10 Things That Need a Rework in Genshin Impact

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Ratheil

Ratheil

Күн бұрын

10 of the thing I personally think could use a rework in Genshin Impact, by NO means the only thing or the most important. Just things that would either be significant or very easy to work with.
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Пікірлер: 483
@Ratheil
@Ratheil Жыл бұрын
There's definitely more than what's on this list that could use some work.
@Chroniclesismyex
@Chroniclesismyex Жыл бұрын
I just realized I wasn’t subscribed you should do it too❤
@mohamedphoenix2866
@mohamedphoenix2866 11 ай бұрын
I heard indirect and unofficial news about dehya's dmg will increase in the coming versions
@tuuyangthant996
@tuuyangthant996 11 ай бұрын
i have a simple yet strong suggestion for the crystallize reaction, "stagger resistance". Picking up a shard gives you a one time 100% stagger resistance shield that will instantly break when taken any amount of damage.
@Saloman4ik
@Saloman4ik 10 ай бұрын
Number 9 about charged ATk is wrong on maly levels. Just play any Dark Soul or Elden Ring. There are the videogame perfection of Charged heavy atk
@F1ll1nTh3Blanks
@F1ll1nTh3Blanks Жыл бұрын
I love that Dehya is the poster girl for this. XD
@teadrinker5751
@teadrinker5751 Жыл бұрын
Real. I lost my Kazuha 50/50 to her and she’s not good at all
@baconlova3
@baconlova3 Жыл бұрын
@@teadrinker5751 I got dehya on my 50/50 then pulled directly after and got kazoo
@IRIS03032
@IRIS03032 Жыл бұрын
same.. at first i didn't really care about the "dehya problem" until i lost my yoimia to her
@teadrinker5751
@teadrinker5751 Жыл бұрын
@@baconlova3 luckyyy, I’m at 35 pity rn and savings for wanderer instead
@naw613
@naw613 Жыл бұрын
@@IRIS03032 yeah maybe if people could still care about things that don’t impact them personally, we wouldn’t have a shit dehya kit 🙃🙃
@shubhamkhare7
@shubhamkhare7 Жыл бұрын
Artifact capacity should be increased. Also, the game should hand out artifact exp materials on a regular basis, just as it gives weapon exp (ores) and character exp (books).
@F1nree
@F1nree Жыл бұрын
Exactly this. Its laughable that we keep getting more and more artifact domains but cap hasn't been raised at all. We're still at 1.5k vs 2k weapon cap when every char needs at least 5 artifacts (sometimes multiple sets for different builds) but only 1 weapon. In what world is some form of logic behind that fact.
@miketaya8128
@miketaya8128 Жыл бұрын
@@F1nreeso true and unless you’re a whale or just have been playing for a long time, a lot of people aren’t even going to come close to reaching max 2k weapons, while I reach max artifacts quite often
@beatboy6690
@beatboy6690 Жыл бұрын
the game already does hand out artifact xp you just need to farm investigation points everyday for it
@miketaya8128
@miketaya8128 Жыл бұрын
@@beatboy6690 what?
@beatboy6690
@beatboy6690 Жыл бұрын
@@miketaya8128 you can get free artifact xp by farming artifact investigation points takes like 15 minutes a day
@Dooood24
@Dooood24 Жыл бұрын
My idea for crystallize: Instead of a shield you get a certain buff similar to wanderer's passive like electro crystallize can give you bonus ER or pyro crystallize gives you bonus atk
@Pbayisthegoat
@Pbayisthegoat Жыл бұрын
Yes this would be perfect
@Ruined_Poro
@Ruined_Poro Жыл бұрын
And EM increases the amount of the buff. That would be perfect.
@fae_gavan7582
@fae_gavan7582 Жыл бұрын
​@@Ruined_Poro You'll just need to make it so that building EM is viable, but not OP or underpowered.
@TkK1122
@TkK1122 Жыл бұрын
Or shields stack at the very least
@Soundwave1900
@Soundwave1900 Жыл бұрын
Petra set sends its regards
@StanleyG23
@StanleyG23 Жыл бұрын
Remember how they increased the amount of Condensed Resin you can hold from 3 to 5 in version 1.4 and then proceeded never to increase the cap again? I honestly think they should increase the cap to either 8 or 10 when Fontaine arrives. I also do think there should be other ways of getting Fragile Resin besides the Battle Pass and technically Transient Resin (I'm not counting Adventure Rank Rewards, the Sacred Sakura Tree, Tree of Dreams and Enhancing the Lumenstone Adjuvant here because once you get those rewards, you can never get them again). Is there really a reason as to why you can never get it from Events?
@Marta1Buck
@Marta1Buck Жыл бұрын
Make resin farmable/ grindable 😂
@darkdude1996ify
@darkdude1996ify Жыл бұрын
I still wish they'd increase the condensed resin cap to where you can just condense a week's worth of resin and just use it up in 1 go. If there's 1 thing that annoys me, it's logging into Genshin to condense my resin and finding out I'm already capped
@maroondream9111
@maroondream9111 Жыл бұрын
Exactly, it is so ridiculous to me that resin isn't grindable. I know the point is to time-lock power but I feel it has the opposite effect of people playing less and less
@JAMllostthegame
@JAMllostthegame Жыл бұрын
Increasing the rate that Resin refreshes is much more important than a cap. Faster Resin refresh means more runs doing whatever you need making it actually faster to level things. A higher cap only makes it so you have to log in less to not cap on Resin and you don't hamstring your growth. Obviously having both would be perfect, but if I had to choose I would want a faster refresh more.
@ponkotuu
@ponkotuu Жыл бұрын
​@@maroondream9111 YOU might play less due to it, not many others. time locking resin makes people login and play daily. You can also buy resin, so MHY can farm money from whales
@tuinhoofd1923
@tuinhoofd1923 Жыл бұрын
Main thing for me is speed up resin rate, it's crazy how much more has been added by sumeru, and by extention the amount of resin needed for all the extra stuff, yet the resin rate has stayed the same, in practice, even though it's technically the same, it feels like we've had a reduction
@Runegrem
@Runegrem Жыл бұрын
They're unlikely to increase resin rate. I've heard it's calculated on how much time is required to build a character. And that time doesn't increase just because there's more variety of stuff to farm.
@testpattern-o7x
@testpattern-o7x Жыл бұрын
@@RunegremWe could have Domain resin, and game resin, though…
@Runegrem
@Runegrem Жыл бұрын
@@testpattern-o7x They'd probably just divide the current resin into two parts then. Since doing otherwise would change how fast you could build a character. And that would just lead to less freedom for players in choosing what to spend their resin on.
@aperson6562
@aperson6562 Жыл бұрын
Archaic Petra buff should be a part of crystallize
@aperson6562
@aperson6562 Жыл бұрын
@spidebot3045 it could be toned down. Considering geo resonance already buffs shielded characters, focusing more on geo characters, I think it’s appropriate that crystallize also gets some of that utility except it spreads out to other elements.
@PigeonSuWi
@PigeonSuWi Жыл бұрын
Archaic Petra should work no matter who picks the crystals up and the crystals should be magneted to the player. Problem solved. Although to be fair I would like them to completely rework Geo and it's reactions.
@kianmarcial8884
@kianmarcial8884 Жыл бұрын
I mean when zhongli got buffed they didn't buff his weapon or atleast made it synergize to his playstyle. They'll probably do the same and just release a brand new artifact set instead
@philkersonchong9848
@philkersonchong9848 Жыл бұрын
@Spidebot The VV debuff does increase swirl dmg and other transformative reaction dmg if it is same element type dmg.
@anintelligenttalkingcowtha131
@anintelligenttalkingcowtha131 Жыл бұрын
Maybe like... Petra should activate the buff when the character triggers crystalize, and also let multiple buffs coexist VV can shred multiple resistences simultaneously, this petra change wouldn't make it broken, just put it in line with other shit we have, besides, pretty much every build already has elemental dmg% from the goblet, Petra's 35% dmg is definitely less impactful than VV's 40% res shred LET ALBEDO IN THE SOUP TEAM
@r.e.z9428
@r.e.z9428 Жыл бұрын
Dehya was so bad that it made me build Xinyan and Thoma just to see if they could do better. They did by far.
@liquidgesture8685
@liquidgesture8685 Жыл бұрын
Lmao i never knew she was THAT bad
@mikailshakeel0222
@mikailshakeel0222 Жыл бұрын
They're actually better ,wow
@Axterix13
@Axterix13 Жыл бұрын
@@liquidgesture8685 She isn't. People just try to turn her into a DPS, which she isn't. And Hoyoverse screwed up her kit, so she's not really a good off-field support like they want her to be either. Her best use is on-field, combined with off field damage dealers. And obviously, not the off-field damage dealers that rely on the on-field character doing normal attacks. Overall, she's more useful than Xinyan (though Xinyan is easier to fix... just needs a weapon like the Redhorn to convert def to atk), has better constellations and energy regen than Qiqi (and really, better constellations than any of the standard banner five stars), has less problems with what she is than Eula (phys damage needs help, and Mika isn't it), has more value to an account than Diluc, and so on. But that doesn't excuse just how messed up her kit is, and Hoyoverse ignored all the feedback that pointed out the obvious, and how they still haven't done ANYTHING to address any of her issues at all. But anyway, combine her (with hp sands, even at c0) with Nahida, Kuki, and a fourth member of your choice (I like C6 Fischl, but Sucrose/Kaz are also good choices) and you'll be pleasantly surprised at how that team will pretty much destroy anything in its way with ease, while not caring what the enemies throw your way in the slightest. It is awesome for crushing the consecrated beasts, Maguu Kenki, Thunderbird, whatever in the Abyss.
@r.e.z9428
@r.e.z9428 Жыл бұрын
@@liquidgesture8685 She is that bad, shes nothing more than a vanity piece. Shes needs her constellations to be remotely more useful than her 4star counterparts. She basically starts at a negative and its not till you have her at c3 or c4, that she can actually compete with them. She requires too much ER, her super armor hardly lasts long enough to matter, her procing timer is too long, her pyro application is pitiful, her dmg is also split between attack and hp which would be better if she was just flat attack or ho, at c0 shes starts at a deficit. That being said, she very fun, I love her gameplay, but the issues under the hood are too glaring to ignore. Shes a reverse Bennet, does multiple things but is worse at all of them. She has the body of a ferrari and the engine of a jalopy. Even her artifact set isn’t viable because she requires too much er. Any team people suggest is basically a carry team, because she cant carry to save her life. The only thing that works is her self-heal, that is made irrelevant co-op and in solo, you might as well just use Qiqi or Thoma or Xinyan, who have better uptime and pyro application and team synergy. Then theres people thinking that a character from Fontaine will make her viable or make her kit work because of how bad it is. That character would have to be specifically made for Dehya and so niche, that if you don’t have Dehya it wouldn’t be worth pulling. Dehya needs a complete overhaul or a Zhongli rework, Dehya isn’t from Liyue and shes on Standard, so thats just major coping on my part to think it would happen.
@ForeverDegenerate
@ForeverDegenerate Жыл бұрын
@@liquidgesture8685 Don't listen to people who say "she is THAT bad." They're just super biased against her and Hoyoverse. @Axterix13 actually has a pretty accurate breakdown. The vast majority of people who say "she is THAT bad" are people that wanted Dehya to be a Main DPS, insist on building her as a Main DPS, then bitch about how she sucks as a Main DPS when anyone with half a brain can look at her kit and her multipliers and come to the conclusion: "Oh she's not a Main DPS." Now don't get me wrong, like @Axterix13, despite the fact that I like her and I am able to see her uses, I agree that Hoyoverse completely did her wrong. Her Damage Multipliers are, objectively, BAD. But not unusable nor unviable. Whoever designed her Burst either wasn't trying or was on some illegal substance because it's the most unintuitive thing in Genshin Impact. However, despite the horrible design of the Burst's Mechanics, what it DOES do, it does well (again outside of the horrendous Damage Multiplier). Now if you get her to C6, then, yes, she can be a viable Main DPS. But that's way too much investment for merely "viable." And, no, I don't have her at C6. Dehya, when built right, is, literally, unkillable. People created the AFK Clam Build for her. And they mean it literally. You see, not even the Sheer Cold of Dragonspine can kill her. Her self-heal outheals its damage over time. Because of her Elemental Skill and insane self-heal, you can put a 4-piece Clam on her, park her next to a Boss, and, literally, go AFK. When you come back, the Boss will be dead and Dehya will be at or near full health. Now is that efficient? Hell No. But the fact the Dehya CAN do it highlights her strengths. Oh btw, since Sheer Cold can't kill her, that mean Signora's "Sheer Fire" can't kill her either. The only thing that can really kill her are One-Hit Kill Shots. But if you build her, as I have, to be an Off-Field Tank, she can survive most attacks that would be considered a One-Hit Kill (like Azhdaha, for example). For the record, I built her with all HP Main Stats, 4-Piece Tenacity, and I run The Bell on her. The Bell is SO good on her. Sure she's not going to do massive damage, but the HP buff just helps make her that much more unkillable and the Bell's Shield Proc ensures that unkillability. Pair her with a Good Healer and she, literally, can't die. With Dehya, it comes down to what you expect out of her and how you intend to use her. If you expect her to be something she's not, then you're not going to get value out of her. But if you realize what she IS and play to her strengths, she's really not that bad. And what I'm about to say is, probably, considered blasphemy by a lot of people, certainly by @REZ, but I actually replaced my Thoma with Dehya because I found her to do his job better. Oh, and for the record, I run her, primarily, on my Burgeon Team. That's right, I replaced Thoma with Dehya on a Burgeon Team. Blasphemy, I know. Pyro Damage Resonance plus Unkillability? Yes Please! I switch my Driver depending on situation. I rotate between Diluc, Yanfei, and Yoimiya for my Burgeon Driver. Pair with Kokomi and Nahida and this team deletes things en masse. All of that being said, Hoyoverse really did Dehya dirty with how they put her kit together. She, really, should have been a Pyro Hypercarry. Especially with how Hoyoverse portrayed her in the Archon Quest. And I think that's the real problem here. Hoyoverse set an expectation for how the character of Dehya would function because of how they portrayed her in the Archon Quest and kit and animations of playable Dehya don't match the Dehya we got in the Archon Quest. So people are, understandably, upset.
@trlittletim
@trlittletim Жыл бұрын
I think generating energy when you use a skill would hurt batteries and destroy the concept of catching particles with your most energy hungry character. Although interesting, I don't think it fits well with genshin's combat system.
@Marta1Buck
@Marta1Buck Жыл бұрын
Unless they make special characters that break those rules.
@koteghe7600
@koteghe7600 Жыл бұрын
​@@Marta1Buck And we already have characters that just straight up get energy to themselves when they hit with skill (traveler dendro) or c1 yae miko
@BulletSponge71436
@BulletSponge71436 Жыл бұрын
@@koteghe7600 Well, EVERY character regenerates energy when you hit enemies with their skill. Except some rare cases, like Noelle. She doesn't regenerate energy because she can do EVERYTHING (tank, heal, deal damage), except regenerate energy.
@koteghe7600
@koteghe7600 Жыл бұрын
@@BulletSponge71436 I mean not getting particles, just straight up getting some energy to themselves
@BulletSponge71436
@BulletSponge71436 Жыл бұрын
@@koteghe7600 Ohhhhh, you mean THAT... Well, that would be quite interesting and useful.
@ShiraFuyu2022
@ShiraFuyu2022 Жыл бұрын
One of the things Genshin needs Rework Dehya's Entire kits Existence
@r.e.z9428
@r.e.z9428 Жыл бұрын
Body of a Ferrari with the engine of a Jalopy.
@akarial2713
@akarial2713 Жыл бұрын
I can't wait for emblem and husk to be added to the strong box. I really want to upgrade my itto but that domain hates me :') And for emblem, it's pretty self explanatory... every character seems to want it...
@ISwearToKira
@ISwearToKira Жыл бұрын
same! the fact that emblem and shimenawa were added to tcg recently but we still don't have them for the strongbox is wild to me
@myfuturelife4445
@myfuturelife4445 Жыл бұрын
Literally took so long to get decent stuff for Barbra and noelle
@snailwhale6673
@snailwhale6673 Жыл бұрын
I feel like I only ever get Shimenawa from that domain... It's rigged against Emblem for me...
@revolvingzyclon6901
@revolvingzyclon6901 Жыл бұрын
Unless it gets the same treatment as PF and Milileth
@akarial2713
@akarial2713 Жыл бұрын
@@revolvingzyclon6901 these two arrived later in 1.x so I'm pretty sure they will be added with the Inazuma sets
@DarkChaos1701
@DarkChaos1701 Жыл бұрын
Y'know a realistic way Hoyo could implement some of those changes could be through characters similar to how Nilou changes blooms. A shatter or crystalized focused character could be cool and unique.
@yeojin4thgenmainslayyer898
@yeojin4thgenmainslayyer898 Жыл бұрын
i agree
@WarriorofRed
@WarriorofRed 9 ай бұрын
Coming from a couple months in the future, they sort of did make a shatter character, Freminet, the new Cryo claymore. Some of his cons give him buffs for shatter, freeze, and superconduct. Which Idk if that's really good or not, but I do think it's a step in the right direction to making physical.... something besides screenshots of Eula hitting 1 million with her burst
@AurasShadow
@AurasShadow Жыл бұрын
1. Dehya's kit. 2-10. See 1. Anyway, on the topic of crystallize, I actually think it would be completely okay for Crystallize to stack to Zhongli shield levels. Geo doesn't have a problem with survivability, it lacks damaging reactions, or key characters that incentivize playing Geo units. Might not be a future-proof concept to make Geo unkillable, but at this point in the game it would be completely balanced.
@EimiShahrizai
@EimiShahrizai Жыл бұрын
Imagine if Dehya functioned closer to Vermillion Eclipse Himeko, where if burning is on the target, she did WAY more damage. Disincentivize vaping her hits if she requires the pyro on there. That's how I thought she'd function given how Nilou transformed blooms and Cyno was meant as the quicken guy. Shame.
@krumi_hazuki1440
@krumi_hazuki1440 Жыл бұрын
And if you use Vermilion artifact, when you accidentally get burnt, more damage
@GabrielRodrigues-wd1xo
@GabrielRodrigues-wd1xo 10 ай бұрын
tbh, when she was announced i thought "sick, she will probably be a burning-based character" like nilou for example.
@anyanP
@anyanP Жыл бұрын
Burning actually stacks in AoE, the usual pseudo-quadratic scaling. So there are cases of running burning for damage -- airfryer teams with Venti and Nahida, and it's really fun in Venti chambers
@tlmcarjustarandomduck3981
@tlmcarjustarandomduck3981 Жыл бұрын
Oh yah I know about this… from that one Kazuha clip of trying to gather the burning enemies and then Kazuha died in like 0.1 sec after he landed.
@GokaikillerTobi
@GokaikillerTobi Жыл бұрын
Noelle is the only character who doesn't lose her geo infusion even when switching.
@BadassHatdog
@BadassHatdog Жыл бұрын
diluc too
@zekkekeipa6521
@zekkekeipa6521 Жыл бұрын
@@BadassHatdog And Keqing as well, even tho her infusion can be overwritten.
@fae_gavan7582
@fae_gavan7582 Жыл бұрын
Personally, I think that the infusion-based bursts should be considered a "Burst mode", which would drain the energy bar at the speed that the skill lasts for. Thay way, switching out early would refund you some energy, like in Honkai Impact (I think? Haven't touched that game in a long time.)
@Runegrem
@Runegrem Жыл бұрын
You'd probably have to have some initial cost to use a burst since most infusion bursts start with an attack dealing a not insignificant amount of damage.
@huyphamle159
@huyphamle159 Жыл бұрын
And remove the damn cooldown for the next burst
@DogolandiaMapper
@DogolandiaMapper Жыл бұрын
Traveler swapping elements. I feel like we should be able to be able to swap elements even when inside a battle. To balance it, we could need like 1.5x of normal refresh to use the skill/ultimate for the first time. It just would be so fun to use
@prestigev6131
@prestigev6131 Жыл бұрын
The rework I want most is the catastrophic missed opportunity to give geo a unique reaction with dendro. Plants literally take root within the earth, it would make total sense and there are plenty of names you could use like “root” or “sprout.” Whatever the reaction may do, it could add so much to how players approach combat and dramatically increase desire for geo characters who haven’t had a new character release since itto in 2.5
@Axterix13
@Axterix13 Жыл бұрын
For number 5, we have constellations that make certain powers give energy to the player. If that exists, then it should be possible for an E to just flat out give energy regardless. Heck, Barbara even has a constellation that gives her one energy every 10s. So basically, they should already have the tools they need to make it so characters like Barbara, Qiqi, and so on can get energy on activating their skill. For number 10, we don't need all the sets added to the strongbox right away. What we need is an additional tier for each artifact domain, wherein only one of the two sets drops. Let us farm the set we want, without the other set being there to ensure 50% of the drops are not desired.
@arturcalcagno5496
@arturcalcagno5496 Жыл бұрын
Adding up to that claymore charged attack thing, one thing that it could do is that sub DPS abilities would proc out of it, bc i cant see dilucs CA being good if xingqiu swords dont proc with it
@RoxasMatheson
@RoxasMatheson Жыл бұрын
Shatter works off any physical damage in the TCG, and Crystallize does +1 damage along with creating a shield, so I don't see why they would make that incongruent with the base game
@ultrav5012
@ultrav5012 Жыл бұрын
cause they know it sucks and no-one would use it in the TCG if they made it congruent
@voracityxcx
@voracityxcx Жыл бұрын
Among all these things, i think dehya is the one who is mostly in need for a rework. People pay a lot for characters in this game (im f2p) and they should be getting what they are paying for. A 3-star in 5star disguise is not something that should be fun. I own her, im not having many problems owning her because my account is weak but i cant be the only one who thinks that her burst is weak af and also makes her easy to kill
@bazah23
@bazah23 Жыл бұрын
Unfortunately she will never be touched again like the others
@natachamartins9835
@natachamartins9835 Жыл бұрын
I got 2 Dehya already, one from standard and one after I lose 50/50 on baizhu banner. The irony on this is I'm a day 1 player and still no sign of diluc in my account and basically I started to play this game cause of Xiao demo and diluc hype. So I build a meme Dehya build with her holding the bell and sitting on 60k hp at lvl 71 🤡🤡🤡
@bazah23
@bazah23 Жыл бұрын
@@natachamartins9835 boly shit 60k hp even my zhongli doesn’t have that much
@salceds
@salceds Жыл бұрын
She's actually pretty difficult to kill all things considered
@voracityxcx
@voracityxcx Жыл бұрын
@@salceds no doubt, shes just easy to kill when shes in her burst, thats what i said
@corduroytm
@corduroytm Жыл бұрын
Your videos are such high quality and you're 100% my favorite genshin youtuber. Crazy you only have 50k subs.
@spiderdude2099
@spiderdude2099 Жыл бұрын
I actually want Dehya to have a fixed kit more than loadouts.
@SeoRoBin
@SeoRoBin Жыл бұрын
Vortex Vanquisher should be reworked. That weapon looks really good on Zhongli aesthetic wise and it's his signature weapon, but the passive and stats are useless for him.
@banjoowo4001
@banjoowo4001 Жыл бұрын
this, the weapon should have been buffed along with zhongli
@dhruvw689
@dhruvw689 Жыл бұрын
Fun fact: Barbara actually does damage with her skill. Check in game :) Also btw about the strongbox ur right. According to calculations (not leaks) all the inazuma artifacts will come, meaning more emblem pieces!!! :)
@KazeMemaryu
@KazeMemaryu Жыл бұрын
To add to your idea on Claymore CA's: the continuous slashes should also gain higher stagger values, plus a damage bonus to the final hit based on the amount of stamina used. That way, it could be used as a great combo tool for enemies who tend to move around a lot. As for the spin, I'd suggest it actually drawing enemies in as a means of crowd control, because Claymore's simply don't have that. Something I personally want to see changed, though, is namecards. They're useless, and even as decorative items for your profile, they're really basic and lame. So I figured, they should incstead provide small bonuses, depending on which one is your profile background, and which ones are in your showcase. For instance, character-specific namecards should immediately unlock, and having one as your background provides the specific character with 50% more Friendship Exp. And at Lv.10, the namecard either gets a slightly more intricate design, or even an animated version. Meanwhile, location-specific namecards could increase the amount of Mora and Exp. you get from fights in the overworld, and event-specific namecards provide a small boost to Weapon/Artifact Exp gain. But having one of those as your profile background would result in a bigger boost.
@misko2952
@misko2952 Жыл бұрын
I think the element-specific particles for crystalize fits what they were going for the best, plus it could be realistically implemented. The best I can come up with would be making the shields function like xingqui's rain swords but with different stats. More resistance to interruption is more time using the skills you want and percentage damage reduction has more value when lost quickly than a shield that can only absorb a set small amount of damage. This also allows the element-specific nature of the reaction to remain by making them have higher reduction against the element absorbed
@Sunaori
@Sunaori 11 ай бұрын
Knowing the BGM you used really takes me back to my childhood. Thank you.
@Sloovy
@Sloovy Жыл бұрын
Love the vid, definitely would love to see more traction for these types of changes. But it did need one more detail... More Dehya buff discussions :P
@xin0206
@xin0206 11 ай бұрын
theyre adding more bp weapons now! theres going to be 10 in total (including old ones), they announced this in the developer notes
@Error403HRD
@Error403HRD Жыл бұрын
Love the claymore charge attack idea!
@CrystalRubyMoon
@CrystalRubyMoon Жыл бұрын
Yooo gimme hat electro damage cup you got at the end pls 👀 These are very good suggestions. I like that artifact suggestion at the end too. I'm tired of farming the Emblem domain and keep getting Shimenawa. I dont need it!!
@KyrieRuwachHosanna
@KyrieRuwachHosanna Жыл бұрын
5:01 - Ragnarok Online BG, thank you :)
@glyphgraph8436
@glyphgraph8436 Жыл бұрын
Here is what i have been longing for in Genshin.. Increase Artifact Inventory, Teapot, Condensed Resin & Portable Waypoint limit (It's ridiculous how we can add more of this in the small Teapot rather than the huge overworld and it doesn't have time limit!). I also hope they add Underground map (for every map) because Sumeru underground gives me anxiety everytime i tried to explore them.. There's plenty more, but i give up trying to remember.. because in all this years, of all the things i've suggested them to improve, they only do one thing right which is ;gadget quick swap..
@Diiby
@Diiby Жыл бұрын
Other then obvious number buffs or character based buffs I think the biggest thing that needs a rework is most the elemental reactions I don't like that half of them just do more damage because then it's a rat race for all the reactions to see which does the most damage which ends up leaving anything other then first place being in last place Crystalize and Freeze being the only support-ish ones is a little upsetting because imagine if say Dendro + Hydro made a fruit that you ran into and healed off like YaoYao or if Geo + Hydro made Mud that slowed enemies and lowered their attack/def or Geo + Anemo being a sandstorm def shred so on and so forth but this way they could still keep the themes of the elements like all the Pryo ones being damage and Hydro being support while giving reason to run any elemental reaction team other then Hyperbloom
@roa.reyescortes298
@roa.reyescortes298 Жыл бұрын
I actually have and idea for cristalize that could be awsome. Make in tiny secundary efects depending on the elemental crystal, for example, fire crystal make in dame in a tiny area, cryo slow the enemies a bit, electro gaining energy,
@sassyquatch1185
@sassyquatch1185 Жыл бұрын
Here's my idea for crystallize: Whenever the crystallize shield breaks gain damage bonus that increases with shield strength aka elemental mastery. This would make crystallize ideal in fights where enemies frequently hit hard (like the consecrated beasts).
@adityawidarma3803
@adityawidarma3803 Жыл бұрын
>Crytallized work like Noelle C4 where you pick the crystal -> got shield -> enemy attack or timer runs out -> shield shatter to aoe damage based on user EM (no stacking) & Archaic Petra boost this effect by giving the enemy the element application >Burning might also work with Nilou equivalent unit. Only works with Dendro & Pyro while the kits revolve around Controlled Bush Fire >Put Billet in as losing 50/50 on 4 star >Shatter should have damage multiplier bonus based on the element that trigger it. In Order Physical = Geo > Pyro = Hydro = Electro > Dendro = Anemo
@Toqrainbow
@Toqrainbow Жыл бұрын
"based on all my husk pieces with a lot of em" certified relatable content creator ratheil!
@ellana_de
@ellana_de Жыл бұрын
As a geo main. I have nothing to say about crystallize. However, if I want geo to raise in popularity. That would be to spawn a shield right at you. This means that the archaic petra will be easy to proc and only geo characters can do it. Much like how swirl works. X
@sunsetsaint4096
@sunsetsaint4096 Жыл бұрын
One thing you didn’t mention was the in game monster finder. As it exists, you can only find a few of the available monsters of a type in an area. Why is it not just every monster of the type? Or if that’s too much (idk why it would be) most of them?
@sparklytwinkly
@sparklytwinkly Жыл бұрын
Change the Weekly boss drop limit thing so that theres a general pool (of like 3-5 times) for how many weekly boss drops you can get rather than 1 time a week per each boss, that way you can just farm the same boss 3 times a week to get the materials you actually need. Also I would like it If I could set up the daily resource expedition things to just auto complete and then go again with the same characters without my having to visit the adventurers guild. Other nice things would be a way to check teapot money acquisition without having to actually go through the long loading screen to enter the teapot and then talk to tubby, also maybe an alert similar to the cooking and smithing alerts if the money pot s full.
@capitanspoiler7393
@capitanspoiler7393 Жыл бұрын
boy i can't wait to see most of these suggestions being implemented....in Star Rail....
@sygnics
@sygnics 11 ай бұрын
Dude the crystallize idea is golden 👌
@Akaishu294
@Akaishu294 4 ай бұрын
A way to buff amber would be that Baraon bunny explode when in contact with pyro, so this makes a second pyro ally to gain those particles.
@playfulviranga
@playfulviranga Жыл бұрын
Holding the 'button' down is tricky on a touchscreen (or at least I imagine trickier than on a PC or controller) , esp. when you're trying to do other things as well.
@henryswims
@henryswims Жыл бұрын
This man plays Claymores and Geo.. so much in common, but those claymore hits are just so satisfying
@gentleearthquake3350
@gentleearthquake3350 Жыл бұрын
I have no problem with any of the things you mentioned except the infusion one and perhaps the crystallize one
@riverslife741
@riverslife741 11 ай бұрын
I feel like there should definitely be a unique dendro/geo reaction like grow or something that immobilizes enemies and does damage?
@Emi_yokan
@Emi_yokan Жыл бұрын
Abyss skill and ult reset at retry and increase artifact fodder slot when upgrading artifacts.
@tomizu5
@tomizu5 Жыл бұрын
I would like to see time-limited 4* weapons we get in events in BP after a while.
@Otherface
@Otherface 2 ай бұрын
Even better: just add them to any store, like the fishing store of Paimon store.
@scottamusprime2510
@scottamusprime2510 Жыл бұрын
6:09 concerning Energy Gain, connecting with the hit causes a pyro-, hydro-, *o- kinetic energy spark, and given that every action creates an equal opposite action, the direct energy is then transferred into the vision-bearer to power up their burst. This methodology of thinking transfers into many other aspects of the game itself, as well as our own lives in this world.
@Danny-mp8dq
@Danny-mp8dq Жыл бұрын
I've had this idea floating around in my head for a while now for a potential Jean buff that gives her an Anemo infusion and has her burst follow her around. Also a Diluc one that makes him more do more damage while he is not protected by a shield
@rsg_magfire
@rsg_magfire Жыл бұрын
These ideas are great and I myself have some changes I would like to see but this is genshin we're talking about.
@Tiptoze
@Tiptoze Жыл бұрын
Gosh I have been asking for the option to let us choose the talents for BP on the past few version surveys and I'm really hoping they hear us and change it by 4.0 because I basically have no one left to level for any region but Mondstat and I hate doing the Mond talent domain even as a Yanfei hypercarry main.
@thebooknerd5223
@thebooknerd5223 Жыл бұрын
4:56 bro forgot about electro charge lmao
@immortalwolf1909
@immortalwolf1909 Жыл бұрын
Haven't even watched the video yet but i know it's going to be a banger
@wellberightback4861
@wellberightback4861 Жыл бұрын
I thought of something since wanderer got released Just make crystalize give stat bonuses similar to scara's 4th passive, make them stackable and make elemental mastery either increase the duration or increase the cap of each bonus, this would make elemental mastery worthwhile for geo and passives like albedo's useful as well. Following this logic, hydro would increase hp, pyro attack, electro energy recharge and cryo crit rate, all for about 7 seconds
@phyrexian_dude4645
@phyrexian_dude4645 Жыл бұрын
From your list: - Cristalize needs to be reworked, no questions asked. Anything would be welcomed at this point. Also, we need more Geo characters. - Reworking artifacts, that would be nice. Specially the elemental resistance ones... those would be completely useless if not were for the 4 piece bonus and even then they are not worth your time. - Infusion attacks, that is not an issue that requieres rework. In fact, some characters would be completely crippled if you did that, like Noelle. She wants that excalibur to last as long as possible. - Claymore charged attacks, interesting idea but the characters with spin to win would absolutely be broken. However the idea of making them go faster or stack damage is worth considering. - The old character fixing... they should do it. They dont need their numbers grow bigger, just pick one of their scalings and sticking with it would save so many characters. - Shatter... yeah that is shit. Your idea, i like it. In fact, making it that the stacking damage scales with physical would be perfect for that forgotten mechanic. - Noelle, Barbara and Qiqi getting energy just by activating their skills would absolutely fix their most crippling issues and it would absolutely be welcomed if done. From personal opinion: - Reduce the CD of devices. There is no reason for some of them to have such a long CD considering their use. The fly faster one being the one with the worst CD of them all. - The Fucking Bell... 3 fucking years and that weapon its still fucking useless. Only Dehya can use it and the shield it gives fucks with her damage mitigation passive. Hell, i would even take that they remove it from the game all together. - Inventory limits, specially on artifacts. We are reaching the point were hoarding the potencially usefull artifacts for later use is becoming an issue. - Character selection. The filters work nice but why is it that we cant look for a character by name? Just saying. - The book section on the archive. It would be nice if they were sorted by region instead of a frame droping list. And the one that everyone would like to have: CONSTELATIONS ON/OFF OPTION
@sagaevan9641
@sagaevan9641 Жыл бұрын
they should make geo reflect the archon's design more. maybe if you collect enough shards of the same type, you make a small geo construct that resonates for a short bit. like dendro traveller's burst it changes depending on the element that went into it. attack makes it explode, dealing large aoe dendro damage. hydro expands the resonance aoe. cryo extends its field duration. electro quickens the resonance. resonance damage is determined by the elemental mastery of the on-field character who spawned the geo construct.
@CalderaWolf
@CalderaWolf Жыл бұрын
Shatter should deal AOE cryo damage as a way to keep up freeze on multiple targets, imagine that with a hydro claymore
@mastervaderog8021
@mastervaderog8021 Жыл бұрын
On console i would love for the menus to have a small mouse like courser like in destiny or god of war. It would make navigating artifacts and characters so much easier
@jakethedog2902
@jakethedog2902 Жыл бұрын
they should add proper tracking of enemies too, I can't switch window for interactive map when I'm farming eremites etc on phone, this tracking thing shows only eremites in main Sumeru area without 3.2, 3.4, 3.6 patches
@chiragpremraj8818
@chiragpremraj8818 Жыл бұрын
6:50 what the hell was that pull how many innocent lives did you have to sacrifice for that luck you monster
@1millionRamen
@1millionRamen Жыл бұрын
i hope there will be a shatter build character, i heard theres a hydro claymore in fontaine.
@EnyaMouth.
@EnyaMouth. Жыл бұрын
It's halfway through the patch and I am BP 45. I do agree that they need to extend the BP to maybe 90 levels but the rewards gets spaced out to every other level for payed and every level for free version past BP lvl 50.
@crimsonECH1DNA
@crimsonECH1DNA Жыл бұрын
Removing the Condensed Resin cap would be nice. Say if I decided to dedicate my weekly resin resources to farming a specific domain, why should I be able to just convert all my resin to Condensed Resin and save it up to use on Sunday?
@nunobatista5822
@nunobatista5822 Жыл бұрын
Of that happens whit all that buffs to Claymore and geo it would be also a perfect moment to turn Noelle into a knight, and since now she has less energy Problems also she would receive a massive buff Noelle would be beyond perfection Aside from that it would be cool to add something to allow the traveler to change elements whitout touching the statue
@natasharomanoff8907
@natasharomanoff8907 Жыл бұрын
What if they would make a Nilou version character of Geo element....you know Nilou improves the Bloom reaction...a Geo version of Nilou will improve or transform the crystallize reaction....
@Axterix13
@Axterix13 Жыл бұрын
Crystalize should be worth using without needing one specific character on the team. So while such an idea could have merit, it wouldn't address the issue that crystalize sucks and needs reworking.
@gyzmo8789
@gyzmo8789 Жыл бұрын
Lovin the Alberta nostalgia🎶🎶
@McFreezyYT
@McFreezyYT Жыл бұрын
i think pulling on event banners should grant some type of currency that can be used to purchase whatever 4 stars are on rate up. ofc this would reset every banner but it would make c6ing 4 stars a lot less painful
@Children_of_stars
@Children_of_stars 10 ай бұрын
Technically from paimons shop you can get character exp books mora enemy drops etc. but if they could increase the amount of star sliver per weapon bc 15 is just too low we need at least 40-50 bc rn if you want the full potential of the shop you need to whale or just stockpile star sliver
@DeividZomberGuy
@DeividZomberGuy Жыл бұрын
frozen should last longer depending on em of cryo character, this would be huge for perma freeze teams in abyss (and more likely to cheese it hehe)
@JAB6322
@JAB6322 Жыл бұрын
1:15 That Hilichurl got LAUNCHED lmao 🤣
@godlotus8329
@godlotus8329 Жыл бұрын
geo having more than 1 reaction like geo+anemo=dust geo+pyro=magma etc
@bearnaked2128
@bearnaked2128 Жыл бұрын
I think crystalize should have additional action needed, like blooms into hyper bloom and burgeon Maybe if hit by geo then it will become shield. hit by same element (electro+geo) then hit by electro again = it will explode and enemy will be affected by electro hit by different element = elemental reaction explosion. Affected enemies will have debuff of that elem reaction for wishing, it would be nice if they will add artifact leveling item (forgot the item name, but the one you can buy in teapot) They need to revamp the artifacts. because it is layered with so many randomness
@SeravySensei
@SeravySensei Жыл бұрын
How to fix crystalize : you get the shield directly without having to pick up a crystal. That way the 35% DMG bonus from the artifact set becomes viable too.
@onewingedangelsephiroth1561
@onewingedangelsephiroth1561 Жыл бұрын
If they would extend the duration of Petra and make one of Yun Jin's constellations extend her burst by 5 seconds, they could justify the existence of Archaic Petra as much as Xiao's special artifacts. I used Thoma's burst, then Yun Jin's, then Xingqiu's, and go ham with Yoimia and it only lasted one hit string before Petra expired. With Husk on Yun Jin the first numbers are smaller but the total damage is 20% higher. If they extended Petra and Yun Jin's burst, they would sell more Yoimias and I don't see a reason for them not to. I like a lot of the other suggestions too.
@sexystalin6961
@sexystalin6961 Жыл бұрын
making shatter the numb frog from doctor4t's minecraft mod would be funne
@xitrinean
@xitrinean Жыл бұрын
I honestly don’t know why they don’t have the infusion-swap off thing, bc it is in noelle’s kit. If they added this I might actually consider pulling for cyno.
@froeloe
@froeloe Жыл бұрын
yes i hate it that noelle is the only one who maintains infusion after switching out and back in. cyno, kokomi, alhaitham, keqing, hutao can’t. wait, does diluc maintain infusion even after swapping out? anyway, you get my point.
@SeoRoBin
@SeoRoBin Жыл бұрын
@@froeloe Diluc still can get a pyro Infusion after you switch to other characters.
@royheuvelink3397
@royheuvelink3397 Жыл бұрын
I would pernsonally love if fontain brought the quality of live changes star rail got.
@kemyaali2056
@kemyaali2056 Жыл бұрын
aaah the ragnarok music, i missed it
@hurawra9086
@hurawra9086 Жыл бұрын
i feel like the gimmick on your new concept of Crystalize would be an exclusive-only-to-this-character. but will be toned down to Like, "whenever this character picks an elemental shard, they'll explode, dealing XXX% of dmg based on elemental mastery"
@wolftarotmoon
@wolftarotmoon Жыл бұрын
so you know how you did how many 5 star constellations are actually broken vids well can you do the same with 4 stars?
@trashbuilds8351
@trashbuilds8351 Жыл бұрын
"pooping out elemental skittles" LOL
@bazah23
@bazah23 Жыл бұрын
They should add the bleed debuff from hsr to genshin and make it scale with em and stack ten times you simply apply it with physical hits and maybe add to it special instructions with elements
@connerjessop8422
@connerjessop8422 Жыл бұрын
After years of the kingdom letting you fly around and swim up through mountains I don’t know if I can go back to genshin a slow as floating around
@coldsobanoodle7407
@coldsobanoodle7407 Жыл бұрын
I feel like the idea where crystallize does a burst of elemental damage, could make chain crystallize very interesting. Perhaps if a core isn't picked up the crystallize core will explode much like a dendro core.
@SeiichirouUta
@SeiichirouUta Жыл бұрын
Don't know how many times this has been asked, but I ask anyway: That's RO music in the background, isn't it? Sure takes me back... was my first MMO. :')
@Ratheil
@Ratheil Жыл бұрын
It sure is! I use it and music from RBO quite often!
@sygnics
@sygnics 11 ай бұрын
Plssss I need artifact set up saves, changing artifacts for the same char for them to work on dif teams is a nightmaaaare
@agathamnena964
@agathamnena964 11 ай бұрын
6:57 that was a crazy pull bro
@RM-fo6br
@RM-fo6br Жыл бұрын
I agree all of this, specially the shatter.
@jofrensneiderguevaratorres684
@jofrensneiderguevaratorres684 11 ай бұрын
Genshin impact 4.0: More artifact strong box: we got you. More battle pass weapon: we got you as well.
@keithharth1219
@keithharth1219 11 ай бұрын
I feel like a geo/anemo reaction could be interesting. They could make it so that you deal increased physical damage after the reaction kicks in
@newbie4789
@newbie4789 11 ай бұрын
Ok. 1) Have Yoimiya's normal attacks have a very small AoE explosion on hitting enemy 2) Add a Geo character who uses Sand instead of rocks. And the Crystallise from sand have special properties... Like Pyro Sand crystals explode on contact with the enemy, Hydro sand Crystals upon contact do some small damage over time... Or maybe the Hilichurl will spread Hydro in a small AoE a few times... Cryo sand Crystals upon contact will slow down the enemies... It will be a really exciting character to play with.
@djnombrado
@djnombrado 4 ай бұрын
another thing about that they need to adjust in the battle pass is the weekly exp limit. I always exceed that 10k
@DarkosaDarkRave
@DarkosaDarkRave Жыл бұрын
Community: Dehya is the worst 5* in genshin. Hoyoverse: Worst 5* in Genshin *so far* .
@ironshinobi9384
@ironshinobi9384 Жыл бұрын
Bow full charge shot need to be shorten,Candace ultimate need to be more flexible on how you can use it specially in team elements reation.
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