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@jeck0_0.4 жыл бұрын
6:24 that was kind of an important step, why didn't u even mention it? (setting the texture wrap mode to repeat)
@sbaaamm4 жыл бұрын
i've struggled with that part too, idk why he didn't say anything about it
@cloudfox19084 жыл бұрын
Thanks so much for pointing that out. That's what I was missing. It's very easy to miss as well because the video goes pretty quickly.
@Nopkar_3 жыл бұрын
Tks so muchhhhhh
@sidaodograu29504 жыл бұрын
Really awsome! I'll put this effect on my game, i was looking for something like this, thanks! Keep going, your tutorials are very good!
@NickCharles3 жыл бұрын
So I'm trying to follow along, but I'm having a problem with the combine step at 5:55. When I combine the multiply with the RGB channels of my sample sprite, the holo effect from my photoshop pattern is not seen on the combine segment. The combine and the resulting preview look like no alpha channel was applied at all. Yet, it shows up properly in the multiply stage...I also seem to have a weird glitchy pattern behind my PNG in the Sample Texture 2D for my main sprite, instead of a black background. I suspect this might be part of the reason why the alpha is not rendering correctly, but I don't know how to fix it. Why might this be and what can I try to fix the sprite?
@Abiodapro Жыл бұрын
Hey, were you able to fix this issue?
@NickCharles Жыл бұрын
@@Abiodapro Unfortunately not
@Abiodapro Жыл бұрын
@@NickCharles Oh really?! I just found the solution!!! Instead of using the Combine node, I had to just drag the holo output to the final alpha input and drag the image directly to the base color input
@NickCharles Жыл бұрын
@@Abiodapro Cool, thanks!
@b1ockhead4 жыл бұрын
Thank you for this. Very helpful and useful!!
@BlueGooGames4 жыл бұрын
Brilliant! Just what I need for the character screen in Space Chef. Thank you! :)
@BinaryLunar2 жыл бұрын
You are welcome 🙏
@dead_____line3401 Жыл бұрын
Is it possible to apply a shader in the same way to a 2d character, but which is not in a static position but moves with animations? (pre-animated in spine) or in any way at all
@pankhanafis8185 жыл бұрын
Great job dude!...cool video....cooler music....:V....subscribed
@BinaryLunar5 жыл бұрын
welcome aboard, enjoy your stay 😊
@pankhanafis8185 жыл бұрын
@@BinaryLunar I did everything u showed here,but i am facing some problems.... 1. In the node where u multiplied the tiling and offset with the direction value for the texture scrolling effect,my texture starts scrolling diagonally.I fixed it by passing the time value in a separate vector2 where the value of x is set to zero.Why is it different in my case? 2. The hologram texture doesn't cover the mainTexture entirely.That is,it doesn't stretch properly.It doesn't even repeat properly.There's a big gap after it finishes scrolling once. 3. I followed all the setting up process at the beginning and at the end,but my sprites simply won't bloom.Anything I should've done before this video?
@BinaryLunar5 жыл бұрын
@@pankhanafis818 you created the render pipeline ? and set the HDR on ?
@pankhanafis8185 жыл бұрын
@@BinaryLunar Yeah...I double checked it.....:/
@laniakeadev.22714 жыл бұрын
Thank you a lot! I tried to do "the ghost" shader in my game, but got wrong
@marceloricoy98225 жыл бұрын
Nice effect, how can i control the radius of the glow? can the color of the sprite affect the glow (sprites with lighter color are more intense and darker colors less intense)?
@BinaryLunar5 жыл бұрын
you can control the radius of glow by adjusting the HDR color intensity , yes the color of sprite will effect the glow since the final color will be mixture between the glow color and sprite color, so yes brighter sprites will have more intensity .
@DRT-812 жыл бұрын
When i add material to my sprite it becomes a black box with a clipped top left corner like a text script , any advice ? "Plug into ALPHA" not color , my hero looks more like a ghost than a hologram lines really dont show .
@erwinke224 жыл бұрын
the time node is not working for me for some weird reason, if I set it to other options its moving, but the default is not moving at all... any help?
@perfectpiggames45334 жыл бұрын
Make sure that the texture you import has its wrap mode set to repeat in unity. That solved it for me.
@jeck0_0.4 жыл бұрын
@@perfectpiggames4533 yeah he changed it without saying anything...
@cloudfox19084 жыл бұрын
@@perfectpiggames4533 Thank you! That solved my problem.
@marcolozano13485 жыл бұрын
Would it be possible to get this texture from you? Can't repeat the exact same steps due to my version of photoshop :(. Cool video. I have already subscribed!
@BinaryLunar5 жыл бұрын
Sure our friend, write use on this e-mail binarlunar@gmail.com, also remember you can download our full projects if you support us on Patreon.
@marcolozano13485 жыл бұрын
@@BinaryLunar gmail says that, this email doesnt exist XD.
@BinaryLunar5 жыл бұрын
@@marcolozano1348 binarylunar@gmail.com sorry we missed the y
@marcolozano13485 жыл бұрын
@@BinaryLunar No problem!! I sent you the email!! Will you be making a post processing tutorial soon?
@WESTnekit3 жыл бұрын
@@BinaryLunar Still possible to get only shader?))
@jmaslaki3 жыл бұрын
i cant use shader graph cuz it messes up all my materials and turns them pink
@AsifShah-zc9bs Жыл бұрын
So if I make one, can I use this in my 3d game.. It should be floating.
@JaguarPanda2 жыл бұрын
Tried to follow but you're going too fast with photoshop, i'm lost
@SnareTomCrash3 жыл бұрын
For me it was quite disorienting that in the video the steps are first done and then explained. It'd be easier if you explained what you're going to do and then show it, rather than the other way around. I found myself having to pause and go back quite often.
@cloudfox19084 жыл бұрын
This is a beautiful shader, thanks for making this video! To anyone who couldn't make the hologram texture like myself, I just stole one from a Brackeys tutorial: github.com/Brackeys/Shader-Graph-Tutorials/blob/master/Shader%20Graph/Assets/Textures/HologramLines_Cool.psd.