3D Topology Explained for the Beginner

  Рет қаралды 76,720

Ben Shukrallah

Ben Shukrallah

Күн бұрын

Пікірлер
@blanchefoxclaw8808
@blanchefoxclaw8808 6 жыл бұрын
Helpful! I'm just learning 3d modeling and it is good to know which is considered clean and messy (good and bad) topology. Thank you for this info!
@bshukrallah
@bshukrallah 6 жыл бұрын
Awesome, glad it helped!
@magicmedia7950
@magicmedia7950 2 жыл бұрын
So much useful and concise info in such a short video.! This video deserves more views and likes.
@bshukrallah
@bshukrallah 2 жыл бұрын
Thanks for that comment! I appreciate it!
@kKizz
@kKizz 5 жыл бұрын
This is so helpful! Thank you so much. Clean, precise info with a good pace, no redundant stuff. I love this.
@bshukrallah
@bshukrallah 5 жыл бұрын
Thanks! Glad it helped out!
@cattran8319
@cattran8319 2 жыл бұрын
Thankyou
@bshukrallah
@bshukrallah 2 жыл бұрын
No problem! Thanks for checking it out!
@jjsmith1218
@jjsmith1218 2 жыл бұрын
Thank you so much! I've been trying to learn Blender for a while now but none of the tutorials I've followed ever actually explained what it was or why it was important! It's going to be so much less frustrating now that I understand. Thanks again!
@facu_eze_peralta
@facu_eze_peralta 4 жыл бұрын
Very Helpful! Thanks a lot! Im suffering a lot with topology now.
@bshukrallah
@bshukrallah 4 жыл бұрын
No problem! Let me know if you have any questions!
@facu_eze_peralta
@facu_eze_peralta 4 жыл бұрын
@@bshukrallah I have a lot! xD i need to practice a lot to learn how to make a good topografy.
@bshukrallah
@bshukrallah 4 жыл бұрын
@@facu_eze_peralta the best way to learn is by practicing. You can look up images online like "face topology" or "shoulder topology" for helpful images when making your models.
@jackmakmorn
@jackmakmorn 3 жыл бұрын
Nice explanation video! I started with blender around 10 months ago and found out about typology mostly by trial and error, later with some courses. Though I am still a beginner in 3d modelling I think it often helpful to watch such videos aimed at beginners to remember the basics which might get a bit lost on every creative sector. For me this was helpful ☺🤘
@bshukrallah
@bshukrallah 3 жыл бұрын
Awesome! Thanks for sharing that, I'm glad this video helped you out! Good luck on your 3D journey
@FlorianEagox
@FlorianEagox 3 жыл бұрын
Fantastic video, this kind of stuff should be included in all those "learn blender basics" tutorials.
@bshukrallah
@bshukrallah 3 жыл бұрын
Thanks! I appreciate that!
@Curios_Cat
@Curios_Cat 5 жыл бұрын
Thank you very much for this educational video!
@bshukrallah
@bshukrallah 5 жыл бұрын
Thanks for watching, glad it helped!
@johnwalker4787
@johnwalker4787 2 жыл бұрын
Awesome bro. I have just started out in Maya and was searching what exactly is good topology. Unfortunately there aren't a lot of good information on it. Your video made it easy to understand for me. If possible can you make a tutorial on solving mesh and modeling with good topology.
@bshukrallah
@bshukrallah 2 жыл бұрын
That mostly takes practice. Model, look at topology references, fix it, try again. Eventually you learn the patterns...
@johnwalker4787
@johnwalker4787 2 жыл бұрын
@@bshukrallah Thank you
@bshukrallah
@bshukrallah 2 жыл бұрын
@@johnwalker4787 no problem! Glad it helped
@elbadrey
@elbadrey 2 жыл бұрын
Good and simple 👍
@bshukrallah
@bshukrallah 2 жыл бұрын
Thanks for watching!
@WaddleQwacker
@WaddleQwacker 6 жыл бұрын
To be more accurate, you shouldn't say that tris and ngones are not suitable for animation. They are actually, as long as they are not in areas which will be deformed. The tank is a good example: even when animated, there are no deformations (except maybe on the tire's plastic part and stuff like that), It will be just about moving and rotating linked geometry parts around without deforming the actual geometry. So even in that case, a geometry full of triangles/ ngones and without good edge flow, is not that needed.
@llyodchristmas5781
@llyodchristmas5781 5 жыл бұрын
tri's okay but not n-gons
@purewinter5650
@purewinter5650 5 жыл бұрын
Unless you're blowing the tank up into parts and using blend shapes for dents and what not.
@llyodchristmas5781
@llyodchristmas5781 5 жыл бұрын
@Artisan You silly that's what I emphasize on that you can have tri's but not N-gons. Do you lack comprehension skill or were you dropped as a kid?
@AlastorCreations
@AlastorCreations 4 жыл бұрын
also Tris are pretty much gaming standart 99% of all models meant for games are tris required always
@girumon_vrc
@girumon_vrc 3 жыл бұрын
Hi! Any good tutorial videos for changing a 3d model's Ngons and tris to quads? Ive played with a lot of Sketchfab models and learnt alot from "good" and "bad" models, making quad based 3d models from scratch is one thing, but not really sure the steps of "Fixing" a bad topology model thats been already created.
@bshukrallah
@bshukrallah 3 жыл бұрын
You would need to retopo... I do have a video of that process from when I made a tie fighter (it's not the best... but may be worth a shot) there are tools like Zremesher in Zbrush that can take care of this for you also, but results will vary.
@girumon_vrc
@girumon_vrc 3 жыл бұрын
@@bshukrallah Thank you im taking notes!
@chukwudiebite7775
@chukwudiebite7775 2 жыл бұрын
Thank you sir for this video
@bshukrallah
@bshukrallah 2 жыл бұрын
Absolutely, thanks for watching!
@Bohdisilky
@Bohdisilky 3 жыл бұрын
Would that bad topology of the tank mess up materials applied to it?
@javedakhtar7596
@javedakhtar7596 2 жыл бұрын
thanks, its informative
@bshukrallah
@bshukrallah 2 жыл бұрын
Glad it was helpful!
@Bohdisilky
@Bohdisilky 3 жыл бұрын
I still don’t understand how to differentiate it. In the first example, how would it be bad for animation?
@lucutes2936
@lucutes2936 4 жыл бұрын
Are there any topology rules
@bshukrallah
@bshukrallah 4 жыл бұрын
Hi, it all depends on what you are going for, here are some tips though: Organic facial topology will look different than a hard surface machine mesh, and will animate a little different also. In areas that move, like the mouth, or an arm I would try to keep quads and keep up with a flow of polys like shown in the video, so the animation is smoother. If you absolutely need tris, put them somewhere that doesn't move, like the bottom of a foot, or top of the skull where it will be covered with hair. Don't be afraid to google images of topology for different types of models, such as arms, hands, faces, etc. Lots of people have done studies on deformation, so no need to reinvent the wheel.
@lucutes2936
@lucutes2936 4 жыл бұрын
@@bshukrallah thx
@labscience8271
@labscience8271 3 жыл бұрын
Thank you sooo much. This helped. I'm a Blender user btw
@bshukrallah
@bshukrallah 3 жыл бұрын
Glad I could help!
@nebraskajones2635
@nebraskajones2635 5 жыл бұрын
Easy to understand and helpful!
@MrAkurvaeletbe
@MrAkurvaeletbe 5 жыл бұрын
Bah I want to know the techniques used... i always start off with quads then a couple of hours into it i always get to a point where it all just messes up:((
@bshukrallah
@bshukrallah 5 жыл бұрын
It takes time and practice. Don't quit and try to fix the quads if possible. You can Google images of other faces and their topology to get ideas on the flow of polygons.
@purewinter5650
@purewinter5650 5 жыл бұрын
Topogun with the drawing tools that let you cover large surfaces quickly and evenly, then grab the verts and move them around freely? The extrude feature would help you around mouths and eyes, it automatically creates another 'ring' around the first set you made and you can real time control as it crawls out.
@johnlannikk2701
@johnlannikk2701 5 жыл бұрын
Thank You, very helpful
@Phreephur
@Phreephur 4 жыл бұрын
Fantastic video!
@bshukrallah
@bshukrallah 4 жыл бұрын
Thanks! Hope it was useful!
@theempyrean3249
@theempyrean3249 2 жыл бұрын
Brother I understood What is topology you explained it SOOO WELL but still i have a doubt how to adjust loops according to the Object we are trying to make? Is there any Idea? Means, whatever I try to make, it ends in Pretty Mess, not Mesh. If possible plz help Brother.
@bshukrallah
@bshukrallah 2 жыл бұрын
Hey! Sorry for the delay. It usually depends on the model, so you can usually search online for something like "face topology" or "arm topology"... Etc.
@AdrianoFerreira-nb8cd
@AdrianoFerreira-nb8cd 6 жыл бұрын
is there any online reference for this stuff?
@empGaming_Music_Movies
@empGaming_Music_Movies 2 жыл бұрын
google says 2-6 months for masterize 3D modeling, i'm learning 3D 1.5 months ago and my topo looks really nice but i've so much to learn. i do only 4 characters actually my last was hela and thanos but the most hard to do for me was Gipsy danger for sure animated, texturing, skin...
@bshukrallah
@bshukrallah 2 жыл бұрын
Just keep going and you'll improve! Thanks for watching!
@empGaming_Music_Movies
@empGaming_Music_Movies 2 жыл бұрын
@@bshukrallah thx for sharing
@whatalsaid
@whatalsaid 4 жыл бұрын
I do all my modeling on Maya, and only ever use Zbrush for making normal maps, so I don't really have to worry about bad topology.
@LovelyBigga
@LovelyBigga 4 жыл бұрын
Maya automagically makes good topology?
@bshukrallah
@bshukrallah 3 жыл бұрын
I used to do that too, model first in blender and ensure proper topology from the get go. However, I now actually prefer the flexibility to concept and sculpt in Zbrush not worrying about topology right away, until after I have pretty much wrapped up the model.
@wolflahti412
@wolflahti412 3 жыл бұрын
"I'm not going to define 'pinching'; I'm just going to tell you several times that it's bad."
@jehdjezher
@jehdjezher 5 жыл бұрын
very nice info bro.. keep it up
@bshukrallah
@bshukrallah 4 жыл бұрын
Thanks for watching! Glad it helped
@ronydey2696
@ronydey2696 4 жыл бұрын
GREAT GRATER GREATEST SIR HI SIR I'M RONY A VFX & CG STUDENT FROM INDIA
@bshukrallah
@bshukrallah 4 жыл бұрын
Hi Rony! Thanks for watching!
@MR-wv5hl
@MR-wv5hl 6 жыл бұрын
Excellent
@coolire85
@coolire85 5 жыл бұрын
Really helpful
@bshukrallah
@bshukrallah 5 жыл бұрын
Awesome! Glad it helped
@rose_watr
@rose_watr 3 жыл бұрын
Creating Good topology is easy "Change my mind"
@Zoids-bf6op
@Zoids-bf6op 5 жыл бұрын
what if you r merging many parts into one parts. Its impossible to avoid triangles. Triangles is a must to have equal dense spaces around the whole model. Example u r merging a complicated belt object with the body into 1 mesh. besides people bake the normals nowadays they dont subdivide is anymore. Maybe unless you are doing modeling for films than that may need subdivision then quads is very important i suppose? whereas n-gons is a must avoid since the renderer will not know how to triangulate since its not a 4 sided poly.
@mohammednasir2064
@mohammednasir2064 4 жыл бұрын
thank you
@bshukrallah
@bshukrallah 3 жыл бұрын
You're welcome
@CybernerdShua
@CybernerdShua 3 жыл бұрын
Can topology affect performance. Let's say you're using a model in a game, will good topology change your computer's performance at all?
@bshukrallah
@bshukrallah 3 жыл бұрын
I don't believe so, if the poly count is the same. I do think the model with better topology will look, and animate better.
@rexmediapro4341
@rexmediapro4341 6 жыл бұрын
Thanks
@caseychan6909
@caseychan6909 4 жыл бұрын
Is 3D Topology == 3D mesh?
@bshukrallah
@bshukrallah 4 жыл бұрын
The topology is the "flow" or "layout" of the polygons that make up the mesh.
@caseychan6909
@caseychan6909 4 жыл бұрын
@@bshukrallah thank you.
@tara.rankoth
@tara.rankoth Жыл бұрын
❤❤❤❤❤❤
@ianmcglasham
@ianmcglasham 3 жыл бұрын
Like it.
@RizaBochiza
@RizaBochiza 4 жыл бұрын
I don't understand. Unreal Engine uses tris for all of their models and everything looks great.
@bshukrallah
@bshukrallah 4 жыл бұрын
Game engines typically convert quads to tris (just split them in half) The "flow" of the topology makes a huge difference.
@Tremori_A
@Tremori_A 4 жыл бұрын
I saw the thumbnail and said shit. I did topology ALL wrong
@bshukrallah
@bshukrallah 3 жыл бұрын
Hopefully this helped! Thanks for checking it out!
@protonagaiako6201
@protonagaiako6201 4 жыл бұрын
*talks about how to avoid pinching* *never actually explains what the hell that is*
@bshukrallah
@bshukrallah 4 жыл бұрын
Hi! Sorry about that. A pinch is basically an unsightly crease in the model. It just looks unpleasant/unnatural.
@protonagaiako6201
@protonagaiako6201 4 жыл бұрын
@@bshukrallah ah okay, thank you for the reply!
@bshukrallah
@bshukrallah 4 жыл бұрын
@@protonagaiako6201 no problem! Thanks for watching!
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