Texture a Barrel using Substance Painter: Wood (1/3)

  Рет қаралды 57,186

Academic Phoenix Plus

Academic Phoenix Plus

Күн бұрын

Пікірлер: 53
@Belidos3D
@Belidos3D 3 жыл бұрын
With smart materials, instead of messing around trying to find where to rotate the filters and effects, just go to your filters page in your shelf and drag a transform filter onto your smart material folder, then make sure its positioned at the top of the stack, then you can rotate scale and move the whole material from one setting.
@sultanghazal2293
@sultanghazal2293 4 жыл бұрын
Most of 3D,s teachers are very conceited, they speak quickly and in an inconspicuous manner, and this we do not see with you. Your explanation of the lesson is always perfect, thank you again🌹
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Wow, thank you! That's really kind of you. :) Thank you for watching!
@juliajansen7221
@juliajansen7221 4 жыл бұрын
This helped me a whole with my school project honestly bless you. You saved me
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 жыл бұрын
So happy to hear that Julia! I'm glad it helped!
@swapnanilnag3713
@swapnanilnag3713 4 жыл бұрын
Cheers I was waiting for that ... It will again be big hit
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Thank you so much Swapnanil! I really appreciate it!
@biostarstepa
@biostarstepa Жыл бұрын
Usually, when we want to draw straight line with SHIFT+CTRL we do double-draw at the same position (A-B points). Yes, usually lines are not from edge to edge. To get perfect line-over-line: click at start-position outside of island, hold SHIFT+CTRL, left mouse click at end-position of line (outside of another end of island), DON'T RELEASE SHIFT+CTRL, go back to start-position and left mouse click again. That way we have perfect line over line that fills all the gaps. In short: click pos-A, hold Shift+Ctrl, click pos-B, click pos-A, release Shift+Ctrl. Voila!
@belgbeladel
@belgbeladel 3 ай бұрын
excellent tutorial
@jesusfagzano1615
@jesusfagzano1615 3 жыл бұрын
the fact that you didnt continue the split lines over the top of each barrel plank is driving my ocd crazy. maybe using good reference is something you may want to accentuate before how to use sp?
@malek3dartist96
@malek3dartist96 4 жыл бұрын
6:36 instead of make it Manually use fill layer and in normal put bevel line from hard surface and choose part in black mask make scale 100 and bevel line in normal 1
@MichaelHurdleStudio
@MichaelHurdleStudio 4 жыл бұрын
Love your channel. Thank you. I'm working on a project right now and your information helped me get past some frustrating renders in Maya. Thank you.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
You are so welcome! So happy to hear that my videos are helping you :D
@MichaelHurdleStudio
@MichaelHurdleStudio 4 жыл бұрын
@@AcademicPhoenixPlus More than you think. I'm currently rendering a 3D marble maze, and it's kicking my butt!.but I love 3d so I'm dealing with it. I'm hoping it'll be ready by next weekend. Stay doing great videos. Thank you again.
@nicopmvm
@nicopmvm 3 жыл бұрын
you helped me a lot with ur vids. Subscribed!
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 жыл бұрын
Glad I could help! Thank you for the sub :)
@keithyakouboff8755
@keithyakouboff8755 3 жыл бұрын
Not to continually heap praise upon thee, but I am loving these Substance tutes. I was following Allegorithmic's tutorial, and it was so involved with so many steps, it started to lose me.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 жыл бұрын
Yes, I felt the same way. I was trying to learn substance painter through Allegorithmic and got super confused. I had to learn on my own. lol!
@keithyakouboff8755
@keithyakouboff8755 3 жыл бұрын
@@AcademicPhoenixPlus Well, your simpler, straightforward approach has helped me to believe that I could actually create some serious texture maps with this program. Keep up the good teaching work.
@dawidwyborski3753
@dawidwyborski3753 Жыл бұрын
where did you get those substance materials wood ship hull nordic and wood chest stylized ? I cannot find them on substance assets.
@rak_magicbatalion9776
@rak_magicbatalion9776 3 жыл бұрын
love your work! thank you for the great vids!
@Agency-1001
@Agency-1001 4 жыл бұрын
As Always simple easy and very comprehensive Thank You Monica for The always straight to the point Tutorials
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Thank you so much, Element! I really appreciate it!! :D
@nerdherbs
@nerdherbs Жыл бұрын
how do i draw even lines same distence ?
@Hector-vw5jz
@Hector-vw5jz 4 жыл бұрын
Thanks!
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
You are welcome!
@Seventh.Voyage
@Seventh.Voyage 3 жыл бұрын
How do you rotate the texture on only certain parts of the mesh?
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 жыл бұрын
What I did was duplicate the texture, mask out what I wanted to be impacted, and rotated the texture. I go over how to rotate texture in the book tutorial, especially the pages: kzbin.info/www/bejne/Z6iqY62Zdq-FatE I hope this helps!
@nicholaskemp6041
@nicholaskemp6041 4 жыл бұрын
I never thought of this method of texturing the wood. Thanks so much! This was a super clean tutorial and keep up the great work!
@_4_g456
@_4_g456 2 жыл бұрын
😂
@elliejohnson2786
@elliejohnson2786 Жыл бұрын
I'm not sure I agree with a lot of the actions you've taken here, particularly the entire section about drawing lines. You make a good point that usually exact specifically distanced lines are bad, but this is a BARREL, where construction of one to make it water tight is genuinely difficult and would very much use specifically sized planks - You'd EXPECT the planks to be identical in this case. Likewise, the drawing of the lines at the top is completely wrong when it goes over the lip. That lip there would clearly have lines inwards from the sides of the barrel, and the way you drew them is very... interesting, to say the least. I thought you'd cover the issue up with a metal lip but apparently not. Both of these issues could be fixed if you simply modeled a high-poly model to bake these cracks in which would probably take less time and give more specific results without having to paint in substance.
@AcademicPhoenixPlus
@AcademicPhoenixPlus Жыл бұрын
Thank you for the input Ellie. This tutorial is for beginners and an example on how to use Substance Painter to create textures from scratch. I could bring other software into the picture, but that defeats the purpose of the tutorial. Yes, it can always be better, but it's pretty amazing what you can create just using Substance Painter.
@deepmusic2456
@deepmusic2456 4 жыл бұрын
U r Awesome.............. Monica...
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Thank you so much Kul!
@nooker1220
@nooker1220 4 жыл бұрын
Hey love your videos. Just a suggestion for a future video can you make a tutorial on how to make foliage woth maya and photoshop with SSS . Thanks for dropping all your knowledge upon us! Helps alot! P.S The leaf tutorial did help alot ive referenced your video so many times over 2 years but would love one with different type of foliages and with SUB SURFACE in photoshop
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Great suggestion! Thank you!
@Agency-1001
@Agency-1001 4 жыл бұрын
@@AcademicPhoenixPlus I agree we need more foliage ,grass and trees Tutorials and with your perfect simple teaching method Monica I'm certain you will be the best in demonstrating that
@Stories_behind_the_eye
@Stories_behind_the_eye 4 жыл бұрын
Awesome tut! Do you have or plan to do a tutorial for creating any texture pattern in photoshop and bring them into substance painter? Like for displacement maps for details in car headlights and custom imperfection maps? I hope so please help 😬
@gazzolapw
@gazzolapw 3 жыл бұрын
I cant find this model of barrel at your side.. Only a diferent one, looks like its a lower poly model.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 жыл бұрын
It's the same barrel, just smoothed. :)
@adityakumar9256
@adityakumar9256 4 жыл бұрын
Any option in substance for export texture with clean boards when export texture it look messy mix up colour to others uv island
@centrihd
@centrihd 3 жыл бұрын
Nice;ty
@mohan7541
@mohan7541 4 жыл бұрын
hey can u made a tutorial about toon shader in maya plzzzz..................
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Hi Mohan, thank you for the suggestion. I have one about creating a cartoon rainbow shader. kzbin.info/www/bejne/h3K7qKBjmrqXoac Not sure if this helps for now. :)
@youtith
@youtith 4 жыл бұрын
nice tutorial sister
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Thank you 😊
@cooldragoncool3046
@cooldragoncool3046 4 жыл бұрын
Mam where is part 2 eagerly waiting ❤️
@etheleticengine
@etheleticengine 3 жыл бұрын
why am I listening a drum beat while you r trying to draw straight lines? that could be your mechanical keyboard....
@ConfusionWood
@ConfusionWood 4 жыл бұрын
like it
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Thanks!
@Wojakson
@Wojakson 3 жыл бұрын
I don't want to be rude, but there's sh1tload of wasted verts and UV space
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 жыл бұрын
It's possible, but I also took into consideration Texel density. :)
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