I'm really glad that KZbin recommended your channel to me. The quality of your work is just extraordinary! I am really looking forward to the release of your game.
@PixelArchitect3 жыл бұрын
Welcome and glad you are liking the game!
@max_hendrickson3 жыл бұрын
Here's an idea: for the bow UI you could use a similar system to Wii Sports Resort, and have a smaller circle to show the optimal time to release it. If you keep holding after the circle then your character loses accuracy and releases the bow
@PixelArchitect3 жыл бұрын
That's a good idea! I think I remember playing some games like that. I'll add it to the game later.
@kingraijun99083 жыл бұрын
Amazing how you take comments and suggestions to consideration! I’ll check this on kickstarter once released..
@Cherryflavoredgrape3 жыл бұрын
The character portraits look amazing. I'd love to see a bit of an update on the character sprites to bring in a bit more detail where possible.
@baebee91323 жыл бұрын
omg i LOVE Hazel's design so much
@TheDeathToday3 жыл бұрын
This has to be one of the devlogs that impressed me the most. Seeing just how smooth you made the hunting animation absolutely blows my mind - you could have just had the bow keep straith in one of four directions and let the player rely on the crosshead to know where they were shooting, but you chose to go all out and make it way prettier than that. Seriously, incredible work, you should be proud!
@beatsbylayne17682 жыл бұрын
Nice pfp!
@TheDeathToday2 жыл бұрын
@@beatsbylayne1768 Hahah thanks, you too!
@reecephillips20033 жыл бұрын
I'm loving these devlogs and I think the art you've produced for the game is stunning! I especially liked the Night Train and Sci-fi Countryside timelapses. I'm excited to try out this game :D
@PixelArchitect3 жыл бұрын
Thank you! I'm really looking to start working on the more sci-fi areas of the game. Probably will be a bit later in development though, after the first town and surrounding areas are polished up.
@mitchellbaker48473 жыл бұрын
This is moving so fast now! Have you considered an underground foraging system for root vegetables/potatoes?
@PixelArchitect3 жыл бұрын
Yes, I will probably add those plants. No reason it can't be in the game :)
@hannahr63243 жыл бұрын
Oh my, you really combined all my favourite games into a single package. Thank you kind sir.... You work so hard but don't forget to take care of yourself too!!
@PixelArchitect3 жыл бұрын
Thanks! Definitely looking forward to that break haha
@ellieyoung83893 жыл бұрын
I can't imagine the thought process and massive patience you're putting to make this work of art come alive. I'm deeply inspired.
@shojiii97383 жыл бұрын
I'm so excited for this game to be finished. I don't have the means to back right now, but I will support you all the way till it finishes. You're such a great inspiration for me and I just really love what you're doing and please keep rocking it!
@PixelArchitect3 жыл бұрын
No worries. Just glad you are following along :) Really appreciate it!
@tiago51173 жыл бұрын
I will surely buy the preorder in the kickstarter, this game is really promising. I was wondering if the characters will all have the same size and body weight? since uriel appears to be more in the chubby side and his in game character is slim like everybody
@PixelArchitect3 жыл бұрын
Really appreciate it! I might add some different body types in the future so the character can look more unique. Probably won't do it until later in development though, since I would need a better of idea of the quests/activites/animations that the characters are involved in.
@arkangelmerici11703 жыл бұрын
I must say, when you mentioned trigonometry my head hurt! 😂 But when you showed the animation! Was so smooth!! I like it!! Its awesome that we can hunt! When you showed the pathfinder on map... Wow!! It looks like a real world!! (If real world was pixelated 😂).
@Piokou3 жыл бұрын
I'm really liking where this game is going. The world is looking really nice and the bow animations are cleeeaaan
@PixelArchitect3 жыл бұрын
Glad you like it! The bow animations took forever aha. And still gotta do more sprite sheets for every piece of clothing ...
@LoukoporJogos3 жыл бұрын
It would be cool to have the possibility to expand your restaurant, or upgrade it in some way. And i dont know exactly what's the game's final objective, but maybe getting a 5 star critique and becoming a master chef of sorts would be a cool final target
@alicia-cs7dg3 жыл бұрын
Wow! I think this is genuinely going to become huge one day. I’m amazed at how much attention and detail you really put into this-it’s crazy!!! You’re incredibly talented!! I will definitely be playing this once it’s out. I was also thinking of maybe putting some sort of futuristic touch to your weapons/items considering the setting of the game? Just an idea hehe but everything already looks so cool! Can’t wait for the next devlog :)
@alicia-cs7dg3 жыл бұрын
Honestly, kinda scared that once this game releases, I’ll hyperfixate and forget everything around me. It happened when I first discovered Stardew Valley HAHAHA. I’m so excited though!!
@PixelArchitect3 жыл бұрын
Crossing my fingers :) Glad you are liking the progress! That's a good idea. I'll probably do that for some of the later game tools. Appreciate the feedback!
@AemesIsMe2 жыл бұрын
So much depth! Wow! Love the details everything has. The art, the mechanics, etc! Very impressive! I’m no designer myself, but you make it very interesting to watch. Can’t wait for the game!
@VicSinclair20002 жыл бұрын
Looks amazing. I hope the NPCS react to the wild animals or your weapons
@lazyradish47503 жыл бұрын
I love how you made the hunting exciting. The UI also looks good and not distracting. This game is getting bigger. It motivates me to also keep going with my game.
@haneen37283 жыл бұрын
I have been following you for a while now, and I cannot explain this sense of proudness I get everytime you upload 😭 Keep it up!
@kyser2862 жыл бұрын
As a Chef I just wanted to express my gratitude that someone has created something that is surrounded around such a great field and focuses on a Chef instead of/with management. I found your channel today and I will be backing! (Thanfully found it in time). A game I never knew I wanted but now I know I need! Great job and look forward to release! :)
@mrjonathanbauer44403 жыл бұрын
Your devlog never fails to inspire me. What a great combination of art, coding and storytelling!❤️
@PixelArchitect3 жыл бұрын
Thanks a lot! Happy you enjoyed the process :)
@coscorrodrift2 жыл бұрын
I love that you're inspired by flash games. Flash games are basically my childhood and I think they're cool af and sunk so many hours in them
@kingbling75712 жыл бұрын
Sonny & Sonny 2 is on mobile as well. Such a nostalgic game!
@livemynd3 жыл бұрын
Followed on Kickstarter! Looking forward to backing this.
@PixelArchitect3 жыл бұрын
Thanks Melvin! Really appreciate it!
@Sami-jr6pc3 жыл бұрын
The character art looks great! Keep up the great work!
@PixelArchitect3 жыл бұрын
My character artist will be glad to hear that :)
@noobjumping65203 жыл бұрын
I found your channel and i am watching every video of yours
@hi-im-kerri7 ай бұрын
Never played Sonny 2, but googled it after this because I recognised the style immediately, I grew up on Sinjid Shadow of the Warrior by the same developer!!! It's so good to see that inspiration come through.
@dizzynlost3 жыл бұрын
It's always a delight when you post a video! Watching the development journey has been such a joy. I know you have a background in architecture, where did you pick up programming? At a glance you have a lot skills that have come in handy while developing this game.
@PixelArchitect3 жыл бұрын
Thanks! Had a bit of basic knowledge in programming from a university course. The rest is from KZbin tutorials =P The amount of resources /tutorials available for Unity helped tremendously. I don't think I could have this game in another engine - would have gotten stuck a long time ago.
@robpattishot3 жыл бұрын
So excited!! I love seeing the game get more and more developed. Will definitely purchase the pre-order for the game! Some suggestions I thought would be cool to include. For the hunting and gathering, it'd be cool if you had different environments for different animals, like a cave or lake/swamp. Are you also thinking of having events in the game like halloween or christmas? If not i think that could be cool to include, and you could have tourists come during holiday seasons or something. Anyways, super excited for the game, hope to see another updated soon!
@PixelArchitect3 жыл бұрын
Thank you! Really appreciate it! Yes, I think different environments is a must, to encourage more exploration and to make it more fun. Currently, I've planned a volcanic area, a high mountain snowy area, caves, and an underwater section. More may be possible. Holidays will added to the game as well, though I'm not sure if there will be time to add them to first release.
@Crim_Zen Жыл бұрын
2:10 Thank you for reminding me of Sonny 2. That game was my favorite Kongregate game, by a longshot. It was a crime that that game isn't on steam.
@Anne-tx3xg3 жыл бұрын
Im so excited! I feel like its rare to find good cyberpunk games out there. Im 100% gonna help the kickstarter!
@PixelArchitect3 жыл бұрын
Thanks Anne! Really appreciate your support!
@Ben-lh2kd3 жыл бұрын
I’ve loved everything I’ve seen from this game so far, I think you have an interesting idea for the game and I can’t wait to see where it leads
@eatsleepreadcat3 жыл бұрын
can't wait to play this when it's released! :)
@purpleplantain3743 жыл бұрын
Yes, I do see the juiciness of the beef.
@lulu_86153 жыл бұрын
I love when you post a new video!!!!
@kinoko60963 жыл бұрын
This game feels so cozy and fun already, I can’t wait for release!
@mitpoke61943 жыл бұрын
man your video make my day
@minsugamaxsalt2 жыл бұрын
You are the coolest pixel channel I’ve watched!!
@josiahhamilton96013 жыл бұрын
Hope to see the Kickstarter soon! I really want to help you have more time to work on this.
@PixelArchitect3 жыл бұрын
Thanks Josiah!
@happysmiley21453 жыл бұрын
I think this game has a lot of potential. I'll download this game as soon as I have the money to get a PC, I also like the idea of a chef themed rpg. I hope this will have lots of good reviews and recognition in the future! ( Sorry if my english is bad )
@PoumiRaku3 жыл бұрын
We love that kind of support thank you 😄 (I'm the character designer btw 😊) out of curiosity, where are you from? Feels good to see people following the project from all around the world!
@PoumiRaku3 жыл бұрын
(Oh and your English looks perfect to me 😊👌)
@happysmiley21453 жыл бұрын
@@PoumiRaku I'm from the Philippines, I didn't know you're the character designer! You did a good work and I appreciate the hardwork of everyone else in this game, that's probably the reason why others support this game
@PoumiRaku3 жыл бұрын
@@happysmiley2145 Philippines? Well, have a nice day since it's the morning for you 😄 thank you again and greetings from Switzerland 🤗
@A76noname3 жыл бұрын
Hasel looks absolutely sick! I love the look.
@WendelMega20003 жыл бұрын
Know that you are my inspiration man, good job on the game
@littlesaigon10423 жыл бұрын
Looks really really cool! Its like Stardew, Fallout and Sims wrapped into a cooking sim. Awesome! I'm loving the Restaurant loop and am looking forward to seeing what you come up with for the cooking mechanic. If you're still struggling with that aspect, I might suggest super short, micro games like the battling in Undertale or fishing in Stardew. Each dish could have its own distinct mini game which would further influence my choices when building my menu. Whatever you decide to do, im already sold based on your art skills and what you've done so far. Keep going!
@PixelArchitect3 жыл бұрын
Really appreciate it! I'm currently planning a unique minigame for each type of cooking appliance, though further design is needed. Would be happy to take any feedback in the future :)
@littlesaigon10423 жыл бұрын
@@PixelArchitect awesome! I can't wait to see what you make. I hope the cooking is fun because the restaurant loop looks like it has tons of potential to really set this game aside from Stardew, giving the "daily cycle" concept a major new spin. Are you thinking of having the player set their own restaurant hours? How it fits into the daily life cycle will be really important. Sorry for asking so many questions im just a big fan of what you're working on and really believe in it.
@Clubgeist Жыл бұрын
You are Awesome! Love the whole bow and hunting concept. Might use some parts and your thoughts on my project. Definitely helpful and thankful
@iFallenAtlantis3 жыл бұрын
Something I noticed watching your character walk around is that it moves faster when it moves diagonally. When I made a top-down style game like this, I encountered this same behavior. If you want it to move the same speed you have to find the unit vector of the two movement directions. If you would like more information, I could provide it :)
@PixelArchitect3 жыл бұрын
Ah I see that you mean. Yes, I've actually been meaning to fix that haha. Guess it slipped my mind. Thanks for the feedback!
@iFallenAtlantis3 жыл бұрын
@@PixelArchitect You bet man! I love how the game looks so far, and I am excited to see what you do with it.
@BirbsBeLikeOvO3 жыл бұрын
I have a suggestion for the hunting section of the game. Instead of meat dropping from the boar, you get a boar carcass. You can butcher the carcass to get meat and the amount/quality of the meat depends on the level of your butcher skill. You can also get pelts, tusks etc. from the carcass to sell or make things out of. I don't know what though.
@PixelArchitect3 жыл бұрын
The carcass is a cool idea. Give it a bit more realism. I was thinking about potentially making a crafting system for furniture, so pelts could potentially be used there. I'll need to finish the food gameplay loop first to get a better sense of if a crafting system is needed.
@TommyToboggan6112 жыл бұрын
just found your channel! amazing stuff! excited to see what comes next
@ficuno2 жыл бұрын
wow, the pixel art is so good
@AmberLimShin3 жыл бұрын
Wowowoow this is looking so cool! Love the bow animation and the new characters are too cool. Definitely supporting this on kickstarter. It looks so fun (and looks good) I want to play it.
@PixelArchitect3 жыл бұрын
Thanks! Really appreciate it!
@lulu_86153 жыл бұрын
The art looks better and better every time
@PixelArchitect3 жыл бұрын
Thanks! The feedback from the past helped a ton. Still trying to improve it by learning particles and shaders.
@johyoo3 жыл бұрын
Can't wait to play the game when it's being released ^^ Love the progress and ideas
@vivianle23792 жыл бұрын
im happy that you got to figure out the arrow and sprite issue! :) the art looks fantastic. maybe the sprites should have different sizes and heights to add more diversity to the appearance and accurately reflect the characters. i hope to play this game
@ThePixelExpedition3 жыл бұрын
Brilliant progress on the game! The cover art is gorgeous. I also really enjoyed seeing your work with the hunting and other animation systems. The walk frame cycle seems a little strange, almost as if the character is skipping. Still neat though. Amazing work all around! :D
@jeremiah47123 жыл бұрын
I'm really happy with the development, can't wait to try it : )
@Tayguman3 жыл бұрын
Wow this is really cool, last time i make games too, pixel games. But now i make pixel animation episodes instead
@TN3GreiverrR3 жыл бұрын
Awesome and inspiring! Keep it up mate! Maybe have the scythe resting on the shoulder when not swinging?
@PixelArchitect3 жыл бұрын
I like it :) I'll try it out
@Alybobson3 жыл бұрын
Amazing progress! So many cool systems added!
@casualcarter48723 жыл бұрын
Super cool! I really love the art style and think it will be a blast to play. Will definitely sign up for the kick starter! Maybe for the scythe idle animation you could try an over the shoulder sort of situation? Love your videos!
@PixelArchitect3 жыл бұрын
Really appreciate it! I think someone else mentioned a similar idea for the scythe. I think it's a good idea! I'll add it in down the road
@starsmidnight3 жыл бұрын
It looks great! I’ve watched your time lapse before but only discovered your deploy today. You have a great thing going here! Question: I’m sure there’s a main story but will there be a variety of side quests in the game? Open-world games tend to be a bit difficult to create without making it too repetitive or being a chore after a while. It would be nice to have different types of side quest other than fetch quests, levelling up your restaurant or NPC relationship based quest. So e.g. unlocking new areas, escorting an NPC for a quest, etc.?
@PixelArchitect3 жыл бұрын
Thanks! Yes there is a main storyline and side quests, which will be a combination of character development stories, minigames, restaurant events/parties. Haven't started implementing quests yet, but we will try to avoid too many super generic quests.
@starsmidnight3 жыл бұрын
@@PixelArchitect awesome! I’m looking forward to seeing what kind of quests you’ll produce 😁 they really do help keep things fresh for long term play. I love feeling like I’ve contributed to the town or NPCs around me and it makes it makes me feel so much more attached to it. Unlocking new areas (or a caravan/marketplace/travelling ship maybe? 😉) side quest are especially fun!
@nephilim373 жыл бұрын
Looks awesome. Adding some wind up or backswing would help ground the scythe animations.
@ARRCWoodStudios3 жыл бұрын
Would it be better to have the berries go straight to your inventory after picking them instead of having to pick them up after picking them? Your art style is fantastic and I'm really enjoying how your game is evolving. Can't wait to play it! Edit: You should put a frog on Hazel's head since there's one in her character picture.
@dantaterstots4 ай бұрын
the time goes so fast holy sh
@AYa-jx5tb3 жыл бұрын
hope you do the game tutorial, love your work so much
@VagabondPink2 жыл бұрын
I believe a way to help distinguish side characters from the background characters could be a bolder outline. I feel the character sprite is a bit out of place sometimes also with the background, but I wouldn't want to discredit your work, but the style of the characters are brightly colored and they thin line makes them harder to distinguish from the complex background.
@durrium3 жыл бұрын
This is soooo well made!!
@BenziitOfemme3 жыл бұрын
Idea for idle sycthe animation: the sycthe can rest on the back or sides of players shoulder across the back or it can twirl kinda how people twirl a knife then rest on shoulder. Grim reaper style
@Priscila982453 жыл бұрын
I love your game already!
@loc92683 жыл бұрын
For the idle harvesting animation you could make him take a more relaxed posture on his legs sprite, with open legs facing 45° to the side (left if he slices to the left) after his first slice until he moves.
@DolphinDev3 жыл бұрын
Just found your channel! Your game looks incredible and I really like the art! Awesome stuff
@p0llus3 жыл бұрын
i love your work
@medievalmayfestival5843 жыл бұрын
I'm a fan as always, as you asked some feedback. Perhaps you can look into the main character, it looks a little 'off' compared to the other characters walking in the scene. The hair seems a bit 'odd' to me, but that's just my opinion. If it was up to me, i'd make it a little lower, so it looks less like an ponytail.
@PixelArchitect3 жыл бұрын
Hmmm I can look into it. Probably can be improved a bit. There will be many hairstyles to choose from though, and will be able to get haircuts/hats/new clothing in the game as well
@Chelsea_20013 жыл бұрын
Looks lovely!
@daveh51393 жыл бұрын
For the sickle, the swipe looks fine, its the idle. Maybe have it on the characters back or hidden.
@LeRandomNotions2 жыл бұрын
From 7:15 … could add a feature where if someone spots you hunting, they may feel uneasy about it. So does the player continue hunting and lose social points with the npc or let it go and not skill up. Could be interesting 😊 love these videos. Inspiring
@PixelArchitect2 жыл бұрын
It's a cool idea! We do plan on having a system with main NPCs where some characters will like you less if you hunt, some will like you more. Could be applied to random NPC dialogues too
@sifsif27253 жыл бұрын
From what I saw you would to diversify the gameplay possibilities, how about having an export concept where you export certain raw or refined resources since you already have a port. Could be a way to make money, you can make a marketing sketch of each city to find out what they prefer and whatnot. Another idea: You could also work as a chef on a ship for a limited time.
@PixelArchitect3 жыл бұрын
Haha I've actually considered those ideas for a while. They will probably be implemented in the game in some form. I think they are worth doing, but probably later down the road (probably after the initial release). I like the idea of working on the ship. I was thinking of some special chef event happening on the train XD
@notthebayang4083 жыл бұрын
Maybe try putting a longer timer for berry and fruit growth. Players can go back into different towns to collect the specific fruits they planted there or start gardens.
@PixelArchitect3 жыл бұрын
I had some farming and respawn systems still in development, not totally fleshed out yet. Thanks for the feedback!
@dempa33 жыл бұрын
Very cool! Just don't try to do to many things! It is better if there are fewer but better features. I think you will make the right decisions, I just hope you don't feel pressured to implement to many features.
@PixelArchitect3 жыл бұрын
Thanks! Yes, I will definitely knock out the high priority items first, and will avoid crunching myself. Chances are, I'll be developing the game for a long time even after the initial release.
@Akkaren793 жыл бұрын
It would be nice if you need to butcher killed animals or bring them to a butcher. Irl just killing an animal would not bring you far. And without knowledge just cutting out random pieces would definitely not get you good cuts.
@PixelArchitect3 жыл бұрын
I think butchering the animal on the spot would be a good way to go, that way there's an extra animation and a sense of realism. I'm trying to avoid certain things that creates too big of a barrier to the gameplay, dishwashing/slowly processing animals - even if it means sacrificing some realism
@DistractionDeetective3 жыл бұрын
Yes! I’ve been waiting for this news! 🥳
@louisgigot45473 жыл бұрын
Awsome work! Maybe instead of a list when you interact with characters you could do a wheel. I find them more intuitive and practical
@DhikaAhmadAulia3 жыл бұрын
i feel like the kickstarter cover are a bit misleading bcs it features anime style art while your game doesn't. you may want to standardize your art and assets or hire an art director (?) as for the sicle animation, its a bit weird since usually you use a sickle horizontally, it made sense if it was an axe. other than that, this was a solid update! I really like the direction this game is going 👌 oh also, are the "Chef RPG" is the final name of the game?
@PixelArchitect3 жыл бұрын
You may be right. I might do an alternate cover in the future when the rest of the game art is more finalized. I commissioned the cover art due to us not being able to make a high quality cover art by ourselves at this time, and I think the artist did a good job of moving away from a Japanese Anime style - more towards a western style and to avoid that JPRG look. Agreed about the scythe :) I was thinking the same thing. And Yes, Chef RPG will be the final name. Pretty much every reasonable name has already been used in other cooking games, and this name is meant to convey the idea of the game right away, whilst being easy to remember. Anyways really appreciate the feedback! Glad you are liking the updates.
@DhikaAhmadAulia3 жыл бұрын
I have some opinion on the name itself :) Chef RPG might give the expectation of cooking-focused gameplay to the player while the game gives more than that. there are some strong point that might get people interested in your game: hunting, restaurant management, story, etc. I feel like naming it specifically Chef RPG might turn down some potential interest.
@da_Finnci3 жыл бұрын
@@DhikaAhmadAulia Honestly I can't agree with your points. The cover art looks great and in my experience it's quite normal for RPGs to have promotional material that's not just ingame art. Like a movie poster or a book cover ... The descriptive name is perfect in my eyes. You want to gain people's interest and for them to quickly understand the game. It delivers on that for me personally. Is there a genre of cooking-only RPGs that people might confuse it with? Just wanted to add my opinion here, maybe your point of view is more mainstream after all, so who knows :)
@DhikaAhmadAulia3 жыл бұрын
@@da_Finnci we're talking about art, obviously very subjective so every opinion are valid 👌 the art style itself is not a problem, but without a proper art direction, it will be a mess in the future. as for the name, my point is that the game offers some gameplay mechanic, I personally drawn into building the restaurant business and less into chef. also, Chef RPG are pretty descriptive name but not really interesting, perhaps some name that still descriptive to chef related term but more interesting?
@PixelArchitect3 жыл бұрын
@@DhikaAhmadAulia Yes, I think some people won't like the name, but I think that's ok. Personally, I don't really get attached to the exact name of games, since they don't tell much about the gameplay anyways. It's too late to change it now anyways. I agree it doesn't sound as pretty as some other game XD I'll make sure to make a good trailer that can give a clearer idea of the gameplay.
@trancefixforum11783 жыл бұрын
Looking fantastic man. Great you are pursuing this epic passion project. Question - Where did you learn how to make such good pixel art? Right off the bat you have a very professional style, did it just come naturally to you or was it a lot of practice first? Also, what program do you make the initial pixel concepts in before shipping to unity?
@PixelArchitect3 жыл бұрын
Thanks! I had an art background so jumping into pixel art was a bit easier. Though my earlier art still had some issues, I'm still learning new things every day. Practicing by drawing a bit every day for the past year. I'd always recommend hand sketching for starting out. It's a nice quick way to get ideas down.
@KauanHenrique-ie7nu2 жыл бұрын
aqui uma ideia: seria legal se para o sistema de arco as flechas fossem limitadas, assim o jogar não ficaria só atirando sem parar até acertar. Poderiam haver tipos diferentes de arcos tambem, cada um deles com satatus diferente, um arco maior e longo para tiros únicos e mais potentes porem te deixa mais lento, um arco leve para velocidade mais não tão potente, um arco de tiro duplo mais com o dano divido pela metade (assim se você acertar um flecha e errar a outra vc não perde o tiro), um arco rudimentar que dispararia flechas mais difíceis de serem percebidas pelo animal, e isso se aplica as flechas também, flechas leves para melhor velocidade, flechas de ponta dentada que ficam presas no animal e fazem ele sangrar conforme corre, flechas de ponta longa que causam mais dano porem precisam ser usada mais de perto. Isso tudo cria um modelo de estratégia que pode ser usado conforme o tipo de animal que vc for caçar.
@wyngxtnd3 жыл бұрын
hey i think for the scythe it could look cool to have it resting on the character's shoulder when idle
@IvorySorrows2 жыл бұрын
I know I am responding months later, but I use a scythe to harvest my flax and that's exactly how I carry it: over my shoulder, blade down. When I am using it, it rests at my hip and I use my body to swing it in even strokes
@simontupy97063 жыл бұрын
related to the particle system drawing order problem - why not have two (or more) particle systems per tree? This will be quick and easy to implement and might be a good solution until you decide to maybe make a custom solution.
@PixelArchitect3 жыл бұрын
Hmmm that might work. I'll definitely test it out!
@kirkarona42223 жыл бұрын
When the player is walking backwards it should move a little bit slower.
@SageThyme233 жыл бұрын
I'm really glad you've got someone working with you for the characters because ngl the characters are the weakest part of the game right now. The portraits looks incredible
@PixelArchitect3 жыл бұрын
I didn't want to ruin the game with my bad character skills XD
@louiscorydon99643 жыл бұрын
make the shoulder and elbow more visible on the scythe animation is my only suggestion in this great video
@Woadda3 жыл бұрын
It would be interesting that when collecting fruits such as strawberries with the hand you had to give it 3 blows so that they all fell since that part is 3, so the sickle would be given a higher use and collecting at a low level would be more tedious so you chose to make yourself a sickle first...
@PixelArchitect3 жыл бұрын
That's a good point! I was thinking of the sickle as a weaker version of the scythe, but you are right, the hand should be weaker than the sickle. I'll play around with it and see if there's a system that works
@tay47553 жыл бұрын
Congratulations on your game’s expeditious development and move to Kickstarter. I’m curious if you’ll start showing your face in your videos for your audience to get to know you more?
@PixelArchitect3 жыл бұрын
Thanks. Maybe one day, I'll keep it a mystery for now :)
@rcotton31373 жыл бұрын
maybe you should make Uriel overworld sprite look like his character portrait give him some thickness
@pinguaina3 жыл бұрын
make the basket purple or red so that the commissioned image pops more :))))
@haristajo3 жыл бұрын
The damage effect doesn't feel strong at all, I think you should make it blink faster with white color
@PixelArchitect3 жыл бұрын
I think I can add some extra particles and make the color blink more apparent. Thanks for the feedback!
@bitbotzgames Жыл бұрын
I noticed one thing. Diagonal walking is faster than walking straight
@Samiho3 жыл бұрын
I'm not completely sure, but you could probably play Sonny via flash point.
@prettypineapple36733 жыл бұрын
THIS LOOKS SO COOL!!!!!🤩 Will it be compatible with Android devices?
@Pyrografpl2 жыл бұрын
Stardew Valley Cooking Season :D Sound of colleted items is nearly identical. Despite that I really like climate of this game. I checked steam, il look forward for release. Good luck! Subbed OFC ;)
@bryanbluez10533 жыл бұрын
Maybe when your player gets hit add a sound or fade red color like when boar gets hit
@tsquid30883 жыл бұрын
My opinion is you should add more create-able weapons like sword, blade, hammer, axe, crossbow, etc. It might more interesting than instead of holding a bow the whole game