Adding Subsurface Scattering To An Asset using Substance Painter and Redshift

  Рет қаралды 24,232

Jeremy Seiner

Jeremy Seiner

Күн бұрын

Пікірлер: 30
@JeremySeiner
@JeremySeiner 4 жыл бұрын
Are you enjoying these Redshift tutorials? I'm curious to know if you'd like for me to continue making them!
@Itshouri
@Itshouri 4 жыл бұрын
KEEP MOVING MAN WE LOVE YOU
@murrowboy
@murrowboy 3 жыл бұрын
Not working for some reason. I did all the setting you said and even set the sub surface scatter to max. I can't see it. Is there another setting I need to turn on?
@JeremySeiner
@JeremySeiner 3 жыл бұрын
I had found the scale of the object was really important for Redshift. The leaves on this example are really small. Try scaling the object down and that might fix it. Hope that helps!
@komradkyle
@komradkyle 4 жыл бұрын
Yes was looking for this perfectly!
@JeremySeiner
@JeremySeiner 4 жыл бұрын
Excellent! Happy to help!
@fxtdpro
@fxtdpro 2 жыл бұрын
Hey Jeremy, thanks for the great tutorial! Do you know how I could get the Scattering channel to show as a value slider like you have instead of as a color picker? I'm on the latest version of Substance Painter (7.4.2).
@fxtdpro
@fxtdpro 2 жыл бұрын
Very strange. I switched the Channel Setting from RGB8 to L8 (didn't change), then added a filter to the Scattering channel and deleted it and now the value slider is showing up on my channel. Answered my own question, but gonna leave this here in case anyone else runs into this issue. Thanks again for the great tutorial Jeremy!
@tridibutik7558
@tridibutik7558 3 жыл бұрын
Hi Jeremy, i had a question: doest the left got thickness ? i meant its a simple plane or its plane+shell ? its cause i would to know if this property affects front and back side of the object. I was waiting u rotate it !! 😁😁
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Hello 😊 Yes it has thickness so it would work on the back side of the object as well. Just make sure to paint both sides of the leaf to make sure the mask affects both sides. I think in this video I only painted one side in Substance Painter.
@tridibutik7558
@tridibutik7558 3 жыл бұрын
@@JeremySeiner I'm going to do my tests thank u
@JaySamurai79
@JaySamurai79 Жыл бұрын
Hi does anyone know how i can use sss on something like skin, but then also use a shader for opacity map for hair.
@KenedyTorcatt
@KenedyTorcatt 3 жыл бұрын
I loved this tut, thanks a lot!
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thanks for watching!
@KenedyTorcatt
@KenedyTorcatt 3 жыл бұрын
@@JeremySeiner please keep doing things like this and designer, no good detailed tuts out there! Amazing work
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Really appreciate that. Definitely will keep them coming. Is there anything in particular that you’re looking for?
@KenedyTorcatt
@KenedyTorcatt 3 жыл бұрын
@@JeremySeiner I can't find any good detailed about complex relistic materials using substance designer, my goal is to recreate any material from real life creating them inside designer. I can see you already that king of skill, and that's Amazing to level up realism and matching that with the live action footage. I work mostly with real life integration and that is always hard to match when creating materials.
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Absolutely. I’m working on adding multiple levels of detail to bring out the realism in my materials all the time. I find that 75% procedural in substance designer mixed with 15% hand painted texturing with substance painter really brings out the realism.
@ivaldo1979
@ivaldo1979 4 жыл бұрын
Hey Jeremy, what is the app you are using to write down what need to be typed (ILI!t?)
@JeremySeiner
@JeremySeiner 4 жыл бұрын
Hey! I use an app called Notion to organize pretty much everything. Highly recommend it.
@arn3d
@arn3d 3 жыл бұрын
Nice job, helped a lot.
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thanks! So glad it helped 😊
@damian_madmansnest
@damian_madmansnest 3 жыл бұрын
Would you do a tutorial on some procedural SSS material in Designer?
@JeremySeiner
@JeremySeiner 3 жыл бұрын
I was just looking into that funnily enough 😂 now that they have a new Adobe Standard Shader it’s something I’d like to pursue.
@damian_madmansnest
@damian_madmansnest 3 жыл бұрын
@@JeremySeiner Cool!
@Meteotrance
@Meteotrance 3 жыл бұрын
Thanks people think that this effect was only human Skin, but marble and Milk and leaf or wax have some degre of sss...
@fractaltutors
@fractaltutors 4 жыл бұрын
oh really easy 45 nodes for a simple material! hahaha corona > redshift
@dynamic5109
@dynamic5109 4 жыл бұрын
What point are you making? That Corona uses a more compact node network, or that you’ve moved from Corona > to Redshift??
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