Nobody seems to be mentioning this but it was one of my favorite things from SMM1! The hidden Easter Egg deaths! Sometimes when you would fall, a secret death sound would play, and they had some really funny and creative ideas. I haven't found them in SMM2 yet :(
@zarthy41694 жыл бұрын
Wooly I miss weird Mario and being able to interact with the title screen.
@xichsterbe27584 жыл бұрын
Wooly the mario-falls-down-the-stairs sound effect?
@wooly38124 жыл бұрын
@@xichsterbe2758 Yeah that's one of em! I was really hoping they would bring something like that back in the final update but sadly it didn't happen :(
@SoyLuciano2 жыл бұрын
I also missed the dizzy SFX.
@ManuGamer49233 ай бұрын
Someone actually uploaded a list of them
@visualgagging5 жыл бұрын
In SMM1, the screen right before entering a course shows SMB1 Mario, no matter what game style. In SMM2, the character's sprite reflects the game style.
@simonvanprooijen5 жыл бұрын
@God Sammit yeah also for vs mode
@scanchannel32592 жыл бұрын
@ghosti tactico umm
@MonkeyMod Жыл бұрын
O
@danielebernardi67325 жыл бұрын
RIP Birds 2015 - 2019
@lancer66435 жыл бұрын
poor birbs
@J0se08085 жыл бұрын
And fish :‘v
@davitschi77145 жыл бұрын
Ähm... SMM 1 is still a game so they live🤔
@danielebernardi67325 жыл бұрын
@@davitschi7714 You are right
@lancer66435 жыл бұрын
🤔
@SmeralDot5 жыл бұрын
I don't want DLC, new styles like Super Mario Odyssey, online with friends or anything else, I want absolutely the birds flying from checkpoint because they are simply necessary in this game
@flyingphoenixcat37425 жыл бұрын
True
@ryqueezy63275 жыл бұрын
False
@SmeralDot5 жыл бұрын
@@ryqueezy6327 There is no true or false, there are only facts
@draessw5 жыл бұрын
Tralse
@sandman926605 жыл бұрын
Why not?!
@Kyoobur90005 жыл бұрын
*Therapist:* Slow-Mo Mario isn’t real, he can’t hurt you *Slow-Mo Mario:* _s a g o_
@athenamite5 жыл бұрын
oh hi Kyoobur, I used to watch you when I was younger.
@Betopia_5 жыл бұрын
*' s A g O*
@kuutti2565 жыл бұрын
*S A G O*
@idk-ve9ss5 жыл бұрын
(checkpoint sound from hell)
@DivinePudding1335 жыл бұрын
Lmao this was funny for some reason.
@IllusionMaster175 жыл бұрын
In SMM1, gamers took advantage of exploits to make funny levels. In SMM2, however, this was removed.
@sonicxd43044 жыл бұрын
THAT'S WHY NINTENDO DID A THIS.
@joeking31814 жыл бұрын
Exploits exist because of errors that occur in the game. If Nintendo makes a new game, there’s gonna be different exploits because there’s different errors. Nintendo didn’t “remove the exploits,” the exploits weren’t even supposed to exist to begin with. Do you want them to just make a buggy mess so you can make “funny levels”? Not to mention the fact that people are already finding ways to use bugs in the new game anyways.
@Mr_Mimestamp5 жыл бұрын
The real reason it took so long to add checkpoints in SMM1 was because they took too long adding in bird physics
@gaymer25745 жыл бұрын
@Ida-Maree Sherman r/woooosh is an overused joke so, ya missed the joke there buddy
@neick1205 жыл бұрын
@Ida-Maree Sherman the joke was that it took so long cuz they had to work on the birds but ofc it barely took any time and you thought he meant it serious. its basically sarcasm
@sumninl26155 жыл бұрын
@Ida-Maree Sherman Such a stinker
@adamkogut60845 жыл бұрын
@Ida-Maree Sherman Bro just shut up. The joke clearly went over your head and you know it. Even if it wasnt funny to you, you wouldnt have taken it seriously when he was CLEARLY being sarcastic.
@frozenink55185 жыл бұрын
Ida-Maree Sherman nobody said you had to find it funny. It’s just the fact you have to tell everyone that you didn’t find it funny for no good reason.
@spaceblue99325 жыл бұрын
I feel like smm2 took away a lot of fun features of smm1
@Pikrioling5 жыл бұрын
Same
@emmarao33735 жыл бұрын
Me too
@arneni74645 жыл бұрын
Yeah. But good thing it also added new ones.
@e-pointer22625 жыл бұрын
More like replaced them
@Cubbie4105 жыл бұрын
To me it seems nitpicky
@grackleking64135 жыл бұрын
It’s really too bad. So many possibilities have been taken away for seemingly no reason... on the other hand, this video is much better than the other one! Everything’s nice and concise, and I never had to tap forward because anything was taking too long. Well done!
@Stratelier5 жыл бұрын
Key word: "seemingly". For example, static vines layered behind doors made it basically impossible to use said door, also seemingly for no reason.
@grackleking64135 жыл бұрын
Stratelier hey, if there’s a genuinely good reason for removing them, I’m all for it. The door/vine thing is fair, but pipestacking was great for secret rooms and design, and the flying buzzy beetle + POW Block could’ve been used really creatively. Why not let us get the most out of our parts?
@geo48765 жыл бұрын
@MacaroniMailbox Overlaid pipes were a thing in one of Nintendo's mm1 levels, and was a thing in other games, including the original super mario bros.
@thegeneralist52795 жыл бұрын
Oliver Lindsley At least we still have GLITCHES
@mateus534155 жыл бұрын
oh sure. you must be a developer to know that you needn't have taken these things. You should know more than the developers themselves.
@Tiny_245 жыл бұрын
I know a subtle difference! *There's a 2 there now*
@Dinoman9725 жыл бұрын
Oh crap, how did I not notice that?
@Tiny_245 жыл бұрын
@@Dinoman972 it's very hard to find.
@ChloekabanOfficial5 жыл бұрын
--------------------Original comment that started the 8-month-long flame war-------------- @@Tiny_24 No jokes about the easiest being the hardest, please. ---------------------End Scores-------------------- Chloekaban's team (Butchered The Joke): -2,000,000 Joke Defenders: 65,536 8-Ball: 1 English class: 5 -----------------------------------------------Apology----------------------------------------- I apologize for this entire flame war. This all started because I wanted to stop all "easy is hard" jokes. The first few comments were relatively normal, but after Imma Kat's comment, it got to the point where I threw "I don't care"s at everyone. And I also ended up making JustSomeCringyKid call me cringier than his username. BIG mistake. I also tried a paradox. Nothing happened. And then Chandler Thompson joked about not finding the 2 in Super Mario Maker 2. I eventually ended up in a false sense of security once Chandler responded with question marks. I then start with the insults, like "Applesauce" or "uDie Oranging", the latter of which may lead to suicidal thoughts. Later, Raivo Jucers notices I'm hating everybody for hating a joke. Osvi Reyes notices that too, and then DylanEdgar 53 notices I'm disrespecting opinions. Garice Bertolini enjoyed reading the comments of the flame war for some reason. jhosty agrees with my opinion and takes it as fact. John Corbin notices I sound young. Probably because I am. Jaden Beckford notices John Corbin rips off PewDiePie. LightningBoltGamer notices my insults are worse than a lawnmower's, and PitP mistakenly assumes I'm 6 just because I sound 6. *InsertNameHere* notices jhosty thinks I'm being correct over an opinion, and tells me to stop responding to every comment to avoid an angry mob chasing me. He also tells me I didn't "just not get the joke", and told me the truth about this flame war. I then realize I was the salty kid here, not them. And here I am, writing this apology (which is basically mostly a history of this flame war). I will now accept defeat, and you all emerge victorious. In other words, you win, I lose. Please accept my apology, and then this flame war will end. Thank you for reading, and please end this flame war. --------------------------Nicknames for me in the flame war (that I made up)--------------------------- Karenkaban (but i didn't ask for managers of any kind, nor middle-aged, nor female, nor a mother, nor has a Facebook account) Opinion-Disrespecting 6-Year-Old Sub-Lawnmower-Level Insulter 6YO Attempting To Sound 20 Unacceptable Apology Creator for Flame War Flame War Creator Hypocritical 6-Year-Old The Reason People Disrespect Opinions "Joke Sucks So You All Suck" Guy The Devin The KZbinr of 2020 Leader of Butchered The Joke The Person Who Can Start Long Flame Wars Over a Joke
@Baconator25585 жыл бұрын
@@ChloekabanOfficial ?
@shadedcycle5 жыл бұрын
bruh - don't be dumb
@Starius655 жыл бұрын
Some of these changes are absolutely baffling. I do appreciate how a lot of them are to keep consistency with the original titles.
@DJDroz-tz4qc5 жыл бұрын
If you stack a solid enemy, like a bullet blaster, on a winged muncher and it flies into a ceiling it will die. In SMM1 this is not the case.
@NoahthegamerTheAwesome15 жыл бұрын
omg I knew something was off about the load times for switching game styles I KNEW IT!!
@YujiUedaFan5 жыл бұрын
Strange because Carts are supposed to have shorter loading times.
@Stratelier5 жыл бұрын
@@YujiUedaFan I might guess that in SMM1 all styles were loaded into memory at the same time, but in SMM2 it has to actually reload them. That's not even counting how the 3DW style also resets the map.
@mayonnaise23965 жыл бұрын
Sure you did, buddy.
@YujiUedaFan5 жыл бұрын
@@Stratelier Is it to prevent crashes?
@NoahthegamerTheAwesome15 жыл бұрын
Had no problems with crashes on the wii u I wish the load times could be faster in MM2 its annoying switching styles and waiting for that loading thing to go away
@cjlite02105 жыл бұрын
3:49 Work my slaves! Take these POW Blocks and P-Switchs up into the stratosphere! Muahahahahahaha!!
@HiThere-yq4ir5 жыл бұрын
XD
@CarlosAlberto-nq3iv5 жыл бұрын
It’s to bad that they went on strike in SMM2.
@TheIceCreamWizard4 жыл бұрын
Smm2 knockoff parabeetles (come to think of it, why didn’t they just reskin them when they have wings to the actual color of parabeetles) :no thanks
@carlstudios20244 жыл бұрын
Everyone (4): NO!!
@Rose-ez7yn4 жыл бұрын
I read that in Bowser's voice from the Super Show
@joevids66775 жыл бұрын
I dont remember if this was in smm1, but in smm2 there is a somewhat rare event of the baby sound effect being a grown man saying "yeah" slowly and creepily.
@calypsa5 жыл бұрын
Joe Vids wtf
@eris29504 жыл бұрын
What
@zapdragon59424 жыл бұрын
Only in the Night versions of any theme
@SuperStamps5 жыл бұрын
It must be frustrating making the same thing twice for both games. Great job!
@tigerman61835 жыл бұрын
9:01 How dare you! Those Lakitus were giving you coins.
@teamawesomeness71375 жыл бұрын
coins are evil!!!!!!!!!!!!!!!!!!!!!!!
@milesrichardson71125 жыл бұрын
Shiny, yet deadly coins
@sparexcalibur5 жыл бұрын
Hoo-ray
@shinysilverstardust5 жыл бұрын
Holy fuzzy
@bigyoshifan38425 жыл бұрын
Why coins are shiny, yet deadly? Well, the answer is actually suprisingly simple. Hoo-ray!
@FlaminGamin75 жыл бұрын
Just in case you make a part 4: In SMM1 you could drag Mario onto a checkpoint and test the level like you are respawning at the checkpoint, that is no longer a thing
@KangarooFam5 жыл бұрын
What I noticed is that the skinny Mushroom isn’t in SMM2
@oworth4 жыл бұрын
@Dhruv Patel it's removal is misfortunate for smb1 levels
@Maannnn...4 жыл бұрын
I WANT SKINNY/WEIRD MUSHROOM BACK!!! Even if I don't have a nintendo switch (༎ຶ ෴ ༎ຶ)
@SourceSpaghetti4 жыл бұрын
@@Maannnn... ( ͒ ͒ )
@Randomness20185 жыл бұрын
1:22 thats...UNSATISFYING
@LemoneVR5 жыл бұрын
Yeah!
@cyber_dragon_1234 жыл бұрын
if it hits a slope it will ricochet at an angle
@dwellingtwig38915 жыл бұрын
Mario: Can I have a pizza? Cashier: Ok, would you like it here or to go? Mario: 9:27
@nathaelblais62495 жыл бұрын
so dumb but so real
@idkidkman1015 жыл бұрын
Taco?
@dwellingtwig38915 жыл бұрын
EthGaming 101 no my dude, “to go”
@stormysummer1625 жыл бұрын
XD
@brettm42035 жыл бұрын
the biggest change is in smm1 is that there is no flys when you don't touch your gamepad for a week
@the1stwing5 жыл бұрын
That's actually a thing?
@brettm42035 жыл бұрын
@@the1stwing try it out
@the1stwing5 жыл бұрын
@@brettm4203 I don't own the WiiU version, only the 3DS
@brettm42035 жыл бұрын
@@the1stwing oof
@plbster5 жыл бұрын
I thought it was like 10 minutes
@catriamflockentanz5 жыл бұрын
9:17 They really made it a point to make pipes as much UNversatile in the sequel as they could, didn't they?
@catriamflockentanz5 жыл бұрын
@That'sweird Not quite. But the pipes can't be stacked anymore or overlayed with conveyor belts to check whether Mario is big or small in the moment he enters.
@johnwarosa29055 жыл бұрын
@@catriamflockentanz but now you can choose out of four different options each with different spawn rates
@zakj71695 жыл бұрын
For #12, this behavior actually applies to more than just arrows. Rotatable sprites such as cannons, burners, and fire bars have also received this new behavior.
@JoLiKMC5 жыл бұрын
03:05 - !! I forget _all about_ zooming out, all-the-time! This is gonna be _so_ incredibly helpful when I need to move entire rooms around! Thank you, to whomever submitted that, and to you, looygi, for showing it off!
@AgentMooka5 жыл бұрын
Step up your game nintendo, you messed up big time by not including my feathery bois
@defaultdan79234 жыл бұрын
Walther Penne you seem to greatly overestimate the amount of power rendering simple sprites with some code takes.
@TheIceCreamWizard3 жыл бұрын
@Walther Penne OMG NOT THE BIRDS **game crashes**
@genaro013 жыл бұрын
@Walther Penne The switch is even more powerfull than the wii u and wii
@TheIceCreamWizard3 жыл бұрын
@Walther Penne i said “game crashes” not “bird game”
@gennerrob21774 жыл бұрын
there are fixes and adds by nintendo 0:09 fixed shell can be survived but now they can taken down by pow block 0:32 added the stair blocks can be scrolling from the screen at 4 steps 1:09 fixed the fire bubble goes to forward and backwards 1:31 fixed the one-way cannot by the edge of collision 1:56 fixed yoshi cannot hit the noteblocks while stepping on the noteblock *(its a same layer smm2 bruh)* 2:40 added the sfx to original super mario brothers vine sound 3:05 fixed the multi-grab mode in selected 24x27 squares in 2.5 times bigger 3:38 fixed winged buzzy beetles can bounce off the p-switch and pow block 4:06 fixed winged muncher flying up to down 4:30 fixed lower ground munchers collision 5:03 added arrow can also holding the button rotating moving by cursor 5:26 fixed one-way gate by walking on it to through cannot be anymore 6:00 fixed koopa troopa can stuck in one-way gate and p-switch Thats it im tired to typing some bullpoopies bye
@nc77185 жыл бұрын
In SMM2, you can only have 10 saved items. In SMM1, you could have 12.
@bool60522 жыл бұрын
thats kinda dumb
@eb2k4455 жыл бұрын
It’s interesting how many slight differences there is.
@doodleboodle5 жыл бұрын
your profile picture makes me
@mynameismmandimheretosay79795 жыл бұрын
For a game with a tag for puzzle levels, they sure did make puzzle levels extremely limited.
@MettanAtem5 жыл бұрын
Eh, not any more limited than in the first game anyway.
@mateus534155 жыл бұрын
Hmm no. The game has much more itens and better engine.
@nathaelblais62495 жыл бұрын
Well i guess we now got intended puzzle rather than overlapping pipes
@tai-poe85385 жыл бұрын
4:53 Mario's just letting it hang out on the left.
@alcohashbo36372 жыл бұрын
STOP!
@teamawesomeness71375 жыл бұрын
7:50 I can change direction while crouching without leaving the crouching stance when I'm playing SMM3DS.
@HarvoSpoon5 жыл бұрын
must be a slight change
@teamawesomeness71375 жыл бұрын
@@HarvoSpoon it can only be done in mid-air.
@themold5 жыл бұрын
Gather my smm3ds people.
@j-rex2295 жыл бұрын
@@themold SMM 3DS is dead.
@captaintoad55395 жыл бұрын
@@j-rex229 you're dead
@ivohunter245 жыл бұрын
Another subtle difference: Now you can place Spinies on the ceiling and they will fall down to attack Mario! This is more accurate to their behaviour in games like SMB3.
@inciucio5 жыл бұрын
They did it in smm1 too, you could also place them on the ceiling
@clashgaming20735 жыл бұрын
@@inciucio True
@pacoramon94685 жыл бұрын
20 reasons to still owning the WiiU.
@nathangamble1255 жыл бұрын
I'm not sure why you said that in SMM1 the screen scrolls back to its original position when you go steps down. It's very obviously happening after only 1 step in your demonstration (for SMM2 it's 4 steps, as you stated).
@pillowtalk__5 жыл бұрын
It covers up the muncher but it doesnt go fully down to ground level like the steps before it, just pretty close, 2 steps brings it fully down
@carlstudios20244 жыл бұрын
1:27 In SMM3, they have a 50% chance to turn diagonal, vertical, and horizontal.
@ChristopherMoom5 жыл бұрын
No flock of birds anymore? Yamamura is incredibly disappointed in SMM 2
@supermaximglitchy15 жыл бұрын
boo nintendo boooo
@bananenkris5 жыл бұрын
You again
@generically.watched5 жыл бұрын
How and why are you everywhere I go..
@-biggs-56965 жыл бұрын
Dude, are you the new Stickmaster? I literally see you everywhere.
@splattim31805 жыл бұрын
Now this... This is a Christopher Moon. "Dear God..." There's more. "No..."
@realsimplyeli5 жыл бұрын
In Super Mario Maker 1, We didn't have Super Mario 3D World as a style
@Stratelier5 жыл бұрын
What kind of trollpost is...?
@realsimplyeli5 жыл бұрын
@@Stratelier Yes
@zenv91805 жыл бұрын
@@renakunisaki In Super Mario Maker 2, there is a "2" in the title, this probably a reference for being the second installment in the Mario Maker series.
@realsimplyeli5 жыл бұрын
@@renakunisaki That is also true. Super Mario Maker 1 Came Out in 2015/2016, while Super Mario Maker 2 Came Out in 2019!
@supervak55845 жыл бұрын
In super mario maker 2, you never were able to use miiverse I can taste the dislikes already
@chopo57455 жыл бұрын
R.I.P birds
@x2buller475 жыл бұрын
It's so cool that Nintendo added new changes to MM2 and so many at that.
@jaydentt5 жыл бұрын
Me want birdy
@Real_FNAFFAN20245 жыл бұрын
0:24 R.I.P Buzzy beetle shell 2018-2019
@MageOfDarkness692 жыл бұрын
SMM2 took away the fun from SMM1. I hope those come back in SMM3!
@Slavicblin1155 жыл бұрын
I feel like super Mario maker 1 would still be used to make harder levels due to a lot of the mechanics that smm2 took out
@nubbsyaboi2635 жыл бұрын
9:53 is mario saying "Pickle"?
@Obstagoon8624 жыл бұрын
I hear "Testicle"
@kuutti2564 жыл бұрын
@@Obstagoon862 no he says pickle
@Obstagoon8624 жыл бұрын
@@kuutti256 _Whatever!_
@SubroOrbus4 ай бұрын
Pig hole!
@Markiplier25 жыл бұрын
Speaking of Checkpoints: 1. You can do the same rotating trick with them as with the arrow signs. However, you cannot do so with one-way walls. 2. Dragging your character onto the CP in SMM1 would put you at the point where you would respawn from said CP. (Interestingly, I think I remember the birds event happening here, too.) In SMM2, however, this is no longer a feature.
@daversini5 жыл бұрын
7:34 Vai a ritmo di musica? Ahahahahah Bel video come sempre!
@tommi_erre5 жыл бұрын
Evviva un italiano
@HiThere-yq4ir5 жыл бұрын
E
@Fanelsis5 жыл бұрын
I have 2 more differences not mentioned as of yet. #1 In SMM a pipe containing Shoe goombas spawns them one after the other and crowds the area. in SMM2 The pipe will spit out only one and will not spit another one unless the active one has been defeated preventing crowding. #2 In SMM you can put coins in the same place as the checkpoint Flag and they go behind it in the editor. In SMM2 coins and Checkpoint flags cannot coexist in the same tiles.
@OanSMM5 жыл бұрын
I think you could make a video about the differences between the backgrounds in smm1 and smm2!
@OanSMM5 жыл бұрын
Yes and there are clouds Trough the windows instead of a smoke.
@riversart20305 жыл бұрын
Oh my god... I never even knew you could zoom out until just now. That would have saved so much time.. I miss when games came with instruction booklets.
@Lizuma5 жыл бұрын
Same, and I mean real instruction booklets made out of paper that I can read at night without hurting my eyes if I wanted to, like the Nintendogs one.
@moved33505 жыл бұрын
I liked the super Mario maker 1 sound effects better
@Frrixy5 жыл бұрын
in SMM2 the "right" sound effect (the one with the lightbulb) and the "wrong" sound effect (the black scribbles) are smoother
@AlgyCuber5 жыл бұрын
after watching this video, i want back smm1 physics and graphics
@GameBot20005 жыл бұрын
The falling easter egg in SMM1 are not in Super Mario Maker 2 for some reason. I miss those!
@pholidia81755 жыл бұрын
I'm glad they're out, hearing them whenever you tried to beat a hard with pits felt really annoying
@Daniel328DT5 жыл бұрын
They would have to do it for all characters.
@johnwarosa29055 жыл бұрын
Its annoying having to wait ten seconds or so when you just wanna play
@genaro013 жыл бұрын
@@pholidia8175 N O **pulls out gun**
@genaro013 жыл бұрын
@@johnwarosa2905 **shoots**
@alllikewas82235 жыл бұрын
You STILL missed one In SMB, when placing a super mushroom down, the voice won’t follow the course theme’s music
@HarvoSpoon5 жыл бұрын
O_O
@linus67185 жыл бұрын
That's so weird, I wonder why it's JUST the SMB style where that happens. Was it just a developer oversight?
@HarvoSpoon5 жыл бұрын
@@linus6718 yea, i should check it sometime
@linus67185 жыл бұрын
@@HarvoSpoon I actually just tested it lol, and he's right. I'm just curious as to why it's specifically the mushroom in the SMB style that does that
@kuutti2565 жыл бұрын
is it smm1 or smm2
@stormendless5525 жыл бұрын
08:02: *SPEED TEST* 09:00: Lakitu throws coins
@periwinkuru5 жыл бұрын
3/3 doesn't mean the finale of the series. ...right?
@ebakker56645 жыл бұрын
Congratulations on 40k subs!
@Rose-ez7yn4 жыл бұрын
8:38 Same tempo as the underground theme remix from the Super Show
@niketnilaytv42395 жыл бұрын
Aw, the diagonal lava bubbles were cool!!
@Vincent-276025 жыл бұрын
Very Epic Video
@Zack-ds9rs5 жыл бұрын
Man, this channel needs 100k subs
@tatiaus5 жыл бұрын
Hey I send you a DM with a list of changes from SMM1 to SMM2 a few weeks ago. Did you see it?
@nediah4 жыл бұрын
Charm in SMM1: exists SMM2: no (just a joke. Does sort of feel like it in some cases)
@santaclauds63315 жыл бұрын
4:52 I'm gonna be honest the mario on the left must be suffering
@tracygrubb61675 жыл бұрын
4:02 that is a good idea for making a map that has raining POW blocks and P switches
@reborno-o44985 жыл бұрын
In SMM1 you could always see through walls, in SMM2 you can't if the wall covers from top to bottom. You either have to break through the blocks if possible or find the correct warp pipe or door.
@TheOfficalAndI5 жыл бұрын
True, that is usually mentioned as a new feature.
@visualgagging5 жыл бұрын
Scroll Stop
@lampishboi5 жыл бұрын
So that's how to do it! Thanks :P
@nathaelblais62495 жыл бұрын
*CoolGuys Yt* you know lessons are a thing right?
@raidonothoboi48424 жыл бұрын
Really interestingly funny how the loading time for SMM2 is slower. But it is very noticeable. Only guess is because it contains more, especially with 3DW.
@Davidpoland20054 жыл бұрын
9:07 Bring back Brick Pipe spiking
@jasonmintzchannel89024 жыл бұрын
One subtle difference is the fact that the “unlock door” sound is different in SMB style
@DillyzThe15 жыл бұрын
9:07 this legit made so much sense in the first game though. Stupid Nintendo, always ruining our harmless fun.
@MettanAtem5 жыл бұрын
But could you break through brick blocks when going through a pipe with any powerup that let you break them? And could you break the blocks if pushed up into them by a platform when wearing the helmet? If not, then it was pretty inconsistent.
@romalapin86483 жыл бұрын
1:22 Looygi:In SMM2, they keep their horizontal trajectory after the ricochet. Ricochet:You're looking at me?
@eye694205 жыл бұрын
9:36 *FISHES*
@alphadreamteam76094 жыл бұрын
2:41 this part of the Super Mario Bros theme sounds like Mario's death when he dies
@yoshifan36114 жыл бұрын
Wow! No way! Ya think?
@teamawesomeness71375 жыл бұрын
They're called Zigzag Lava Bubbles, not winged fireballs. Also, randomization works differently in this game. It's based on player input, so try placing some swinging claws before the checkpoint
@HarvoSpoon5 жыл бұрын
i've played levels with checkpoints where your controls vary very much between each individual playthrough and the doves never appeared :(
@teamawesomeness71375 жыл бұрын
@@HarvoSpoon so those birds are doves and ot another kind of bird? also, the first sentence of my comment still stands
@screemumsm99915 жыл бұрын
I was playing online co-op one time, and I was on a platform, waiting to go to the other side. Toadette was there, and we danced together. If you're that Toadette in the castle level, hi, it's me, Toad, I had a lot of fun with you
@vinnyfiorino90035 жыл бұрын
Mario showing off his manhood in the original at 4:56, unkool dude
@an0bserver20005 жыл бұрын
Time to take a pis
@AirRumbel5 жыл бұрын
For the last one: I think the RNG got changed so that button inputs matter. Maybe thats the case why it didnt show or why the event seems to be extremly rare
@twiniki51865 жыл бұрын
I think the reason the birds never pop up from the flag could be because they changed how rng work in Super Mario Maker 2 (now it's based on the player actions) and you just tried to make them come out by repeating the same action, so they didn't came out because rng is based on the player actions.
@bobinogger17095 жыл бұрын
In MM1, coins that were dropped by pow blocks would not only bounce of sideways springs they landed atop off, but would also carry a lot of momentum through when bouncing sidweays on normal springs. In MM2 the bounce arc is very different. I noticed this whilst trying to recreate on of my old puzzle levels using the same concept, sably the idea is completely dead now.
@piecrumbs99515 жыл бұрын
Okay, I won’t lie, this is an unepic gamer moment. Mario maker 2 = not as good.
@TM-jy5yk5 жыл бұрын
.-.
@gavino55055 жыл бұрын
You're seriously saying SMM1 is better just because of a few things SMM2 doesn't have? SMM2 has a new game style, new themes, new parts, new enemies, new blocks, maker costumes, an actual story mode, Luigi Toad and Toadette as playable, and more.
@Nintendostar025 жыл бұрын
@@gavino5505 But it has ruined a lot of things and meccanics
@TM-jy5yk5 жыл бұрын
@@gavino5505 Exactly.
@TM-jy5yk5 жыл бұрын
Yea,that's true,but introduced a lot of new content, and some mechanics. Everything Gavino says and more.
@shacklem3 жыл бұрын
I’m actually kinda glad about the vine/door change. Remember when people would put vines behind doors just so that you couldn’t enter them?
@loganyaggle98565 жыл бұрын
4:59 mario on the left got excited
@Stratelier5 жыл бұрын
#2 - The camera changes could probably merit a full video of their own. Notice how SMM2 moves the camera while Mario is _still mid-jump_ while SMM1 _waited for Mario to land_ first. #3 is also true of Pipes launching winged Lava Bubbles, and may be related to the inclusion of Slopes; winged Lava Bubbles actually have mathematically correct deflection angles when they hit terrain! #4 - Arguably a fix, more consistent when compared with up/down one-way walls. #5 - DEFINITELY a fix. #6 - I loved static vines layered behind bridges as an aesthetic, but the new behavior is obviously consistent between static vines and block vines. #13 - Clearly a fix. In SMM1, if you combined a horizontal one-way wall with a semisolid so that their corners aligned it was TECHNICALLY still possible to jump through the corner between the two, so of course people made levels this to beat them (I remember encountering one personally).
@crystalboi-pg8np4 жыл бұрын
4:59 looks like something that was growing
@DodgeThisBam5 жыл бұрын
Why can't I stop watching these
@Jiggled2825 жыл бұрын
1:11 DVD Logo Meme, 😂
@Merthur5 жыл бұрын
You can drag certain Objects, like Arrows and Checkpoints to a certain direction
@licmiguelmaciassanchezmora23494 жыл бұрын
I'm beginning to believe that super Mario maker is better and probably more fun than super Mario maker 2
@fungamestudio92265 жыл бұрын
GOOD JOB MAN!!!
@MatthewSmith-wx9wy5 жыл бұрын
5:00 Mario must be in a lot of pain in the first picture. He'll probably throw up and/or die soon.
@dandreisincredible955 жыл бұрын
Hey Matthew Smith make a video now!
@MatthewSmith-wx9wy5 жыл бұрын
@Dandre Rodriguez Why?
@620495 жыл бұрын
That one way door collision one is really unfortunate, i used it a lot
@TrulyAtrocious5 жыл бұрын
2:39 Mario the undying
@Roblox-oc9yx5 жыл бұрын
Wow I think smm1 was actually better now
@AndresinReal5 жыл бұрын
Poor birds and fishes :(
@lightsaberproductions85925 жыл бұрын
In SMM1 you can influence how semi-solid platforms overlap with each another. For example, in SMM1 you can place a mushroom platfrom ending at the same level as a semi-solid platform infront of the semi solid by tipping at the mushroom platform. In SMM2 mushroom platforms ending at the same level as semi-solids will always disapear behind them.
@sirmoonslosthismind5 жыл бұрын
you've got the new behavior wrong. in smm2, overlapping is determined solely by the x and y coordinates of the top left corner of the platform. either type of platform may be in front.
@lightsaberproductions85925 жыл бұрын
@@sirmoonslosthismind But mushroom Platforms always disapear behind the smei solid.
@gec_19735 жыл бұрын
*Nintendo Thumb was coment* Me: OMG!
@viperdemon5 жыл бұрын
What the fuck
@tenacious_D5 жыл бұрын
what?
@lightsaberproductions85925 жыл бұрын
In SMM1 munchers sideway hitbox was much smaller. When placeing to pipes with on block between them and put winged munchers in them, you can easely stand between the pipes without getting hit by the outcoming munchers. In SMM2 it is almost impossible to place Mario between the pipes without getting hit.
@Neppix_5 жыл бұрын
Also is it just me, or does NSMBU look more saturated in SMM2 than in SMM1?
@_.53405 жыл бұрын
All the backgrounds of the NSMBU themes have been polished to look even smoother than before.
@mateus534155 жыл бұрын
No. It's better
@Neppix_5 жыл бұрын
I knew it looked different!
@NintendoHallChannel5 жыл бұрын
Molto carina sta cosa delle comparazioni, complimenti :)