"..you can't always control.." *shows a clip from Control This is the level of quality i'm looking out for.
@felixgeorgescu22304 жыл бұрын
Lol, exactly when I was reading this comment he said this
@4g3v4 жыл бұрын
@@felixgeorgescu2230 I get this so often it's starting to get creepy
@sushicolada64634 жыл бұрын
@@4g3v ye me too, its the youtube algorithm that is watching us
@NStripleseven4 жыл бұрын
Yes
@monkeyrobotsinc.98754 жыл бұрын
just dont make games with a "girl" with very ugly big pointy man chin and a curly mop head. lol. especially if its just ripping off starwars force powers.
@purple_fox_arts4 жыл бұрын
Brackeys ever know what I need at the moment.
@Sylfa4 жыл бұрын
It's the subtle brainwashing, don't worry about it
@bevvy.bee94 жыл бұрын
I agree
@AN-ou6qu4 жыл бұрын
Ever? Do you mean never?
@cmdrblaze64874 жыл бұрын
@@AN-ou6qu I think he means always, but it's not really clear
@jaz59974 жыл бұрын
F
@Solesteam4 жыл бұрын
Things that slowly float up and down in a small space tend to say "collect meee" in my mind
@xd17123 жыл бұрын
Self-procalimed "Free Thinkers" when an object floats up and down in a small space:
@Khud03 жыл бұрын
When I watched this video for the first time: "Wow, that's nice! But also... Obvious?" When I re-watched it again: "Damn, there were so many things me from the past didn't understand at all." This is a gem, really. These advice are simple, but if you remember and apply them regularly - they will do magic for you.
@RomainDelmaire4 жыл бұрын
Mario Maker level creators be like "Put an arrow pointing at the box"
@NyxDiscordia334 жыл бұрын
Gotta be 100% honest, that whole framing trick with the composition lines really blew my mind. I would consider myself to be relatively savvy to what game designers are trying to do, but never once did I actively question why I would look in a certain direction, like with that screenshot of Inside. Bravo.
@thefynn3 жыл бұрын
One thing I find very important is making the design consistent. So finding a style and than using it for everything instead of having different styled assets in your Game
@Womper24 жыл бұрын
Brackeys: How to make a game look good Me: UNITY'S PARTICLE SYSTEM
@thecontentblacksmith25024 жыл бұрын
YA BONERS
@exoticbutters81714 жыл бұрын
👍🥛☠️ (milk good, boners!)
@Timerin4 жыл бұрын
Dani
@yeahsin46164 жыл бұрын
*Dani joined the chat*
@ToastyOIL4 жыл бұрын
Is it just me or is UNITY'S PARTICLE SYSTEM LOOKIN KINDA THICC
@PhoenixWrites23094 жыл бұрын
I love that the example is literally just you iterating towards Thomas Was Alone. That game somehow looks incredible with a really simple art style.
@knowndisc4 жыл бұрын
My cubes look so hyperrealistic that I've sold pictures of it to people online!
@ruchdaneabiodun4 жыл бұрын
XD
@danielbrazell4 жыл бұрын
How much are you making, bro? I want to get in on this gig.
@Rainy_R4 жыл бұрын
*hold up*
@No-yr9rs4 жыл бұрын
*S T O N K S*
@KushagraPratap4 жыл бұрын
@nio2edward looks like u didnt get the joke
@grayson-nerd Жыл бұрын
I’d say the one thing left unfixed would be the pushable block. It looks just like the environment, and it wasn’t obvious enough that it could be moved.
@loganjones55374 жыл бұрын
Yesss I just looked this up yesterday!
@laszlovajda98654 жыл бұрын
Meanwhile 10PM here... :D
@mohammedabdulqareeb4 жыл бұрын
And you saw Thomas brush’s tutorial.
@sirdoosh59354 жыл бұрын
Please can we spam these videos for another lighting tutorial all the lighting tutorials are two three years old and so much has changed please can we have a newer tutorial as your last one was 2017
@OfficialNukeDukem4 жыл бұрын
@@sirdoosh5935 Agreed. They've been doing too many C# tutorials that are already covered in depth by hundreds, if not thousands, of other sources. Meanwhile, many of their tutorials about actually useful things are aging out due to changes. Sadly, even Unity themselves have this issue. Many of their docs/tutorials are also years out of date. Fingers crossed.
@goldenpiece70874 жыл бұрын
😥 Brackeys is my most favourite youtube channel ever. I was going to take photo with you in brackeys studio some day. Good bye man! You really hit my heart as a teacher.
@prosamis4 жыл бұрын
Wow It's amazing how you turned such a bland level into something so engaging yet natural
@Arkku1234 жыл бұрын
How to make your game look good, Brackeys: Detailed 13 Minute Video. Dani: *Post Processing, Unity's Particle System*
@thecontentblacksmith25024 жыл бұрын
YA BONERS 👍
@mrfabi59434 жыл бұрын
Waait polarsaurusrex?
@Saftladen_4 жыл бұрын
It's very important to click random buttons for post processing
@FusionDeveloper4 жыл бұрын
The : strikes again
@No-yr9rs4 жыл бұрын
Am I rite *B O N E R S*
@JackWilliamson-ql9qb7 ай бұрын
I have watched this video 3 to 4 times and i still find something new that helps me in game dev. Nice job Brackeys!
@eugene7194 жыл бұрын
Brackeys always pushing out tutorials exactly when we need them
@mehmedcavas30694 жыл бұрын
just talked with a friend how to polish a game and now this came out :3
@crxe72514 жыл бұрын
This dude helped me a lot! I started game development with his videos and made a game that downloaded more than 50.000.000!!! Love you man, appropriated!
@exoticbutters81714 жыл бұрын
What is your Game?
@crxe72514 жыл бұрын
Patelniczek . It is an mobile game called draw car! We published that one with voodoo and it went huge! My first video is about that game check it out!
@exoticbutters81714 жыл бұрын
@@crxe7251 With VOODOO?! Oh god you should be more popular!
@abddulrahmanas4 жыл бұрын
Can you make a 2D lighting tutorial like 5:35
@adityansah4 жыл бұрын
I'd like to see how its done
@hm42664 жыл бұрын
He already made one dude
@abddulrahmanas4 жыл бұрын
@@hm4266 Can u give me the link then?
@hm42664 жыл бұрын
kzbin.info/www/bejne/pJzKeKyFbrt6a5Y
@hm42664 жыл бұрын
Just add Shadow Caster component to the object you want to have shadows
@jademonass29543 жыл бұрын
the vignette thing, as an artist its a tool i use is pretty much every art i do, it just does something subcontiously that makes it look better
@A-tip Жыл бұрын
We miss you Brackeys
@TK-sr2hz4 жыл бұрын
For years - YEARs I've been reading comments about people saying they wanted this info and you just made it, but now I finally understand.
@zyadamrsamir4 жыл бұрын
"how to make a game look good" milk and unity's particle system
@daanielrebonen63533 жыл бұрын
Also bloom meter go brrrrrr
@hacked75953 жыл бұрын
this is going on dani’s redet
@ItsZedK3 жыл бұрын
Oh, you don't know what Karlson is?
@ItsZedK3 жыл бұрын
@Stratdan Well, it's just a little game i'm working on, which is currently the most 20th wishlisted game on Steam, so smash wishlist now, gamers!
@KushagraPratap3 жыл бұрын
@@ItsZedK fake, not enough distortion
@Break.4 жыл бұрын
12:17 Nice a blender guru shoutout! I've always wanted you 2 to do a collab together because the master of blender and the master of unity could really make some cool stuff together!
@bubberiffic4 жыл бұрын
Brackeys I really appreciate what you do, you help out the game dev community so much. You also never give up and are just amazing.
@gfujigo9 ай бұрын
Brackeys: One of the best to ever do game development tutorials. Period.
@gelis074 жыл бұрын
i wont use core untill brackeys make a tutorial with core
@ac-js5fz4 жыл бұрын
It sucks people don't like Lua because their arrays start with one and not 0 *atleast thats how counting works*
@jsonzu32774 жыл бұрын
Lol i think core is using Unreal Not Unity.
@richiebee334 жыл бұрын
@@ac-js5fz Quiet, you! You have *one* idea what you are talking about.
@gelis074 жыл бұрын
@@jsonzu3277 core is core what do you mean
@ac-js5fz4 жыл бұрын
@@richiebee33 damn bruh just wow 😅 i didnt mean like that😅😅😅
@Maggiethegsd4 жыл бұрын
How to make a game look good Me : *raises post processing effects to max*
@Unelith4 жыл бұрын
*Bloom Settings:* Intensity: ALL OF IT
@Maggiethegsd4 жыл бұрын
@@Unelith yes please
@Maggiethegsd4 жыл бұрын
@@Unelith motion blur : Sample count : *360*
@monkeyrobotsinc.98754 жыл бұрын
tru
@AcridDragoon4 жыл бұрын
Wdym you baked the lights? I tried baking some lights in my oven and they just exploded
@PotatoTheProgrammer3 жыл бұрын
no he meant there’s a bake lights button in unity, press it do NOT r/woooosh me, I get the joke and replied ironically
@AcridDragoon3 жыл бұрын
@@PotatoTheProgrammer r/wOoOOsH lmao jk
@hacked75953 жыл бұрын
d d dani meme or noo
@Ducky-pk3yb4 жыл бұрын
me : has massive problems in a game and abiut to give up brackeys : Hold my tea.....
@monsterboyx70764 жыл бұрын
u don't have enough likes and views and your channel is very slow but you will stay in our hearts as the greatest game development teacher
@Elec.Balloon4 жыл бұрын
Funny how I was thinking of making a script of sorts as to why I love the color wheel. This video really helps and is indeed entertaining & good to look at! Nice job!
@SkorgeSlaps3 жыл бұрын
yo so im kinda high rn, but when he drew those jagged ceiling pieces, and the entire scene changed to focus on the box, my brain imploded.
@XoIoRouge3 жыл бұрын
IDK I'm the opposite. When he added that jagged ceiling, I just felt claustrophobic. My attention wasn't really brought to the box (it was still on the coins) and if I played this level, I'd have not realized it was a box until I accidentally pushed it.
@HE3603 жыл бұрын
Another way that I make color pallettes is I find my favorite game that creates the type of emotion that I want, I screenshot it, I open a paint program called paint (dot) net, Aesprite, or any program with the eyedropper tool; I get the eyedropper tool, I abstract the general COLORS of the scene, and then use those colors; not the items, but I use those COLORS to create my sprites, etc. Even though I make my own sprites, the colors I use conveys the same emotion that my favorite game conveys. I might make my own tutorial about this where I explain this is in more detail.
@emmanuelgili40244 жыл бұрын
My favorite unity guy endorses my favorite blender guy's channel
@prodchronic3 жыл бұрын
That leaf village castle really got me excited 😂
@Algorhythmic3 жыл бұрын
Love the details in this video. Color is especially hard to get right. My problem with the box being the same color as the background is that I didn’t know it was interactive. Even a subtle difference would go a long way.
@kahluaandsam4 жыл бұрын
I really needed this, I am starting to get into coding and I needed the answer to this question. Thank you
@zahhym4 жыл бұрын
If you are starting, dont try to make a game look good. Make it work, then put the graphics on top
@David-vz4yk4 жыл бұрын
red ghost 101 bro, not related, but id suggest to improve your thumbnails
@zahhym4 жыл бұрын
@@David-vz4yk I know, Me too lazy, I just put it up there cos why not
@beuja28474 жыл бұрын
How to make a game look cool? Me an intellectual: *unity's particle system*
@InnerEagle4 жыл бұрын
Is it me or that Cube looks kinda..... T H I C C ?
@jan-lukas4 жыл бұрын
T H I C C
@hacked75953 жыл бұрын
this is going on redet
@shadedcycle3 жыл бұрын
Dani approves
@YapGD3 жыл бұрын
thank you Brackys, you give me the spirit to make games more interesting to look, thank you
@sgotach_75814 жыл бұрын
legit watched this for core specifically haha
@devlogger30364 жыл бұрын
Me: My games are looking kinda dull how can make them look better Brackeys: Don't worry mate I got you covered
@FusionDeveloper4 жыл бұрын
the : strikes again
@Yazan_Majdalawi4 жыл бұрын
And now.. your games are looking kinda... *T H I C C*
@devlogger30364 жыл бұрын
@@Yazan_Majdalawi Everywhere I go I see it.... T H I C K... 😂😂
@lifeofyusufkerem4 жыл бұрын
We need a unity particle system tutorial like this one. Thanks a lot for this video Brackeys! i have been struggling with making my games look aesthetic for a long time
@GuardingPearSoftware10 ай бұрын
I am a little sad that I did not find out earlier about your videos. But still so thankful for keeping them up! They are incredible learning resources!
@PRodi_4 жыл бұрын
Adobe Color is my new favorite tool - thanks for that! :D
@Smoothie1284 жыл бұрын
Never have thought about how design influence the gameplay. Thanks for changing my mind!
@swine134 жыл бұрын
It's interesting how significant some fine art concepts are in game design. I mean it makes sense, but it's still interesting.
@Lemon-zs2lv4 жыл бұрын
Thanks for the tips, this gave me ideas on how to create great visuals in my levels!
@KushagraPratap4 жыл бұрын
12:54 That awww.
@videojuekichba63712 жыл бұрын
Starts like a video of good-looking games and finishes treating topics of how to conveying goals, roles and meanings in the level. Just awesome dude, high quality👌💯💯
@carterjean4 жыл бұрын
ive been looking for a video like this. i love low poly, and seeing Brackeys explain how to make games look good is a dream come true. thanks man
@riddheshzaveri81034 жыл бұрын
Just one video and a lot of things to learn. He is not only a great developer but also a great explainer.
@zaidmermam25244 жыл бұрын
Hey this is the dani 2020 game jam The theme is : THICC
@blackfrogstudios66704 жыл бұрын
What does this have to do with the Brackeys video?
@FusionDeveloper4 жыл бұрын
the : strikes again
@basicallytutorials21074 жыл бұрын
Why is this in a breckeys video?
@dudewithmittens30044 жыл бұрын
Is it me or this Comment is looking kinda ,,, T H I C K ,,,
@kaustubh01_4 жыл бұрын
Finally they are back
@thibauthanson76704 жыл бұрын
And the main gameplay element, aka the moving crate, is still ground color... Adding a light that barely changes anything (green in jungle) can be a perf hog. Dont get me wrong, I liked the video. It's just that in all the audience, someone might forget that *all* gameplay elements should have a highlight and that in game development, you can't add lights just for the principle.
@maayanon12474 жыл бұрын
I knew composition in art because of andrew's videos, but i haven't knew that it can be also applied to games. Great Video!
@nervenzelle99304 жыл бұрын
This video shows that game design is actually a real science
@pilotofgames89792 жыл бұрын
The cabailities of Unity is endless... Stunning.
@emiriye3 жыл бұрын
9:17 "So let's add some animation to *him* aswell" Shape Game lore?!?!
@BitsofJoshua3 жыл бұрын
I think this is the best tutorial I've ever seen for any subject, in any field. Wonderful. Thank you!
@romanglinnik80734 жыл бұрын
Just some lil tipps, allways keep your vision for the game in mind, only a few art styles can work for your game for example but only one can convey the emotions you wanna create inside of the players mind. So pick/create the artstyle, which works for your game. But at the same time keep artistic vision vs. playablility in mind. The more experimental you go, the more likely you'll come up with an artstyle not that nice for the eyes or bad for the gameplay. Of course this depends on your game genre and the type of players playing it. But especially people with glasses or any other vision problem will have a hard time enjoying your game when the artstyle is just a mess of distortion or so. Allways think as the player and the gamedev when making the asthetics. And less is more so come with with a handful of core concepts for the artstyle and just add some lil details, keep things simple.
@magnusm44 жыл бұрын
Light is underrated in my opinion. There's 4 kinds of light in my opinion that are most important for any game: Real time lighting. Baked lighting. Colored lighting. and Light probes. There's scenes with static lights where baked lighting is best, looks great and saves performance, what's not to love. Real time should be scarce and not as detailed but it moves so yay. There's also pre calculated baked lighting which is a simulated moving light, though you still can't pre bake lighting and shadows from leafs going up and down. Colored lighting is a peeve of mine. Imagine an artwork or movie where the streets are grey but in the shade of the night they turn blue. Or a blue dark road turns purple. It affects the setting a lot, though I have trouble figuring out how to make these blends or how to make them work in a game well. Finally light probes. Want objects and the player to take in detailed light effects bouncing from the surroundings but you can't use real time lighting? Light probes. Small balls that collect data from their surroundings and when the player comes into the area then the data is used to simulate the lighting effects. Emission is pre baked and sadly it looks so good. But you most likely, i'm not sure. But you should be able to use light probes to still get the effect to work on the player and other moving objects even though they are exclusively made for static objects as baked lighting.
@kimhyundejesus16764 жыл бұрын
that "awww" make me go YES
@kashanrauf53634 жыл бұрын
nobody ever acknowledges that brackeys is actually a really good teacher
@Oxmond4 жыл бұрын
Cool video Brackeys! Especially regarding colors, I see many young game designers underestimate this 🤓🎨🌈🖌️
@LuanaSantos-rl4sb3 жыл бұрын
all this for free, this channel is a blessling in my life
@mehmedcavas30694 жыл бұрын
Normal game developers: lights are expens... Brackeys: WE NEED MORE LIGHTSSS!!!!!!
@FusionDeveloper4 жыл бұрын
the : strikes again
@cammasgv4 жыл бұрын
Can you make a tutorial on how to make a crosshair flash on a selectable item?
@scriptsthefamous22504 жыл бұрын
Brackey:new video out Me:turning of my adblocker to watch his video
@hamzaalmawla3 жыл бұрын
brackeys: This level is looking kinda... My brain: THICCCCCC
@mx0r4 жыл бұрын
Thomas is finally not alone!
@DosenBS4 жыл бұрын
Yay! It's Brackeys with another video! Keep up the good content!
@lamiascurse96353 жыл бұрын
Client: your game is ugly Me: *Unity's particle system go brrrr*
@shoelariat4 жыл бұрын
Adobe color is a godsend, you know how many times I looked up complimentary colors and manually checked how they looked next to each other? Can't believe it never came up once when I was searching around.
@DJcatamount4 жыл бұрын
Hey brackeys, I started off learning unity last month due to the free time i got from this whole pandemic situation, and your videos have been soo helpful! Thank you for this!!
@thiagoh20054 жыл бұрын
Keep going bro, make some cool games for us
@DJcatamount4 жыл бұрын
@@thiagoh2005 Thanks! Sure thing 😄✌️
@blankie3404 жыл бұрын
you're blessed my man, your gamedev knowledge is sick
@haroona.97904 жыл бұрын
These were the times when Brackeys use to upload
@umarshahid11074 жыл бұрын
Brackeys make a video "how to put sound effects on each character in simple and easy way"
@confusedsnail64574 жыл бұрын
use Audio Sources
@subliminalcastillo21264 жыл бұрын
^ What Paraic said. Use a game object with an "Audio Source" component attached to it. In your script, create a reference to the audio source. either by dragging the audio source component over the reference box in inspector, or doing something like audiosource = GetComponent(); Then in your script type audiosource.Play(); and it will play the sound effect on queue with the code.
@xtosio4 жыл бұрын
Brackeys I really want to say thank you cuz me and my team were really trying to make a game called Neon Abyss and you were the one who helped us with alll of this and now we have a game called Neon Abyss it is already out
@jared40804 жыл бұрын
Thanks your the best keep it up!
@최영수-r3m3 жыл бұрын
Awesome video!!!! Thank you Brakeys!
@juschu854 жыл бұрын
Did you add the green light with a light component on a gameobject? Wouldn't it make more sense to tint the ambient light a little bit green? I mean if you're in the jungle, green-tinted light is coming from everywhere.
@badradish21163 жыл бұрын
the other reason that the guide lines emphesize the box is because the playable space is narrow enough that you cannot move your eyes through it without noticing the box. the big empty ceiling allowed the box to look like floor, but the cramped hallway made it clear that the box was anomalous.
@azgan1234 жыл бұрын
Holy shit. Awesome tips for free! Thanks so much.
@dr0nks2014 жыл бұрын
Plz make more c# Tutorial you have been one of the big reasons why I can do basic c# I love your channel ❤ 💖
@Triggerly4 жыл бұрын
Core sounds like a PC version of Dreams
@wyguy53862 жыл бұрын
Awesome, very informative! That adobe color looks very useful!
@rad6626 Жыл бұрын
that ceiling trick kinda blew my mind lol
@kdev32354 жыл бұрын
Yay old brackeys BACK
@tj36032 жыл бұрын
This was incredibly useful, thank you.
@acid37194 жыл бұрын
1,post processing 2.unitys particles system 3.post processing
@monkeyrobotsinc.98754 жыл бұрын
great transformation!
@brahimbelmouhand98884 жыл бұрын
When I realize that Brackeys loves Naruto as well 0:47 : It doesn't matter how smart you are, naruto is there for everyone (that's what being a hokage means)
@sshvdow68944 жыл бұрын
Oh a Man of culture as well?
@brahimbelmouhand98884 жыл бұрын
@@sshvdow6894 XD loll
@MoonlitPack272802 ай бұрын
W
@flygtur77843 жыл бұрын
11:50 I would recomend adding some light pulsing on the torch just to make the scene more alive.
@nikostormkilla3 жыл бұрын
congratulations, you've created Thomas is Alone!
@davidtourangeau4 жыл бұрын
Thomas isn't alone anymore
@hw_yozoraVODS4 жыл бұрын
Man, i really want to make a game, i would use all my time devoting my being to it. But any classes on design or games/programming is absurdly expensive in my country, and i cant afford it, especially now with the "backstreet boys world tour" going on. You give me hope my dude, that maybe one day i'll make a game, one day...
@hw_yozoraVODS4 жыл бұрын
@O. B. i got motivated and just apllied myself to bitdegree, i will do this guys.
@ahmedthegreat39734 жыл бұрын
Thanks For Brackeys Game Jam. 😊😃
@ProperDev3 жыл бұрын
Fantastic video. You really know how to get points across. :)