out on the server now! “shounic trenches” 45.62.160.71:27015 getting a 100 people to show up to test maps is hard :( if you’re interested, please join the trenches discord (discord.com/invite/5RutXa3dGh ) and sign up for notifications @ #ping-me :) i think the next thing i'm doing is making a literal circle map fyi, i think the map probably won’t need more changes after this, but there’s only so much you can test with lab rats ahead of time. ofc if new issues pop up i’ll adjust the map more and last, lmk if mapping videos is interesting/fun? i want the trenches to have better maps so i’m probably making a few. if it’s interesting content then i might as well turn them into videos also also retrospectively looking at it, i think this video probably flows better if i went through all the changes directly rather than area by area, but unfortunately that’s something that only became evident after finishing the video :(
@zombine710310 ай бұрын
Bro, did you release this map on workshop?
@elijah927410 ай бұрын
The invite seems to be invalid :(
@nutitoo10 ай бұрын
Is it possible to send you maps to test on the streams? i have one that i'm currently working on :)
@aeyde10 ай бұрын
o
@hablo_papøl10 ай бұрын
i like the mapping videos!
@purpleapple405210 ай бұрын
I dunno why but "stock map but i in another gamemode" is one of my favorite types of TF2 maps, I recall coming across the old Payload Dustbowl, and also Payload 2Fort, MVM 2Fort, PD Hightower, and even Koth Turbine
@MxCrab10 ай бұрын
KOTH Turbine must be better than CTF Turbine at least
@purpleapple405210 ай бұрын
Shoutout to my favorite map like this: DT Harvest, stands for "Double Trouble" (you can find it in the workshop as "Dubbel Trubbel") Harvest but the barns have an upper floor intel room, it's ctf and koth at the same time, you can win by capping the intel 3 times or holding the point for 10 minutes
@hollyblocky10 ай бұрын
You're right. Plr_well
@Markm810 ай бұрын
Bump
@TheDinomar10 ай бұрын
PD hightower? You mean hightower?
@mwn3d_10 ай бұрын
2:54 "Even without changes this area is actually fine" *cart returns to its home planet*
@Maniamdead200910 ай бұрын
Lol
@Ana_Ng9 ай бұрын
that's a demoman
@Fin_leaderඞ69695 ай бұрын
The cart is the only lonely one it gets pushed then stops and never goes backwards
@the_scrompy10 ай бұрын
5:52 that bonk scout is a genius lol
@SwiftBlitz.10 ай бұрын
that scout has 500 missed calls from harvard
@thealandude914610 ай бұрын
the bullet sponge
@Wadetata10 ай бұрын
@@SwiftBlitz.real
@lightningvolt315010 ай бұрын
He's a hero
@FaultyTwo10 ай бұрын
Megamind tier play.
@glameow1234510 ай бұрын
8:16 something added there to indicate that you can’t shoot through or something to block the view into the last point would probably be a good addition
@spring_nottheseason248410 ай бұрын
just slap another metal block building
@memesmemes314310 ай бұрын
nop , let gamers figure that out the hard way lol !! its funni
@orangesilver810 ай бұрын
I'd just throw a fence on it.
@ghoulbuster110 ай бұрын
A nice assortment of FENCES will take care of THAT!
@Dubauabud10 ай бұрын
I think that area should be removed entirely, and instead of a band-aid solution that sticks out like a sore thumb, edit the map in a different way
@bananabunch5510 ай бұрын
"Dustbowl" "Fun" and "Balanced" do not belong in the same sentence, yet you made it work
@csharp-animemusic655810 ай бұрын
dustbowl is always fun, but only for one team
@kR-qj7rw10 ай бұрын
This is bitch talk dust bowl is fun and balances as long as teams are balanced Because when you get some f2p in your team, ragequitters and people who give up that's when you get send to spawn
@lipschitzlyapunov10 ай бұрын
@@csharp-animemusic6558no, sometimes it's not fun on red if you're on a team of troglodytes
@Honorablepleb10 ай бұрын
@kR-qj7rw I disagree. Even if two teams are a good match for each other and you're enjoying it, the map is just fundamentally unbalanced. Certain classes do MUCH worse on dustbowl than on other maps, with spies, scouts, pyros and snipers being almost useless at certain stages or chokes. And you're likely to be at those chokes for a long time because the map layout is unbalanced, usually favoring the defending team. This is all without mentioning that two evenly matched teams are more than likely just going to stalemate and run out the clock. Don't get me wrong, I like playing on dustbowl. Its just that you either have fun on dustbowl, but it won't be balanced, balanced dustbowl, but it won't be fun, or you can have balanced fun, just not on dustbowl. It's in my casual queue for a reason, but it being a good competitive environment is not that reason
@electrifiedbathbomb738310 ай бұрын
So is 100 players
@sonzillamariocraft10 ай бұрын
Like how most of the problems can be dwindled down to "Engineers and Sentrys." And they can be fixed by just "making players be able to see."
@bloonbrawler98722 ай бұрын
Visibility is one of the more important things of a map
@ethanhayes703810 ай бұрын
Fun Fact: Valve already made a pl_Dustbowl, but it ended up being so thoroughly overhauled that they had to rename it. And that's how we got Goldrush.
@TinyDeskEngineer9 ай бұрын
This sounds like it's a joke, but a check of the map's trivia section on the wiki shows it's real. Although it started as a Control Points map, not Payload, named "Dustbowl 2".
@Eshyyyyy9 ай бұрын
@@TinyDeskEngineer Dustbowl2 originally started as a continuation of TFC's Attack/Defend, where Blue would bring their flag (or Intel in TF2) to Red's points. In the leaked map you can see Blue having a briefcase right outside their spawn, with control points designed a lot like how they were in TFC.
@dimsthedimwit6008 ай бұрын
@@EshyyyyyFuck, the idea of a gamemode where you need to bring a flag to the enemy' position sounds interesting. Wish we ever got to play it Oh wait, Carnival of Carnage
@samushunter2428 ай бұрын
@@dimsthedimwit600 I love the reverse ctf idea
@dimsthedimwit6008 ай бұрын
@@samushunter242 Technically Carnival of Carnage and its normal counterpart(The one where you send a monkey to space) do that
@ConcavePgons10 ай бұрын
This channel is going to be so valuable for game designers on what they should probably think about when creating levels in multiplayer games.
@toadboydude501510 ай бұрын
Exactly what I'm thinking during every Shounic video.
@aidnyan10 ай бұрын
these are just bandaid changes for a meme gamemode, dont get ahead of yourself
@Ultra28910 ай бұрын
Nah, 100 players on a small map is just not good design at all...
@marcowulliampopirers22165 ай бұрын
Maybe for TF2 maps but i don't see how it would be helpful in other games
@ConcavePgons4 ай бұрын
@@marcowulliampopirers2216 I meant helpful in the sense that you can see the mindset and method of iterating the level design based on what happens during matches (which can be applied to any multiplayer game).
@ThatWolfArrow10 ай бұрын
My takeaways from this seem to be good rules of thumb for general map design in tf2's asymmetric game modes. 1). Avoid chokes and long sightlines 2). Make more flank routes 3). Use a healthy amount of open space and cover to balance out points 1 and 2
@mikerotch4206910 ай бұрын
cringe furry
@tasertag75139 ай бұрын
Sounds about right.
@joltz..20428 ай бұрын
So... Do we have thousands very short wide rooms with wide doors?
@ESALTEREGO3 ай бұрын
@@joltz..2042basically, all maps in every shooter game are just wide boxes interconnected by a bunch of narrower boxes
@Funkin_Disher10 ай бұрын
Step 1: Widen all openings Step 2: lift all ceilings Step 3: combine stages Step 4: Steal from cp_crudball
@qw3rty62910 ай бұрын
step 5: add fences or one way doors on every other opening
@Syamfprch10 ай бұрын
Step 6: replace with gold rush
@WiiFitGOTY10 ай бұрын
What is crudball?
@SonicEnthusiast-fst9 ай бұрын
@@WiiFitGOTYcrudma balls
@manboy47209 ай бұрын
step 7: update localization files
@duckwithhats10 ай бұрын
Doing stuff like this on a 100 player server may actually be a decent way to test worst case scenarios in a 12v12 match and how to deal with them from a map making perspective.
@10Tie9 ай бұрын
@@priyapepsi "Whenever you test a new feature in a game you should test the extreme values/cases first, to see how it behaves." - Sid Meier
@vodkawhisperer39239 ай бұрын
its like a brute force approach
@marlikbudvergard8 ай бұрын
@@10TieHe was so unbelievably based
@bucket69886 ай бұрын
Coming from handling different gamemodes with varying population counts, it's not very representative
@Bozothcow10 ай бұрын
4:32 highest IQ engineer
@ktrn671310 ай бұрын
6 phds
@Koshara_is_derevni10 ай бұрын
11*
@princesscadance19710 ай бұрын
PHDs don’t stop a good ol *CROCKET*
@Bozothcow10 ай бұрын
Stepping out of the way helps, though.
@lordfarquaad131910 ай бұрын
Glad i ain't the only one tht noticed tht bro didn't even get to deploy his turret lol
@tangoww10 ай бұрын
finally, the best worst best map
@HellnawNaw-zq2jx10 ай бұрын
So true
@lil_lion6910 ай бұрын
Love the over the shoulder shot at 7:05
@hufics20510 ай бұрын
(0:38) You a real one if you were there for that stream. The pain shounic went through to convert dustbowl to single stage is unimaginable. 6 hours of nothing but pain, anger, sorrow, and despair. That was my first stream that I stayed to watch. I became a veteran that day. Still waiting on my Purple Heart @shounic . You promised
@UH-60_Blackhawk7 ай бұрын
still waitin'
@IceFlower227 ай бұрын
As soon as I heard him mention making dustbowl single stage, i knew. I've been making maps for quite a while and while I haven't made a three-stage map ever, I can certainly imagine how much pain it would be to unravel all of the map logic, lmao!
@ESALTEREGO3 ай бұрын
Trickbaited
@Luzgar10 ай бұрын
We now know what 100 on a regular map looks like, but what about the regular number of players on the 100 player map ?
@bowser301710 ай бұрын
Cp orange
@the_something_something10 ай бұрын
would probably actually be fun
@evanc36669 ай бұрын
You would never be able to find anyone
@tuopi2710 ай бұрын
glad to see shounic making normal maps for once, like a 100 person payload cp_dustbowl
@artifactU10 ай бұрын
its not cp its pl
@Mandarin990010 ай бұрын
@@artifactU It's a payload version of cp_dustbowl, exactly what he said
@crockstonyt10 ай бұрын
7:30 cheers to that Blu Demoknight that charged right into the chokepoint
@ThatguycalledJoe10 ай бұрын
You should put a fence on the roof to make it more visibly apparent that you can't shoot at last from up there. Like it wouldn't actually do anything because it's going over an invisible wall anyway, but it'd just be nice.
@SarutinMcWhotookmyname10 ай бұрын
i was thinking that too, i just dont like invisible walls
@commanderboom262610 ай бұрын
Better yet just make the section you can’t stand on taller, that kind of change takes a few seconds and instantly alleviates confusion
@thaias965410 ай бұрын
2:09 I think that was my dispenser. I'm pretty sure i remember that exact scenario leaving a pyro and medic to get more metal only to come back just as my dispenser get destroyed.
@banananana210 ай бұрын
One thing Shounic didn’t say about the open roof on last was that it made getting the payload around the first/second corner for blu a bit harder cause it was just constantly raining pipes. Once blu took the second corner though it was over for red pretty quick
@interrobang578510 ай бұрын
This is genuinely just a good lesson on map design
@IncomingPun10 ай бұрын
Making dustbowl one combined map is the best thing since teleporting sliced bread
@prosto_a_user10 ай бұрын
Teleporting *what?*
10 ай бұрын
Where have you been sending it?!
@tappajaav9 ай бұрын
@ To my kitchen
@hunterchichester57205 ай бұрын
@@tappajaav ok
@jeremypanjaitan403910 ай бұрын
shounic: ok so we will expand this area and make it more accesible to blue also shounic: F E N C E
@creature194110 ай бұрын
I saw the title and said to myself “Impossible”
@gameygames135Ай бұрын
100 player TF2 is a very exaggerated version of play testing where the problematic areas become more apparent than if it was yested with 24
@MazDance9 ай бұрын
Simplicity is king. You see a lot of “balance” designs the community have make some insanely drastic changes to maps so I respect the ability to show restraint and only make minor but impactful changes.
@ZiggityZeke10 ай бұрын
If Valve hired Shounic the entire gaming world would tremble in fear
@quoogynuts13 күн бұрын
no it wouldn't. just because he knows game design and balance doesn't mean he would shake the game industry
@notzenodos0210 ай бұрын
testing the previous versions was a blast honestly, tho its nice to see the map more polished by now also this was a good recap on how much changed over the time (there's stuff i didnt knew like the most recent changes imo) good job btw, you did well
@ShovelLettuce10 ай бұрын
6:19 is such a good shot with those sentry placements
@UwUable_guy10 ай бұрын
4:32 engineer watching his death
@muffinconsumer443110 ай бұрын
11 PhDs
@paragonflash89379 ай бұрын
I love how this video shows how map design and a simple action as adding a sliding door can impact balancing, flow, and gameplay for the player.
@FlakManiak10 ай бұрын
I love how simple your changes are. Sometimes bold, but still, it doesn't seem to take much! I would have thought myself "Dustbowl is horrible garbage through and through; surely it needs radical overhauls", but... Apparently not!
@Maxae9 ай бұрын
1:45 Damn, that reflect did save a lot of people there.
@sharinganmoon10 ай бұрын
I think leaving the roof accessible, but adding a fence to protect red last would be good on last. If blue can hold roof, they can see what to deal with on red last, similar to the new one way window.
@SleepyEngi10 ай бұрын
You should try making pl_dustbowl into a control points map, and maybe instead of just one huge map, you can divide it into "stages" every second point, and when the second point is captured, all players are sent back to their new spawn.
@vendolanz671110 ай бұрын
TC_Hydro exists
@mr.shplorb66210 ай бұрын
What a novel idea
@thomastheman647610 ай бұрын
bro this us awesomeness!! ever since the first time i played i think it would be so cool to play through the entirety of dust bowl and maybe even as payload or mvm lol- epic stuff as always ^^
@sortofgamingfiller10 ай бұрын
Super rare dustbowl w
@blu3m0nkey10 ай бұрын
Nah, that's just because they did it
@tappajaav9 ай бұрын
Every dustbowl game someone wins.
@parkercrouse38983 ай бұрын
0:20 Dustbowl being way to stalematey? Next your gonna tell me that fire is hot
@daniboi_oneninefive2 ай бұрын
ice is cold
@thewall9153 ай бұрын
R.I.P the random engi at 4:32 taken from us by a random crit
@some_body_else36362 ай бұрын
may his soul rest in peace 🙏🕊️
@SnowflakeTheProtogen2 ай бұрын
Him in particular lol
@rumpus56339 ай бұрын
TF2's April 23rd Patch Notes: 'Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman' we need a video about this lmao
@dredoctor827110 ай бұрын
7:40 , so cool. You are one of the amazing TF2 content creators! I hope Valve recognizes you and apprise you for all the motivation + effort in keeping such big projects in development.
@GlowingOrangeOoze10 ай бұрын
6:07 that chainlink fence either has some kind of texture bug or it's exhibiting some of the strangest moiré effect I've seen.
@AlexanderRM100010 ай бұрын
I love the part where you put a one-way gate on one door but not the other, so Red can still go in and Blue can also retreat if they change their mind in a push, it just gives Blue an advantage. Also love the 1-way glass window.
@Iris-po9dw10 ай бұрын
Im just sad I never got a cameo :(... Jokes aside, I like what you did to this map. It was a good experience to be on your streams and watch you suffe- I MEAN easily balance this map ;). Oh and... 👁🗨
@quoing10 ай бұрын
Since we already made it single stage we should also make it single checkpoint
@e2b26510 ай бұрын
One 20 minute checkpoint
@lpsp44210 ай бұрын
Going over the roof on the final point looks so fun and feels so intuitive. It seems like a good alternative version of the map would explore this variant of last, with some appropriate limiters like fencing, maybe one-way glass in RED's favour, or contact hazards so careless BLUs take damage for walking over or standing around on the roof. The current version works very well, but should use some fencing on said roof to make it clear that you cannot move or shoot through the area presented.
@aloysiuskurnia764310 ай бұрын
4:34 RIP to this engie who was killed by Fairness and Balance(TM)
@empty501310 ай бұрын
this is great level design work, the one way glass in particular is creative but also feels very in line with vanilla valve map design, and makes a unique engagement area, really cool
@XradicalD10 ай бұрын
Love to see that a lot of the core elements of TF2 are pretty much thrown out the window due the huge amount of things going on lol. Pretty much turns every map into a Hyrule Warriors like version of the map (ample space for ample units). Neat to see, maybe spacing different routes could help to route players rather than trying to pile 100 players in a single tunnel but I'm sure that would require an entirely original map layout at that point. Still, wonderful work.
@mr.vehickL10 ай бұрын
ive always held dust bowl in a special place in my heart because it was the first ever map i played when i played tf2 for the first time. i love dust bowl and would love to see pl_dustbowl in the next 13 years when valve update the
@perfectmimic.26118 ай бұрын
I think i watched, like, 3 or 4 videos here where putting a fence kinda resoves the issue...for me this has sprout a new tf2 meme: "What is the the problem? have you tried..put a fence in it?"
@kabob007710 ай бұрын
1:25 It's a bit like Fort Vaux in BF1 during an Operation, the outer parts play fine and usually fall fast to a decently good attacking team but OH BOY are the first interior sections hard to crack from the outside, the generator room in particular is just pure chaos.
@kiwo5799 ай бұрын
“more initiative” *footage of heavy shooting window*
@retrobat163110 ай бұрын
0:12 I would have made that stair case into a broken one leading down with the other side of the stairs blocked off.
@suryaanshsingh58910 ай бұрын
my guy single handedly making tf2 updates
@EDoyl9 ай бұрын
I like how dustbowl is so defender-favored normally that you only ever have to think in terms of buffing offense until they fairly win. There's no switching back and forth, the only task at every stage is making BLU wins easier, you NEVER have to consider how to buff RED. So you can always be thinking in exactly the same way and get into a good flow.
@tymunster8 ай бұрын
I love this for being so subtle. It shows how map design is a science, but doesn't need to be overcomplicated.
@flyingshark8729 ай бұрын
I recently played this map in 100 players. One thing I can say is that if you are blue you can definitely push, rush and spam reds easily since setup time is gone and choke points where sentries delay blues does no exist anymore or should I say “become a new flank route for blue.” In the end. If you are blue you have 80% chance of winning and if you are red you either spam blue constantly (which probably won’t work) or get pushed back cause reds are in very big disadvantage with “new flanks” exist (reds gets easily surrounded.)
@Joschmo9399 ай бұрын
I enjoyed your explanation and rationale of making the changes on this map! Great job
@apchistuz2 ай бұрын
Dallas is portrayed by Eric Etebari, but voiced by Simon Kerr in all 3 games.
@Josukegaming10 ай бұрын
You're doing gods work. We need more tweaked versions of classic maps like this, rather than totally new maps that also have their own problems.
@NecroBurt10 ай бұрын
Seeing the amputator being meta is cool
@snowy261910 ай бұрын
Love how a simple add on such as one door can help, also didn’t know one way glass was a thing in tf2, very cool video shounic
@bigblue34410 ай бұрын
I'm surprised on how well thought out and balanced this map is
@CaptainJimp9 ай бұрын
I played on the server for 5 hours last night, and it's crazy how some things become super viable with teams of 50. Amputator taunt Spamming is crazy helpful, and carpet bombing with the airstrike and parachute are ridiculously fun when there are 20 people on the point at once.
@microwveman20639 ай бұрын
Got to play this map and it was amazing. I lost my shit when I realized it was all one map lolol
@TheSeabornGaming5 ай бұрын
I’ve never really seen someone do this before. This brings a whole new personality to the map
@SwitchyGlitchyDagio7Ай бұрын
It took me until 5:21 to realize what 100 players means
@tasertag75139 ай бұрын
Dusty bowl. Mmm. Don't lick it.
@Milotaur10 ай бұрын
looking forward to playing this on the server
@Waaaghtatic9 ай бұрын
I really do hope you expand a bunch of other older maps in the same way you did with Dustbowl. This is such a cool idea.
@Concorn14 ай бұрын
That heavy eating casually a sandwich and going straight to the dispenser at 5:08
@maxwellsterling7 ай бұрын
"just one more lane bro" bros when the one more lane actually works
@trevorhiggins9980Ай бұрын
I wonder if "try it with 100 players and see if it's still fun" would be a overall good test to see if a map is well designed
@AGrayPhantom10 ай бұрын
I told Valve YEARS ago that Scout didnt need new weapons to be at the same level as Soldier or Demo, but better maps that aren't hallways. Thanks for finally improving Dustbowl.
@abe88110 ай бұрын
You did all this work, but saying the secret phrase of "Everyone go gunspy" would've broken any stalemate in a few minutes
@irregularassassin638010 ай бұрын
Imagine having to push the payload down the middle track of Dustbowl point 1, then loop into the structure, up the stairs, and then across the bridge into tunnel ... and then from there to through the Dustbowl Beta flank to a dropdown onto point 2. It would be a choky mess for Blue to push through directly, so they'd have to push into the area through alternate routes in order to clear a path for the cart pushers. You'd be reversing the roles of the flanks and the main path. I have no idea if it could work, but I kind of like the idea of a payload map treating the cart not as a rolling HQ, but something you need to clear a path for.
@VelocityLP9 ай бұрын
8:15 I'd like to see that building extended vertically. No reason to be able to see over onto last if you can't fire any projectiles in that directions.
@vulpen10 ай бұрын
"Payload dustbowl" My brother in chriist, we already have goldrush
@Jacob-Jack10 ай бұрын
8:55 when briefly playing on the test server, i did get the misfortune of having to experience the roof attacks while on RED defending last at least sniping's a good job, mate
@uwulasagna10 ай бұрын
never thought i'd hear "fun" and "dustbowl" in the same sentence
@azmiilian227710 ай бұрын
Now the broken railways on Dustbowl has a purpose
@daviddavies91908 ай бұрын
Getting that last point is killer! Should be another flank to the bunker or something to stop that last corner congestion.
@teiyeyia10 ай бұрын
I don't know what it is, but the changes reminds me of those "stock" Halloween reskin maps
@iamlato6 ай бұрын
i think making the roof accessible at last but adding a fence surrounding the entire thing could work, kind of like barnblitz last
@sonikkuffffff10 ай бұрын
so is it balanced for blu, or towards blu? how often does red lose? does the one-way mirror really need to be one way? walking on the roof on last and not being able to shoot your sight line, and also being able to plan ahead for their sentry positions, does that make sense? can you not place a taller building there? are either of these last two anywhere consistent with valve design? i felt like i couldn't agree with anything aesthetically until your elegant gate solution on last. but you make important discoveries and are doing well developmentally based on good data. keep developing it.
@christopherm47397 ай бұрын
This now makes me think....was Dustbowl more balanced when we had 2007 rules? (Only level 3 sentry, can't move engineer buildings, no airblast, no unlocks, uber can be held if you switch off medigun.) And the reason it sucks now is because the massive change to how TF2 works?
@cyberpancakee66275 ай бұрын
Could you do hydro with 100 players or make a territorial control map, it would be cool for 100 players
@FamilyAccount-g7lАй бұрын
There's actually something should be added for blu to fix alot of problems that you faced, a high ground flank route for scout ,spy or some power class. This would actually spread the red attention. i suggest 5 flank routes or 1 or 2 each choke points or points
@eljestLiv8 ай бұрын
Payload Dustbowl, also knows as Goldrush
@Aderalls9 ай бұрын
I think an extra art pass, or a style change might go a long way in making this extra professional looking. Also, mode swaps gotta be one of my favorite categories of maps
@MarcusFigueras10 ай бұрын
Bomb in dustbowl call that dustcloud
@jocosesonata10 ай бұрын
It'd be neat if you could do the same for DeGroot Keep. Or at least hold a map making competition, and expanded to be the same length as this 100 Player Dustbowl map. Just imagine a huge wave of Demoknights charging across the field, as archers blot the skies with arrows.
@Someone_199410 ай бұрын
love the fixes
@joshuaforeman2710 ай бұрын
Amazing, stellar, incredible work breathing life into this game. Thank you!!!!
@petzouqi7610 ай бұрын
"Schounic" making the most classic maps in TF2 fun just like how "Schlicker" would describe the year of '99
@PlagueDoctor-8710 ай бұрын
as someone that plays almost exclusively on OG dustbowl, this map looks so cursed
@blu3m0nkey10 ай бұрын
Not if you think of it as 2 dustbouls at once
@MTN65168 ай бұрын
Played a round on here this morning, was on defense. We got rolled to last, and we needed to defend last for 11-12 minutes It was some of the most fun of tf2 for me, as we tried our best to hold them back, and did all we could, and we managed. So much fun, and a refreshing way to play dustbowl.