2024 D&D Reveals with Treantmonk | d20play Live 47

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d20play

d20play

Күн бұрын

Let's chat about all the 2024 DnD Reveals we know of (and can share) to date and what we and you think of them! Check out more #dnd and #onednd links in this description!
2024 D&D VIDEOS
2024 Player's Handbook Everything You Need to Know: kzbin.info...
2024 D&D Reveals with Treantmonk: kzbin.info...
2024 D&D Spell and Class Reveals: kzbin.info...
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2024 Barbarian Preview: • New Barbarian Preview ...
2024 Bard Preview: • New Bard Preview | 202...
2024 Cleric Preview: • New Cleric Preview | 2...
2024 Druid Preview: • New Druid Preview | 20...
2024 Fighter Preview: • New Fighter Preview | ...
2024 Monk Preview: • New Monk Preview | 202...
2024 Paladin Preview: • New Paladin Preview | ...
2024 Ranger Preview: • New Ranger Preview | 2...
2024 Rogue Preview: • New Rogue Preview | 20...
2024 Sorcerer Preview: • New Sorcerer Preview |...
2024 Warlock Preview: • New Warlock Preview | ...
2024 Wizard Preview: • New Wizard Preview | 2...
2024 Spells Preview: • New Spells Preview | 2...
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Playtest 6 Feats, Weapons, Glossary: • 2024 D&D Feats, Weapon...
What is Digital D&D: • What is D&D Digital? N...
What is One D&D: • What is ONE D&D?
PLAYING D&D
Academy: • Spelljammer Academy 1 ...
Icespire: • Dragon of Icespire Pea...
DragonLance: • Dragonlance 1-2 | Shad...
Lament: • House of Lament 1 | Va...
Netherdeep: • Netherdeep 1 | A Fatef...
Lost Mine of Phandelver: • Lost Mine of Phandelve...
Stormwreck: • Dragons of Stormwreck ...
Witchlight: • Witchlight 1 | Carniva...
Xaryxis: • Light of Xaryxis 1a | ...
DM GUIDE AND TIPS
Academy : • Spelljammer Academy DM...
DragonLance: • How to Run Dragonlance...
Lament: • House of Lament DM Tip...
Netherdeep: • Netherdeep 1 DM Tips |...
Stormwreck: • Dragons of Stormwreck ...
Witchlight: • Witchlight c1 DM Tips ...
Xaryxis: • Light of Xaryxis 1 DM ...
D20PLAY, D&D, AND ROLL20 HOW-TO
d20play How To Notes: d20play.com/d2...
Token Macros and Blazing Combat: • Roll20 Tips | Token Ma...
Token Setup, Movement, and More: • Roll20 Tips | Token Se...
Making Great Tokens: • How to Make Great Toke...
Making Character or Monster Token Macros: • Roll20 Tips - Player C...
Ramp Up Monster Damage: • Ramping Up Damage in D...
Adventure Token Creation: • Roll20 Tips - Adventur...
Map Preparation: • Roll20 Tips - Map Prep...
THANK YOU!
Please Like, Subscribe, Tip, Comment, and/or Tell a Friend!

Пікірлер: 52
@Mike_Hogsheart
@Mike_Hogsheart 3 ай бұрын
I continue to be impressed by Chris' ability to stick to his NDA and still effectively talk about all of the information that is actually public.
@DrenosNDragons
@DrenosNDragons 3 ай бұрын
Chris you’re a hero. I don’t know how you can do all these commentaries and keep everything straight without leaking spoilers.
@jwraper1498
@jwraper1498 3 ай бұрын
From Houston, Texas. Treantmonk brought me here!
@d20play
@d20play 3 ай бұрын
Welcome!
@hammert0es
@hammert0es 3 ай бұрын
I plan on using the Heroic Inspiration on my Genie Warlock to see how many days until he can use his Limited Wish again. If I roll a 3 or 4 on that d4, I'm rolling again!
@d20play
@d20play 3 ай бұрын
Nice. We should compile a list of all the unintended (or intended?) consequences of that rule applying to ANY roll.
@nyanbrox5418
@nyanbrox5418 3 ай бұрын
​@@d20play thief rogue rolling to avoid consuming charges on a magic item with a permanent finite number of charges like a ring of 3 wishes, to get more wishes
@Mike_Hogsheart
@Mike_Hogsheart 3 ай бұрын
I'll add rolling for random treasures to the list
@MannonMartin
@MannonMartin 3 ай бұрын
@@Mike_Hogsheart Your DM has you roll for treasure? I tend to preroll treasure in prep.
@quillogist2875
@quillogist2875 3 ай бұрын
The swashbuckler rogue's subclass features come online at 3rd level, so i think it is easy to move that forward.
@LordZeebee
@LordZeebee 3 ай бұрын
The change to "melee attack" could potentially be that futureproofing for disarming mechanics that you were touching on. If they're consistent about attacks being made with a body part being called "Melee attacks" and attacks with actual weapons being called "weapon attacks" they could just have the effect be "Enemy can't take Weapon attacks until it regains a weapon". We'll just have to wait and see if "Weapon attack" is still a thing.
@d20play
@d20play 3 ай бұрын
Good point. That is the only stat block we have seen so far.
@brianj.841
@brianj.841 3 ай бұрын
Player: "I disarm their claw!" Ref: "Um....no."
@adolfodef
@adolfodef 3 ай бұрын
@@brianj.841 It could be as difficult as to convince the D.M. that you spend an action with your [Two Handed, Heavy, (very sharp) slashing type, hard metal] weapon to sever the fingers of the only hand the enemy could use to hang from a rock to avoid falling to their death (they are wielding a shield, had to drop their weapon). -> The enemy will get saving throws against this attempt ( ~somehow~ ), with previously undisclosed "Legendary Resistances" and/or a hidden roll preventing it. . Because of story/setting rules (preventing something like actual mutilation of PC/NPCs to be "a thing that can actually happen" before anyone has easy access to a Regeneration Spell), is usually more feasible to just crack/shatter the rock [so a piece of it it falls alongside the enemy]; since inanimate objects always have already predetermined stats that everyone can check.
@PsyrenXY
@PsyrenXY 3 ай бұрын
44:33 they're absolutely right though. Objectively, more rigid/fixed backgrounds mean people will want more combinations in official content, especially if the "custom rule" isnt allowed in AL which will mean WotC can print more of them. Create the problem, sell the solution.
@MannonMartin
@MannonMartin 3 ай бұрын
I feel like putting the customization in the DMG's a good choice as it explicitly makes the DM the arbiter of what customizations are appropriate instead of giving the players a perceived license to do whatever they want. Not that DM's need permission to customize, but explicitly putting the option under the purview of the DM is a good way to keep it, but give the DM even more explicit authority over it. Hopefully that signals to players that yes, customization is possible, BUT you need to work WITH your DM and not just assume you're free to do as you please here.
@timjensen4320
@timjensen4320 3 ай бұрын
On steady aim, you have to use the bonus action before you move. BUT it just says you get advantage on your next attack. So assassins should be able to use steady aim, move, then attack with advantage.
@Mage-mc7mz
@Mage-mc7mz 3 ай бұрын
Yup, so OP.
@d20play
@d20play 3 ай бұрын
It is that second sentence that is the question mark. It reads "You can use this feature only if you haven't moved during this turn" I think the intent of "feature" there is the bonus action and not the attack. If true, you are right!
@momokol366
@momokol366 3 ай бұрын
The lay on hands change is odd, I've rarely ever had a character get the poisoned condition outside of combat, and I've rarely used lay on hands in combat.
@brilobox2
@brilobox2 2 ай бұрын
3 words: new monster blocks
@moriyasanae8130
@moriyasanae8130 3 ай бұрын
i am already happy, because i saw Warduke
@synmad3638
@synmad3638 3 ай бұрын
I guess they removes the Dazed condition because they deemed it was rare enough that just describing its effects the few times it's applied would be less annoying than making people learn a new condition
@dhavaram8064
@dhavaram8064 3 ай бұрын
Disarm would be problematic because you can pick something up as a free interaction (unless they changed that to an action or bonus action). What that means is you could disarm a magic weapon from your foe and then pick it up.
@MannonMartin
@MannonMartin 3 ай бұрын
From that standpoint it mainly means you can't just disarm an enemy you have to also separate them from the weapon, which is already a thing that makes it more complicated to disarm enemies in 2014, but it is doable. Really the bigger issue with disarming an enemy is monsters don't usually have their unarmed attacks printed in the stat blocks. So if you do manage to successfully pull it off your DM now has to calculate the monster's unarmed attack before play can resume, and if you have a player that can just disarm practically any enemy on demand it's going to get really annoying, and boring, pretty quickly. Although, personally... I wish they did include the monsters unarmed attacks in the stat blocks, because you need that for more cinematic attacks if you want an enemy that fights more dynamically instead of just using their weapon over and over. If you want to throw in kicks and headbutts... those are unarmed attacks. They may not be tactically optimal, but who cares, you're the DM. Don't make your monsters optimal, make them fun. You can always throw an extra one or two in there if you need to. The other big complication with disarming is, what happens when your player picks up the enemy's weapon and wants to use it? Well now the DM not only has to calculate the monster's unarmed stat, but has to deduce the weapon's stats too and decide if it's usable and whether the player's proficiencies cover it, ect... If it's once in a while that can be a great moment in a battle. But if it happens all the time it's just overcomplicated shenanigans that'll get old, but remain too optimal to stop using it. Cutting disarm is probably for the best...
@BlankCanvas-hp4bf
@BlankCanvas-hp4bf 3 ай бұрын
Flex was fine. There was no need to shit on it in the play test. Nothing wrong with just doing a little more damage. There are already tons of gimmicky and condition imposing attacks covered under the weapon master concept and in the game as a whole already. NPC’s are wearing roller skates into combat at this point with how often they flop over or are punted around like a football. Kind of ridiculous.
@dhavaram8064
@dhavaram8064 3 ай бұрын
They should have kept the Dazed condition. For the Monk's Stunning Strike, instead of a little extra damage on a successful save, the target should get the Dazed condition.
@adolfodef
@adolfodef 3 ай бұрын
They did [Technically Speaking] "kept" it in one of the Rogue features [optional player choice to replace of ~some~ of the dice rolled on a sneak attack, forcing a saving throw that (may) cause a temporary effect equal to (the last U.A. version of) "Daze"]. They could theoretically add a feature to the Monk class (or as part of a subclass), that modifies the way Stunning Strike optionally works [as soon as level 6]; giving the effects of what the Dazed condition was [perhaps with an extra -ki- _Discipline_ point to force disadvantage on the target´s saving throw (emulating the Sorcerer´s Empowered Meta-magic)].
@ericpeterson8732
@ericpeterson8732 3 ай бұрын
I respectfully disagree. While it is impossible to keep everyone at max, if the buffs to healing carry through, features like disciple of life and shepherd druid's unicorn spirit or stars druid's chalice feature will keep everyone from going down. And that's really the goal of a dedicated healer. And with aura of vitality and the metamagic extend spell, you can easily restore everyone within minutes of ending a fight. The Chumbawumba style of waiting until your friends are dying to bring them back is awful and not immersive. I was going to I say realistic and then remembered what I was talking about.
@markcronan
@markcronan 3 ай бұрын
Bonus actions can bow also be done with a regular action confirmed! (Well not really, but the non-committal comment by Treantmonk hinted at it)
@synmad3638
@synmad3638 3 ай бұрын
I really hope so!!
@stuartmiller2526
@stuartmiller2526 3 ай бұрын
Easy and obvious house rule
@quillogist2875
@quillogist2875 3 ай бұрын
I like the way backgrounds work now. Nothing keeps you from being the world's dumbest scholar in your players' backstories, and then you take the background you want.
@sprintz33
@sprintz33 3 ай бұрын
I'm really looking forward to all the forced movement certain classes can pull off. While it is possible to shove people around in 2014 version, because the amount of distance you can pull off is usually relatively small amount and it is hard to line them up first, it doesn't get used very often. With 2024 rules, if a player puts a web near the World Tree Barbarian, he can drag people near him, precisely at the right angle to shove them into the web, and follow it up directly with a push that leaves them right in the middle of it. Then you have a shit ton of teleportation shennanigans with the fey warlock (with repelling eldritch blast to boot) or the fey ranger (from what I remember of the playtest) there is just so much cool stuff to do with various area of effect toys. Add the fact that literally any melee class has the ability to get a shove ability by picking the right weapon. So much potential for fun chaos. I really can't wait.
@d20play
@d20play 3 ай бұрын
It has the potential to be extremely dynamic.
@garethhamilton1252
@garethhamilton1252 3 ай бұрын
As a DM I’m not overly concerned with the topple mastery. If it becomes an issue for me I’ll just make the monsters I don’t want being knocked down immune to the prone condition.
@d20play
@d20play 3 ай бұрын
I remember lots of monsters mysteriously gaining stun immunity when we had a monk with a really high stun save. Not great from the player perspective. But I agree, topple will be annoying in a hurry.
@MannonMartin
@MannonMartin 3 ай бұрын
I think the forced saving throws are more annoying that the advantage since players already will have so many ways to have advantage up anyway. Although if your player is doing it as a mastery then they are probably using it almost every chance they get so you can probably just go ahead and roll your d20 when they attack and have your save ready if they hit. Feels weird for the flow, however... Inserting that saving throw. I wonder if it would be better as an ability check for the player against the creature's stats so it's the player rolling instead of DM. They could use two colored d20's and roll both along with their damage dice all at the same time for efficiency that way.
@AnaseSkyrider
@AnaseSkyrider 3 ай бұрын
I'm genuinely confused as to why people are so scared of the Topple mastery. It's 1 to 4 saving throw rolls for most levels of play for most builds. If you're using digital tools, just hover your mouse over the saving throw button while the player is attacking. If you're not using digital tools, there's nothing stopping you from rolling some d20s while your players are rolling theirs. I mean, for crying out loud, the blaster caster and the controller are making everyone wait every single turn because they have to make a bunch of area measurements, then they make the DM do a whole bunch of saving throws, then the player is sitting there rolling damage and adding them up.
@Brandonrod
@Brandonrod 3 ай бұрын
I feel like smite should still be a free action that’s once per turn instead of having to waste your bonus action which could be an extra attack with PAM
@adolfodef
@adolfodef 3 ай бұрын
A Paladin´s Smite™ is now a spell, that if you choose to use it spends a spellslot [so that a cleric could also cast], that is a "reaction trigger" but that instead of wasting your reaction FORCES you to use a Bonus Action [something that is only possible if the trigger happened in the middle of your turn]. [The solution]: Make the Paladin Feature Class (to keep Clerics in check), allow for this casting to instead happen _"as a free action that you MAY choose to take (whenever you hit & deal damage in melee), only once per Round"_ instead of using a Bonus Action at all [but still available, if you also know the spell from multiclassing Cleric or provided by a Feat]. -> This way, you could in theory also build up a Paladin subclass that does more with it [spending your reaction & using a resource (proficiency times, etc)] to further differentiate it from a Cleric casting it.
@Brandonrod
@Brandonrod 3 ай бұрын
@@adolfodef yeah I agree
@AnaseSkyrider
@AnaseSkyrider 3 ай бұрын
@@adolfodef I've been fond of Paladin's Smite upgrading the chassis of Divine Smite, so that it at least requires two levels to get the good shit when multiclassing.
@travisbanks4138
@travisbanks4138 2 ай бұрын
Smite debuff? Who has not counted on an Nova Smite to turn the battle?? The nerf in my opinion was due to dipping toe multi-classing. A Cleric Pallidin muti class makes divine sense . A Dip in warlock or any other classes only is for cockroach builds and take the game away from "play as intended '.
@markfrantz4612
@markfrantz4612 3 ай бұрын
Does fighter still have indomitable?
@d20play
@d20play 3 ай бұрын
Yes, and it is much better. They get to add their fighter level to the roll!
@markfrantz4612
@markfrantz4612 3 ай бұрын
@@d20play that’s what I was hoping for! Just like the playtest. Fighters will now FINALLY be an unstoppable force a few times a day
@BlankCanvas-hp4bf
@BlankCanvas-hp4bf 3 ай бұрын
Legendary resistance is better than aura of protection.
@markfrantz4612
@markfrantz4612 3 ай бұрын
@@BlankCanvas-hp4bf Eh. Idk. In most cases I feel like I would want a +3-5 from my paladin all the time as opposed to a reroll and 9+ once or twice. Not sure.
@badmojo0777
@badmojo0777 3 ай бұрын
its MAAA LAAAY LOL MAAA LAAAY combat. ther \e is NO MEE LEEE :D i never understood how poeple so intelligent ( so its not an insult) could have thesae contorded interpretation of words when we hav eheard them used millions of times in movies and such. TRUS TME, i use dot Catholism and i was not saying it right :D
@MannonMartin
@MannonMartin 3 ай бұрын
I'm not sure what movies you watch, but I rarely see the word said in movies and even less IRL. Generally the only people that seem to use the word often are usually in reference to games of some sort and even then most people's introduction to the word is from reading it, rather than hearing, or hearing it pronounced by people who were introduced to it via reading. Even in communities such as D&D where it is commonly used it still isn't just a common word, it's more akin to jargon as we aren't using it in the general sense of the word in every day conversation, but rather using it to mean a very specific thing within the mechanics of the games we play. *shrug*
@miguelangelus959
@miguelangelus959 3 ай бұрын
Never get too caught up on what's the "correct" pronunciation for words. It mostly doesn't matter if the listener was able to understand without issue (you clearly did understand), and even then, lots of words have multiple different pronunciations that are correct. That may come form regionalism, accents and even foreignism (when a foreign word is adopted into a language's dictionary and common use). People say words different and that's fine bro, they're not wrong
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