20 Other Subtle Differences between Super Mario Maker 2 and SMM1 (4/4)

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Looygi Bros.

Looygi Bros.

Күн бұрын

Пікірлер
@Lumalee_Jay
@Lumalee_Jay 5 жыл бұрын
The subtle difference series, aka the series we think has ended but truly never has.
@Skypatroller_BenCD
@Skypatroller_BenCD 5 жыл бұрын
I don't see that
@jacecochran7225
@jacecochran7225 5 жыл бұрын
no more. this is the last one
@supreme-ss777
@supreme-ss777 6 ай бұрын
Nope. Mario Maker 3 would probably come for the Nintendo Switch’s successor.
@CosmicApiary
@CosmicApiary 5 жыл бұрын
Love the new pixel art for the shelmets! they look a lot better in SMM2
@janehuskmann1914
@janehuskmann1914 5 жыл бұрын
I agree, Shield.
@mystora7159
@mystora7159 5 жыл бұрын
Chloe exept the smw spiny
@SleepDeprivedGinger
@SleepDeprivedGinger 5 жыл бұрын
Sorry, I disagree
@CosmicApiary
@CosmicApiary 5 жыл бұрын
@@SleepDeprivedGinger that's fair!!
@mrjayden17
@mrjayden17 5 жыл бұрын
Chloe *_no what the fuck_*
@mitchelvanwijk
@mitchelvanwijk 5 жыл бұрын
2:27 I have played a lot of Super Mario Maker but i never knew about this until this video
@justsomedragonwithinternet7366
@justsomedragonwithinternet7366 4 жыл бұрын
same
@zarthy4169
@zarthy4169 3 жыл бұрын
Same.
@KCandFriendsUSA
@KCandFriendsUSA 5 жыл бұрын
Theme to use: SMB1 SMM1: Bowser icon cued “Boss” SMM2: Bowser Jr icon cues boss and Bowser icon emits new effect called “Final Boss”
@TattleameliaMLG
@TattleameliaMLG 5 жыл бұрын
That's Not A Subtle Change, That's A Major Change And It's For Every Style, Not Just SMB1
@TattleameliaMLG
@TattleameliaMLG 5 жыл бұрын
He Said SMB1 In "Theme To Use" I Know SMM1 Stands For Super Mario Maker 1
@NH1507
@NH1507 5 жыл бұрын
Its basically what he said, but without the first sentence.
@enderallygolem
@enderallygolem 5 жыл бұрын
Thats just SMM2 having more sound effects
@albond
@albond 5 жыл бұрын
@@TattleameliaMLG Why Do You Feel The Need To Use A Capital Letter At The Beginning Of Every Word?
@Diwasho
@Diwasho 5 жыл бұрын
Well, it does make sense that Dry Bones wouldn't be able to exist in water. Because then it wouldn't be dry anymore.
@KC_Garcia
@KC_Garcia 5 жыл бұрын
Wet Bones
@Obstagoon862
@Obstagoon862 5 жыл бұрын
Good one!
@mailingcat
@mailingcat 5 жыл бұрын
WET BONES 100 --------
@sirmoonslosthismind
@sirmoonslosthismind 5 жыл бұрын
this is mario; logic has no place here. dry bones belong underwater because they were frequently used underwater in the older games.
@wing_103
@wing_103 5 жыл бұрын
*Wet Bones*
@jnuck6177
@jnuck6177 5 жыл бұрын
3:19 so they can use the same thing when playing : *play together* and the player who gets the key dies
@veraluciamarinhoabrantes8442
@veraluciamarinhoabrantes8442 4 жыл бұрын
Smm key falls
@veraluciamarinhoabrantes8442
@veraluciamarinhoabrantes8442 4 жыл бұрын
Smm2 key stay
@FunAnimator
@FunAnimator 5 жыл бұрын
2:24 The Super Mushroom got a speed nerf *OOF*
@piggyzig
@piggyzig 4 жыл бұрын
Y i, naravno, ne samo da se ne bi bilo dobro da ga ne bi ga je, u okviru projekta je
@APointOfHidingFeelings
@APointOfHidingFeelings 2 жыл бұрын
not more oof is now *DEH*
@3sides-o2b
@3sides-o2b Жыл бұрын
​@@APointOfHidingFeelings oof is way better
@niklyoshi842
@niklyoshi842 5 жыл бұрын
In case there's a part 5... - In SMM2, Piranha Plants will start to float instantly in SMW, in SMM1 they first had to hit a surface. - In SMM1, there were no "lurking" animations for Thwomps in SMB, SMB3 and NSMBU. This has been changed in SMM2, most likely because of the special behavior in the NightGround Theme ;) - You can spinjump off vines in SMM2 SMW style. Really love finding and watcing videos of these subtle differences :D
@pikachugamingextreme2.082
@pikachugamingextreme2.082 5 жыл бұрын
Nice job at finding these. You definitely deserve a part in this vid :D
@helloyanis
@helloyanis 5 жыл бұрын
Great job finding these!
@niklyoshi842
@niklyoshi842 5 жыл бұрын
Thanks Pikachu and yanis😇 And yeah, probably @SWUG, since it's quitr obvious (:
@luciananeves3374
@luciananeves3374 4 жыл бұрын
Looygi Bros Just Hope That make Part 2 (:
@video_cookies
@video_cookies 5 жыл бұрын
I love this channel so much. The content is so chill and wholesome, it's perfect to watch on a relaxing day! ♥
@ethsinkoh
@ethsinkoh 5 жыл бұрын
Yep!
@ChristopherMoom
@ChristopherMoom 5 жыл бұрын
6:11 Look out Sonic, Mario's gonna become *_the red blur_* to rival you
@ianchandler4649
@ianchandler4649 5 жыл бұрын
Well well look who it is!
@thedubstepdoge
@thedubstepdoge 5 жыл бұрын
uoy lavir ot rulb der eht emoceb annog s’oiraM ,cinoS tuo kooL 11:6
@GraceFB1
@GraceFB1 5 жыл бұрын
First you were in GioFilms,next EmKay, and know you’re here??????
@pikachugamingextreme2.082
@pikachugamingextreme2.082 5 жыл бұрын
For goodness sake, fuck off
@I.V.G
@I.V.G 5 жыл бұрын
Wait.... Doesn't sonic move at the speed of sound??
@RVeld01
@RVeld01 5 жыл бұрын
Every fact lasts way shorter now, great improvement!
@hiiistrex2838
@hiiistrex2838 5 жыл бұрын
6:20 there are other speeds too. Zoom affects it, and with the touch screen you can use 2 fingers to pan way faster (but the speed with that isn't consistent)
@Twister2849
@Twister2849 2 жыл бұрын
🎃
@jacob128gd5
@jacob128gd5 5 жыл бұрын
I've got one. In SMM1 you can walk through the platform holding up the axe. In SMM2 the platform is completely solid.
@checkoutmynewchannel6708
@checkoutmynewchannel6708 5 жыл бұрын
Idk if anyone mentioned this already but different colored pipes will spawn different amounts of enemies The goomba shoe crowding situation can be remade with a red pipe
@theannoyance1999
@theannoyance1999 5 жыл бұрын
It's a hard-cap of one across all pipe types.
@pedrojose660
@pedrojose660 5 жыл бұрын
Nice , didn't know that
@cristyapurado3054
@cristyapurado3054 4 күн бұрын
1:19 perfect timing of the music and the guy saying the name of the thing and perfect singing!
@TheomanZero
@TheomanZero 5 жыл бұрын
Great . . . more things Nintendo forgot to port. At least they made the collision make more sense.
@reversible8740
@reversible8740 5 жыл бұрын
They didnt add these on purpose, im sure they have a valid reason
@goshator
@goshator 5 жыл бұрын
@@reversible8740, what would be the reason for removing a little checkpoint easter egg? Or what about Yoshi particles?
@albond
@albond 5 жыл бұрын
The Muncher collision is too big now though
@wrpen99
@wrpen99 5 жыл бұрын
@@goshator The yoshi particles were too lewd obviously.
@styleopensacanofwhoopass6188
@styleopensacanofwhoopass6188 5 жыл бұрын
Gosha Sounds weird but the switch does not have unlimited power
@xian2themax
@xian2themax 5 жыл бұрын
The mushroom speed tip was really helpful, I have used it to make timers in many of my levels.
@supreme-ss777
@supreme-ss777 6 ай бұрын
2:31 This could’ve worked as a defense mechanism where, if an enemy is coming near you and you have the helmet on and are small, just crouch! Mario Maker 2 breaks this…
@margaplomp2072
@margaplomp2072 5 жыл бұрын
New: The Dragging Sound In The Editor Is Different
@Grane1234
@Grane1234 5 жыл бұрын
In Mario maker 1, the POW blocks were neutral, but in SMM2, they blink.
@sonicxd4304
@sonicxd4304 5 жыл бұрын
Here are some you forgot. SMB1 Ghost House Music Smm1: Entering a level will always show SMB1 Mario no matter what game design. Smm2: The Mario matches the game style. Moving elements sound Smm1: Pipes would always be plain old Green. Smm2:We can now color it! YAY!! SMM1: WE had to shake elements to change them. Smm2: We have to hold it to change it(And add wings and a parachute.). Smm1: Only playable character was Mario Smm2: You can now play as Luigi, Toad, and Toadette. Smm1: Level slots were set as worlds. Smm2: That's not here. Pause sounds Smm1: After saving the level and reopening the software, it will show a random level. Smm2: After reopening, it will show the level you saved. Smm1: Weird Mushroom Smm2: Superball Flower Smm1: Mystery Mushroom Smm2: Master Sword Master Sword is in the 2.0 update in smm2. Smm1: The random level in the title screen showed it in any game style. Smm2: It's organized Ground:Sm3dw Sky:smb Underground:smb Forest:smw Underwater:nsmbu Ghost House:Sm3dw Desert:smb3 Airship: smb3 Snow:nsmbu Castle:Smw Smm1: Placing ground next to starting point and goal point didn't connect (WHY THOUGH?). SMM2: It connects Smm1: Bowser sound had the boss theme Smm2: Bowser Jr sound is boss and Bowser sound is final boss. Smm1: Tutorial had Mary Smm2: Tutorial had Nina Smm1: Tutorial didn't show names Smm2:It does
@teresabarboza398
@teresabarboza398 5 жыл бұрын
wow
@sonicxd4304
@sonicxd4304 5 жыл бұрын
@@teresabarboza398 Thank you
@supreme-ss777
@supreme-ss777 6 ай бұрын
The “random level” still displays the level you last worked on and saved before the game closed in both versions.
@Temmered
@Temmered 5 жыл бұрын
Did anyone notice that the spike hat has a different design? 2:27 2:36
@quesoazul3494
@quesoazul3494 5 жыл бұрын
in super mario maker 1 if you start a Level from the beginning you will appear to the fifth block but in super mario maker 2 you will start in the third block.
@Sycholesent
@Sycholesent 5 жыл бұрын
Big Brain.
@IDontKnowTbh28491
@IDontKnowTbh28491 5 жыл бұрын
Wow, I actually didn’t know that!
@mynameismmandimheretosay7979
@mynameismmandimheretosay7979 5 жыл бұрын
5:49 Didn’t expect a guest appearance for this episode
@TheGenericNoobTGN
@TheGenericNoobTGN 5 жыл бұрын
0:00 the intro at ×0.25 playback speed sounds like a nuclear alarm lol
@dronereviewsandgaming8490
@dronereviewsandgaming8490 4 жыл бұрын
XD
@letter_o_hyphen_letter_o
@letter_o_hyphen_letter_o 5 жыл бұрын
One subtle difference that people may not have noticed: The editor music was just 1 track in SMM, as opposed to multiple styles with different elements active/inactive that would switch out regularly in SMM2
@prismacan7752
@prismacan7752 5 жыл бұрын
Finally! Someone talks about the Checkpoint thing!
@AnXboxSeriesX
@AnXboxSeriesX 25 күн бұрын
Love the items being autotuned to the main themes when placing them (english ain't my first language i'm not sure autotune is the right word)
@ニンテン_ヨッシー
@ニンテン_ヨッシー 5 жыл бұрын
The underground styles for SMB and SMB3 had shadows in the Wii U version. These shadows are completley unseen in the Switch version.
@User-wh1mh
@User-wh1mh 4 жыл бұрын
Don’t remember if this was mentioned in previous episodes, but in SMM1, when the time hit 0, you died at that point, but when the time hits 0 in SMM2, it takes another second before you actually die.
@mystora7159
@mystora7159 5 жыл бұрын
In smm1 you could throw a spring under a thwomp and it would move the thwomp. In mm2, it doesnt work (I believe it does still work in 3d world)
@plompedu
@plompedu 5 жыл бұрын
Yes it does
@sandman92660
@sandman92660 5 жыл бұрын
@@plompedu Did you even try it?
@plompedu
@plompedu 5 жыл бұрын
@@sandman92660 yes
@MasterGeorge090
@MasterGeorge090 5 жыл бұрын
Another difference: In SMM1, when you place a mushroom to something when you already place a mushroom to an enemy, it coughs out a mushroom. But in SMM2, it doesn't happen.
@sonicxd4304
@sonicxd4304 5 жыл бұрын
I think I know why Nintendo made all these bad differences. They're punishing us for making bad levels in Super Mario Maker 1
@sonicxd4304
@sonicxd4304 5 жыл бұрын
@Dhruv Patel He put that
@hidmdhd2156
@hidmdhd2156 11 ай бұрын
That's good video man ❤️
@yaboimarc3818
@yaboimarc3818 3 жыл бұрын
When you place Mario it's sounds like fludd calling his name in super Mario sunshine
@CuriousUserX90
@CuriousUserX90 5 жыл бұрын
0:15 I had no idea of that myself when playing the Wii U game.
@justsomedragonwithinternet7366
@justsomedragonwithinternet7366 4 жыл бұрын
same
@0DRONZER
@0DRONZER 5 жыл бұрын
i think that your intro is gonna become the most nostalgic thing ever
@11th_Endor
@11th_Endor 5 жыл бұрын
In smm2 buzz saws now make noise.
@mynameismmandimheretosay7979
@mynameismmandimheretosay7979 5 жыл бұрын
You’re SMM2 huh? Tell mE WHY YOU REMOVED OVERLAPPING PIPES.
@11th_Endor
@11th_Endor 5 жыл бұрын
@@mynameismmandimheretosay7979 big oof on my part. Rip
@mystora7159
@mystora7159 5 жыл бұрын
Do you think it should make no sound?
@11th_Endor
@11th_Endor 5 жыл бұрын
@@mystora7159 well it can be pretty annoying at times like in a silent ghost house, I know you can probably use it to your advantage, but it just annoys me.
@firstnamelastname3262
@firstnamelastname3262 5 жыл бұрын
Damn Loogi, back at it again.
@ayo.2022
@ayo.2022 5 жыл бұрын
#6 has been stressing me out for a while now; it doesn't feel the same wearing a buzzy beetle shell when you can't actually use it's properties
@delfinaventura6849
@delfinaventura6849 4 жыл бұрын
03:49 he learned drifting 06:16 GAS GAS GAS!
@thesonichat7389
@thesonichat7389 5 жыл бұрын
There is still so many factors that this game has that gives it the idea that it was rushed.
@GlacialSiren484
@GlacialSiren484 5 жыл бұрын
In SMM1 getting a 1UP in NSMBU sounds like the it did in the original game but in SMM2 it was changed to the NSMBWII one however getting 100 coins has the same sound effect in both games
@zippycat
@zippycat 5 жыл бұрын
nintendo took fun stuff ;c
@pikachugamingextreme2.082
@pikachugamingextreme2.082 5 жыл бұрын
Nintendo always takes the fun stuff, but they improve at the same time :)
@IDontKnowTbh28491
@IDontKnowTbh28491 5 жыл бұрын
Even though the fun stuff is removed, the game became much better than the original. SMM1 looks like a prototype compared to SMM2
@randomMSMtuber
@randomMSMtuber 5 жыл бұрын
Smm2 might be a kind game. Idk maybe?
@yourfriendlyneighbourhoodb7585
@yourfriendlyneighbourhoodb7585 5 жыл бұрын
Dhruv Patel weren’t whomps added already?
@michaelchen3252
@michaelchen3252 4 жыл бұрын
@Dhruv Patel Pokeys were added to smm2 after you made this comment
@silverwheelchairiot6525
@silverwheelchairiot6525 5 жыл бұрын
They need a setting where you can change the hit boxes from original (depending on the series) to current aka super precise
@M.Prestige
@M.Prestige 5 жыл бұрын
2:04 MUSHROOM VS CONVEYOR BELT! SMM1: Mushroom won! Mushroom: Yay! I won! SMM2: Conveyor Belt Won! Conveyor Belt: Heh, you suck mushroom, you no match to me. Mushroom: Dammit nintendo...
@pennywise1281
@pennywise1281 5 жыл бұрын
Super Mario Maker Boss Mario cannot die near missing Munchers. Except Super Mario Maker 2
@themightytammos
@themightytammos 5 жыл бұрын
What?
@themustachioedfish5988
@themustachioedfish5988 5 жыл бұрын
Uh, can you say that again, but in English?
@visualgagging
@visualgagging 5 жыл бұрын
Super Mario Maker 1 Mario is a boss- he can nearly touch a Muncher without dying. Not in Super Mario Maker 2!
@Seksikaspeto83
@Seksikaspeto83 5 жыл бұрын
In smm1 you can make own sound effects. In smm2 its not possible
@LunarBoo
@LunarBoo 5 жыл бұрын
In SMM2, POWs and P-Switches glow blue for some reason.
@Kylin_Phoenix_Vartilo
@Kylin_Phoenix_Vartilo 5 жыл бұрын
It's so you can use them as stationary sources of light in boo house night modes
@sandman92660
@sandman92660 5 жыл бұрын
@@Kylin_Phoenix_Vartilo Makes Sense, because you can't just use the lava bubble for light.
@pepearown4968
@pepearown4968 5 жыл бұрын
Yeah. While it’s great for pseudo lanterns and light boxes, it ruins the aesthetic of them, especially in the first 3 themes.
@alexismercado3944
@alexismercado3944 5 жыл бұрын
@@pepearown4968 Would be better if they only shine in the night themes
@pepearown4968
@pepearown4968 5 жыл бұрын
Alexis Mercado That’d be a bit weird though. They’re not deep sea fish or fireflies. They’re insentient gizmos.
@HardSonicStorm
@HardSonicStorm 5 жыл бұрын
In Super Mario Maker 1 online mode, if you press select to skip the level when you land on spikes, the skipping screen will appear before Mario takes damages, however in Mario Maker 2, Mario takes damage before the skipping screen appear
@supreme-ss777
@supreme-ss777 6 ай бұрын
I noticed one: In SMM1, objects can be placed at the start of the level, making for more interesting level openers. In SMM2, since the game is now multiplayer, the start of the level is blocked off from placing objects right there, possibly to prevent players from getting stuck.
@solleon9851
@solleon9851 4 жыл бұрын
In SMM1, when a Yoshi egg is big, two Yoshis come out of it and start running. In SMM2, big Yoshi egg is red and a fire-breathing Yoshi comes out of it.
@snowysnowballsnow
@snowysnowballsnow 2 жыл бұрын
Extra Detail: the sound for a boss death is different!
@IvanFranco120
@IvanFranco120 2 жыл бұрын
Intresting..🤔
@user-ku3sr7cl3u
@user-ku3sr7cl3u 5 жыл бұрын
Interesting fact about 5:30: SMB1 was white text for 1UP, SMB3’s was red, same goes for SMW, and NSMBU was the only one that was green.
@atroxxious
@atroxxious 5 жыл бұрын
yea tru
@atroxxious
@atroxxious 5 жыл бұрын
e
@jadenrosethe4986
@jadenrosethe4986 4 жыл бұрын
I still miss the first Mario Maker game
@Randomness2018
@Randomness2018 5 жыл бұрын
In Smm the Nsmbu 1up sound was the wii one but in Smm2 its now the Smb one
@xian2themax
@xian2themax 5 жыл бұрын
6:52 if helps make levels that sync with the music
@damianzain8808
@damianzain8808 4 жыл бұрын
3:06 and 3:13 sounds like the music is saying a bad word maby it is saying fun but idk
@blocksworldfan7611
@blocksworldfan7611 4 жыл бұрын
Damian Zain u mean ba
@tatos529
@tatos529 4 жыл бұрын
*music* F**k
@alisiaale565
@alisiaale565 5 жыл бұрын
In Mario Maker 1, in the NSMBU style, if you try the triple jump, the second jump sounds like the wall jump sound, but in Mario Maker 2, the second jump sounds like in the original NSMBU game! 🔊
@vesschusterdeadchannel8389
@vesschusterdeadchannel8389 5 жыл бұрын
5:27 that was in the super Mario bros 1-3 my dad knew that trick
@ACrossingSage24
@ACrossingSage24 5 жыл бұрын
one thing I've noticed is that the starting terrain in the airship theme in SMM1 is the ground theme's ground, but in SMM2 it changed to the new sky theme ground!
@TotalDramaNL
@TotalDramaNL 11 ай бұрын
Don't forget the sounds when collecting a 1up mushroom are different between the two games in NSMBU style.
@Sean_Pawn
@Sean_Pawn 5 жыл бұрын
In Super Mario Maker, when placing a Super Mushroom the Super Mario Bros. style in the ground theme, it would normally have a voice say “Super Mushroom” in time to the music. However, in Super Mario Maker 2, it is the only known instance when the voice says Super Mushroom without going with the music.
@Sera69FI
@Sera69FI 5 жыл бұрын
When you go through the door in SMM1, and immediately back again, the screen fades to black immediately. But in SMM2, when you go through the door, and immediately back again, the screen fades after about one second wait.
@jacecochran7225
@jacecochran7225 5 жыл бұрын
in smm1, you could shake bowser to turn into bowser jr. in smm2, bowser and bowser jr are now seperate objects.
@tatos529
@tatos529 4 жыл бұрын
0:58 That sync tho...
@CuriousUserX90
@CuriousUserX90 5 жыл бұрын
6:24 All these Fishbones can do out of the water is drop and crumble.
@carterjames8829
@carterjames8829 4 жыл бұрын
Nintendo did in some ways improve the Mario Maker franchise (adding stuff like more bosses and new power-ups), but they also ruined some elements that made the game more interesting!
@samsimington5563
@samsimington5563 4 жыл бұрын
And evidently Mario's nane is said when you place HIM somewhere in the editor
@_pestosauce
@_pestosauce 5 жыл бұрын
It’s midnight and I can’t sleep I also don’t even have the game
@ericmarcelino4381
@ericmarcelino4381 5 жыл бұрын
5 days later and I'm in the same situation
@doctorelijah
@doctorelijah 2 жыл бұрын
"Particle effects of Yoshi's spitting and swallowing have been removed." 😳
@IvanFranco120
@IvanFranco120 2 жыл бұрын
Yeah, It less detailed...😒
@doctorelijah
@doctorelijah 2 жыл бұрын
@@IvanFranco120 did you get the joke tho
@IvanFranco120
@IvanFranco120 2 жыл бұрын
@@doctorelijah Yeah...😅
@TonymeansAnthony
@TonymeansAnthony 5 жыл бұрын
If you’re doing a Part 5, in SMM1 the timer counts the very first second but not the very last one, but in SMM2 it’s the opposite.
@cheez_sammmich
@cheez_sammmich 5 жыл бұрын
Looygi:Mario can grab coins with a raccoon suit or cape Luigi (your probable cousin): *anGEr intENsiFieS*
@zememerr2329
@zememerr2329 5 жыл бұрын
Another small UI change is that the score board in NSMBU changed from Black with a white stroke in the original to white with a black stoke in SMM2
@luciananeves3374
@luciananeves3374 4 жыл бұрын
In SMM1 grinders/bumpers disappeared if they're overlapped into track grinders/bumpers, And in SMM2, This usually makes grinders/bumpers still stay overlapped into track grinders/bumpers, This is the ultra-collision of the new fool method
@PomPomthePigtailGirl
@PomPomthePigtailGirl 4 жыл бұрын
Smm1, you can't adjust the length of the lift, that feature was added in smm2
@IvanFranco120
@IvanFranco120 2 жыл бұрын
Yeah, i did use this feature in some of my SMM2 levels...😅
@Ninetails2000
@Ninetails2000 5 жыл бұрын
7:35-Mario backing that ass up on em like a champ. XP
@PA0L0_D1_B3LL0
@PA0L0_D1_B3LL0 Жыл бұрын
after 4 years you spelled XD wrong
@lucianothewindowsfan
@lucianothewindowsfan 5 жыл бұрын
in SMM2 instead of shaking, you click the thing a lot of times and that's it
@Mrbennyboy1234.
@Mrbennyboy1234. 4 жыл бұрын
Thumbs up if you love super Mario
@alol1551
@alol1551 4 жыл бұрын
We ever mention how moving shelmets no longer carry bullet bill launchers? Spent an hour making a redux of a 3ds level only to find that out.
@smtonyanthony4227
@smtonyanthony4227 4 жыл бұрын
In the original Mario maker, I think the levels limit length from start to finish is longer than MM2. I remade a level from the 1st game to the 2nd to the exact block and I couldn't make the ending the same because the level was shorter.
@poorlydrawn5691
@poorlydrawn5691 5 жыл бұрын
In smm1, when trampolines were hit out of blocks they would go up 1 full block. In smm2 they only bounce up and come back down
@GMDTheOnyxGuyEizzX
@GMDTheOnyxGuyEizzX 5 жыл бұрын
7:09 Oh, so, it's basically a perspective fix depending on the position of Mario's face. Yeah, smart one.
@Noobitious
@Noobitious 5 жыл бұрын
at this rate nintendo should add an option for all courses so you can choose if you want super mario maker 1 rules or default rules
@SuperWiggler
@SuperWiggler 5 жыл бұрын
Hammer Bros. in SMM1 threw three hammers for their multi-hammer attack, but in SMM2 they throw only two.
@Serious5GamingS5G
@Serious5GamingS5G 5 жыл бұрын
9:33 that nightmare look on one of the comments
@koiasana
@koiasana 5 жыл бұрын
In smm1 when timer is at 000 after some miliseconds you die. In smm2 when timer is at 000 it gives you one additional second!
@mystora7159
@mystora7159 5 жыл бұрын
[GD] FurwiMienai he already did that
@koiasana
@koiasana 5 жыл бұрын
@@mystora7159 Oh i forgot
@potatobearsmo
@potatobearsmo 5 жыл бұрын
The timer in SMM1 doesn't immediately count down, and Mario dies at 0. The timer in SMM2 immediately counts down, and Mario dies at the end of 0. Result: 50 less points per level.
@FourFan-fe1qi
@FourFan-fe1qi 8 ай бұрын
0:16 mario
@angelicamutisayala5312
@angelicamutisayala5312 5 жыл бұрын
I have two for in case you make a part 5. #1: Theme to use: SMB1/SMB3. As small Mario you can crouch/duck in those game styles in Mario Maker 2. But in MM1 that's not possible. (I think) #2: In MM2 when you start a level, the ones digit of the timer says "9". But in Mario Maker 1 the timer, like in older games the ones digit says "0".
@angelicamutisayala5312
@angelicamutisayala5312 5 жыл бұрын
I wish you put this in a video.
@veronicaporras9246
@veronicaporras9246 5 жыл бұрын
SMM1: you shake elements with the finger or stylus SMM2: you only touch elements to change it
@YourMomz07
@YourMomz07 5 жыл бұрын
they really sucked a lot of the fun personality out of it even though they added a lot more functionality and stream-lined things
@johnwarosa2905
@johnwarosa2905 5 жыл бұрын
@@YourMomz07 tapping is much better. Imagine having to shake your jpcons in docked every time you wanna change the thing. And because you had to shake and combine on your own, many things could go unnoticed.
@jannytheman_9979
@jannytheman_9979 5 жыл бұрын
World: smm is no longer good for making videos Loogyi: makes comparisons smm vs smm2
@luciananeves3374
@luciananeves3374 4 жыл бұрын
In SMM1, Big eggs went to keep green, And spawned 2 yoshies That run, And in SMM2, If we put a mushroom on the egg, they will be red, And will spawn a red yoshi with a unique ability: splitting fire
@samsimington5563
@samsimington5563 4 жыл бұрын
So if my counting skills are correct there are 85 total differences between SMM1 and SMM2
@M4DHOUSE7
@M4DHOUSE7 5 жыл бұрын
0:12 HOLY SH*T I NEVER KNEW THAT
@brennancampbell3917
@brennancampbell3917 5 жыл бұрын
Did anyone else think of the landfill scene from Toy Story 3 at 2:20??
@qwertyuiop-cy5en
@qwertyuiop-cy5en 5 жыл бұрын
no
@toritori64_
@toritori64_ 5 жыл бұрын
In SMM2, P-Switches and POW Blocks glow blue (this is because they light up in the nighttime Ghost House/Underwater). They don't in 3D World because that game style doesn't have night themes.
@bokocop5725
@bokocop5725 5 жыл бұрын
tbh, to anyone who's (still?) mad at Nintendo for removing all the fun easter eggs and fun little features, just know that it's pretty clear they went all out to make Super Mario Maker 2 better as a game, and not better as pure entertainment.
@Fitz_Sports
@Fitz_Sports 5 жыл бұрын
In SMM1, checkpoints saves key coins. In SMM2, it doesn’t actually save them now
@1238Bit
@1238Bit Ай бұрын
Im going to be honezt, i didnt even know key coins were in smm1
@mattialissoni5875
@mattialissoni5875 5 жыл бұрын
Hey Looygi, ti consiglio di andare a vedere l'episodio 70 di Super Mario Maker 2 dello youtuber "Poketonx". Se vai al minuto 7:17 c'è il tuo livello:"Mouse Traps"!!! I tuoi video sono sempre così interessanti, continua così!!!
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