It's my first comment here, but I've came across your video many years ago, but only recently started to watch them more and more because how good they are. Good in terms of clarity & how simple and fun you make everything sounds. You have a way of breaking complex subjects down to comprehensible bite-size for beginners. Maybe you already know this but I just wanted to let you know from a viewers' perspective that your tutorials are some of the best I've seen in recent years. Keep on doing what you're doing Monica. Happily subscribed.
@AcademicPhoenixPlus2 жыл бұрын
Thank you so much for such a wonderful comment! I'm very grateful that my videos help artist like you. :) I appreciate your support!
@mrdumbguy60262 жыл бұрын
Thank you! I'm a student and your videos helped me a lot!
@possumGFX2 жыл бұрын
Especially the Substance painter section helped a lot. Thank you Monica! You are amazing. You have no idea how I love watching you do your magic.
@saqibhussain77 Жыл бұрын
Amazing Tutorial for those who want to learn the industry pipeline. Also, it is clear and explained. Thanks Monica. Support from my side.
Thanks so much! Your video really simplified the process :)
@konraddobson Жыл бұрын
Thank you!
@DrZotac Жыл бұрын
super useful video! tyyy
@AcademicPhoenixPlus Жыл бұрын
Glad it was helpful! Thank you for watching!
@NME10E8 ай бұрын
Thanks a ton for the clear and easy to follow tutorial! I created a knight lord with over 1000 sub tools but totals to 2milion triangles. Should I merge all similar armor pieces, do this process for those groups individually, then composite all of the textured pieces in my rendering software? Thanks again!
@Stump_Line10 ай бұрын
Thanks a lot
@AcademicPhoenixPlus9 ай бұрын
Glad you liked it! Thank you for watching 😀
@ziadtheegy62712 жыл бұрын
oh my god thank you, i really needed that. Great job you are doing a fantastic work
@AcademicPhoenixPlus2 жыл бұрын
Glad I could help! Thank you for watching Ziad!
@NinusMaximus2 жыл бұрын
First time I watch a video of yours. Really cool stuff. There isn't a lot out there regarding pipeline. as a self taught beginner this really gets me. I have a question though. What if I want to create a scene with many characters. should I do it On maya or zbrush after all of them are done? oh, also, do you teach online like a course as well? again, thank you so much for the amazing video. subscribed!
@jisookim47632 жыл бұрын
Thank you
@AcademicPhoenixPlus2 жыл бұрын
Thanks for watching!
@robinsonanimation2 жыл бұрын
excellent video Monica!! I just have a question how is it that the UV of the high poly match the UV of the Low polymodel when the low poly model was UV after remeshing?
@AcademicPhoenixPlus2 жыл бұрын
Hi Robinson, the nice thing is that you do NOT have to uv map the high poly. Only the low poly needs to be UV mapped. I hope that helps!
@Domzdream2 жыл бұрын
Nice work! Because I never worked in Substance, I couldn't get rid of that seam line on my models. It always annoyed me. The exporting of the high poly to low poly data (in zbrush) was always sketchy.
@AcademicPhoenixPlus2 жыл бұрын
The seams are always such a hassle but sometimes Substance Painter does a great job covering them up. :)
@santhanaraman82952 жыл бұрын
Hi monica, I'm big fan you, following 4 years for your "maya tutorials" really very helpful for me thank you very much.. but maya right for virtual reality, how to handle VR AR and etc projects in maya. what's going on this field, this is really booming industry?, thank you.