3DSMax 2024.2+ Procedural Static Electricity

  Рет қаралды 4,481

paul neale

paul neale

Күн бұрын

With the addition of the new and very fast Conform modifier we have new ways of creating and animating content. Here is a quick tutorial on how to create static electricity.

Пікірлер: 34
@MattBrophy
@MattBrophy 9 ай бұрын
I have learnt so much from you over the years so thank you Paul. First tut video I saw of yours was around 2009/2010 on Ogre skinning. I have been using max nearly every day in work for the ost 11-12 years and today I find out that ‘a’ is apply material😮.
@Itsyesfahad
@Itsyesfahad 9 ай бұрын
10 years of using 3ds Max, and sometimes I feel like I just scratched the surface. There's a lot to learn.
@paulneale
@paulneale 9 ай бұрын
You are welcome. I have been on it for 30 years and I have also just scratched the surface on what it can do. Glad you are enjoying the tutorials.
@Itsyesfahad
@Itsyesfahad 9 ай бұрын
You are genius amazing tutorial man I would love to see more video like this for 3ds Max.
@paulneale
@paulneale 9 ай бұрын
Working on it!
@PandaJerk007
@PandaJerk007 9 ай бұрын
Super fun combo of modifiers! Very powerful stuff.
@patrickg.1521
@patrickg.1521 8 ай бұрын
First ever video from you and already i have plenty of ideas . 👍👍
@VictorMan289
@VictorMan289 Ай бұрын
Genius technique! Thank you!
@fadisoueidi4127
@fadisoueidi4127 9 ай бұрын
thank you. this is really informative short and straight to the point. as it should be. cheers
@marcinchester4949
@marcinchester4949 7 ай бұрын
Thanks Paul! amazing stuff as always!
@Maxdesign3d
@Maxdesign3d 9 ай бұрын
Amazing idea
@claudiumanea5337
@claudiumanea5337 9 ай бұрын
very cool, Paul. Thanks!
@lordavius
@lordavius 9 ай бұрын
That's what I am talking about! Great one!
@F10F11hm
@F10F11hm 9 ай бұрын
Incredible, so many good additions in 2024.2. I envy all those students who get the chance to learn from you on a daily basis, by the way, I know nothing about using Max to its full potential in comparison.
@paulneale
@paulneale 9 ай бұрын
You are welcome.
@SkyHandOneTen
@SkyHandOneTen 9 ай бұрын
Ths is cool, now if they can intergrate real time raytracing and Path Tracing that would be stellar.
@Bigalldone
@Bigalldone 9 ай бұрын
Thank you Paul. Always helpful.
@hamidsalami7022
@hamidsalami7022 9 ай бұрын
Great tutorial. thank you Paul.
@SupunLankage
@SupunLankage 9 ай бұрын
Superb
@betamax3D
@betamax3D 9 ай бұрын
Awesome, thanks Paul
@FaisalIqbalvfx
@FaisalIqbalvfx 9 ай бұрын
Awesome man
@mo20-ir
@mo20-ir 9 ай бұрын
that was Amazing thanks❤
@WaspMedia3D
@WaspMedia3D 9 ай бұрын
Moar tutorials please!
@SamStolpe
@SamStolpe 7 ай бұрын
what if i want the electricity to split apart. I want it to make Y's or fractal patterns.
@paulneale
@paulneale 7 ай бұрын
Make multiple ones or animate the settings in the array modifier. As for fractal patterns you would need a way to generate the splines procedurally but there is nothing that can currently do that without a plugin. Try TyFlow if you need something with more options.
@fabiobarros4879
@fabiobarros4879 9 ай бұрын
Muito bom
@xyzzzz6984
@xyzzzz6984 9 ай бұрын
Thank you! On a side note, is this piping system also done procedurally? Does it ultilize Array modifier?
@paulneale
@paulneale 9 ай бұрын
Yes, the whole thing is procedural. I will do some videos on how that is done as well.
@user-ey7xe6ms6w
@user-ey7xe6ms6w 9 ай бұрын
wow
@iannolisgeorgianimis4925
@iannolisgeorgianimis4925 8 ай бұрын
Do you happen to know if there's a plugin, maybe even a paid one, or any plans for MAX to bring Animation Layers tool on par with that of Maya? Right now, it's just embarassing and cannot be used reliably.
@orphydiancg7759
@orphydiancg7759 9 ай бұрын
I guess sthe material is nothing more than some emissive one. Anyone hope youll do a couple of others tutorials with the latest updates and fixes of these new tools
@paulneale
@paulneale 9 ай бұрын
Yes it is just an emissive material. I will try and do more but I'm very busy these days.
@ruslandad365
@ruslandad365 9 ай бұрын
Древнее зло пробудилось🤣
@paulneale
@paulneale 9 ай бұрын
Um, OK.
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