-1% Taunt Speed on wearer is the most memetastic stat I have ever heard. Imagine random crits get removed and instead of that downside we get "-1% Taunt Speed." I would laugh every time I saw a weapon with that stat kill me.
@aprinnyonbreak12903 жыл бұрын
Honestly, I'd like +90% crit speed on a weapon that set a non-lethal taunt, just to spam it.
@kaiseremotion8543 жыл бұрын
300% longer taunt
@CatsLeMatts2 жыл бұрын
a damage boost on backstabs for a Knife is a close contender though
@theguythatasked6400 Жыл бұрын
@@CatsLeMatts bigger number better item
@landsuz3 жыл бұрын
28:58 Maybe the extra backstab damage on the knife could be useful in MVM? It would allow you to deal a lot more damage to the bigger robots.
@TheUndeadShark3 жыл бұрын
True,but who even plays spy in mvm? And why?
@landsuz3 жыл бұрын
@@TheUndeadShark I didn't say that anyone does, I just pointed out the fact it could be useful *if* someone were to.
@wintermanthenforcer3 жыл бұрын
@@TheUndeadShark I do, and Sniper
@GogiRegion3 жыл бұрын
@@TheUndeadShark Spy is meta in like, 3 waves out of all of them in MVM. That’s it, but it means that Spy has enough of a niche that many people consider him the best option in very specific scenarios.
@kristyandesouza59803 жыл бұрын
Maybe you can kill a ubered enemy?
@someepicnerd78213 жыл бұрын
The concept for getting more health from packs on demo knight is actually super cool. It’s a nice way to reward the demo knight for getting a kill since you are always right on top of your enemy when you kill them allowing you to better chain kills and get a streak going without nesisraliy become if faster than a scout. But yeah it would also need some damage resistance
@bbittercoffee3 жыл бұрын
That would only help you on medieval mode where you actually get a health-pack upon killing an enemy.
@zackOOO-nz9rh3 жыл бұрын
would be nice as another primary instead of having 2 stat-identical weapons
@TrialDubz3 жыл бұрын
@@bbittercoffee Yep
@someepicnerd78213 жыл бұрын
@@bbittercoffee that doesnt happen on normal games? huh. well maybe you could do it with ammo packs then. demoknight that would actully give demoknights a reason to collect ammo packs but that might be a little op since they could just camp out an ammo pack until they gain godly powers.
@bbittercoffee3 жыл бұрын
@@someepicnerd7821 no? Also, you could just equip the persian persuader, it gives you charge on picking up ammo, which pairs pretty nicely with the shield of the same set
@bardofvoid1743 жыл бұрын
I can just imagine a big 100+ weapon generator livestream or something lmao, where you choose a random generator then tierlist the weapon- or maybe you have to do that whenever you die in a tf2 game? I'm not sure. You don't go to heaven or hell, you go to the purgatory of weapon generator ranking
@significantpepper52743 жыл бұрын
You should have a "straight upgrade but still bad" tier
@secondBAR3 жыл бұрын
Third degree
@lnlproductions84123 жыл бұрын
@@secondBAR Literally just about to say that
@kristyandesouza59803 жыл бұрын
@@lnlproductions8412 literally was going to say that as well
@mrfishman90163 жыл бұрын
why, that seems like a very specific situation which is already filled out by the pretty bad tier
@mangoefromyoutubedotcom2 жыл бұрын
@@mrfishman9016 ok, but have you listened to ewbaite by weezer?
@mm3shadowman9823 жыл бұрын
managed to generate shotgun for the heavy that has no stat changes no seriously it's just stock shotgun
@tomtoms84803 жыл бұрын
Too op
@breadbucket663 жыл бұрын
pls neft
@catmaksimus3 жыл бұрын
Reskins in nutshell
@Puppyface521003 жыл бұрын
was it just +10 max hp -10 max hp or
@TahaErhan2 жыл бұрын
What?
@reagansido58233 жыл бұрын
19:15 Jesus that would be such a toxic weapon. Sniper already has lots of ammo and having more overheal with that regen means a sniper with a pocket just wouldn't fucking die or ever need to leave his sniping spot.
@vixshire36723 жыл бұрын
Image this + cozy camper = Soo you thought you could have Fun HAHAHA I’m never leaving
@Undeaddeaths3 жыл бұрын
When an engineer becomes crit boosted, their sentries also crit. That wrench would be SSSS+ Tier, giving your sentry 10 seconds of crits when you kill someone with a wrench.
@churrogang47783 жыл бұрын
no when an engineer is minicrit boosted the sentries minicrit
@MrLozone9993 жыл бұрын
You are both correct.
@ashtongiertz87283 жыл бұрын
Woah. 19 seconds is just rediculous. It should only be 2 seconds; the standard crit period for rapid-fire weapons. And only one critical rocket launch.
@churrogang47783 жыл бұрын
@@MrLozone999 sentries cannot crit
@MrLozone9993 жыл бұрын
@@churrogang4778 oh... Heavy is stronger sentry!
@wanster20103 жыл бұрын
The DeGroot Keep meta would instantly turn from demoknights everywhere, to crit engie's everywhere if that crit wrench was a thing.
@thesmm23113 жыл бұрын
He would be A or at least B tier with that weapon. He'll be a KGB Heavy, but more vulnerable and with double the crit duration.
@Ze_eT2 жыл бұрын
Also, the fists on 6:08. Like, with the healing, speed boost, and crit resistance, with a non-existent downside in DeGroot, would allow for some extreme combos. Imagine an army of Heavies, all punching the shit out of other enemies, and healing each other while doing that, even surviving the bullcrap the Crit Engi is giving them.
@BlueBD3 жыл бұрын
The engie pistol is a great pair with a PyBro. Which also basically means it's a back up weapon. Pyro airblast targets up. You shoot them. Set them on fire. you shoot them.
@luckytrap8973 жыл бұрын
The bullet damage weakness would be almost completely negated in medieval mode making the heavy fist proposal pretty good in that mode
@burnedgrapes3 жыл бұрын
huntsman projectile counts as bullet as i remember, so it will counter the heavy i guess
@ashtongiertz87283 жыл бұрын
8:13 projectile speed modifiers don't directly affect the projectile speed. Rather they affect the amount of push force they receive when fired. For gravity-bound projectiles, this means they'd be fired with less force, ergo won't travel as far.
@I0NE0073 жыл бұрын
24:50 If they don't include a "when eaten" effect, I would just assume some/all effects are when eaten for "some amount of time" (suggested 8 seconds, stock Uber, unless another makes more sense). So this sandwich opts for regen instead of direct health: let's say it's an equal 150 heal (+5 for 30 seconds, similar to the Dalokohs Bar) and also allows for overheal up to 420 health. I'd say that's a pretty good deal depending on the situation; swap the deploy speed for "eating speed" and I would definitely want it.
@AlmyTheAlien3 жыл бұрын
28:35 As weird and useless of a stat as "+25% damage from behind" is on a Spy knife, wouldn't this technically have some utility against giants in MVM? Granted it's been literal years since I've played the mode so I have no idea what its Spy meta is, but that's at least a circumstance where it does SOMETHING.
@deirasjankauskas33813 жыл бұрын
We gonna get more balanced than tf2 itself sometimes and more often at later versions
@deirasjankauskas33813 жыл бұрын
Thnx most likes I ever gotten
@samdaman29392 жыл бұрын
11:12 this shotgun would make the southern hospitality a direct upgrade, besides no random crits but that’s not a huge deal.
@Keevie23 жыл бұрын
Waiting for Uncle Dane to contact Great Blue saying "Pyro's don't affect us because we AIM"
@SaukeChase263 жыл бұрын
Imagine a tf2 randomized server but instead of guns it's stats from a generator like this
@DollaSignD3 жыл бұрын
That would be hella fun
@theblob17163 жыл бұрын
9:16 I think this would be good for somewhat countering demomen with the sticky jumper and loose cannon. Double donks would do less damage and the sniper could have a chance to kill the demo.
@cotulprital02413 жыл бұрын
as if sniper wasn't annoying enough already, now he would have less counters
@highpriesttothealmightybea21533 жыл бұрын
6:30 with critical hits, according to the wiki, they are classified as a separate damage type from their original damage type, and so the bullet damage vulnerability wouldn't come into effect on a headshot.
@jetkirby39813 жыл бұрын
Perfect timing Great Blue! Thanks for the content! Feel free to do these more often!!
@mrstudent91253 жыл бұрын
Thank you for making these hilarious tf2 generator videos.
@bardofvoid1743 жыл бұрын
21:17 this basically has a 6% damage boost lmao
@banuner_3 жыл бұрын
Worth
@SalmonRow3 жыл бұрын
Also have to realize what it is on, egineer, he uses the pistol with 200 reserve ammo, and mostly for chipping at a distance and at that range the 8 damage turns into 7 damage, not a big deal
@hi-i-am-atan3 жыл бұрын
honestly, i'm kinda surprised that projectile speed on stickies seems so ambiguous to you. stickies are already launched at variable speeds, and each level of charge has its own arc. plus they're full-on physics objects _and_ ... well, actual physical objects in-universe. a launcher with altered gravity on its stickies wouldn't be anything i'd blink at, but also i'd expect it to have it as an explicit stat hell, that even has precedence: both the loch and the loose cannon fire pipes that are significantly faster than stock, and subsequently have a significantly different arc because the projectiles don't compensate with altered gravity. feel like stickies would be more inclined to follow those examples than the manmelter
@llmkursk82543 жыл бұрын
Loose Cannon hasn’t had a projectile speed bonus in years, old man.
@hi-i-am-atan3 жыл бұрын
@@llmkursk8254 that's old _lady_ to you and, also, what do you call the "+20% projectile speed" that makes up like half of the blue text in its statblock then
@IdiotamSpielen2 жыл бұрын
@@llmkursk8254 hi! welcome to confidently incorrect! Where we look at people that think they know what they're talking about, but actually don't at all!
@bardofvoid1743 жыл бұрын
I mean hey, on this stickybomb, 13:16, with max ramp-up with the 5% damage bonus you can one-shot a medic lmao- and that combined with the extra damage when at low health and enemy slow... it would probably be good as a hit and run stickybomb launcher as silly as that sounds? lmao
@brisloviayt8293 жыл бұрын
The Trickybomb Launcher
@Spiyra3 жыл бұрын
Doesn't it say when above 50 hp? I swear that
@bardofvoid1743 жыл бұрын
Nooo, it "
@Spiyra3 жыл бұрын
Oh, thanks
@somerandomgamer85043 жыл бұрын
@@Spiyra easy way I remember it is "2 is greater than 1"; so the side with 2 ends is greater than the side with 1 (2 > 1)
@selamer-202 жыл бұрын
29:56 with crits resistances this knife would be a direct UPGRATE for mvm
@Cursed_Curator3 жыл бұрын
The demo shield would actually be great for hybrid knight. Faster switch speed between launcher and sword and bullet resist sounds great
@fantastikboom109411 ай бұрын
7:30 You really ignoring that demoman's projectiles are affected by gravity, which means they fly less if given less speed. And not all projectiles coded the same way, demoman's don't have arc.
@ghost_ramen38683 жыл бұрын
Can’t wait for the 200th weapon generator video
@BLP_Memes6 ай бұрын
He stopped at 17
@binjimonanimations2 жыл бұрын
19:13 paired with the cozy camper makes the 'lone wolf' sniper. "I don't need these 'health packs' or 'teammates', I'm the SNIPER.
@lguinancio3 жыл бұрын
Hey, Great Blue, can I suggest something? How about making a tier list of weapons made by viewers in the comments, instead of random generators? That way, the weapons will have more interesting designs, with a proper vision behind them instead of random stuff that only occasionally comes together as some kind of unified design.
@vortex_all90553 жыл бұрын
that would be cool
@Rebateman3 жыл бұрын
I would do for that Sandvich that has a 1 health heal when holding it and 2 damage heal for 10 seconds after eating with 2 second eating time before that, which would swap automatically to your minigun after eating. However, when under either effect of the sandvich, you take double damage.
@@Rebateman cozy camper for heavy but straight up trash
@fortnitesexman2 жыл бұрын
@@Rebateman imagine the concheror now take away the banner, half the passive healing, and add a +100% damage vulnerability on top of that
@SqwimpyTF3 жыл бұрын
6:07 This would be the best medieval mode weapon for heavy.
@Raz_ei3 жыл бұрын
for number 19 the blast resistance can cancel out the candy cane's vulnerability so it's gonna be quite SS+
@theboomstixx13903 жыл бұрын
Demoknight swords also have 75% slower deploy and holster speed. Its only about 1 to 1.5 seconds to switch to, so its not that bad on this grenade launcher unless both the sword and the grenade launcher is equipped, I think it'd be around 2 to 2.3 seconds. referring to around 23:00
@Cow-Moth-With-A-CRT-Head3 жыл бұрын
I really like the theming on that revolver that burns its own ammo. Have it have some name like The Arsonist's Assistant or something and a bright color scheme and it wouldn't seek out of place next to other weapons. It wouldn't make it any more usable, but it would look cool.
@nylonzero90482 жыл бұрын
"25% more damage on backstabs" It simply just went in deeper.
@Flame_Oragne Жыл бұрын
Thats what she said
@youtubeuniversity36383 жыл бұрын
Would be nice to have a video on good ideas for new stats for weapons.
@hungryhedgehog42013 жыл бұрын
the revolver with 8 ammo drain every five seconds is so funny. Imagine one that has like instagib powers but it just runs out of ammo within seconds of you spawning.
@benjaminoechsli19413 жыл бұрын
The spy gets cornered, whips this bad boy out, and cries as the last few bullets drop out of the clip.
@justanikemain60263 жыл бұрын
How I woulda said the lunchbox for heavy woulda worked is it's a small healthkit like the chocolate but after eating it applies the health regen
@youtubeuniversity36383 жыл бұрын
25:44 Maybe the Holster Speed is the consumption benefit?
@burnedgrapes3 жыл бұрын
even if it was, it would be too weak, just not worth it
@AmaroqStarwind2 жыл бұрын
Spy weapon idea: An emergency first-aid kit that replaces the sapper, that way you can temporarily keep yourself or your allies alive just long enough to get them to a medic; it would provide temporary health that drains over time (a la the painkillers in Left4Dead), as well as bleed resistance, knockback resistance and crit resistance (crits become mini-crits). Alternatively, you can place it on enemy buildings or throw it into a room full of enemies to make your foes just start tripping balls. Hallucinations, reduced movement speed and accuracy, etc.
@hardlyanydiggity39533 жыл бұрын
19 would combo perfectly with candy cane, it would effectively form two straight upgrades
@Harvaine3 жыл бұрын
pairing ammo regen with the cozy camper = super good ngl
@cepha83 жыл бұрын
Portable dispenser
@monarch62163 жыл бұрын
I think that the lunchbox item would work so that while at full charge you get +5% health back per second but can throw it to heal someone. Would be cool if it was 5 health per sec and you throw a large health pack or multiple medium/small and have a long cool down.
@sparkynerd81953 жыл бұрын
the airborne damage bonus actually makes sense for the engineer considering his sentries fire people into the air
@LittleJobu3 жыл бұрын
Love this series. Fun food for thought
@angelsampedro8353 жыл бұрын
Tried the generetor, and the VERY first thing I get is a SMG that has so overheal doesn't decay, no damage falloff over distance, +25% blast vulnerability on wearer and *-525%* *DEPLOY* *AND* *HOLSTER* *SPEED*
@smgeezus71863 жыл бұрын
I've been on binge with these this last week, seems like both a nice coincidence and nice time to subscribe with the release of this.
@macfromeverywhere68463 жыл бұрын
No.19 can be exploited by using the candy cane because now you are back as a normal scout with no explosion damage and a buff on killing sentry.
@UltimatelyDizzy3 жыл бұрын
11:12 that shotgun makes the southern hospitality almost a direct upgrade
@burnedgrapes3 жыл бұрын
no random crits is a big deal
@pantuternik Жыл бұрын
27:50 extra damage vs bui'dings means you can twoshot unrepaired level 3 buildings close up, and win damage races against the engineer when destroying the enemy teleporter, so I'd say that makes this one even more busted.
@dexterity4943 жыл бұрын
9:20 that gives sniper an effective 200 health would be interesting if it was a primary instead
@woojoo63823 жыл бұрын
That engineer shotgun sounds like it'd pair well with the southern hospitality, with fire damage resistance and vulnerability cancelling each other out
@benjaminoechsli19413 жыл бұрын
My initial reaction exactly. As a SH user, I'd be interested in something similar.
@zackOOO-nz9rh3 жыл бұрын
the stickybomb launcher at 7:23 sounds pretty interesting, like a mine layer or something, maybe a less blast radius too to make up for it (like direct hit for stickies) and slower arm time also the knife at the very end would be very neat in MVM, crit penalty would be awful but more damage on backstabs to giants would be great
@Brass3193 жыл бұрын
I mean if you wanna set higher damaging sticky traps just use the quickiebomb launcher because it is the only sticky launcher of the 3 to deal more damage than stock
@Penrost7763 жыл бұрын
honestly at this point I'm half expecting someone to train up GPT-2 with a list of TF2 weapons + maybe some good generator output to increase the dataset to create the high-tech weapon generator of the future
@ShadowGamer3002 жыл бұрын
that level 2 Engie Pistol feels almost like what the Family Business is to Heavy. an amazing side-grade that is still far overshadowed by the class's one BIG item, that being the Sandvich/Banana for Heavy, or the Wrangler for Engie.
@Goa7lord3 жыл бұрын
Im happy to see that great blue uses clips from my favorite community server
@mrziiz68933 жыл бұрын
#15, make it a shotgun, give it to pyro, tweak a bit, boom it’s a pybro secondary
@SeleverEnjoyer3 жыл бұрын
14:42 i think the 50% less damage on buildings is on ANY weapons you have (just like the holster speed) so it is a solid (not good) pick for hybridknight but a decent pick for demoknigth, if you equip the pyro destroyer shield, then the pyro is going heavy or scout because there isnt bullet damage resistance and while you are giving up the damage on buildings, and resistance on explosives, you dont take that much damage of scouts, on max ramp up scout can do 78.75 damage which rounds to 79 damage and you do 65 damage, 78 if you go scottman. you have 219 effective health with this shield against bullet damage, on max eyelander demoknigth 294 hp, hybridknight 275 hp.
@stuffstuff69323 жыл бұрын
I really love these vids, its always fun to think about how a theoretical weapon would play in an actual match.
@therealspamton.g.spamton19972 жыл бұрын
25% damage boost from behind on the knife is an excellent MvM knife At full armor penetration, it does 938 damage. Add that with 25% damage boost, it becomes 1172.5, rounded up to 1173. At full swing speed upgrade, that gives spy an attack interval of 0.48, meaning 2346 damage per second. Robots usually take 4 swings before turning around, meaning spy can deal a full 4692 damage before a giant turns around. Compare that to the damage numbers we have now, so 938 times 2 coming to 1876, again times 2 for the giant reaction coming to a total of 3752 damage before a giant turns around. That's a difference of 940 damage, aka an extra normal swing. I personally think that's very useful, even more so on boss giants that tends to ignore the spy stabbing it.
@Purpulear3 жыл бұрын
This Weapon Generator Channel is super entertaining tbh
@godusopp17973 жыл бұрын
7:35 cleverly hidden burp
@bbittercoffee3 жыл бұрын
20:30 Just make a rifle that has infinite ammo. As a sniper you're very rarely shooting faster than once per 5 seconds, the time it takes for your reload animation to end, and then you have to wait for the charge-meter to charge-up, and find a good target to shoot, etc, this all takes more than 5 seconds, and I would say that a rifle that's like the Cow-mangler/Pomson would be VERY cool (I may be biased, idk) 22:45 alright, IF we had a different type of sentry gun that set the enemies on fire but didn't have the rockets or it only shot incendiary rockets, or something, then this weapon would be pretty good, but we don't, so it's just a downgrade from stock.
@vultig3 жыл бұрын
The. SMG would let snipers survive direct hits and double donks.
@justaperson21893 жыл бұрын
13:20 Absolutely OP, take a bit of damage, pussy out, put stickys on point/ other obj, profit.
@ashtongiertz87283 жыл бұрын
17:32 just replace "25% extra damage" with "critical hit" and boom, an interesting shield concept.
@sunfish23 жыл бұрын
Hmm, if you're looking for new content, maybe you could take weapon ideas from your community (say, Discord) and evaluating how well they'd do in the game's meta? This way, instead of a computer generating weapon ideas, it's a person.
You know, a randomizer mod plug-in that gives you three randomly-generated weapons would be extremely interesting, although probably not too fun
@aprinnyonbreak12903 жыл бұрын
I think a reroll request, where you share the abomination you were saddled with, and if enough players agree that's bs, you get a new load out, could fix the worst of it. Prevent those -5 health per second on wearer, -50% damage dealt on wearer weapons from bringing someone to tears.
@xenox-cq9pb2 жыл бұрын
7:04 these fists would be op on medival tf2 Crit damage resistance would make you live even when shoot with arrows(the only shooting weapon in medival) and arrows arent bullets they are projectiles like stickies so bullet vulnerability dont work Speed boost is op +15% health is op too 45hp for every kill as heavy
@gwyndolin54853 жыл бұрын
That sandvich would be like... a bag of chips. You pull it out and get that passive regen, as though Heavy is snacking on his chips. Clicking is just a taunt.
@Gurtopolis Жыл бұрын
I was so mesmerised by the background gameplay I didnt hear any of the tiers.
@Vooman2 жыл бұрын
number 12 seems like a meme strat pyroshark weapon, since it means you can be kritzkrieg'd and also still get random crits, which will oneshot even heavies
@invalid_user_handle3 жыл бұрын
I feel like making a more proper TF2 Randomizer that takes into account: Weighting different stats and considering more stats based on what stats are already chosen for the weapon Making sure certain stats don't end up on weapons where they _really_ don't matter A system for making more advanced weapon effects and adding more possible weapon types (Jar/Cleaver-like, Mediguns)
@CeschiArt2 жыл бұрын
A server with this type of randomised weapons would be interesting to play tbh
@liamthespecial48203 жыл бұрын
The new sheild generater part is very cool
@youtubeuniversity3638 Жыл бұрын
25:31 Eating gives the Deploy and Holster speed!
@jeezuhskriste57593 жыл бұрын
I have a theory for why the stock weapons generate. The OG generator was infamous for favoring max health boosts and minuses, to the point that it would often have both on the same weapon. It could be this generator can still do that, but before it shows it to you, it checks to see if something cancels something else out. If they do, it doesn’t show. So if you got equal bonuses and negatives as your only stats, it’d just be blank.
@arcadeinvader80863 жыл бұрын
14:22 No see that's a damage PENATLY. Completely different.
@attilagama1683 жыл бұрын
This was the first video I immediately click after reading the title, wow
@lizabeth5293 жыл бұрын
im sorry but those fists in medieval mode
@crazybunnyproductions72873 жыл бұрын
The speed that a projectile is fired at is independent from the speed applied by gravity while it is airborne.
@zombies51009 ай бұрын
I have a meme idea for Heavy "The Speedsters imitation" Slot: Primary +15% Movement speed increased +10% Jump height increased +10% Movement speed & +5% Jump height per kill on wearer(stacks 5 times) -Replaces minigun (An ideal pick for a "fat scout" loadout, replacing heavies primary source of damage for staggering mobility for experienced fat scout players!)
@randem_65033 жыл бұрын
On the projectile speed debate there is actually precedent on demo for the speed affecting the arc in the loch n load, who’s pills actually go a decent ways farther than stock, though this is also partly due to the fact they don’t tumble in the air like stock
@hardlyanydiggity39533 жыл бұрын
at this point great blue is legit just the weapon generator guy
@bmp24212 жыл бұрын
i think #16 could be a very interesting concept, but replace the downside with slower reload speed or something that affects your reload speed and maybe another con. rewards you for consistently hitting enemies, and punishes you for not.
@RobotBondage Жыл бұрын
Here's something that I got from the TF2 weapon generator. Your weapon is a new secondary for the Engineer! THE COMMON HERO! PROS: ignites enemies for 10 seconds. damaging enemies increases your charge meter, which makes you immune to backstabs for 2 minutes when filled. +40% jump height. CONS: Your sp*rm/egg count will be halved. -30% firing speed. No minicrits.
@MrLocurito3 жыл бұрын
gonna say this, the revolver that consumes ammo per 5 seconds, make the eternal reward not only disposse of the body but the ammo pack as well
@Mimirai3 жыл бұрын
You can observe projectile speed effect on stickies directly. Just charge the god damn sticky launcher! Charging it = +Projectile Speed Also, spy mains to every noob spy that only uses the knife: USE THE GUN, YOU KNOW YOU GOT THE GUN? Great Blue, on the Level 13 Revolver for the Spy: Just use something else than your gun, like a knife or something
@MedicMainDave3 жыл бұрын
I approve. Looks pretty well made
@kidyomu893 жыл бұрын
13:06 T-pose scout slidin on by
@santiagocarlosfalabella7294 Жыл бұрын
4:56 This thing + The amputator = A great combo
@TweedRiver2 жыл бұрын
I think 10 would be great for teaching new players how to pick battles and the importance of ammo placement.
@mogaming1633 жыл бұрын
speed is applied when projectile spawns therefore it 0.5x speed should result in decresaed distance, for the arc thing it was prob a bezier curve
@Crazedave23 жыл бұрын
the ammo regenerating sniper would also be the choice for, you guesssed it, bots
@IdeasAreBulletproof2 жыл бұрын
Number 19s Blast Resistance would make a Scout immune to being one shot by the direct hit at max ramp up and when the scout is airborne ie being forced into the Air which would probably cause scouts to flock to it.
@gearhooves59963 жыл бұрын
#14 sounds like it would basically be some kind of Glock with speed loading for the scout
@benismann3 жыл бұрын
i think there should be more "boring" states. We had literally 0 changes to clip size, almost non of basic damage up/down firing speed up/down and stuff
@tylerlarsen18423 жыл бұрын
So I go over to the generator and the first thing it farts out is a flare gun with +5 healing/sec and +15% firing speed at the cost of 15% of your health