out on the server now! “shounic trenches” 45.62.160.71:27015 getting a 100 people to show up to test maps is hard :( if you’re interested, please join the trenches discord (discord.com/invite/5RutXa3dGh ) and sign up for notifications @ #ping-me :) i think the next thing i'm doing is making a literal circle map fyi, i think the map probably won’t need more changes after this, but there’s only so much you can test with lab rats ahead of time. ofc if new issues pop up i’ll adjust the map more and last, lmk if mapping videos is interesting/fun? i want the trenches to have better maps so i’m probably making a few. if it’s interesting content then i might as well turn them into videos also also retrospectively looking at it, i think this video probably flows better if i went through all the changes directly rather than area by area, but unfortunately that’s something that only became evident after finishing the video :(
@zombine71035 ай бұрын
Bro, did you release this map on workshop?
@elijah92745 ай бұрын
The invite seems to be invalid :(
@nutitoo5 ай бұрын
Is it possible to send you maps to test on the streams? i have one that i'm currently working on :)
@aeyde5 ай бұрын
o
@hablo_papøl5 ай бұрын
i like the mapping videos!
@ethanhayes70385 ай бұрын
Fun Fact: Valve already made a pl_Dustbowl, but it ended up being so thoroughly overhauled that they had to rename it. And that's how we got Goldrush.
@TinyDeskEngineer5 ай бұрын
This sounds like it's a joke, but a check of the map's trivia section on the wiki shows it's real. Although it started as a Control Points map, not Payload, named "Dustbowl 2".
@Eshyyyyy4 ай бұрын
@@TinyDeskEngineer Dustbowl2 originally started as a continuation of TFC's Attack/Defend, where Blue would bring their flag (or Intel in TF2) to Red's points. In the leaked map you can see Blue having a briefcase right outside their spawn, with control points designed a lot like how they were in TFC.
@dimsthedimwit6004 ай бұрын
@@EshyyyyyFuck, the idea of a gamemode where you need to bring a flag to the enemy' position sounds interesting. Wish we ever got to play it Oh wait, Carnival of Carnage
@samushunter2424 ай бұрын
@@dimsthedimwit600 I love the reverse ctf idea
@dimsthedimwit6004 ай бұрын
@@samushunter242 Technically Carnival of Carnage and its normal counterpart(The one where you send a monkey to space) do that
@purpleapple40525 ай бұрын
I dunno why but "stock map but i in another gamemode" is one of my favorite types of TF2 maps, I recall coming across the old Payload Dustbowl, and also Payload 2Fort, MVM 2Fort, PD Hightower, and even Koth Turbine
@MxCraven5 ай бұрын
KOTH Turbine must be better than CTF Turbine at least
@purpleapple40525 ай бұрын
Shoutout to my favorite map like this: DT Harvest, stands for "Double Trouble" (you can find it in the workshop as "Dubbel Trubbel") Harvest but the barns have an upper floor intel room, it's ctf and koth at the same time, you can win by capping the intel 3 times or holding the point for 10 minutes
@hollyblocky5 ай бұрын
You're right. Plr_well
@Markm85 ай бұрын
Bump
@TheDinomar5 ай бұрын
PD hightower? You mean hightower?
@bananabunch555 ай бұрын
"Dustbowl" "Fun" and "Balanced" do not belong in the same sentence, yet you made it work
@csharp-animemusic65585 ай бұрын
dustbowl is always fun, but only for one team
@kR-qj7rw5 ай бұрын
This is bitch talk dust bowl is fun and balances as long as teams are balanced Because when you get some f2p in your team, ragequitters and people who give up that's when you get send to spawn
@lipschitzlyapunov5 ай бұрын
@@csharp-animemusic6558no, sometimes it's not fun on red if you're on a team of troglodytes
@Honorablepleb5 ай бұрын
@kR-qj7rw I disagree. Even if two teams are a good match for each other and you're enjoying it, the map is just fundamentally unbalanced. Certain classes do MUCH worse on dustbowl than on other maps, with spies, scouts, pyros and snipers being almost useless at certain stages or chokes. And you're likely to be at those chokes for a long time because the map layout is unbalanced, usually favoring the defending team. This is all without mentioning that two evenly matched teams are more than likely just going to stalemate and run out the clock. Don't get me wrong, I like playing on dustbowl. Its just that you either have fun on dustbowl, but it won't be balanced, balanced dustbowl, but it won't be fun, or you can have balanced fun, just not on dustbowl. It's in my casual queue for a reason, but it being a good competitive environment is not that reason
@electrifiedbathbomb73835 ай бұрын
So is 100 players
@mwn3d_5 ай бұрын
2:54 "Even without changes this area is actually fine" *cart returns to its home planet*
@Maniamdead20095 ай бұрын
Lol
@Ana_Ng5 ай бұрын
that's a demoman
@Fin_leaderඞ28 күн бұрын
The cart is the only lonely one it gets pushed then stops and never goes backwards
@the_scrompy5 ай бұрын
5:52 that bonk scout is a genius lol
@SwiftBlitz.5 ай бұрын
that scout has 500 missed calls from harvard
@thealandude91465 ай бұрын
the bullet sponge
@Wadetata5 ай бұрын
@@SwiftBlitz.real
@lightningvolt31505 ай бұрын
He's a hero
@FaultyTwo5 ай бұрын
Megamind tier play.
@glameow123455 ай бұрын
8:16 something added there to indicate that you can’t shoot through or something to block the view into the last point would probably be a good addition
@spring_nottheseason24845 ай бұрын
just slap another metal block building
@memesmemes31435 ай бұрын
nop , let gamers figure that out the hard way lol !! its funni
@orangesilver85 ай бұрын
I'd just throw a fence on it.
@ghoulbuster15 ай бұрын
A nice assortment of FENCES will take care of THAT!
@Dubauabud5 ай бұрын
I think that area should be removed entirely, and instead of a band-aid solution that sticks out like a sore thumb, edit the map in a different way
@ConcavePgons5 ай бұрын
This channel is going to be so valuable for game designers on what they should probably think about when creating levels in multiplayer games.
@toadboydude50155 ай бұрын
Exactly what I'm thinking during every Shounic video.
@SioxerNikita5 ай бұрын
Yes and no. TF2 has some unique design challenges
@aidnyan5 ай бұрын
these are just bandaid changes for a meme gamemode, dont get ahead of yourself
@unluckybean28005 ай бұрын
@@aidnyan well if someone ends up making a 100 player videogame with meme aspects they could consider this videos
@Ultra2895 ай бұрын
Nah, 100 players on a small map is just not good design at all...
@ThatWolfArrow5 ай бұрын
My takeaways from this seem to be good rules of thumb for general map design in tf2's asymmetric game modes. 1). Avoid chokes and long sightlines 2). Make more flank routes 3). Use a healthy amount of open space and cover to balance out points 1 and 2
@mikerotch420695 ай бұрын
cringe furry
@tasertag75135 ай бұрын
Sounds about right.
@joltz..20423 ай бұрын
So... Do we have thousands very short wide rooms with wide doors?
@sonzillamariocraft5 ай бұрын
Like how most of the problems can be dwindled down to "Engineers and Sentrys." And they can be fixed by just "making players be able to see."
@Funkin_Disher5 ай бұрын
Step 1: Widen all openings Step 2: lift all ceilings Step 3: combine stages Step 4: Steal from cp_crudball
@qw3rty6295 ай бұрын
step 5: add fences or one way doors on every other opening
@Syamfprch5 ай бұрын
Step 6: replace with gold rush
@WiiFitGOTY5 ай бұрын
What is crudball?
@demomantf24765 ай бұрын
@@WiiFitGOTYcrudma balls
@manboy47205 ай бұрын
step 7: update localization files
@tangoww5 ай бұрын
finally, the best worst best map
@HellnawNaw-zq2jx5 ай бұрын
So true
@hufics2055 ай бұрын
(0:38) You a real one if you were there for that stream. The pain shounic went through to convert dustbowl to single stage is unimaginable. 6 hours of nothing but pain, anger, sorrow, and despair. That was my first stream that I stayed to watch. I became a veteran that day. Still waiting on my Purple Heart @shounic . You promised
@UH-60_Blackhawk3 ай бұрын
still waitin'
@IceFlower222 ай бұрын
As soon as I heard him mention making dustbowl single stage, i knew. I've been making maps for quite a while and while I haven't made a three-stage map ever, I can certainly imagine how much pain it would be to unravel all of the map logic, lmao!
@Bozothcow5 ай бұрын
4:32 highest IQ engineer
@ktrn67135 ай бұрын
6 phds
@Koshara_is_derevni5 ай бұрын
11*
@princesscadance1975 ай бұрын
PHDs don’t stop a good ol *CROCKET*
@Bozothcow5 ай бұрын
Stepping out of the way helps, though.
@lordfarquaad13195 ай бұрын
Glad i ain't the only one tht noticed tht bro didn't even get to deploy his turret lol
@duckwithhats5 ай бұрын
Doing stuff like this on a 100 player server may actually be a decent way to test worst case scenarios in a 12v12 match and how to deal with them from a map making perspective.
@10Tie5 ай бұрын
@@priyapepsi "Whenever you test a new feature in a game you should test the extreme values/cases first, to see how it behaves." - Sid Meier
@vodkawhisperer39235 ай бұрын
its like a brute force approach
@marlikbudvergard3 ай бұрын
@@10TieHe was so unbelievably based
@bucket69882 ай бұрын
Coming from handling different gamemodes with varying population counts, it's not very representative
@tuopi275 ай бұрын
glad to see shounic making normal maps for once, like a 100 person payload cp_dustbowl
@artifactU5 ай бұрын
its not cp its pl
@Mandarin99005 ай бұрын
@@artifactU It's a payload version of cp_dustbowl, exactly what he said
@lil_lion695 ай бұрын
Love the over the shoulder shot at 7:05
@Luzgar5 ай бұрын
We now know what 100 on a regular map looks like, but what about the regular number of players on the 100 player map ?
@bowser30175 ай бұрын
Cp orange
@the_something_something5 ай бұрын
would probably actually be fun
@evanc36665 ай бұрын
You would never be able to find anyone
@IncomingPun5 ай бұрын
Making dustbowl one combined map is the best thing since teleporting sliced bread
@prosto_a_user5 ай бұрын
Teleporting *what?*
5 ай бұрын
Where have you been sending it?!
@tappajaav5 ай бұрын
@ To my kitchen
@hunterchichester5720Ай бұрын
@@tappajaav ok
@ThatguycalledJoe5 ай бұрын
You should put a fence on the roof to make it more visibly apparent that you can't shoot at last from up there. Like it wouldn't actually do anything because it's going over an invisible wall anyway, but it'd just be nice.
@SarutinMcWhotookmyname5 ай бұрын
i was thinking that too, i just dont like invisible walls
@commanderboom26265 ай бұрын
Better yet just make the section you can’t stand on taller, that kind of change takes a few seconds and instantly alleviates confusion
@thaias96545 ай бұрын
2:09 I think that was my dispenser. I'm pretty sure i remember that exact scenario leaving a pyro and medic to get more metal only to come back just as my dispenser get destroyed.
@interrobang57855 ай бұрын
This is genuinely just a good lesson on map design
@banananana25 ай бұрын
One thing Shounic didn’t say about the open roof on last was that it made getting the payload around the first/second corner for blu a bit harder cause it was just constantly raining pipes. Once blu took the second corner though it was over for red pretty quick
@crockstonyt5 ай бұрын
7:30 cheers to that Blu Demoknight that charged right into the chokepoint
@creature19415 ай бұрын
I saw the title and said to myself “Impossible”
@Maxae5 ай бұрын
1:45 Damn, that reflect did save a lot of people there.
@ZiggityZeke5 ай бұрын
If Valve hired Shounic the entire gaming world would tremble in fear
@sharinganmoon5 ай бұрын
I think leaving the roof accessible, but adding a fence to protect red last would be good on last. If blue can hold roof, they can see what to deal with on red last, similar to the new one way window.
@UwUable_guy5 ай бұрын
4:32 engineer watching his death
@muffinconsumer44315 ай бұрын
11 PhDs
@jeremypanjaitan40395 ай бұрын
shounic: ok so we will expand this area and make it more accesible to blue also shounic: F E N C E
@paragonflash89375 ай бұрын
I love how this video shows how map design and a simple action as adding a sliding door can impact balancing, flow, and gameplay for the player.
@sortofgayming5 ай бұрын
Super rare dustbowl w
@blu3m0nkey5 ай бұрын
Nah, that's just because they did it
@tappajaav5 ай бұрын
Every dustbowl game someone wins.
@MazDance5 ай бұрын
Simplicity is king. You see a lot of “balance” designs the community have make some insanely drastic changes to maps so I respect the ability to show restraint and only make minor but impactful changes.
@KyleBrownIsALoser5 ай бұрын
1:45 "No Respassing"
@GuitarOfTime01165 ай бұрын
"Sorry Res, it seems you can't come through here"
@ItsDerpGawd5 ай бұрын
how did u spot that 💀
@Fedacking5 ай бұрын
The youtube app offers to translate this to me
@me67galaxylife5 ай бұрын
OMG it's the REAL KyleBrown10 from P3????????
@endaburns21215 ай бұрын
@@me67galaxylife there is no one called that in that game
@flyingshark8725 ай бұрын
I recently played this map in 100 players. One thing I can say is that if you are blue you can definitely push, rush and spam reds easily since setup time is gone and choke points where sentries delay blues does no exist anymore or should I say “become a new flank route for blue.” In the end. If you are blue you have 80% chance of winning and if you are red you either spam blue constantly (which probably won’t work) or get pushed back cause reds are in very big disadvantage with “new flanks” exist (reds gets easily surrounded.)
@perfectmimic.26113 ай бұрын
I think i watched, like, 3 or 4 videos here where putting a fence kinda resoves the issue...for me this has sprout a new tf2 meme: "What is the the problem? have you tried..put a fence in it?"
@SleepyEngi5 ай бұрын
You should try making pl_dustbowl into a control points map, and maybe instead of just one huge map, you can divide it into "stages" every second point, and when the second point is captured, all players are sent back to their new spawn.
@vendolanz67115 ай бұрын
TC_Hydro exists
@mr.shplorb6625 ай бұрын
What a novel idea
@NecroBurt5 ай бұрын
Seeing the amputator being meta is cool
@notzenodos025 ай бұрын
testing the previous versions was a blast honestly, tho its nice to see the map more polished by now also this was a good recap on how much changed over the time (there's stuff i didnt knew like the most recent changes imo) good job btw, you did well
@suryaanshsingh5895 ай бұрын
my guy single handedly making tf2 updates
@FlakManiak5 ай бұрын
I love how simple your changes are. Sometimes bold, but still, it doesn't seem to take much! I would have thought myself "Dustbowl is horrible garbage through and through; surely it needs radical overhauls", but... Apparently not!
@aloysiuskurnia76435 ай бұрын
4:34 RIP to this engie who was killed by Fairness and Balance(TM)
@mr.vehickL5 ай бұрын
ive always held dust bowl in a special place in my heart because it was the first ever map i played when i played tf2 for the first time. i love dust bowl and would love to see pl_dustbowl in the next 13 years when valve update the
@retrobat16315 ай бұрын
0:12 I would have made that stair case into a broken one leading down with the other side of the stairs blocked off.
@quoing5 ай бұрын
Since we already made it single stage we should also make it single checkpoint
@e2b2655 ай бұрын
One 20 minute checkpoint
@kiwo5795 ай бұрын
“more initiative” *footage of heavy shooting window*
@GlowingOrangeOoze5 ай бұрын
6:07 that chainlink fence either has some kind of texture bug or it's exhibiting some of the strangest moiré effect I've seen.
@thomastheman64765 ай бұрын
bro this us awesomeness!! ever since the first time i played i think it would be so cool to play through the entirety of dust bowl and maybe even as payload or mvm lol- epic stuff as always ^^
@thunderdraco3 ай бұрын
@5:45 rofl, those windows were there purposely for sentries :P People who played TFC know what I'm talking about
@ShovelLettuce5 ай бұрын
6:19 is such a good shot with those sentry placements
@emilianozamora3995 ай бұрын
Do hoodoo now. I completely forgot there was a second stage on it since blue never pushes past stage 1 on casual, much less on 100 players
@Iris-po9dw5 ай бұрын
Im just sad I never got a cameo :(... Jokes aside, I like what you did to this map. It was a good experience to be on your streams and watch you suffe- I MEAN easily balance this map ;). Oh and... 👁🗨
@kabob00775 ай бұрын
1:25 It's a bit like Fort Vaux in BF1 during an Operation, the outer parts play fine and usually fall fast to a decently good attacking team but OH BOY are the first interior sections hard to crack from the outside, the generator room in particular is just pure chaos.
@TheSeabornGamingАй бұрын
I’ve never really seen someone do this before. This brings a whole new personality to the map
@empty50135 ай бұрын
this is great level design work, the one way glass in particular is creative but also feels very in line with vanilla valve map design, and makes a unique engagement area, really cool
@petzouqi765 ай бұрын
"Schounic" making the most classic maps in TF2 fun just like how "Schlicker" would describe the year of '99
@lpsp4425 ай бұрын
Going over the roof on the final point looks so fun and feels so intuitive. It seems like a good alternative version of the map would explore this variant of last, with some appropriate limiters like fencing, maybe one-way glass in RED's favour, or contact hazards so careless BLUs take damage for walking over or standing around on the roof. The current version works very well, but should use some fencing on said roof to make it clear that you cannot move or shoot through the area presented.
@Concorn113 күн бұрын
That heavy eating casually a sandwich and going straight to the dispenser at 5:08
@Joschmo9394 ай бұрын
I enjoyed your explanation and rationale of making the changes on this map! Great job
@DatChernobylGuy_5 ай бұрын
basically red gets nerfed fr tho im happy someone made a 1 stage dustbowl map
@rumpus56335 ай бұрын
TF2's April 23rd Patch Notes: 'Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman' we need a video about this lmao
@XradicalD5 ай бұрын
Love to see that a lot of the core elements of TF2 are pretty much thrown out the window due the huge amount of things going on lol. Pretty much turns every map into a Hyrule Warriors like version of the map (ample space for ample units). Neat to see, maybe spacing different routes could help to route players rather than trying to pile 100 players in a single tunnel but I'm sure that would require an entirely original map layout at that point. Still, wonderful work.
@tymunster3 ай бұрын
I love this for being so subtle. It shows how map design is a science, but doesn't need to be overcomplicated.
@Brown95P5 ай бұрын
>"I made Dustbowl a Fun Balanced 100 player Payload map" Oh, so basically Goldrush then. 😏
@bigblue3445 ай бұрын
I'm surprised on how well thought out and balanced this map is
@snowy26195 ай бұрын
Love how a simple add on such as one door can help, also didn’t know one way glass was a thing in tf2, very cool video shounic
@Milotaur5 ай бұрын
looking forward to playing this on the server
@daviddavies91904 ай бұрын
Getting that last point is killer! Should be another flank to the bunker or something to stop that last corner congestion.
@teiyeyia5 ай бұрын
I don't know what it is, but the changes reminds me of those "stock" Halloween reskin maps
@motivated85155 ай бұрын
Nice to see the femboy was edited out of all stream clips
@givingshitsincetwentyeleven5 ай бұрын
context?
@calebd39475 ай бұрын
elaborate for further outsider knowledge
@MrNapkino5 ай бұрын
@@givingshitsincetwentyelevenin shounic's stream, he uses a pngtuber setup with a femboy-looking avatar in the corner of gameplay
@MakusinMeringue5 ай бұрын
@@givingshitsincetwentyelevenWhich was also due to him setting a 700 dollar donation goal that he set. He was disappointed how fast he got the money
@eljestLiv4 ай бұрын
Payload Dustbowl, also knows as Goldrush
@Doctorgeo72 ай бұрын
Surprising that so few changes were needed for Dustbowl to make it more balanced.
@MTN65164 ай бұрын
Played a round on here this morning, was on defense. We got rolled to last, and we needed to defend last for 11-12 minutes It was some of the most fun of tf2 for me, as we tried our best to hold them back, and did all we could, and we managed. So much fun, and a refreshing way to play dustbowl.
@Nerdtendo63665 ай бұрын
Happy to see a TF2 KZbinr dedicated to 100 man servers(my favorite way to play the game)
@Sidekick-dk7ps5 ай бұрын
I got an idea for how you could make spy more viable, that would be to make everyone collide with each other even on the same team and enable friendly fire. I don't know if that is possible in team fortress 2 but doing that would make it so that spy checking isn't free and you could be at risk of killing ur own teammate.
@russellbrown68885 ай бұрын
With many hours logged on Shounic’s 100 man server, I can say with absolute confidence that such a change would render 100-man TF2 unplayable. Demomen and soldiers would be teamkilling everywhere, mostly by accident, and colliding with teammates would force literal lineups to use a dispenser, not to mention the intentional griefing that would occur.
@Sidekick-dk7ps5 ай бұрын
@@russellbrown6888 worth a shot atleast i would think
@Waaaghtatic5 ай бұрын
I really do hope you expand a bunch of other older maps in the same way you did with Dustbowl. This is such a cool idea.
@BrightPrimes3 ай бұрын
8:35 this could help blue whenever we play this and point two on section two are the places we loose at
@67Pgame3 ай бұрын
I think it would've been funny for the cart to just sit there for a few extra seconds before exploding, and when it does it detonates that big rocket and basically nukes the entire map and kills everyone.
@CaptainJimp5 ай бұрын
I played on the server for 5 hours last night, and it's crazy how some things become super viable with teams of 50. Amputator taunt Spamming is crazy helpful, and carpet bombing with the airstrike and parachute are ridiculously fun when there are 20 people on the point at once.
@AlexanderRM10005 ай бұрын
I love the part where you put a one-way gate on one door but not the other, so Red can still go in and Blue can also retreat if they change their mind in a push, it just gives Blue an advantage. Also love the 1-way glass window.
@JakAttack2 ай бұрын
This looks amazing to play! Could use a little bit of an art pass polish tho
@FryingMike5 ай бұрын
Recently I was stoopid scoot bonking at the gate on the 3rd dustbowl map, the choke heavy one. Was legit a thrill to steal the point asap. Leget was a while since I played, felt the fun 11/10 dustbowl best map
@FryingMike5 ай бұрын
The final point after the first cap before anyone could stop me but 1 engie trying to setup
@iamlato2 ай бұрын
i think making the roof accessible at last but adding a fence surrounding the entire thing could work, kind of like barnblitz last
@GGPlex_5 ай бұрын
I have an idea; for the final point, have the tunnel also go along the main path towards the little bunker thing, replacing the little ramp with a spiral staircase, allowing both teams to flank
@denisdubovik2285 ай бұрын
The title is peak oxymoron
@Josukegaming5 ай бұрын
You're doing gods work. We need more tweaked versions of classic maps like this, rather than totally new maps that also have their own problems.
@tasertag75135 ай бұрын
Dusty bowl. Mmm. Don't lick it.
@microwveman20635 ай бұрын
Got to play this map and it was amazing. I lost my shit when I realized it was all one map lolol
@Blind_Hawk5 ай бұрын
Great work, I hope someday Valve returns to their old glory and make games again or maintain their games. Like what they did to Half-Life last year, but for all of their games.
@mafiam3l0dy225 ай бұрын
I remember back on The Orange Box TF2 days on the xbox360, some hacker turned a 2cp map into payload for one game. So this is quite fascinating.
@Someone_19945 ай бұрын
love the fixes
@cyberpancakee6627Ай бұрын
Could you do hydro with 100 players or make a territorial control map, it would be cool for 100 players
@PlagueDoctor-875 ай бұрын
as someone that plays almost exclusively on OG dustbowl, this map looks so cursed
@blu3m0nkey5 ай бұрын
Not if you think of it as 2 dustbouls at once
@damsen9785 ай бұрын
I miss when Shounic mostly made anything other than 100 player videos.
@csongorkovacs46965 ай бұрын
he still makes the old type videos
@rlcraftisharder40365 ай бұрын
he literally made a non-100 player video a month ago
@damsen9785 ай бұрын
@@csongorkovacs4696Most of his videos are still about 100 players content.
@csongorkovacs46965 ай бұрын
@@damsen978 and it's a good thing
@damsen9785 ай бұрын
@@csongorkovacs4696Not for me because it's starting to get repetitive. I don't mind them once in a while.
@sonikkuffffff5 ай бұрын
so is it balanced for blu, or towards blu? how often does red lose? does the one-way mirror really need to be one way? walking on the roof on last and not being able to shoot your sight line, and also being able to plan ahead for their sentry positions, does that make sense? can you not place a taller building there? are either of these last two anywhere consistent with valve design? i felt like i couldn't agree with anything aesthetically until your elegant gate solution on last. but you make important discoveries and are doing well developmentally based on good data. keep developing it.
@jocosesonata5 ай бұрын
It'd be neat if you could do the same for DeGroot Keep. Or at least hold a map making competition, and expanded to be the same length as this 100 Player Dustbowl map. Just imagine a huge wave of Demoknights charging across the field, as archers blot the skies with arrows.
@Drangotf23 ай бұрын
I can imagine pyro with an uber medic pushing in and killing the entire team. Inspiring...
@mikexkiller17304 ай бұрын
didnt know it was made by you amazing work you got there i vame back on the game weeks ago 😊
@PsychoOnSteamАй бұрын
i love this map. I've played it so much on trenches