Recreate Winston's Shield using Arnold for Maya 2019

  Рет қаралды 8,223

Academic Phoenix Plus

Academic Phoenix Plus

Күн бұрын

Пікірлер: 48
@inboxdesignstudio6354
@inboxdesignstudio6354 Жыл бұрын
thanks was trying to create foam, where lower level was of foam and upper was of bubble, thanks for this , it worked
@digital_gaucho
@digital_gaucho 5 жыл бұрын
For the insterescting parts you could use a aiMixshader with a curvature node connected to the mix, and set the curvature mode to concave. Haven't tried that myself but I believe it should work. Btw I learned about the mixshader from one of your videos, so many thanks for that=)
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
That's a cool idea Lucas. I'll have to try it out and see!
@muhamadabdulsamad2815
@muhamadabdulsamad2815 5 жыл бұрын
keep sharing cool stuff... I'm learning with your tutorials😊
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thanks Zed! I'm glad you are learning from them. :)
@BoxKingKevin
@BoxKingKevin 5 жыл бұрын
Why are you so amazing? Thank you for these vids!
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
You are so sweet, IMKevin. Thank you for your comment and support!
@marleyvandrine6619
@marleyvandrine6619 5 жыл бұрын
awsome ....was waiting for this!!!!!!!!!!!!!!!!!!!!
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Yey! Glad you liked it Marley!
@nickolaychaschyn846
@nickolaychaschyn846 2 жыл бұрын
Cool vid, thank you!
@rodrigorevilla2604
@rodrigorevilla2604 3 жыл бұрын
Awesome tutorial, thank you so much.
@nihaldp
@nihaldp 5 жыл бұрын
hey tq fr the videos ive lernt soo much
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thank you for your comment, Nihal. i'm happy to hear you learned so much! :)
@mohamedhamdy6722
@mohamedhamdy6722 5 жыл бұрын
you have done a professional tutorial and.as you know in unity shader graph is more advanced than Maya {you are amazing👍} thank you very much
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thanks Mohamed. Unity is has its own challenges, but I'm happy you like the Arnold/Maya ones that I make. :)
@mohamedhamdy6722
@mohamedhamdy6722 5 жыл бұрын
@@AcademicPhoenixPlus You are always wonderful. we wait the next tutorial.
@DREAMTEFO
@DREAMTEFO 5 жыл бұрын
amazing ....we need more
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thanks TEFO! I truly appreciate your continued support. :)
@nathunterstudio8391
@nathunterstudio8391 3 жыл бұрын
Good tutorial, the scan line is available somewhere ? Thanks
@ahledanish4622
@ahledanish4622 5 жыл бұрын
Nice . Thank you very much.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thanks Jordin. Glad you like it and thank you for your support. :)
@ww2-epicbattles
@ww2-epicbattles 4 жыл бұрын
I followed your tutorial for the most part for a personal project. Now I'm trying to give it poolwater-like texture to give it some depth. But the effect doesn't work. I'm more concerned with the bump map than the diffuse texture. Do you know if it's possible with that set up?
@evilbeanz1347
@evilbeanz1347 5 жыл бұрын
for the outline what about using an ambient occlusion node? because that outline sorta like a soft shadow. thank you i've been struggling with force field
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Hi Evil Beanz, someone mentioned that they could do it with Occlusion which I think that's a fascinating idea. I"ll hae to try it out! Thank you for the suggestion!
@MLS.22
@MLS.22 5 жыл бұрын
@@AcademicPhoenixPlus waiting to see how it look with ambient occlusion, and thank for your videos
@supermegabrobro1185
@supermegabrobro1185 5 жыл бұрын
wouldnt the outline continue along the floor and other geometry if you removed the faces from the sphere if they intersect anything?
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
That's a good idea, Super. Another one was to use occlusion to drive the highlight... and it works! :)
@supermegabrobro1185
@supermegabrobro1185 5 жыл бұрын
@@AcademicPhoenixPlus :D Wish i could claim to understand exactly what that means but I am still vey new to Maya/3d :D. really enjoying your tuts tho :P
@haritank9292
@haritank9292 5 жыл бұрын
i was creating lamp's cover with opacity and transmission but it looks like thin transparent plastic any idea????
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thanks for your question Hari. A lamp cover isn't really transparent, unless it's made of plastic. I would use SubSurface instead. The light should go through the material and scatter. I hope that helps!
@IshrakAbedin
@IshrakAbedin 5 жыл бұрын
Mam, I was able to create the intersection area light up simply by using aiambient occlusion node.
@IshrakAbedin
@IshrakAbedin 5 жыл бұрын
I can show it if you want, I just don't know where to give it
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Cool!! Do you mind posting it in my facebook community? facebook.com/groups/academicphoenixpluscommunity I'd love to see it!
@MLS.22
@MLS.22 5 жыл бұрын
@@AcademicPhoenixPlus i joined :D
@ApolloPheonix
@ApolloPheonix 5 жыл бұрын
Really impressive stuff. I'm just wondering if you could think of any way of making the shield deform around certain geometry, like the cube? EDIT: Commented too early, my bad. I'm so intrigued that I'll look around to see if it's possible in Arnold
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thank you for your comment, Bert. Yes, I'm trying to figure it out and couldn't. I'll keep exploring!
@MLS.22
@MLS.22 5 жыл бұрын
done i merged the curvature with facingratio with the composite and the output to the mix
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
You did a great job Moudi!
@MauroSanna
@MauroSanna 5 жыл бұрын
Nice tutorial Monica, well done! For the bit you cannot figure out the solution for (the intersecting geometries not showing the white outline), you could try with the toon shader or PFX. With PFX it generates lines at intersections if you tell it to do so. Can't remember precisely how did I do this (we're talking about almost 14 years ago... Damn I am old!!). Just play a bit with both PFX and the toon shader. Tweak the stroke of the PFX, activate the intersection lines of the toon and so forth. I am sure you'll find the way. ;-)
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Thanks Mauro! I appreciate it. And I feel the 14 year thing too. lol! I'll have to check out the PFX with Toon. Sounds fun!
@aci5748
@aci5748 5 жыл бұрын
Did you find out how to outline objects intersecting the sphere? :D
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Someone figured it out! They plugged occlusion into the the shader as well. :)
@angiesloane5994
@angiesloane5994 5 жыл бұрын
I'm already Tracer
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Tracer is awesome, Angie!
@angiesloane5994
@angiesloane5994 5 жыл бұрын
@@AcademicPhoenixPlus 😉
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