This 3D Effect Solved Realism Forever | Sub Surface Scattering

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Пікірлер: 20
@hellomistershifty
@hellomistershifty Ай бұрын
oh shit realism is solved forever, pack it up boys, it was a good run
@spacekitt.n
@spacekitt.n Ай бұрын
lmao. the clickbait title is annoying af
@spideycomic_15
@spideycomic_15 Ай бұрын
**tearfully packs up terminator prototype**
@ruudygh
@ruudygh Ай бұрын
now every skin looks like wax
@Daniel_WR_Hart
@Daniel_WR_Hart Ай бұрын
Some artists overdo it unfortunately
@NerdGlasses256
@NerdGlasses256 25 күн бұрын
Imo that also looks good. Not photoreal obviously, but it looks warm and welcomeing like a candle. I can see use cases for that.
@KingAlexander-f1e
@KingAlexander-f1e Ай бұрын
You have very solid CG knowledge, and so good at make these. But the clickbait title is too much
@omega1591
@omega1591 29 күн бұрын
I dont understand comments about clickbait, I think the actual title is very accurate, Okay, now there is other limitations in realism, but Subsurface Scatering is truly the magic ingredient that has enabled a huge breakthrough in realism. There is clearly a before and an after because it solved huge limitations I have seen worst clickbait than that
@kuromiLayfe
@kuromiLayfe 26 күн бұрын
personally i use rim lighting over SSS … simply due to SSS can be a massive performance hog, especially in realtime rendering situations or with lots of motion.
@EPA951
@EPA951 Ай бұрын
Bro plz make a video on Terra-node (terrains node) Full tutorial plz.
@edsomepeoplespiffy
@edsomepeoplespiffy Ай бұрын
what about deformation??????
@digital0785
@digital0785 Ай бұрын
i feel like theres no tangible benefit to doing none screen space SSS lights normally still cast from off screenspace ? but logistically is the only thing that would majorly change the look
@user-nt7tm5tu9y
@user-nt7tm5tu9y Ай бұрын
Really intersting topic! One question: does, in real life, subsurface scattering apply to all material, like wood or iron?
@denzelvanlent7031
@denzelvanlent7031 Ай бұрын
yeah, if you have thin wood :)
@TheBeastintheTable
@TheBeastintheTable Ай бұрын
Yeah, just often doesn't penetrate deep enough to have a noticeable impact in how something looks.
@slimeball3209
@slimeball3209 Ай бұрын
Metals are not dielectric, all dielectric materials is sub surface scattered, and more corect - they have a reflectve surface as metal but also have volume scattering inside. in real life sub surface scattering is in fact volume scattering under transparent reflective surface, like foggy glass. metals is so strong by theirs electron properties so they dont allow to pass light inside and reflective only. Most diffuse shaders is actually computed more as very rough metal.
@Muthukaviyarasan
@Muthukaviyarasan Ай бұрын
😊👍🙋🏻‍♂️
@euclois
@euclois Ай бұрын
clickbait title like always
@domino4843
@domino4843 24 күн бұрын
Thanks for a pointless video. I want my time back.
@warfaceindiablackburnfire330
@warfaceindiablackburnfire330 Ай бұрын
Click bait shit
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