The subtle difference series, aka the series we think has ended but truly never has.
@Skypatroller_BenCD5 жыл бұрын
I don't see that
@jacecochran72255 жыл бұрын
no more. this is the last one
@supreme-ss7774 ай бұрын
Nope. Mario Maker 3 would probably come for the Nintendo Switch’s successor.
@Diwasho5 жыл бұрын
Well, it does make sense that Dry Bones wouldn't be able to exist in water. Because then it wouldn't be dry anymore.
@KC_Garcia5 жыл бұрын
Wet Bones
@Obstagoon8625 жыл бұрын
Good one!
@mailingcat5 жыл бұрын
WET BONES 100 --------
@sirmoonslosthismind5 жыл бұрын
this is mario; logic has no place here. dry bones belong underwater because they were frequently used underwater in the older games.
@wing_1035 жыл бұрын
*Wet Bones*
@jnuck61775 жыл бұрын
3:19 so they can use the same thing when playing : *play together* and the player who gets the key dies
@veraluciamarinhoabrantes84424 жыл бұрын
Smm key falls
@veraluciamarinhoabrantes84424 жыл бұрын
Smm2 key stay
@CosmicApiary5 жыл бұрын
Love the new pixel art for the shelmets! they look a lot better in SMM2
@janehuskmann19145 жыл бұрын
I agree, Shield.
@mystora71595 жыл бұрын
Chloe exept the smw spiny
@SleepDeprivedGinger5 жыл бұрын
Sorry, I disagree
@CosmicApiary5 жыл бұрын
@@SleepDeprivedGinger that's fair!!
@mrjayden175 жыл бұрын
Chloe *_no what the fuck_*
@KCandFriendsUSA5 жыл бұрын
Theme to use: SMB1 SMM1: Bowser icon cued “Boss” SMM2: Bowser Jr icon cues boss and Bowser icon emits new effect called “Final Boss”
@TattleameliaMLG5 жыл бұрын
That's Not A Subtle Change, That's A Major Change And It's For Every Style, Not Just SMB1
@TattleameliaMLG5 жыл бұрын
He Said SMB1 In "Theme To Use" I Know SMM1 Stands For Super Mario Maker 1
@NH15075 жыл бұрын
Its basically what he said, but without the first sentence.
@enderallygolem5 жыл бұрын
Thats just SMM2 having more sound effects
@albond5 жыл бұрын
@@TattleameliaMLG Why Do You Feel The Need To Use A Capital Letter At The Beginning Of Every Word?
@FunAnimator5 жыл бұрын
2:24 The Super Mushroom got a speed nerf *OOF*
@piggyzig4 жыл бұрын
Y i, naravno, ne samo da se ne bi bilo dobro da ga ne bi ga je, u okviru projekta je
@GuardianOfTheLunarLighthouse2 жыл бұрын
not more oof is now *DEH*
@3sides-o2b Жыл бұрын
@@GuardianOfTheLunarLighthouse oof is way better
@mitchelvanwijk5 жыл бұрын
2:27 I have played a lot of Super Mario Maker but i never knew about this until this video
@justsomedragonwithinternet73664 жыл бұрын
same
@zarthy41693 жыл бұрын
Same.
@niklyoshi8425 жыл бұрын
In case there's a part 5... - In SMM2, Piranha Plants will start to float instantly in SMW, in SMM1 they first had to hit a surface. - In SMM1, there were no "lurking" animations for Thwomps in SMB, SMB3 and NSMBU. This has been changed in SMM2, most likely because of the special behavior in the NightGround Theme ;) - You can spinjump off vines in SMM2 SMW style. Really love finding and watcing videos of these subtle differences :D
@pikachugamingextreme2.0825 жыл бұрын
Nice job at finding these. You definitely deserve a part in this vid :D
@helloyanis5 жыл бұрын
Great job finding these!
@niklyoshi8425 жыл бұрын
Thanks Pikachu and yanis😇 And yeah, probably @SWUG, since it's quitr obvious (:
@luciananeves33744 жыл бұрын
Looygi Bros Just Hope That make Part 2 (:
@ChristopherMoom5 жыл бұрын
6:11 Look out Sonic, Mario's gonna become *_the red blur_* to rival you
@ianchandler46495 жыл бұрын
Well well look who it is!
@thedubstepdoge5 жыл бұрын
uoy lavir ot rulb der eht emoceb annog s’oiraM ,cinoS tuo kooL 11:6
@GraceFB15 жыл бұрын
First you were in GioFilms,next EmKay, and know you’re here??????
@pikachugamingextreme2.0825 жыл бұрын
For goodness sake, fuck off
@I.V.G5 жыл бұрын
Wait.... Doesn't sonic move at the speed of sound??
@hiiistrex28385 жыл бұрын
6:20 there are other speeds too. Zoom affects it, and with the touch screen you can use 2 fingers to pan way faster (but the speed with that isn't consistent)
@Twister28492 жыл бұрын
🎃
@video_cookies5 жыл бұрын
I love this channel so much. The content is so chill and wholesome, it's perfect to watch on a relaxing day! ♥
@ethsinkoh5 жыл бұрын
Yep!
@jacob128gd55 жыл бұрын
I've got one. In SMM1 you can walk through the platform holding up the axe. In SMM2 the platform is completely solid.
@checkoutmynewchannel67085 жыл бұрын
Idk if anyone mentioned this already but different colored pipes will spawn different amounts of enemies The goomba shoe crowding situation can be remade with a red pipe
@theannoyance19995 жыл бұрын
It's a hard-cap of one across all pipe types.
@pedrojose6605 жыл бұрын
Nice , didn't know that
@RVeld015 жыл бұрын
Every fact lasts way shorter now, great improvement!
@sonicxd43045 жыл бұрын
Here are some you forgot. SMB1 Ghost House Music Smm1: Entering a level will always show SMB1 Mario no matter what game design. Smm2: The Mario matches the game style. Moving elements sound Smm1: Pipes would always be plain old Green. Smm2:We can now color it! YAY!! SMM1: WE had to shake elements to change them. Smm2: We have to hold it to change it(And add wings and a parachute.). Smm1: Only playable character was Mario Smm2: You can now play as Luigi, Toad, and Toadette. Smm1: Level slots were set as worlds. Smm2: That's not here. Pause sounds Smm1: After saving the level and reopening the software, it will show a random level. Smm2: After reopening, it will show the level you saved. Smm1: Weird Mushroom Smm2: Superball Flower Smm1: Mystery Mushroom Smm2: Master Sword Master Sword is in the 2.0 update in smm2. Smm1: The random level in the title screen showed it in any game style. Smm2: It's organized Ground:Sm3dw Sky:smb Underground:smb Forest:smw Underwater:nsmbu Ghost House:Sm3dw Desert:smb3 Airship: smb3 Snow:nsmbu Castle:Smw Smm1: Placing ground next to starting point and goal point didn't connect (WHY THOUGH?). SMM2: It connects Smm1: Bowser sound had the boss theme Smm2: Bowser Jr sound is boss and Bowser sound is final boss. Smm1: Tutorial had Mary Smm2: Tutorial had Nina Smm1: Tutorial didn't show names Smm2:It does
@teresabarboza3985 жыл бұрын
wow
@sonicxd43045 жыл бұрын
@@teresabarboza398 Thank you
@supreme-ss7774 ай бұрын
The “random level” still displays the level you last worked on and saved before the game closed in both versions.
@xian2themax4 жыл бұрын
The mushroom speed tip was really helpful, I have used it to make timers in many of my levels.
@TheomanZero5 жыл бұрын
Great . . . more things Nintendo forgot to port. At least they made the collision make more sense.
@reversible87405 жыл бұрын
They didnt add these on purpose, im sure they have a valid reason
@goshator5 жыл бұрын
@@reversible8740, what would be the reason for removing a little checkpoint easter egg? Or what about Yoshi particles?
@albond5 жыл бұрын
The Muncher collision is too big now though
@wrpen995 жыл бұрын
@@goshator The yoshi particles were too lewd obviously.
@styleopensacanofwhoopass61885 жыл бұрын
Gosha Sounds weird but the switch does not have unlimited power
@Grane12345 жыл бұрын
In Mario maker 1, the POW blocks were neutral, but in SMM2, they blink.
@margaplomp20725 жыл бұрын
New: The Dragging Sound In The Editor Is Different
@supreme-ss7774 ай бұрын
2:31 This could’ve worked as a defense mechanism where, if an enemy is coming near you and you have the helmet on and are small, just crouch! Mario Maker 2 breaks this…
@TheGenericNoobTGN5 жыл бұрын
0:00 the intro at ×0.25 playback speed sounds like a nuclear alarm lol
@dronereviewsandgaming84904 жыл бұрын
XD
@mystora71595 жыл бұрын
In smm1 you could throw a spring under a thwomp and it would move the thwomp. In mm2, it doesnt work (I believe it does still work in 3d world)
@plompedu5 жыл бұрын
Yes it does
@sandman926605 жыл бұрын
@@plompedu Did you even try it?
@plompedu5 жыл бұрын
@@sandman92660 yes
@User-wh1mh4 жыл бұрын
Don’t remember if this was mentioned in previous episodes, but in SMM1, when the time hit 0, you died at that point, but when the time hits 0 in SMM2, it takes another second before you actually die.
@letter_o_hyphen_letter_o4 жыл бұрын
One subtle difference that people may not have noticed: The editor music was just 1 track in SMM, as opposed to multiple styles with different elements active/inactive that would switch out regularly in SMM2
@quesoazul34945 жыл бұрын
in super mario maker 1 if you start a Level from the beginning you will appear to the fifth block but in super mario maker 2 you will start in the third block.
@Sycholesent5 жыл бұрын
Big Brain.
@IDontKnowTbh284915 жыл бұрын
Wow, I actually didn’t know that!
@ニンテン_ヨッシー5 жыл бұрын
The underground styles for SMB and SMB3 had shadows in the Wii U version. These shadows are completley unseen in the Switch version.
@MasterGeorge0905 жыл бұрын
Another difference: In SMM1, when you place a mushroom to something when you already place a mushroom to an enemy, it coughs out a mushroom. But in SMM2, it doesn't happen.
@mynameismmandimheretosay79795 жыл бұрын
5:49 Didn’t expect a guest appearance for this episode
@prismacan77525 жыл бұрын
Finally! Someone talks about the Checkpoint thing!
@ayo.20225 жыл бұрын
#6 has been stressing me out for a while now; it doesn't feel the same wearing a buzzy beetle shell when you can't actually use it's properties
@M.Prestige5 жыл бұрын
2:04 MUSHROOM VS CONVEYOR BELT! SMM1: Mushroom won! Mushroom: Yay! I won! SMM2: Conveyor Belt Won! Conveyor Belt: Heh, you suck mushroom, you no match to me. Mushroom: Dammit nintendo...
@0DRONZER5 жыл бұрын
i think that your intro is gonna become the most nostalgic thing ever
@delfinaventura68494 жыл бұрын
03:49 he learned drifting 06:16 GAS GAS GAS!
@xian2themax4 жыл бұрын
6:52 if helps make levels that sync with the music
@GlacialSiren4845 жыл бұрын
In SMM1 getting a 1UP in NSMBU sounds like the it did in the original game but in SMM2 it was changed to the NSMBWII one however getting 100 coins has the same sound effect in both games
@CuriousUserX905 жыл бұрын
0:15 I had no idea of that myself when playing the Wii U game.
@justsomedragonwithinternet73664 жыл бұрын
same
@silverwheelchairiot65255 жыл бұрын
They need a setting where you can change the hit boxes from original (depending on the series) to current aka super precise
@11th_Endor5 жыл бұрын
In smm2 buzz saws now make noise.
@mynameismmandimheretosay79795 жыл бұрын
You’re SMM2 huh? Tell mE WHY YOU REMOVED OVERLAPPING PIPES.
@11th_Endor5 жыл бұрын
@@mynameismmandimheretosay7979 big oof on my part. Rip
@mystora71595 жыл бұрын
Do you think it should make no sound?
@11th_Endor5 жыл бұрын
@@mystora7159 well it can be pretty annoying at times like in a silent ghost house, I know you can probably use it to your advantage, but it just annoys me.
@Seksikaspeto835 жыл бұрын
In smm1 you can make own sound effects. In smm2 its not possible
@Temmered5 жыл бұрын
Did anyone notice that the spike hat has a different design? 2:27 2:36
@hidmdhd21569 ай бұрын
That's good video man ❤️
@WadelDee5 жыл бұрын
Why did they change the transition to the underground theme (the last entry of this video)? Was this a good thing or a bad thing? Like, if you were to play a new Mario level creator, would you prefer the Theme changing or would you prefer to have it remain constant? Does this depend on which is the starting Theme? Did Nintendo change this because the optimal way would lead to inconsistent results?
@zachb17065 жыл бұрын
WadelDee probably to load faster, changing theme might have taken longer
@firstnamelastname32625 жыл бұрын
Damn Loogi, back at it again.
@pennywise12815 жыл бұрын
Super Mario Maker Boss Mario cannot die near missing Munchers. Except Super Mario Maker 2
@themightytammos5 жыл бұрын
What?
@themustachioedfish59885 жыл бұрын
Uh, can you say that again, but in English?
@visualgagging5 жыл бұрын
Super Mario Maker 1 Mario is a boss- he can nearly touch a Muncher without dying. Not in Super Mario Maker 2!
@thesonichat73895 жыл бұрын
There is still so many factors that this game has that gives it the idea that it was rushed.
@Sera69FI5 жыл бұрын
When you go through the door in SMM1, and immediately back again, the screen fades to black immediately. But in SMM2, when you go through the door, and immediately back again, the screen fades after about one second wait.
@Randomness20185 жыл бұрын
In Smm the Nsmbu 1up sound was the wii one but in Smm2 its now the Smb one
@zippycat5 жыл бұрын
nintendo took fun stuff ;c
@pikachugamingextreme2.0825 жыл бұрын
Nintendo always takes the fun stuff, but they improve at the same time :)
@IDontKnowTbh284915 жыл бұрын
Even though the fun stuff is removed, the game became much better than the original. SMM1 looks like a prototype compared to SMM2
@randomMSMtuber5 жыл бұрын
Smm2 might be a kind game. Idk maybe?
@yourfriendlyneighbourhoodb75855 жыл бұрын
Dhruv Patel weren’t whomps added already?
@michaelchen32524 жыл бұрын
@Dhruv Patel Pokeys were added to smm2 after you made this comment
@HardSonicStorm5 жыл бұрын
In Super Mario Maker 1 online mode, if you press select to skip the level when you land on spikes, the skipping screen will appear before Mario takes damages, however in Mario Maker 2, Mario takes damage before the skipping screen appear
@user-ku3sr7cl3u5 жыл бұрын
Interesting fact about 5:30: SMB1 was white text for 1UP, SMB3’s was red, same goes for SMW, and NSMBU was the only one that was green.
@atroxxious5 жыл бұрын
yea tru
@atroxxious5 жыл бұрын
e
@vesschusterdeadchannel83895 жыл бұрын
5:27 that was in the super Mario bros 1-3 my dad knew that trick
@softestcat5 жыл бұрын
Have you brought up standing on conveyor belts in SMM1 yet?
@jakeblancaster84984 жыл бұрын
@Looigy, you think we can make up some solutions if any of these changes become seen as a problem?
@supreme-ss7774 ай бұрын
I noticed one: In SMM1, objects can be placed at the start of the level, making for more interesting level openers. In SMM2, since the game is now multiplayer, the start of the level is blocked off from placing objects right there, possibly to prevent players from getting stuck.
@IronNinjaFish5 жыл бұрын
5:04 indipendent?
@LunarBoo5 жыл бұрын
In SMM2, POWs and P-Switches glow blue for some reason.
@Kylin_Phoenix_Vartilo5 жыл бұрын
It's so you can use them as stationary sources of light in boo house night modes
@sandman926605 жыл бұрын
@@Kylin_Phoenix_Vartilo Makes Sense, because you can't just use the lava bubble for light.
@pepearown49685 жыл бұрын
Yeah. While it’s great for pseudo lanterns and light boxes, it ruins the aesthetic of them, especially in the first 3 themes.
@alexismercado39445 жыл бұрын
@@pepearown4968 Would be better if they only shine in the night themes
@pepearown49685 жыл бұрын
Alexis Mercado That’d be a bit weird though. They’re not deep sea fish or fireflies. They’re insentient gizmos.
@ACrossingSage245 жыл бұрын
one thing I've noticed is that the starting terrain in the airship theme in SMM1 is the ground theme's ground, but in SMM2 it changed to the new sky theme ground!
@worldof.laughter6 ай бұрын
1:20 I thought the semisolid platforms were only in Mario maker 2
@ДамирБек-ю5юКүн бұрын
Bro is syncing
@CuriousUserX905 жыл бұрын
6:24 All these Fishbones can do out of the water is drop and crumble.
@DAJTheYouTuber_20078 ай бұрын
2:38 this is probably to replicate 3DW's Goomba Mask -wdym that this was before that update-
@alisiaale5655 жыл бұрын
In Mario Maker 1, in the NSMBU style, if you try the triple jump, the second jump sounds like the wall jump sound, but in Mario Maker 2, the second jump sounds like in the original NSMBU game! 🔊
@halloweenpeachy5 жыл бұрын
Hey! I saw this in my feed. Just wanted to say that when using bombs against bowser it does 2 damage per bomb instead of 1. Making bowser being killed in 10 hits instead of 1 when doing it that way. I don’t know if it’s the same for koopa shells.
@GMDTheOnyxGuyEizzX5 жыл бұрын
7:09 Oh, so, it's basically a perspective fix depending on the position of Mario's face. Yeah, smart one.
@carterjames88294 жыл бұрын
Nintendo did in some ways improve the Mario Maker franchise (adding stuff like more bosses and new power-ups), but they also ruined some elements that made the game more interesting!
@jacecochran72255 жыл бұрын
in smm1, you could shake bowser to turn into bowser jr. in smm2, bowser and bowser jr are now seperate objects.
@solleon98514 жыл бұрын
In SMM1, when a Yoshi egg is big, two Yoshis come out of it and start running. In SMM2, big Yoshi egg is red and a fire-breathing Yoshi comes out of it.
@smtonyanthony42274 жыл бұрын
In the original Mario maker, I think the levels limit length from start to finish is longer than MM2. I remade a level from the 1st game to the 2nd to the exact block and I couldn't make the ending the same because the level was shorter.
@brennancampbell39175 жыл бұрын
Did anyone else think of the landfill scene from Toy Story 3 at 2:20??
@qwertyuiop-cy5en5 жыл бұрын
no
@TonymeansAnthony5 жыл бұрын
If you’re doing a Part 5, in SMM1 the timer counts the very first second but not the very last one, but in SMM2 it’s the opposite.
@damianzain88084 жыл бұрын
3:06 and 3:13 sounds like the music is saying a bad word maby it is saying fun but idk
@blocksworldfan76114 жыл бұрын
Damian Zain u mean ba
@tatos5293 жыл бұрын
*music* F**k
@PomPomthePigtailGirl4 жыл бұрын
Smm1, you can't adjust the length of the lift, that feature was added in smm2
@IvanFranco1202 жыл бұрын
Yeah, i did use this feature in some of my SMM2 levels...😅
@Sean_Pawn5 жыл бұрын
In Super Mario Maker, when placing a Super Mushroom the Super Mario Bros. style in the ground theme, it would normally have a voice say “Super Mushroom” in time to the music. However, in Super Mario Maker 2, it is the only known instance when the voice says Super Mushroom without going with the music.
@jackwut29395 жыл бұрын
What is your outro theme I really like it
@LooygiBros5 жыл бұрын
It's the character select screen theme from Super Mario Bros. 2, Super Mario All Stars version :)
@jackwut29395 жыл бұрын
@@LooygiBros thanks really like ur vids
@alisiaale5655 жыл бұрын
*4:06** It also works for red/pink coins?*
@zerroz34815 жыл бұрын
What is the 9:31 song pls
@LooygiBros5 жыл бұрын
It's "player select" from Super Mario Bros. 2 :)
@zerroz34815 жыл бұрын
@@LooygiBros thx
@Hello_Its_M Жыл бұрын
@@LooygiBros But in super mario all stars
@memesarekeem5 жыл бұрын
I just don't understand. Why remove Yoshi's particle effects? It's a small detail I didn't even notice until now, and I'm assuming they HAD to purposely remove it, I mean, if not, why not keep it in? It's the same problem with a lot of things in this game. They added so much but at the same time, removed much more, even trivial things like Yoshi's saliva. What's the point?
@yimpster275 жыл бұрын
In SMM2 lava bubbles that were hit from a ? block go higher than in SMM.
@rogermrogerm5 жыл бұрын
Do you notice at 5:13 when he places a fish bones the music says fish bones
@zememerr23295 жыл бұрын
Another small UI change is that the score board in NSMBU changed from Black with a white stroke in the original to white with a black stoke in SMM2
@Madness01205 жыл бұрын
Next thing I know, they’re finding pixel and sub-pixel differences within the two games...wait a minute.😑
@flaneurmarin5 жыл бұрын
yeah, it's not like the video is called "subtle differences" or something, this guy nit picks so much!
@jasonkamstra29835 жыл бұрын
in super mario maker 2 can you finish with 0:00 sec BUT in super mario maker 1 not ( 1% it works but its rlly hard)
@choppern3crozma6735 жыл бұрын
I thought there were only going to 3 parts (based off the fact that in the previous vid, it said 3/3)
@y.24395 жыл бұрын
Another change is the 1-up sound on NSMBU in challenges SMM1 the sound was the 100 coin one, during the level and the end of the level On SMM2 during the level is the sound when you get a item that you already have, and the final is the normal sound of a 1-up
@Serious5GamingS5G5 жыл бұрын
9:33 that nightmare look on one of the comments
@samsimington55633 жыл бұрын
So if my counting skills are correct there are 85 total differences between SMM1 and SMM2
@angelicamutisayala53125 жыл бұрын
I have two for in case you make a part 5. #1: Theme to use: SMB1/SMB3. As small Mario you can crouch/duck in those game styles in Mario Maker 2. But in MM1 that's not possible. (I think) #2: In MM2 when you start a level, the ones digit of the timer says "9". But in Mario Maker 1 the timer, like in older games the ones digit says "0".
@angelicamutisayala53125 жыл бұрын
I wish you put this in a video.
@athenamite5 жыл бұрын
4:59 you misspelled independent.
@MathematicallyAFox4 жыл бұрын
I am pretty sure I didn’t, but looygi did.
@athenamite4 жыл бұрын
Foxy9865 YT *facepalm*
@MathematicallyAFox4 жыл бұрын
Atohacya It was a joke 😂
@MathematicallyAFox4 жыл бұрын
Atohacya And yes, I make crappy jokes
@mariaivanirochaneves40844 жыл бұрын
It's indipiedent
@tatos5293 жыл бұрын
0:58 That sync tho...
@sl_ate254 жыл бұрын
On the direct comparison of super mario maker and 1 and 2's New super mario bros Wii u castle theme,you can see on Smm2,it's got more lighting from the lava and it's got the details for the lava on smm1 there were less lighting and details to the lava
@jaydentt5 жыл бұрын
Wait, are mushrooms slower or slow conveyours faster
@Obstagoon8624 жыл бұрын
In SMM1 the ground tiles placed next to the start/goal ground didn't merge. (If you know what I mean) In SMM2 this was fixed.
@cheez_sammmich5 жыл бұрын
Looygi:Mario can grab coins with a raccoon suit or cape Luigi (your probable cousin): *anGEr intENsiFieS*
@TotalDramaNL10 ай бұрын
Don't forget the sounds when collecting a 1up mushroom are different between the two games in NSMBU style.
@snowysnowballsnow2 жыл бұрын
Extra Detail: the sound for a boss death is different!
@IvanFranco1202 жыл бұрын
Intresting..🤔
@Ninetails20005 жыл бұрын
7:35-Mario backing that ass up on em like a champ. XP
@PA0L0_D1_B3LL011 ай бұрын
after 4 years you spelled XD wrong
@natebit71675 жыл бұрын
Why would they remove Yoshi eating effects??
@kingtesttube49965 жыл бұрын
In SMM2, the section with the high notes in the Ghost House song in the SMB theme is slightly off key.
@FZone965 жыл бұрын
How long till it's (4/5)?
@nobodyasked21445 жыл бұрын
0:12 HOLY SH*T I NEVER KNEW THAT
@alol15514 жыл бұрын
We ever mention how moving shelmets no longer carry bullet bill launchers? Spent an hour making a redux of a 3ds level only to find that out.