Pidgeon Tool Bag is the successor to Super Image Denoiser. Many more features and improved performance. It's priced high so that people get the PTB instead. Which is free on gumroad
@cgnerd8036 Жыл бұрын
Turbo Tools for the win. The Blender foundation should hire whoever developed it. Everything about it is pure genius. If I could only have one addon, that would be it.
@pixels993 Жыл бұрын
I'd go as far as to say Turbo Tools is the best addon for Blender full stop. It's denoiser is like witchcraft! Works with K-Cycles too.
@virtualtourist25 Жыл бұрын
100%, our studio moved from 3ds max to Blender primarily because of how much faster we could render animations with Cycles using the Turbo Render and Temporal Stabiliser features that are part of this addon. I think I heard the developer is creating a version for Houdini and Redshift, which will be awesome.
@espacemaxim Жыл бұрын
Faster than cycles? That's unheard of!
@appmeurtre10 ай бұрын
What abould Redshift, Arnold, Octane, Renderman etc.?
@BennieWoodell11 ай бұрын
I would love a video from you about turbo tools. I bought it like a year ago and I never got it to work right but I know it's a user error on my part but have no clue what I'm doing wrong.
@containedhurricane Жыл бұрын
Blender + add-ons is much better than 3ds Max
@mixchief Жыл бұрын
Super informative. One question or aspect that comes to mind is how well they're supported at different render farms. Maybe a follow-up topic to this video @InspirationTuts ?
@BlenderBeanie11 ай бұрын
Pidgeon Tool Bag supports pretty much every render farm I can think off. At least the non special features like image upscaling or temporal denoising, as they require some different work flows
@لجينهلجينه-د9ز Жыл бұрын
🌹🙏Thanks for all the effort you put in
@paulsnow2809 Жыл бұрын
The fastest way to speed up render and denoise in CYCLES is to set Noise Threshold to 1.0!
@BlenderBeanie11 ай бұрын
The moment you have a slow moving animation this will bite you. Especially on volumetrics with the sky as the background.
@m55vj96 Жыл бұрын
so which is best for animation?
@MrDebranjandutta Жыл бұрын
Please do a review of blender to Omniverse workflow (especially using using the custom Omniverse blender 4.0 alpha branch)
@othoapproto9603 Жыл бұрын
not looking for faster, but rather True Ray Trace
@huffingcat Жыл бұрын
yes pls
@dobkun4 ай бұрын
all of these are paid. i need some free ones
@puneetshakya3001 Жыл бұрын
Free ads ons please i cant afford these
@BlenderBeanie11 ай бұрын
Pidgeon Tool Bag is free on gumroad
@toddheard1080 Жыл бұрын
You should show the names of the add ons. It's hard to catch the names in audio alone.
@vladislavakm386 Жыл бұрын
There is another Free Renderer called Unreal Engine 5
@sherzoderkinov4498 Жыл бұрын
The underrated one...
@3dartninja Жыл бұрын
100%, the addon I really need is blender inside of unreal engine.
@thearcaneartbyjac5170 Жыл бұрын
YES!! @@3dartninja
@moregamingplayz9002 Жыл бұрын
@vladislavakm386 Unreal Engine 5 is Not Render its used to make games its not free
@M1ndblast Жыл бұрын
Not entirely. You need the right license and be sure to follow what it tells you to do(and not to do). Then, there's the fact that there's plenty of tools in Blender that you don't have in Unreal 5, so you need a Blender > Unreal 5 workflow. This is more than just a few clicks, so depending on your project it can be more time intensive than makes sense.
@arise3494 Жыл бұрын
Yeah I'll stick to rendering in UE5. It's faster than these addons but for free.
@Crimsin19937 Жыл бұрын
Perhaps, but transferring scenes from blender into UE can be quite time consuming.
@arise3494 Жыл бұрын
@@Crimsin19937 It takes me less than a minute to transfer small to medium- sized scenes from blender to unreal using the send to unreal addon. It’s an awesome free addon and a huge time saver.
@trainspotter1522 Жыл бұрын
UE5 is really nice, but there's still a night and day difference between the proper path tracing you get with Cycles. It's good for very basic materials like rock, sand, and that sort of thing, but as soon as you start doing lots of different types of materials (sss, refraction, reflections, indirect lighting, etc), then it's easy to spot the game engine.
@GamerScienceGeek3 ай бұрын
Did you seriously just out yourself as a baphomet worshipper?