1000 Idiots make a TF2 Map Democratically

  Рет қаралды 290,729

shounic

shounic

Күн бұрын

Пікірлер: 658
@shounic
@shounic Жыл бұрын
edit dec 28th 2023: changed the thumbnail :) (server in description) chat makes a (serious) 100 player tf2 map -> Dec 6th 12 PM EST // though this might change depending on when valve releases smissmas. i'll post updates in #important-alerts here -> discord.gg/E2zYGKAH3q also please lmk if you have any feedback on the video. first real go at talking about a map like this in a video, hope it was coherent. any questions i should've answered or topics i should've explored?
@Cheeze-r1x
@Cheeze-r1x Жыл бұрын
Yippee
@rbarua3368
@rbarua3368 Жыл бұрын
Sadly I could not be here for this experiment, but hopefully I can be there for the next one.
@Kotarol
@Kotarol Жыл бұрын
we gotta make a comp viable map
@WangleLine
@WangleLine Жыл бұрын
I'm really excited to see the serious version of this~
@clwnwrld
@clwnwrld Жыл бұрын
I'm going to be sad if the result isn't D-day normandy
@TheAmazingHerosquad
@TheAmazingHerosquad Жыл бұрын
"Walls to block sightlines" holy shit it's more balanced than upward
@MoistMarsupial
@MoistMarsupial Жыл бұрын
Real
@trbz_8745
@trbz_8745 Жыл бұрын
This 1 mapping trick doctors DON'T want you to know‼️: Add a vscript file that removes sniper. Now your map is instantly balanced.
@shawermus
@shawermus Жыл бұрын
​​@@trbz_8745funnily enough, you can't do that with vscript lol
@stefan-x9g
@stefan-x9g Жыл бұрын
​@@trbz_8745The one tf2 trick sniper mains don't want you to know : Don't move in a straight line And if they still kill you, they're a bot obviously.
@engineergaming3830
@engineergaming3830 Жыл бұрын
​@@stefan-x9gquickscopes be like
@bakugo_v8
@bakugo_v8 Жыл бұрын
By itself, the idea of a koth map with two points that behave as one is quite interesting and I hope someone makes a real map like that.
@embrestedfalacy6552
@embrestedfalacy6552 Жыл бұрын
that's a real map wdym
@wisbilt1650
@wisbilt1650 Жыл бұрын
​@@embrestedfalacy6552what map
@pinkius
@pinkius Жыл бұрын
Agreed, that's a very cool idea. This map is basically a brainstorm of a chat with some cool ideas, and I do want for someone to make map with 2 koth points. That will make them much more interesting and more classes will be viable in the fight, cuz usually it all ends up with powerclass just doing a lot of AOE damage and killing everyone.
@Jeffrey_LOL-vi9wy
@Jeffrey_LOL-vi9wy Жыл бұрын
WOMMY FOUND
@Decilliard
@Decilliard Жыл бұрын
KOTH DEMOCRACYIS THE REELEST MAP THERE Sun Tzu said that, and I'd say he knows a little more about mapping than you do, pal, because he invented it, and then he perfected it so that no living man could best him in the ring of honor.
@Hexarth
@Hexarth Жыл бұрын
you people don't understand, this is exactly what every community map was like back in the day
@the48thronin97
@the48thronin97 Жыл бұрын
I distinctly remember playing on the incredibly schitzophrenic Minecraft trade maps that people made, truly goofy maps.
@SnackPatrol
@SnackPatrol Жыл бұрын
Yup. A perfect example is an absolutely ancient map from I would guess 2008 called "2f2f_directional_dinosaurs_a1". It is a bunch of sloppy, haphazard geometry with a koth point in the center surrounded by rotating brontosauruses. One of them has a rocket strapped to its back. If you search hard enough you can find it.
@absoultethings4213
@absoultethings4213 Жыл бұрын
@@SnackPatrolI need this map,,,
@DuringDark
@DuringDark Жыл бұрын
it's got an obby and everything
@SnackPatrol
@SnackPatrol Жыл бұрын
@dkskcjfjswwwwwws413 Well, I know it's almost certainly someone who played on the legendary server 2fort2furious back in the day hence the prefix. The owner FLOOR_MASTER is behind the classic Team Roomba Griefing vids and also made cp_steel, and another regular there Mangycarface or some shit made pl_Frontier. I used to play there ages ago but most of them moved on.
@greasehardbody4018
@greasehardbody4018 Жыл бұрын
I love that the key areas of the map have distinct, recognizable callouts like "Snakewater" and "Vents." This map is gonna take the competitive scene by storm.
@Cyrenetes
@Cyrenetes Жыл бұрын
Flashbacks to a teammate in a Snakewater 6v6 match answering "On Snake" when I asked where the enemy sniper is.
@nemtudom5074
@nemtudom5074 Жыл бұрын
3:45 'What made the most sense was the dustbowls' Hearing that just made me shudder
@aloysiuskurnia7643
@aloysiuskurnia7643 Жыл бұрын
A powerful sentence indeed.
@jeremypanjaitan4039
@jeremypanjaitan4039 Жыл бұрын
one shudders to imagine what thoughts lie behind the youtube chat
@the_neuron
@the_neuron Жыл бұрын
The multi point koth seems like unironically good idea.
@sfc0450
@sfc0450 Жыл бұрын
While not quite the same as how it works in this video, dom_cliffhanger is a map that I think is pretty neat. It's a koth map with 5 separate points, but your team's timer goes down faster if you control more points. So if you control all 5 points, your timer counts down 5 seconds at a time instead of one. I've never been able to play on the map against real people before, but I tried running bots on it and it was pretty fun to roam around trying to take all the points.
@jacklander4480
@jacklander4480 Жыл бұрын
​@@sfc0450that is pretty much just arena shooter "Domination" gamemode
@kreuger_
@kreuger_ Жыл бұрын
It’s standing from the 2013 summer update or sulfur from the 2023 summer update
@leonardo9259
@leonardo9259 Жыл бұрын
no
@LanceThumping
@LanceThumping 10 ай бұрын
Agreed. It makes an interesting split between attack and defense.
@Cats-TM
@Cats-TM Жыл бұрын
As we all know, everything always goes up exponentially in quality when there are more people.
@brunop.8745
@brunop.8745 Жыл бұрын
There's no way that adding more cooks would spoil the broth, that's ridiculous
@TaRAAASHBAGS
@TaRAAASHBAGS Жыл бұрын
Especially in video games
@nuxx1876
@nuxx1876 Жыл бұрын
​@@brunop.8745or in this case, spoil the koth_
@memelover6917
@memelover6917 Жыл бұрын
After all, 1000 people will obviously have the exact same idea
@Cats-TM
@Cats-TM Жыл бұрын
@@memelover6917 Of course, it is widely known that everyone will always agree with each other and get along…
@Duhhh233
@Duhhh233 Жыл бұрын
The completely deadpan, "Next, they voted for minecraft parkour" had me in stitches.
@Pyrolol_
@Pyrolol_ 5 ай бұрын
Shounic's deadpan delivery makes every ridiculous idea funnier
@Pawlakov1
@Pawlakov1 Жыл бұрын
as a tf2 mapper? yeah i can imagine this outcome lmao
@Pawlakov1
@Pawlakov1 Жыл бұрын
though it's barely any worse than the usual "new-mapper-who-just-finished-the-tutorial-koth-a1" map
@awsomebot1
@awsomebot1 Жыл бұрын
love the iconic maps by the household name pawlakov
@Pawlakov1
@Pawlakov1 Жыл бұрын
@@awsomebot1 hey, i never claimed i'm good at it 🙃 (but just you wait for the next summer update)
@elecman748
@elecman748 Жыл бұрын
​@@Pawlakov1wutbeach for the next summer update? lol
@Pawlakov1
@Pawlakov1 Жыл бұрын
​@@elecman748 one can hope... (or cope)
@Dallie502
@Dallie502 Жыл бұрын
Remember the laws of video game maps, the more inexperienced people are, the better the map
@D0NU75
@D0NU75 Жыл бұрын
thanks John Romero
@commenteroftruth9790
@commenteroftruth9790 11 ай бұрын
it is extremely agreeable. It is also more fun if you can let go and feel the freeness of the chaos.
@willgander
@willgander Жыл бұрын
Two control points that function as one is a neat idea tbh. Maybe a smaller and simpler map using that idea would be more fun?
@navimations8395
@navimations8395 Жыл бұрын
koth_chokepoint (doesnt exsist yet)
@mocksuxker69
@mocksuxker69 Жыл бұрын
​@@dkskcjfjswwwwwws413koth_coughin
@The-jy3yq
@The-jy3yq Жыл бұрын
So it'd kinda be like 5 CP and CTF mixed together? Well, you can just make KOTH_2_doublecross or something
@Geebanger0
@Geebanger0 Жыл бұрын
It could work if it had multiple control points, and each point you owned subtracted more time from your clock
@augustday9483
@augustday9483 Жыл бұрын
@@Geebanger0 Reminds me of the Arathi Basin battleground from World of Warcraft. Instead of a timer, you're trying to be first to 1500 score. There are five capture points, each point you own gives you 5 score per second. So the battle is very dynamic and requires a balance of defense and offense. I bet a similar gamemode could work well in TF2. Maybe with three points instead of five, just to simplify things.
@j4ff4c3ks1
@j4ff4c3ks1 Жыл бұрын
If anyone's seen Trainsawlazer, i think it's a perfect exhibition of loads of silly elements in an actually functioning map
@sunderkeenin
@sunderkeenin Жыл бұрын
cp chad is also some artful 5cp work
@unitedfederation262
@unitedfederation262 Жыл бұрын
TRAIN RAIN
@SnackPatrol
@SnackPatrol Жыл бұрын
There's a lot of gimmick maps like that. koth_foolsgrid, pl_cooler_badwater, koth_wubwubwub_remix. I used to run a community server and searched high and low for tasteful gimmick maps. Makes me sad I don't have enough time to start it again.
@UEAKCrash
@UEAKCrash Жыл бұрын
sounds made up
@madtwist2364
@madtwist2364 Жыл бұрын
koth_nippletwister would like to say hi, it's also got a really unique twist in the form of a moving, floating control point
@mersonkrazyTV
@mersonkrazyTV Жыл бұрын
You should get 1000 people to make a tf2 Gamemode and see what hell that brings
@GewelReal
@GewelReal Жыл бұрын
​@@ywer3455when cp_(...) contains actual cp
@GrumpyIan
@GrumpyIan Жыл бұрын
​@@ywer3455Sexton Hale!!
@SnowflakeTheProtogen
@SnowflakeTheProtogen Жыл бұрын
@@GewelRealNO!
@sheeppf5265
@sheeppf5265 Жыл бұрын
​@@ywer3455The Sex Update
@WhoTookIt
@WhoTookIt 2 ай бұрын
​@@GewelRealholy shit
@sheacorduroy5565
@sheacorduroy5565 Жыл бұрын
Honestly though I’d genuinely really love to see a legitimately serious map made for 100 player servers. Like, a gargantuan 8 point payload map or something.
@The-jy3yq
@The-jy3yq Жыл бұрын
And that's where you make 2 CP KotH maps! So you have 25v25×2 or a massive incursion on one side that lets the other point's defenders to hit 'em in a back
@fortnitesexman
@fortnitesexman Жыл бұрын
imagine trying to learn the sheer amount of competitive callout names 💀
@widecat1404
@widecat1404 Жыл бұрын
A koth map with multiple points linked together is quite fascinating. I definitely agree that something interesting could be made with that concept.
@pux0rb
@pux0rb Жыл бұрын
As a map maker, this really hurts to watch. Also I'm not surprised in the slightest that Egan took a look at this and decided to fix it up lol. This is right up his alley
@nuclearcatpotatoe3714
@nuclearcatpotatoe3714 Жыл бұрын
Id love to see someone make a cleaned up version or the map, making it fit more aesthetically with tf2s map style, and maybe fixing up the walls and corridors and whatnot to not be pure floating planes
@bardofvoid174
@bardofvoid174 Жыл бұрын
yes
@grogcito
@grogcito Жыл бұрын
the skybox has to be a giant hollow rectangular cuboid though
@D0NU75
@D0NU75 Жыл бұрын
I can see this map being mining related, the central CP could be underground with the different bumping kart corridors being tunnels and on top of them the other 2 CPs
@G-Cole-01
@G-Cole-01 Жыл бұрын
@@D0NU75 _HAAAANK!_ _HANK, DON'T ABBREVIATE "CONTROL POINT!"_ _HAAAANK!_
@lightningkitten
@lightningkitten 11 ай бұрын
@@D0NU75 excellent, although what would the parkour bit be? climbing atop busted pylons to reach a hidden sorcerer's tomb?
@MillsTC
@MillsTC Жыл бұрын
Never let Shounic touch hammer ever again
@jabz1582
@jabz1582 Жыл бұрын
You mean the comments
@segadoeswhatnintendont
@segadoeswhatnintendont Жыл бұрын
​@@jabz1582you mean discord
@milliondollarmistake
@milliondollarmistake Жыл бұрын
honestly the forest/pond combo as the point is really nice looking, and the multiple points all being connected is honestly neat
@simonperry8955
@simonperry8955 Жыл бұрын
Shounic got so angry during this maps creation livestream, and looking at what was made, I don’t blame em
@DaxMarko
@DaxMarko Жыл бұрын
There's a gamemode from Unreal Tournament similar to this KOTH setup, called "Domination". There are multiple capture zones around the map, that generate team points as long as they are held. Team with most of those points at end of the round timer, wins. In first UT its usually 3 or 4 points, and in UT2004 its only 2 points. The gamemode is very chaotic with players separating into fragmented defenders to hold multiple zones, and one focused group of attackers. Gamemode also has no specified spawn point, players respawn where-ever their teammates are, in order to eliminate the bias of capture zones being too close to one team's spawn. When comes to Team Fortress 2, one would need script this kind of respawn mechanic, because each of those "Dustbowls" are going to be so fortified with sentries, that the map will just turn into regular KOTH (although the hazardous difficulty on middle point does make players prefer dustbowl ones) or it will be a deathmatch stalemate unless one team just steamrolls. There's definitely potential for a fun new gamemode but I'd advise map makers to take notes from Unreal Tournament's Domination mode and experiment with 2-5 capture points, and especially, be wary of dem darn Engi's sentry nests throwing a wrench into map's balance.
@CharlesHydronium
@CharlesHydronium Жыл бұрын
Control Points is a vanilla gamemode in TF2
@zedxcu
@zedxcu Жыл бұрын
why does this have so few likes? its like the most constructive comment on this video
@Buster_real
@Buster_real Жыл бұрын
Actually koth with 2 hills sounds really cool.
@DaRockeet
@DaRockeet Жыл бұрын
It takes an impressive amount of control for Shounic to sound as stoic as he was while going over every detail that chat said should be added to the map's design
@boonekeller5275
@boonekeller5275 Жыл бұрын
personally i suggest selecting a council of like 10 random people from chat to decide what decisions are voted on by the rest of chat, democracy by sortition and all that
@ge1574
@ge1574 Жыл бұрын
If by "not good" you mean "a flawless masterpiece" then yes
@MarkStillPlays
@MarkStillPlays Жыл бұрын
as a tf2 mapper, i want to see a part 2 to this and more
@maskofthedragon
@maskofthedragon Жыл бұрын
This still ended up with less gimmicks than the average Scream Fortress map!
@breadmilkYT
@breadmilkYT Жыл бұрын
This map probably leads to the most miserable tf2 experience out there, however it does contain a train so this means its an objectively good map
@ToonLinkHox
@ToonLinkHox Жыл бұрын
This is the beauty of emergent gameplay and giving players tools to create : yes, most of the results are utter rubbish, but you can get some genuinely interesting and creative ideas/concepts and some genuinely good interactions that you wouldn't really get anywhere else. The triple KOTH point creates what I can only term as "asymmetric balance", where the losing team is never 100% on the back foot and always has one or two other options to come back, breaking up the bunched-up winning team. The karts were clearly not originally designed for regular gameplay, but it somehow works here, on top of the scenarios you brought up. There are, of course, some serious issues, namely, non-jump classes' mobility is shot and it's aesthetically a complete mess, but reined in a little, you could probably make an actual map out of it. Let's see how the more serious attempt goes.
@DannyCheezits
@DannyCheezits Жыл бұрын
solution: grappling hooks
@Just_a_Dragon69
@Just_a_Dragon69 Жыл бұрын
"And of course to entirely invalidate everything we done so far... 2 dustbowls" Hahaha 😂
@slyfox7452
@slyfox7452 Жыл бұрын
I like the idea of a cap point that can kill you if you stay on it too long.
@godofportal5905
@godofportal5905 Жыл бұрын
the anti camp cap point
@hunterchichester5720
@hunterchichester5720 9 ай бұрын
Anti ca(m)p
@anyarr
@anyarr Жыл бұрын
shounic truly is a pioneer
@Mistafoxx_
@Mistafoxx_ 7 ай бұрын
Democracy in theory: The people get to make the inportant decisions Democracy in reality:
@0xGRIDRUNR
@0xGRIDRUNR Жыл бұрын
I don't know why you seem to dislike this map, it just seems like God tier map design honestly
@MarcusAlder
@MarcusAlder Жыл бұрын
Hey I'm the demo at 5:16!
@thewoodpeckers655
@thewoodpeckers655 Жыл бұрын
Shounic has really created a great community for us extra nerdy TF2 players.
@hoodcate
@hoodcate Жыл бұрын
Despite everything i'm sure that if you gave it enough love and actual sense it wouldn't be so bad..
@TinyDeskEngineer
@TinyDeskEngineer Жыл бұрын
"According to chat, the screaming is an important gameplay mechanic"
@Qtheman3456
@Qtheman3456 6 ай бұрын
"...immediately ruined with a rapidly-spinning cow that kills you..." You mean improved.
@AlliroG98
@AlliroG98 Жыл бұрын
Honestly, playable go-karts mixed with regular players like this would be cool for a Scream Fortress map
@BeckenPowerPL
@BeckenPowerPL Жыл бұрын
3:39 Ayoo I think that might be me! :D
@colonelchair2737
@colonelchair2737 9 ай бұрын
Honestly, the idea of 3 cap points, all working towards a unified capture is a really interesting idea I think. If you introduced some method(s) of keeping people moving and circling to other points, or at least encouraging that, it would make for such an interesting dynamic; maybe there are hammers over the two points closest to each team's spawn, that strike down, killing whoever is standing there or some other similar thing. Then again, even just having points close to each team's spawn would likely be enough to encourage moving between them.
@sirhoopsalot7605
@sirhoopsalot7605 Жыл бұрын
i wasn't sold on this map until you revealed the two dustbowls truly, this is peak tf2 map design
@thewolfstu
@thewolfstu Жыл бұрын
3:15 I kinda like that, actually. Three points that you have to keep hold of all of them... would be fun for the 100 player server. C:
@LordDaret
@LordDaret 10 ай бұрын
The two control point concept is kinda like an inverted CTF map. Instead of trying to defend and follow the intel, you are trying to retain your position.
@justhere4637
@justhere4637 7 ай бұрын
6:48 It doesn't even matter.
@drgabi18
@drgabi18 Ай бұрын
1:45 we got Parkour Civilization before Parkour Civilization
@averageplaystationenjoyer2082
@averageplaystationenjoyer2082 Жыл бұрын
“Oh, Also they held a strange tube to my head and demanded it be on the 100 player server”💀
@RustMaxxing
@RustMaxxing Жыл бұрын
you should try to make a salvageable enjoyable map out of this, with all the wacky ideas kept but balanced and with actual yknow, walls and proper map design lmao
@lucaslennan3356
@lucaslennan3356 11 ай бұрын
I love that it has the design choice that every group designed thing bas where the final design decisions ruins literally everything that came before it.
@NintendoNerd64
@NintendoNerd64 8 ай бұрын
honestly, a "tower defense" type koth map where there's 2 different control points that function the same is an insanely cool concept in my opinion
@AaronMk91
@AaronMk91 Жыл бұрын
Multiple control points serving as one is in all honestly an incredible idea. I'd like to see it implemented in a not-a-meme-map so we can learn more how it works. Besides being a way to keep KOTH dynamic, it sounds like a good idea to spread the fighting out some more, as said about the Dustbowl last cap points.
@ExplodingImplosion
@ExplodingImplosion 2 ай бұрын
1:45 which classes jump for the beef
@Pacemaker_fgc
@Pacemaker_fgc Жыл бұрын
One dustbowl = best map in the game Two dustbowls = 10/10 masterpiece Our only conclusion is that it is not actually the number of players who make a map that determines its quality, but the number of dustbowls.
@charlesfort6602
@charlesfort6602 Жыл бұрын
I feel like cows giving you mad milk effect should be more common in tf2
@GSFigure
@GSFigure Жыл бұрын
Multiple koth capture points leading to one unique objective is actually a clever idea. I'm surprised no known map developer thought of this.
@kreuger_
@kreuger_ Жыл бұрын
Because the most effective way to win would be to stand on your side’s objective. Going out of your way to the other team’s cap point would put you at a disadvantage as you would be fighting most of their team by yourself. A group of people leaving the cap point to fight the enemy would mean losing before even fighting the enemy. It rewards turtling on the point, which is not fun for either side of the fight.
@PsychadelicoDuck
@PsychadelicoDuck Жыл бұрын
It's made of memes, made go-carts into a legitimate map mechanic, and invented a new game mode. 6.79/10
@thewolfstu
@thewolfstu Жыл бұрын
I was expecting a thousand people actually all working together in collaboration on a map, but this is way more sane. XD
@purplehaze2358
@purplehaze2358 Жыл бұрын
This feels less like a TF2 map and more like an LSD trip.
@neuroticthoughts6952
@neuroticthoughts6952 6 ай бұрын
people shooting from snakewater to dustbowl on this map is like rick and morty shooting at ppl through portals into different dimensions
@dr.wondertainment3650
@dr.wondertainment3650 8 ай бұрын
Now this map need to be "x1000, VSH, classwars, 100 players, RTD" And this all in one
@m.i.g.2023
@m.i.g.2023 Жыл бұрын
"Both Dustbowls and Snakewater points function as one point" So, with a far stretch, it is Planetside 2.
@ground5295
@ground5295 Жыл бұрын
i'd like to mention the idea of one koth point being represented by multiple other points actually has existed in COD for a while, as the gamemode Hardpoint is more or less this same exact idea, just with the points being randomly rotated around instead of all of them active at the same time. i'd love to see an approach to this gamemode in TF2, because COD honestly has some really fun gamemodes that i think would work well in TF2, given experimentation of course.
@fdjp7338
@fdjp7338 Жыл бұрын
This reminds me alot of that one cp orange map that had the spawn points as big towers being able to go through the bottom or through the top while also having a weird underground maze The only thing that wasnt similar was the big pit, there being sniper sightlines along the walls and it being a 5 cp map
@renthewerecat
@renthewerecat Жыл бұрын
having multiple points act as one point is actually a really cool idea
@HellecticMojo
@HellecticMojo Жыл бұрын
"Democracy simply does not work" - Kent Brockman
@cuttingrass
@cuttingrass Жыл бұрын
A horrible but beautiful masterpiece that they created honestly
@LVJYnepeta
@LVJYnepeta Жыл бұрын
a think a great way to do the multiple KOTH points map design is to add one on both sides as a middle point between the main point and spawn, where the side points are locked off until the centre has been captured, and only opens up on the side of the team that isnt in control- this means the team in control needs to push forward more to the second point whilst holding down the centre, and cant just have one person sitting on their sides point whilst the rest of the team pushes up- moving the cap holders to the centre instead
@rpgnerd7610
@rpgnerd7610 Жыл бұрын
I like admist the chaos, they remembered that sniper existed
@Cptn.Viridian
@Cptn.Viridian Жыл бұрын
Least confusing custom 24/7 community server map b like
@DanScrap1
@DanScrap1 Жыл бұрын
Always remember too many cooks spoils the broth
@woodywas4549
@woodywas4549 Жыл бұрын
VIDEO PUBLISHED 12 SECONDS AGO LETS GOO
@Syamfprch
@Syamfprch 11 ай бұрын
I think the 3 control points working as one together is pretty nice, so i guess ill make a description of how id like to see it function Each team has control of 1 "subpoint" near the central point which gives team a slight increase in cap rate, if the central point isnt capped by anyone or the team has no pointsit remains as the normal cap rate, if they hold their own subpoint, they will have a slight 25% boost in cap rate, if they sneak behind the enemy and capture their subpoint they get a 50% boost in cap rate, if they have all points they get an extra 30 seconds on the timer. ( I am not really sure about this so tell me in the comments how you think this could be improved.)
@idiotsamich1737
@idiotsamich1737 Жыл бұрын
You know, that two koth control point idea is really awesome. Having to switch between attacking people capping/blocking capture of your point and defending to block capture alltogether is a surprisingly complex and interesting map gimmick. That could be really neat if put on an actually well designed map
@JoSephGD
@JoSephGD Жыл бұрын
this map format would be really good in 100 player death matches. having multiple concentrated battles at once for control points is a cool concept
@VarenvelDarakus
@VarenvelDarakus Жыл бұрын
your 1000 players had too many trolls my bro.
@darkAwesome100
@darkAwesome100 7 ай бұрын
so clearly this means that there is an idle number of map creators somewhere between one and 100. now you just have to find it.
@kok0nut
@kok0nut Жыл бұрын
i'd like to see a real map with a split koth point now
@ihavenoideadanny
@ihavenoideadanny Жыл бұрын
imagine a 2 point koth map where both teams are blocked by an invisible wall, and the only way to win is by lobbing grenades and rockets and getting high ground
@Wafflemaker420
@Wafflemaker420 Жыл бұрын
“Having multiple points could work and is fun to play” Shounic… you just created a territorial control map lolololol
@The-jy3yq
@The-jy3yq Жыл бұрын
Well not really as TC is too short for that
@Cinnamowo
@Cinnamowo Жыл бұрын
Ok, I did not expected that they will actually come up with some funny and interesting ideas
@Die-Coughman
@Die-Coughman Жыл бұрын
I'm thankful that the map got the lighting bake it deserves
@frostgem8013
@frostgem8013 Жыл бұрын
I dont think anyone was taking the map making seriously, and I love it.
@percher4824
@percher4824 Жыл бұрын
Yo, honestly? A map with two or three separate points that count as one point sounds like a neat idea.
@LanceThumping
@LanceThumping 10 ай бұрын
Combining the points might be a work of brilliance. I think there could be a really interesting KOTH (tug-o-war) design in there.
@GirlsUndPanzerFan98
@GirlsUndPanzerFan98 Жыл бұрын
Since jump pads exist, I guess people could try making their own TF2 version of the maps The Longest Yard and Apocalypse Void from Quake 3 Arena.
@oddgod8005
@oddgod8005 Жыл бұрын
You forgot to mention the ball we added
@Doggggggggo
@Doggggggggo Жыл бұрын
Glad to be a part of this wonderful map
@CatBucket1234
@CatBucket1234 7 ай бұрын
7:17 EGEN
@argentcosmonautmobile5672
@argentcosmonautmobile5672 11 ай бұрын
Bro, this is so chaotic that the chaos somewhat nullified itself with the dustbowl points and the HUGE spawn rooms.
@thebonelyone6666
@thebonelyone6666 Жыл бұрын
I contributed, so I'm going to need some of the profits when the map is added to the casual pool.
@TinyDeskEngineer
@TinyDeskEngineer Жыл бұрын
Imagine a map created like this where, instead of everyone voting on various overall gameplay features, they literally just each individually place entities, brushes, and everything else. Doubt a working map would come out of that ever, unless we don't care about leaks, but it'd be interesting to see what a map created entirely with text commands would look like.
@rigbyb
@rigbyb Жыл бұрын
I never knew such a beautiful map was possible
@greytheraptor3695
@greytheraptor3695 Жыл бұрын
“The losing team could always resort to capping on THEIR DUSTBOWL” is just an amazingly silly quote
@gimok2k5
@gimok2k5 Жыл бұрын
One thing I learned here: KOTH with two (connected) capture points might be a VIABLE map idea.
@CatBucket1234
@CatBucket1234 Жыл бұрын
good map +THE GOCART IS COOL MUCANICK
@icetide9411
@icetide9411 Жыл бұрын
The double koth idea is at least an interesting gameplay mechanic
@ColonelKlink1965
@ColonelKlink1965 Жыл бұрын
Dick train, 2fort bridges, cow of doom, Necrosmasher on the point, Hightower, banana peel, screaming, saw blades, vent maze, launchpads, 2fort sewers, Dustbowl last and inflation. Typical TF2 community stuff.
@sgas
@sgas Жыл бұрын
I love this, should totally do more. The introduction of the map was especially silly
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