option for Augmented Reality. I wish I could use Quixel megascans with AR, but everyone I see developing for AR uses Unity, so I'm pretty sure UE options for AR are limited as of now.
@lights_utopia1130
@lights_utopia1130 2 жыл бұрын
I just started getting into modeling and making architecture and my own maps and this is a huge help unreal engine op.
@Rafa_Almeida
@Rafa_Almeida 2 жыл бұрын
since 2020 when the pandemic started and the beginning of virtual productions became increasingly evident. I believed that this tool would be the future! Exactly two years ago I've been studying and I still don't know much hahaha I really like it!
@austinjoseph2881
@austinjoseph2881 2 жыл бұрын
Awesome! What are your hardware specs btw?
@Humiliated1234
@Humiliated1234 2 жыл бұрын
@@austinjoseph2881 what are yours?
@kwando472
@kwando472 2 жыл бұрын
@@Humiliated1234 What are yours?
@Humiliated1234
@Humiliated1234 2 жыл бұрын
I don’t have any and I’m starting to think I don’t want any. Bcz Ive had a console for two years now almost and I barely play on it so I’m afraid that if I buy a pic I might just waste money because I won’t be using it. Either way I’ve started enjoying art and it’s something I wanna level up drawing in my life I can see myself being 30 and being a good drawer(I’m 18 almost 19 in 2 weeks) So tldr: I don’t have pc bcz I’m broke af and found something else that I enjoy bcz I don’t think I enjoy gaming that much
@kwando472
@kwando472 2 жыл бұрын
@@Humiliated1234 Well you can't compare PC gaming to console gaming. I owned consoles while also owning a PC and I always went to the PC because mods. But you have to do what makes you happy :)
@blackdoc6320
@blackdoc6320 2 жыл бұрын
Love all the new stuff, however, I have been avoiding lumen lately only because the fps drop is quite drastic in comparison to just faking it with some other stuff. Obviously if you're going for hyper real lighting it's worth it but if you're just doing stuff like an indie horror game, or a game with static lighting I'd just fake it. Saves lots of fps.
@kezothehappylurker787
@kezothehappylurker787 2 жыл бұрын
It does not matter how good a game looks, if it runs like shit then it's completely worthless; a lot of devs need to learn this lesson!
@The_O
@The_O 2 жыл бұрын
That's going to depend on your intended audience and how much they are willing to spend on GFX cards, right? Every new game feature started like this. Back in the day almost nobody was able to run Crysis, with it's destructible buildings, but these days every little kid is playing Fortnite, which is the same thing, and even more destructible. Lumen, with it's lighting and ray tracing, is the future. We'll just have to wait for hardware to catch up. Also: you could make a setting to have Lumen on or off.
@NathanEllery
@NathanEllery 2 жыл бұрын
@@The_O considering the current supply issues and price of graphics cards atm it's probably going to happen slower than previously.
@crashTestGuru
@crashTestGuru 2 жыл бұрын
@@NathanEllery it’s getting better!
@itsvenom6301
@itsvenom6301 2 жыл бұрын
@@NathanEllery to be fair both prices and supply have gotten light years better just within the last few weeks
@Sile
@Sile 2 жыл бұрын
If Unreal Engine can have the ability to create organic custom 3D models one day, like Blender, 3dmax, Maya etc. then this will almost be an all-in-one package. Truly amazing how far it's come.
@Red_Paper6495
@Red_Paper6495 10 ай бұрын
No, only when WebGl is returned to Unreal Engine and WebGPU support is added - then it will become universal.
@TheSmallerPlanet47
@TheSmallerPlanet47 2 жыл бұрын
One of my childhood dreams is to one day see "Might and Magic 8" getting a graphics update. Now seeing what UE 5 can do, that would be epic! This game gives me so much nostalgia and I would gladly pay 60 bucks for it :D
@Native_Creation
@Native_Creation 2 жыл бұрын
Even though I've seen a lot of these features already, it feels like new every time
@ericcorso
@ericcorso 2 жыл бұрын
I'd love to see you bring in your stylized environment and use the new UE5 features in that style.
@ElimRawne
@ElimRawne 2 жыл бұрын
Thank you for all the tips and tricks! Appreciate it.
@literallyjeff
@literallyjeff 2 жыл бұрын
Great overview of some top features.
@gergonagy3249
@gergonagy3249 2 жыл бұрын
Can't wait for your tutorials all in all! :) Thanks for your vid!
@Xilon86
@Xilon86 2 жыл бұрын
3min in and you blow my mind over and over again! great tip!
@Padd24
@Padd24 2 жыл бұрын
Unreal Engine is literally a game changer 😉
@drekenproductions
@drekenproductions 2 жыл бұрын
facts
@primitivepatterns
@primitivepatterns 2 жыл бұрын
awesome vid, thanks for the upload!
@michaelpeile4261
@michaelpeile4261 2 жыл бұрын
Thank you very much!
@captainboreg7797
@captainboreg7797 Жыл бұрын
This is Awesome, thanks so much for showing this!
@takaw.d8486
@takaw.d8486 Жыл бұрын
YOU HAVE NO IDEA HOW MUCH YOURE BLOWING MY MIND RIGHT NOW!, ALL THAT WORK THAT IVE DONE CAN NOW BE DONE IN A MERE WEEK
@rodrigomgdealmeida
@rodrigomgdealmeida 2 жыл бұрын
So after i watched this video, my knowledge increased by 200% :)
@Joshcruzmadeit
@Joshcruzmadeit 2 жыл бұрын
Lol 7:45 “is pretty complicated.. ok we’re done”
@ePreneurs
@ePreneurs Жыл бұрын
awesome! just started a week ago learning UE5, and I'm impressed! :)
@tommywilkinson33
@tommywilkinson33 2 жыл бұрын
I’ve used Unity for game development since the early 2000’s… I even have two unity certifications for programming and game design… But man seeing all the features in Unreal engine 5… I see how truly far behind Unity has fallen as a game engine. Pretty much all of this stuff in Unity either requires a paid add-on or some of the volumetric maybe might work if you can get the super buggy SRP system to work. In fact Unity has been trying to fix that stupid system for over four years to compete with Unreal’s graphics, but with Nanite there’s no way Unity can compete right now with top of the line graphics. I’m really looking forward to playing around with Unreal now and seeing how far we can push it. Awesome video, thanks for showing all this off!
@artemaung5274
@artemaung5274 2 жыл бұрын
It's really cool, but it's buggy as hell with many of it's new features. Especially landmass and water. With water I eventually learned how to get away from bugs, but landmass unfortunately just not fleshed out enough last time I checked. I'll try again landmass this year maybe they ironed out some of the bugs. Still it's easier to just world machine and maybe use only splines in unreal for roads and rivers. Also I'm UE fan, but their VR support is terrible. Water mesh, tree imposters, volumetrics, nanite, and other things don't work in VR. And if that's not enough they actually disabled displacement mode in shader which is fine if you have high geometry nanite meshes, but nanite doesn't work in VR! And like why? Just make it render twice if you have to, not a perfect solution but at least something. Instead it just doesn't work at all. So basically you can't develop VR in ue5 - you better off in ue4 for now. But even in ue4 many features don't work in VR. Very frustrated.
@kaasronald3623
@kaasronald3623 2 жыл бұрын
you don't stay with unity for the graphics features, but for c# and multithreading. I think unity may win the long race due to that & the bigger community. Also, there's not that much left to gain in the graphics department. And I don't know how customizable or scriptable the render pipeline in unreal is, but every unreal game has always looked the same to me. And we'll all grow bored of that eventually. I don't know this for sure but Unreal seems to aim for the perfect & quickest pipeline to tick all the boxes of modern standard games. But making a unique looking game always requires manual work which makes a big portion of those builtin features useless. While Unity is very encouraging in that regard with URP being so modular & customizable.
@artemaung5274
@artemaung5274 2 жыл бұрын
@@kaasronald3623 for me unreal blueprints + C++ is a superior combo vs unity's C# Blueprints, AL graph, widget systems allow rapid intuitive development and when you absolutely have to use performance sensitive fast script you can use C++ which is greatest for that specific scenario. But building most of game systems - blueprints are SO MUCH better than any programming language. professional programmer who already know and use programming skill for years and has to learn blueprints from scratch can't really appreciate it, but for me who just occasionally been doing some small projects in JavaScript and python, blueprints are just a godsent. I can program, but blueprints are easier to understand and faster to build. I don't know the extent of graphs in Unity I know they have shader graphs, do they have AI graph system? Or do you have to code that too in C#? Multi-threading is fine in ue4 I don't even know why you think it's a unity advantage. Like you can do anything async in unreal, many plug-ins build from ground up with async compute (like voxel plugin pro) - anything you want to do you can absolutely do it with multithreading in mind. You may need to install a plugin for that, but that's about it.
@Y2wray
@Y2wray Жыл бұрын
@@kaasronald3623 Making a unique looking game in UE isn't hard, bc the features available are customizable enough to allow artists to direct how they're used and how each asset looks. Depending on what you're going for, some things WILL require some manual work, but not as much as people make it out
@Dante02d12
@Dante02d12 Жыл бұрын
@@Y2wray It's not hard. It doesn't change the fact that 95% games made in UE look the exact same. @sprenis has a point. It's the problem with "internet culture". Everyone has access to the exact same content, so everyone uses the exact same content. It's not specific to Unreal Engine. Lots of videos online look the exact same ; that's because they use the same memes, the same sounds, the same images, all with the same software... When you give people free access to a content library, they'll choose to use that library raw. The choice makes sense, it's a huge gain of time ; but the result, at mainstream scale, is that everything looks the same. I love Unity and UE equally, but devs are just much more creative with Unity. Because Unity doesn't have free access to Megascan, so people _have_ to get creative to build things. I've seen devs build low-poly environments with a VR 3D modeling tool for their games. It doesn't help that Epic is more and more "forceful" towards their users. I mean, look at Metahumans. It prevents creative designs for the sake of realism. The only way to get creative is through an obscure experimental plugin, and even then, you need to build the mesh _outside_ of UE...
@JuntaTheHero
@JuntaTheHero 2 жыл бұрын
amazing video thank you!
@ModernGamerX
@ModernGamerX 2 жыл бұрын
So glad you mentioned the real time fluid simulation. That is just as impressive to me as Nanite or Lumen.
@helenstudio5468
@helenstudio5468 Жыл бұрын
I would love to work and learn more with you , please can we chat more on telegram or whatsapp , or any platform you prefer. Thank you
@laziewouters3798
@laziewouters3798 2 жыл бұрын
Thanks! Please continue doing UE5 tutorials. I am learning it as a hobby
@changeling6755
@changeling6755 2 жыл бұрын
Yes please do a tutorial for cube grid
@lkhprime
@lkhprime 2 жыл бұрын
Please! Unity! Watch this video! We are crying, Unreal user took 5sec to setup their scene while we are still struggling with the character controller. Come on Unity, this is "Unreal" in 2022!
@MrCrompz
@MrCrompz 2 жыл бұрын
I'm a unity user but I decided that this video looked pretty cool and I dont really know loads about unreal so that's why I'm here!
@Allan-Jay
@Allan-Jay 2 жыл бұрын
Amazing Video!!! ❤❤❤❤
@latioshunter
@latioshunter 2 жыл бұрын
Can't wait to see some games start releasing with this, looks cool!
@Ferodra
@Ferodra 2 жыл бұрын
7:55 One tip about that which i figured out only after days of painful troubleshooting. This feature is heavily dependent on the Z-Axis. When your landscape is too high, it essentially starts to glitch out heavily or refuses to work at all. Try to keep your landscape near 0 on the Z as much as possible because of that.
@vanzwho854
@vanzwho854 2 жыл бұрын
i am beyond impressed by this
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 2 жыл бұрын
Yes please,.. using these tools to make or edit assets would be neat
@colinstngl
@colinstngl 2 жыл бұрын
Merci pour toutes ces info, je m'abonne !
@DeeOdzta
@DeeOdzta 2 жыл бұрын
great walk through at 6:00 you mentioned a material you would provide a download for but I cannot find the link in the comments.
@Timelessplays
@Timelessplays 2 жыл бұрын
soooo cube grid tutorial when
@RawFootLettace
@RawFootLettace Жыл бұрын
When I get my pc Im gonna have so much fun with this. I have a bunch of ideas on what to make and hopefully make some money from my ideas
@vubangers
@vubangers 2 жыл бұрын
UE5 is probably one generation away from replacing houdini, blender,zbrush and any other 3D animation software.
@kingades1013
@kingades1013 2 жыл бұрын
Facts
@DoctorMandible
@DoctorMandible 2 жыл бұрын
80/20 rule applies. Getting 80% done takes 20% of the work. The last 20% takes 80% of the work. Current UE sculpting/modeling is firmly in that first bit.
@dubtube6691
@dubtube6691 Жыл бұрын
I hope it will be artist friendly
@Prajwal____
@Prajwal____ Жыл бұрын
Why to replace? There is houdini + unreal engine too
@nathanrey
@nathanrey Жыл бұрын
Im using unity for small projects with friends, unreal excites me alot, feels like 2022!
@Linkario86
@Linkario86 2 жыл бұрын
This is just a huge blow to Unity. I mean both are stepping up their game but Nanite and Lumen alone are already such huge arguments. Quixel for texture is just... Goddamn I couldn't get such nice texture just like that and so easy to drag in. So after Initial Unity learning, I switched to Unreal as soon as I heard about Nanite and Lumen
@OlavSchneider
@OlavSchneider Жыл бұрын
Right, I'm also leaving behind all those error messages in the console and that mess with the 3 different incompatible render-builds.
@lolaloliepop
@lolaloliepop 2 жыл бұрын
blockout tutorial please! Or more ultra beginner ones. I haven't touched unreal since unreal 4 and it's been enough years that getting back into it is like running into a brick wall
@Snowfly1
@Snowfly1 2 жыл бұрын
FYI the Landmass Blueprint brushes are not enabled by default. You need to enable the Landmass plugin.
@mintytavor8332
@mintytavor8332 Жыл бұрын
where did you get the material you are using in 3:07 the grass one and how do you get it to auto chnge to rock as you raised it im having trouble trying to find tutorials or articles on it
@erfanbahrami573
@erfanbahrami573 2 жыл бұрын
Im soo glad I switched to unreal engine...I used to work with unity , which is a decent Engine for mobile but its a empty shell....it requires to buy a ton of plugins to get a very simple version of unreal engine's free stuff with better quality.
@rageinthecage3900
@rageinthecage3900 2 жыл бұрын
Started with Unity too, was sick of it because I needed days to set up a camera that followed the player and that you would have to pay 40€/month for a dark UI.. for a beginner with no intend to spend a lot of money or being able to create the tools myself UE is the way to go
@erfanbahrami573
@erfanbahrami573 2 жыл бұрын
@@rageinthecage3900 Unfortunately I live in a doomed country where is sanctioned to the neck and every 1$ is woth almost 30 bucks of our own currency...thus leaving me with nothing to buy stuff legally...so out of desperation I needed to use pirated stuff and plugins for it... though it was a pain to find and get some stuff for free....I managed to do so...but even with free pirated stuff I was frustrated with the amount of plugins that I had to install just for some basic functionality of UE...I thought to myself if I , a person who didn't paid anything was pissed off then what are those who pay feel. If I lived in Europe or US I would have gladly paid for all those stuffs... I dumped unity after the third game I barley made and used UE4 ever since that....I was making games for fun and unity left a pretty bad taste in my mouth. Good for you though... you have better chance at doing game dev for a living...
@rageinthecage3900
@rageinthecage3900 2 жыл бұрын
@@erfanbahrami573 Oh man that is tough.. Glad you chose Unreal, that it is free for everyone opens up gamedevelopment for a lot of people even in "doomed countrys". I am from germany btw
@erfanbahrami573
@erfanbahrami573 2 жыл бұрын
@@rageinthecage3900 Iran here...Love to visit Germany (and stay forever 😆) ...I love how much new stuff im able to do with UE...its a miracle for game developers all over the world...I work on environment creation... mostly self taught stuff...I have a friend who does the coding and everything else... Hopefully one day make it into the market 🤞😑
@rageinthecage3900
@rageinthecage3900 2 жыл бұрын
@@erfanbahrami573 good luck mate 🙂
@insainbassist
@insainbassist 2 жыл бұрын
sweeet, I didn't know about the niagara fluids, awesome
@andrewbyrnes6389
@andrewbyrnes6389 2 жыл бұрын
In what world do we need our block out to look more organic?
@Dante02d12
@Dante02d12 Жыл бұрын
Great video! Is it possible to get a custom sky while still keeping the blueprint functionalities (dynamic lighting, moving clouds...)?
@JaybayJay
@JaybayJay 2 жыл бұрын
I can't wait.. I've been learning music cause I want to do my own soundtracks, but I'd want to create games.. One of the games I want to make to start would be a recreation of the Movie, "Firestarter" The old one, not the new one though the new one is more like the book than the old one. Start with the chase scene, then the airport scene.. Then you gotta hitchhike.. Find the old dude and burn up all the agents.. Then you play as Rayburn where you have to capture Charlie without letting her know your there or she'll cook the whole forest all the way to the end of the film where Andy tells Charlie to burn it all down and Charlie gets a massive level up and waste the whole place..
@brianmj123
@brianmj123 Жыл бұрын
That light feature and the spline used to make landscape were actually in ue4 i used it quite often when starting a new project,
@nyn2k259
@nyn2k259 2 жыл бұрын
Nice vid lov the part about the technique lol, do you have any card building deck tutorial? Thanks.
@koyima
@koyima 2 жыл бұрын
I think a more obvious use for the sculpting tool is to modify models to close gaps and make them connect better without having to jump back n forth which would mean you are doing it blind
@dailydaft5985
@dailydaft5985 2 жыл бұрын
That Blender quip at the end😂
@kanadadayasamak2938
@kanadadayasamak2938 Жыл бұрын
YES WE NEED THAT TUTORIAL
@cubvox
@cubvox 2 жыл бұрын
thx for sharing
@chrisgames4072
@chrisgames4072 2 жыл бұрын
Please bro do a liquid simulation tutorial!!! I would appreciate it! 😀
@FehedM
@FehedM Жыл бұрын
"The next one I'm gonna show you is pretty complicated, so please bear with me (...2sec) Ok we're done" LOL
@Highcastle_of_Tone
@Highcastle_of_Tone 2 жыл бұрын
Ahh yes, the “pain in the ass technique.” I consider myself well versed in that one.
@ethantheguy
@ethantheguy Жыл бұрын
Unreal Engine 5 looks insanely good. As a 3D artist, i should be taking advantage of UE more, but I'm working on extremely limited hardware. Maybe when I can afford new hardware is when I'll finally dive in.
@ArthurMorganVP
@ArthurMorganVP Жыл бұрын
Gosh, so many things still confuse me as I do them, but it is INSANE that this software is free. It's amazing to be able to learn all this without charging
@JRM92B
@JRM92B 2 жыл бұрын
Last winter I played Shadows of the Tomb Raider and it was fun, there was some nice landscapes and forests, tunnels and all, but the experience would've been completely different with UR5. Some clips in the UR5 demonstrations reminded me or it but way better in quality like 5:49
@ahmadbugshan9603
@ahmadbugshan9603 2 жыл бұрын
its crazy how realistic the landscape looks with a few mins of work imagine how a big company will use this tech and make a ultra realistic and detailed game world im so hyped for the future of gaming i cant imagine how games will be like 5 years later let alone 10 years
@omliber3
@omliber3 2 жыл бұрын
Those big companies probably use their own engines
@copperboltwire320
@copperboltwire320 2 жыл бұрын
You most likely said the same when UE 3 was released or UE4... think back to those times, and compare to now. There... you now have a gist of what to expect for UE6... I remember original Unreal game (Before Unreal Tournament 1) and how it blew the world away (at least for a short time) but then UE2 hit and the world was just awestruck and a LOT of AAA games was made using that. and it sort of become the next big thing each time UE gets a massive update. A lot of crap can be said for Epic and it's subsidiaries, but incompetent isn't the word I'd use. Tone deaf to their communities perhaps, but not incompetent. :D
@mrclint7377
@mrclint7377 2 жыл бұрын
@@omliber3 Stalker 2 uses UE5
@maxdemax2655
@maxdemax2655 2 жыл бұрын
Hey! Awesome vid! But I don't have any blueprint at the landscape sculpt blueprint layers. Anyone has any idea why?
@Latmasken
@Latmasken 2 жыл бұрын
This is al I ever wanted.🤩
@AkihiroKaname
@AkihiroKaname 2 жыл бұрын
thank you i make a open world time travel game like "No Time" and this help,s me very much and sorry for my bad english im from germany
@brianmo2611
@brianmo2611 2 жыл бұрын
do a tutorial!!! also great video
@CStamper
@CStamper 2 жыл бұрын
Time stamps would be awesome!
@tehf00n
@tehf00n 2 жыл бұрын
I've been using Unreal Engine for over a decade and it still makes my weenie tingle when they release new things.
@emmanuelbaezcarventines8417
@emmanuelbaezcarventines8417 2 жыл бұрын
You are a beast !!!
@O.LEO.N
@O.LEO.N Жыл бұрын
Fluid Simulation! 😍
@-TheFacelessGamer-
@-TheFacelessGamer- 2 жыл бұрын
I really wanna get into UE but I have no idea where to even begin.. All these features are sick!
@EASTSIDEDELI
@EASTSIDEDELI 2 жыл бұрын
Maybe you spoke on this in another video, but can you confirm or deny how does the performance hit your rig when you add all that stuff in your scene? I'm following development of a mmo game called mortal online 2 and the CEO said they want to use ue5 asap but there's 2 areas in its development that they're trying to work around bc if they port the ue4 engine to 5 it would add a heavy strain on the player's rig. I wonder if maybe they don't know the simple tricks you found out? I think it was something to do with luman and terrain?
@Cl0udWolf
@Cl0udWolf 2 жыл бұрын
lumen and nanite are definitely the most impressive parts of UE5
@eggZ663
@eggZ663 2 жыл бұрын
One thing they need to work on is terrain and tooling on maps over 4k. It's a joke how this has been put on the back burner for so long now
@balazsdusek
@balazsdusek 2 жыл бұрын
subbing for the Cubegrid tutorial
@OlavSchneider
@OlavSchneider Жыл бұрын
Pretty cool indeed.
@ibraheemdev2290
@ibraheemdev2290 2 жыл бұрын
4:34 that's new and great tool that no one mention it o_o
@Pixellions
@Pixellions 2 жыл бұрын
What about Stylized style with Lumen, do you think it is usable as it is right now? Especially for trees. I would love to have this lightning and emissive properties but it seems to be hard with stylized style.
@Linkario86
@Linkario86 2 жыл бұрын
Lumen shouldn't do you any trouble in that regards. It really "just" lights the scene really well with bouncing lights. The Textures you use are far more important for your stylized assets
@Pixellions
@Pixellions 2 жыл бұрын
@@Linkario86 Ok thank you for the answer! I have not tried to make stylized trees yet in UE5 but when I imported previously made ones they were not so good. I guess I need to change a few things. At least this is promissing!
@Linkario86
@Linkario86 2 жыл бұрын
@@Pixellions what kind of style you're going for? Like a Sea of Thieves kind of style? In any case try playing around with the texture maps in the texture editor. A bit more saturation here, a bit less crisp normal map info there
@RM_VFX
@RM_VFX 2 жыл бұрын
Trees with one sided leaves are probably still a problem with Nanite.
@yazzindev
@yazzindev 2 жыл бұрын
@@RM_VFX yes, one sided things are not yet supported with Nanite, gonna Turn it Off or find a better Solution. :/
@reezethevampire
@reezethevampire 2 жыл бұрын
I love seeing cubegrid because that kind of functionality has existed in virtually every other 3D engine since the beginning of time and UE4 just told level designers to screw off and make meshes. Better late than never, I guess. Looks like a solid tool.
@kenalpha3
@kenalpha3 2 жыл бұрын
Agreed. Sketchup was so easy to make geo precise objects. Thats what we need in a 3D engine - protractor, draw shapes in 2d then extrude. Blender controls and 10000 engine/layout changes are annoying - because it still doesnt do what Sketchup did so easily.
@zackakai5173
@zackakai5173 Жыл бұрын
SERIOUSLY. UE4 introduced so many cool features, but the decision by Epic to ship an engine without such a ludicrously important feature as the ability to add level geometry in engine (brushes don't count since those were officially considered defunct for final geometry) fucking baffles me to this day. Well, at least they're sort of getting around to fixing their shit now.
@kendarr
@kendarr 2 жыл бұрын
Holy shit, I was sold already but now I really need to learn this
@EAGLEBLACKInquisido
@EAGLEBLACKInquisido 2 жыл бұрын
Some years ago. "Oh, clients think it's just about dragging and dropping water and sky and you have a realistic scene in minutes." Now: ... "Well, that's exactly how it is". _This is obviously an exaggerated joke._
@VaibhavShewale
@VaibhavShewale 2 жыл бұрын
damn it is just amazing and got more easy
@matthewfamulski7705
@matthewfamulski7705 Жыл бұрын
i have a question does a project get up polygoned when moving from a less powerful computer to newer more powerful rig? unreal egine 5
@sanyi9667
@sanyi9667 2 жыл бұрын
I pray to all the gods the UE will remain free and never change the subscription because this tool is AMAZING. I can't believe it's free so I really hope it will remain free.
@toantatoo1708
@toantatoo1708 2 жыл бұрын
5:19 hi! how could you make the sun light like that
@Nolan378
@Nolan378 2 жыл бұрын
I would like to ask you to kindly to make a tutorial for everyone who needs to learn this. Thank you
@aryantzh2028
@aryantzh2028 2 жыл бұрын
it looks laggy, what is ur computer specs bro? just want to know if i buy some rtx its still worth or not.
@Aladius
@Aladius Жыл бұрын
Please do a cube grid tutorial. PLEASE.
@flipskaterdave
@flipskaterdave 2 жыл бұрын
if i have no idea what i'm doing and never done this kind of thing before, how long would it take to actually learn this stuff?
@kaasronald3623
@kaasronald3623 2 жыл бұрын
good video i laughed
@LoneWolf-tk9em
@LoneWolf-tk9em 2 жыл бұрын
Nanite, Lumen, Chaos fx, Niagra fluid sim Unreal is just op 🔥
@robertprescott9577
@robertprescott9577 2 жыл бұрын
Awesome
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
considering that now these things are something that any monkey can do, it's the time to build up some skills that actually differs from what everybody can do. Fortunately, UE5 not only has made some things simpler but has also bring new layers of complexity to dig in.
@Calosteur
@Calosteur 2 жыл бұрын
examples ?
@teaboy9614
@teaboy9614 2 жыл бұрын
Yep, it was easy to detect monkey games by noticing that they're resuing the same assets, but now everyone has loads of assets haha
@dopaminecloud
@dopaminecloud 2 жыл бұрын
@@teaboy9614 You'll adjust. You can't hide bad game design under a quality engine.
@knessing7681
@knessing7681 2 жыл бұрын
Can you vertex paint on Nanite Objects yet with this release ?
@ipadize
@ipadize 2 жыл бұрын
the Engine is a literal Game changer
@zackakai5173
@zackakai5173 Жыл бұрын
Damn, Epic's really pushing the ability do what you could already do in UE3/UDK (i.e. the ability to quickly block things out with a tool other than primitives) as a new feature xD And yes before the pedants jump on me, I know from a technical standpoint Cubegrid and the old BSP system have next to nothing to with each other, I just think it's funny how such an old idea from the user's standpoint is being pitched as this hot new thing.
@avationmusic
@avationmusic 2 жыл бұрын
I don't make games. I haven't even used UE since I was 11. This is mind blowing. Is 2:44 from UE???
@sanketvaria9734
@sanketvaria9734 2 жыл бұрын
even gizmos have reflection and light bounce
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