One small correction at 4:27, 'Mix RGB', not 'Mix Shader'.
@codehyperbole2 жыл бұрын
nice
@Kavukamari2 жыл бұрын
I didn't know you were allowed to have multiple "group input" nodes... that is really helpful...
@Kavukamari2 жыл бұрын
I hope that blender adds a sort of "named value" node like unreal blueprints where you can write to a named value in one location of the shader tree, and somewhere else, you can read from that value as if there was a noodle going ALLLL the way from the definition point to the second place, no matter how far away it is
@tuxgirl2 жыл бұрын
I've been working with Unreal Engine a bit recently, and they have a cool feature in their material shaders where you can pull out from a node to create, in essence, a named variable. Then, elsewhere in the node graph, you can add that variable as an input to any node. I love it because you don't have to drag/reroute nodes all over the graph. That's one feature I would love to see blender borrow from UE, because it makes the graphs so much more readable.
@LonnonFoster2 жыл бұрын
🍝Curtis doesn't use Node Wrangler. 🤯 And yet, he still manages to build some amazing shaders. Crazy, man, crazy.
@larisdalley73832 жыл бұрын
Alright but seriously why? Don't tell me it's because of the loading times
@kentjensen45042 жыл бұрын
Why not use the node wrangler?
@robert456859 ай бұрын
😄 great, this gives me a inside to where to grow in. Thanks
@micah6861 Жыл бұрын
That was super interesting! Thank you for sharing 🍝
@simoncodrington2 жыл бұрын
Cheers for the video mate, these explanation centric videos are really useful when it comes to understanding these shaders.
@elizabethyorick87632 жыл бұрын
🍝. Nice job, Curtis!! I will definitely look into your node group tools wild and I will definitely start building my own. Thanks for your great explanations🥰
@NotSoMuchFrankly2 жыл бұрын
🍝 And I even plan to rewatch again as a refresher 🙂
@DavoGalavotti Жыл бұрын
Catching up with your videos, Curtis! Thanks for sharing all these tips! 🍝
@arniespace Жыл бұрын
I have a better understanding of the Node Group Tools now. Thanks!
@chicao.do.blender2 жыл бұрын
thank you for this video, never thought i'd be looking at advanced shader tips and understanding them appropriately, let them come, apparently!
@fadepanther62242 жыл бұрын
I always learn new things by watching your videos, Holt. Firstly is how the asset browser can be used for node groups which... I just didn't know or think of using it like that. Second is how important having clean masks are. Though I'm too messy for the third thing, learning how to keep the textures clean with the group in and outputs is useful later in. Also, I learn how to find new emojis as I'm not a Twitter, Instagram, or Facebook user this is quite fun to know. 🍝 I... also love calling them noodles and when I found out you can make them curve instead of being a straight line I jumped to find out how to do it.
@Just3DThings2 жыл бұрын
Real good node tips thanks Curtis 🍜
@WaterShowsProd2 жыл бұрын
Drat! Living in Thailand I was looking for this emoji, but it didn't come up under by typing "noodle" or "ก๋วยเตี๋ยว".
@kjelm2 жыл бұрын
🍝 Thanks Curtis. Great tips. I always look for better organizing my work.
@later26902 жыл бұрын
Totally agree, bro!
@apachon2 жыл бұрын
Morning , another cool video ! ty !
@johnfearn58832 жыл бұрын
Thanks that's great info
@krysidian2 жыл бұрын
Thanks for giving me my regular dose of noodle knowledge! 🍝
@alexandreancel64232 жыл бұрын
🍝Great video and useful tips, thank you for your work !
@gameryt-oo3tk2 жыл бұрын
Thanks.
@ushtarhasani56252 жыл бұрын
you record with hardware outside of the program. Great tutorial btw it was very detailed but still just right for beginners.
@will_hyde2 жыл бұрын
Turning the node groups into assets are super tasty 🍝🍜 need to do that instead of remaking the same edgewear shader every time!
@mohamadnazim71382 жыл бұрын
Thanks bro..
@Northlander03952 жыл бұрын
Awesome as usual!
@GaryParris2 жыл бұрын
Well Done as always Curtis! 🍝
@CurtisHolt2 жыл бұрын
Thanks Gary!
@homi87622 жыл бұрын
Respect bro
@matthewread19132 жыл бұрын
🍝 Thanks Curtis!🍝
@hippapasworkshop1462 жыл бұрын
Thanks for the tips and ideas. 🍝
@miguellourenco57892 жыл бұрын
wow. thank you for the amazing video
@Vxortex2 жыл бұрын
It really is
@Mr.Blacks7772 жыл бұрын
Eric Bridge do you know it’s na? Pure curiosity lmao
@stovetopp772 жыл бұрын
Yum! 🍝
@ericpatrick27792 жыл бұрын
🍝 I was laughing because I'm one of those types of people that get extensive with the reroutes around nodes. All this talk of noodles is making me hungry for ramen while I experiment with the shader editor.
@creativeblack872 жыл бұрын
🍝 as always VERY NICE TUTORIAL
@Batronyx2 жыл бұрын
🍝 Good stuff!
@aaravsbag69692 жыл бұрын
THAT'S RELATIVITY FOR YA
@Aptass2 жыл бұрын
I like noodles, spaghetti is fine too 😁🍝
@samuelgarciaflores5352 жыл бұрын
i love u
@stephenconroy43652 жыл бұрын
🍝 good stuff 🤓
@thefreshest23792 жыл бұрын
I didn't think anyone did the group inputs thing too.
@piorism2 жыл бұрын
As much as I dig the Blender interface, this really shows that it desperately needs undock-able panels as opposed to sticking to the whole panel division thing ...
@macronomicus2 жыл бұрын
Yes you can easily make multiple windows/panels and have long been able to. Click [Window] on top left menu & select [New Window] set that one up however you want with whatever panels, you can have as many as you please.
@macronomicus2 жыл бұрын
Its very useful for multiple monitors & having lots of different views going depending on need, Blender ui is brilliant.
@piorism2 жыл бұрын
@@macronomicus It's possible yes, but the integration is extremely poor at this time, most notably with the mouse input not instantly registering when interacting with any such floating windows. And ideally every currently shown panel should be undockable just by pulling on its label as it is done in pretty much any other piece of software - as opposed to having to manually create new windows and having to define their contents each time. Even for something as simple as editing UVs it's just painful and not practical overall. Please, let's not pretend that something is good when it really isn't, as this can only cause things to not evolve.
@polarizedpotstone2 жыл бұрын
See i actually find undockable panels, in Adobe programs especially, to be extremely annoying 🫣
@piorism2 жыл бұрын
@@polarizedpotstone Yes, that's great for you, and that's the whole point of having the option to use them or not. But Blender forces things way too heavily one way, whereas other software that can do both elegantly let the user decide. Unfortunately this is very much a "If I had asked people what they wanted, they would have said faster horses” situation, as many Blender users are content with the current paradigm. Admittedly it is quite good good - just not as good as it could be. Merely fixing the mouse click issue and letting the user create floating windows from a given existing panel (and automatically collapsing the original) would go a long way, and would be adopted very quickly, without disturbing users who don't need/want it.
@kevinhand3332 жыл бұрын
Oodles of doodle Noodles!! 😁🍝
@CurtisHolt2 жыл бұрын
It’s making me very hungry 😆
@kevinhand3332 жыл бұрын
@@CurtisHolt #sorrynotsorry 😂😜😂
@azerbaijanbaco85242 жыл бұрын
why is my gms different then yours?
@Clases3d2 жыл бұрын
🍝
@JubileeCloudJMMC2 жыл бұрын
yo must be nice
@marisadian26502 жыл бұрын
equalize it
@aawazmedia83402 жыл бұрын
" Let's make a Rap record "
@xadierz18162 жыл бұрын
literally rn..
@WaterShowsProd2 жыл бұрын
🍝 Are people who tinker with nodes "Noders"?
@vishnunr35362 жыл бұрын
sa sa sa
@karinagabrielaserranorodri56462 жыл бұрын
"Welco-"
@aiphigeneia2 жыл бұрын
🍝🍝🍝🍝🍝😆😁
@jendabekCZ2 жыл бұрын
I just can't get used to those video cuts after every 3rd word. Is that how these guys talk in reality too? I find it that disturbing that I am not able to listen to such videos 😕