Character selection is a rad feature to implement! Fantastic idea!
@Not_a_Lott6 ай бұрын
if the character select screen is capable of having more than 2 selectable characters, you should totally add pen from the plok comics!! perhaps she could be a post-game unlockable reward.
@TomInbound6 ай бұрын
I'm so down to add characters from the comics! Including PLOK without his gloves on 💀
@Not_a_Lott6 ай бұрын
@@TomInbound oh my god, fantasticly terrifying idea
@TomInbound6 ай бұрын
Pen is the female PLOK character right? They don't appear in the 5 physical copies of the comic I've got, I remember seeing a female PLOK before the comic website went down for maintenance and found a couple of stray panels of them online, but thought I'd best check? I reckon I could add both the purple and PLOK colour scheme version if so, may need to add a new animator piece for hair though as itl want to be behind the body layers as the head is the top layer I can't just add It there
@spaceace91036 ай бұрын
Always nice to see updates on this
@DarthLuda6 ай бұрын
Awesome!
@HamiltonAppiah6 ай бұрын
plok: yaaaaaawwwnn it's so quiet here in my house, no enemies, no danger and no disturbances, well I guess I can take a nap before defeating the flea queen and saving my island from the fleas, zzzz! plok while he is sleeping... grandpappy: oh my boy, you managed to demonstrate your autonomy and strength by managing to take back your flag from the boobins brothers and now is the time for you to know where I put my old amulet!
@CookiesTheDove6 ай бұрын
So cool !! Can't wait to see more. You got a new follower :D
@TomInbound6 ай бұрын
Thanks! I appreciate the follow!
@GiabsCauws6 ай бұрын
plok is such a beautiful game, i wish you can make an hd version of the sprites.
@christian0h6 ай бұрын
I would LOVE to know how you managed to code the character select menu and made the game know how to spawn in each character depending on the one you selected. Currently learning unity and seeing this even being possible is amazing!!!!
@TomInbound6 ай бұрын
Happy to answer questions on this! Can't say it's the best way. For the character swapping I used a scriptable object that contains animators, the object is stored statically (and also saved to a JSON file between sessions). When you select a character this "preferred character" is set in the static class. On each level when the character loads in the awake function it checks the static object and swaps it's RUNTIME animators over, as long as the animation state names are same between character A and character B itl work as if it was using the original animator. The character sprites on the world map work the same but its manually updated on confirming character as well rather than just loading in With the character select menu, it can add new characters by getting all the child objects of a certain type, it then programmatically spaces them apart, and moves through an array when you use left/right. Each character selection item will enlarge it's sprite if it's at x position 0.
@christian0h5 ай бұрын
@@TomInbound Thank you SO much for telling me all of this!!! Just started my first game in Godot so stuff like this really helps even if I'm using a different engine! You're doing AMAZING by the way!!! I love seeing your progress on this remake!!
@TomInbound5 ай бұрын
@@christian0hHappy I could help! I've subbed to you to see if you end up putting your game work up in future
@christian0h5 ай бұрын
@@TomInbound Yo!!!! Thanks!! I plan to upload some stuff once I have a general guise as to where I'm going from it. Aside from my reaction to getting local multiplayer to work lol
@Minty_Warior6 ай бұрын
Another fan game that will sadly get yoinked by Nintendo ninja's even tho they never icnoleged it since, thanks Nintendo 😭😭😭
@TomInbound6 ай бұрын
Here's hoping not! Won't be uploading it without permission, I don't think Nintendo will care as it's not a direct Nintendo rom, but the PLOK property holders might. Hopefully their ninjas aren't as skilled as Nintendos haha, Thanks for watching!