NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/l/BlenderLeviathanBust A Blender/Substance Painter timelapse of a dinosaur creature from start to finish, produced for a game project. My Patreon: www.patreon.com/DavidDigital My Artstation: www.artstation.com/davidpuffet My Fiverr page: www.fiverr.com/animalart233
@SamDance634 Жыл бұрын
How much time was gone to make this model
@clawcakes2 Жыл бұрын
watching the sculpting was like. STARS ABOVE. GOOD LORD.
@KarlJuluisGramota Жыл бұрын
That deserve more views and likes.Its first tutorial that perfectly describes how to make feathers!
@MargwaArt Жыл бұрын
Great work. Appreciate the timelapse with commentary, helps with my own process alot !
@approachingetterath9959 Жыл бұрын
thank you so much for sharing! the final model is beautiful! i always hate retopo, not only because the technical aspect of it with loops and flow and such gives me anxiety, but also because i always feel like i need to preserve as much of the silhouette as possible, so i end up with a higher poly base mesh than i wanted to. both wireframes (early and finished) on your model are so beautiful.
@lux.0222 ай бұрын
This is awesome - only thing id take note of is there are ways to make displacement maps by taking the blender models data so you dont have to draw inbetween the scales manually :b
@boadargon4495 Жыл бұрын
Really nice 👌
@spacerunner3578 ай бұрын
That's really cool looking great job and have an amazing day everyone!
@NamelessSoul4 Жыл бұрын
Beautiful
@brandonjacksoon Жыл бұрын
Awesome!
@ronaldobetancourt2975 Жыл бұрын
espero que te vaya bien en todo lo que hagas eres grande.
@JoaoVictor-vd9fn Жыл бұрын
Very nice. Could you have sculpted the details before the retopo ?
@DavidP-DigitalArt Жыл бұрын
I could have, but I find using the MultiRes modifier to be all around handier, especially to bake normal/displacement maps
@OzeArt Жыл бұрын
@@DavidP-DigitalArt I really like your workflow, subscribed and looking forward for your great content. Keep it up. 👌🏽
@matthias1038 Жыл бұрын
what is the name of the base meche music is retopologie
@The_Founder16 Жыл бұрын
Why don't you use shrink-wrap modifier while retopoly?
@JaxMurderer Жыл бұрын
How do you go about your turn table renders? Very much appreciate you sharing. Thanks heaps!
@moazzamtechnical2729 Жыл бұрын
WHERE from you download this music
@kenyonnichols3339 Жыл бұрын
For you UV's did you just unwrap it down he middle?
@AngelCnderDreamer Жыл бұрын
You forgot to link the video on how you did the feathers, the technique from Aneesh arts tutorial. :c Also that gecko dinosaur is freaking gorgeous and looks incredible! I love them. ;3;
@qpr323 Жыл бұрын
may i ask why he retopology ? cant he just use the base ?
@hybrid3216 Жыл бұрын
Do I need to learn anatomy to do this stuff?
@Pikmin6436 Жыл бұрын
Hey! If you don't mind answering this, how is this model optimized for a video game? The amount of detail is amazing but I think you would need an insanely strong pc to handle the model itself. What is the poly count and how do you optimize (if you do)
@DavidP-DigitalArt Жыл бұрын
one word: retopology
@Pikmin6436 Жыл бұрын
How do you keep the amount of detail if theres less polygons?
@IamSH1VA10 ай бұрын
@@Pikmin6436you bake fine details into textures… into normal maps etc
@Ashish-ip1mp Жыл бұрын
mouse or graphic tablet?
@fearthesmeag Жыл бұрын
i suspect tablet, very difficult to have that control with a mouse - besides, your hand would cramp after a few hrs :)