Kind of a shame that ice type is so messy defensively, but gamefreak kept insisting on making bulky, slow ice types.
@InsertFunnyThingHereКүн бұрын
Avalugg is my goat tho love that guy
@PizzaKnight-pizzapizzaКүн бұрын
@@InsertFunnyThingHerecoffee table for the win
@lythdКүн бұрын
@@InsertFunnyThingHere i love avalugg, im glad pokemon is easy enough that i can use pokemon like avalugg
@josephbulkin9222Күн бұрын
Avalugg is a chad. It's as simple as not bringing it out against special attackers.
@InsertFunnyThingHereКүн бұрын
@@lythd honestly with the insane physical defense stats this thing has even in a hypothetical really hard pokemon game I'm pretty sure Avalugg could hold his own
@1BlueYoshiКүн бұрын
It's strange that there aren't too many Ice types in Pokemon that live outside of explicitly icy areas. It isn't too strange to find Fire types and Electric types can be found outside of volcanic areas or power plants, but for some reason Ice types tend to be exclusive to be basically snowy mountains or ice caves. I really think its about time to add an early-game ice type, something that wouldn't feel out of place just roaming a grassy field, in the same way that Fire/Electric types like Ponyta or Pikachu do.
@Creeperknight170Күн бұрын
Lemming pokeclone?
@GloomdrakeКүн бұрын
It seems that they view ice as a powerful endgame type that would break the game if they let you access it too early
@Batterykitten8Күн бұрын
@@Gloomdrake yeah it’s a holdover from rewarding exploration by letting you fold the big bad dragonite
@Nx042Күн бұрын
@@Gloomdrake Gen 7's USUM seems to have placed some Ice types early, like Smoochum and Delibird in Seaward Cave (Accessed from Mele'mele Meadow) and even a Seel and a Shellder (They become Ice types, they count) later when you cleared the Water Trial for Lapras paddle
@Blue_EmeraldX22 сағат бұрын
@@Gloomdrake Was definitely the case in Gen 1. For example, Kanto Expansion Pak (a hack that lets you use a bunch of beta-mons and later Kanto-adjacent additions) gives you early access to Alolan Ninetales; and because everyone at that point uses a lot of Grass, Flying, and Ground Pokémon, Ninetales steamrolls a significant amount of the game singlehandedly-even with just Powder Snow. It's at that point where you're like, yeah, no wonder Ice was a late-game type.
@dream_weaver6207Күн бұрын
The ice type worked in gen 1. With no steel around, it only had three weaknesses. And fighting is a joke so it might aswell be two. Fire didn't resist ice back then either, so only water and ice itself resisted ice. That's why it works so well offensively. Also, having a switch in to the broken blizzard that can't get frozen, which is essentially an OHKO in gen 1, is really nice. Remember, ice is commonly used as coverage, so switch in oppurtunities are plenty
@snowlepiexists2091Күн бұрын
NGL in gen 1 ice types being the only ones immune to freeze and having access to STAB blizzard kind of made an ouroboros effect where you want to bring an ice type to safely switch into blizzard completely, while basically equipping a blizzard abuser in turn since all ice types got access to blizzard. So its not surprising that all the Ice mons are in OU, UUBL, or UU in gen 1. Especially in Japanese Red and Green where blizzard had a 30% chance to freeze, so in the competitive scene at the time (Nintendo Cup 1997) alot of the top or popular mons were ice types (Jynx, Lapras, and Articuno).
@MazdaTigerКүн бұрын
i wish ice is resist to water like c'mon the floating icebergs, the "frozen fingers of death" that freeze starfish to their doom, etc
@MrReset94Күн бұрын
running water can melt Ice so I think they didn't make it resist Water typer for this reason (a little weak, but still understandable). What I don't get is why it doesn't resist Grass, Normal, Flying and Electric.
@Mr.Starlight_gamingКүн бұрын
You can reason so many type matchup going both ways so i think having ice be good against water is justifiable for balance purposes.
@KGKSkullКүн бұрын
Actually why isn’t it super affective on water and take neutral water damage
@greninjamariokartpokemonfanКүн бұрын
@@MrReset94Grass is already resisted by seven types (Flying, Poison, Bug, Steel, Fire, itself, and Dragon) and doesn't need an eighth type to resist it. Normal already has Rock and Steel resisting it plus Ghost being immune to it on top of not hitting anything for super effective damage. For Electric, I feel like Rock should resist it instead of having Ice resisting it because stone is an insulator. Of the types mentioned, Flying makes the most sense for Ice to resist, alongside Water.
@greninjamariokartpokemonfanКүн бұрын
@KGKSkull Because I believe Ice and Water should resist each other. If anything, I want Poison to be super effective against and resist both Water and Flying.
@DexyDaddyКүн бұрын
That is actually one of the most eye-catching thumbnails I've ever seen
@zplazma5557Күн бұрын
Freeze being a special version of burn just makes more sense. It would buff ice types and debuff special attackers. Plus adding a few moves with high chance to set it like willow wisp or scald would really help. Also making snow affect multiple types. Like sand buffs all 3 earth element Types, snow should buff at least 3 types to match. Alternatively ice could get its own hazard. Bug and rock both rely heavily on their signature hazard. I think an interesting idea could be to have ice have reverse sticky web that increases opponent speed, which would make the slow ice types much better in trick room
@sirk603Күн бұрын
I really like how you throw in other creature collectors. Pokémon is the only one I know, so it’s kinda nice seeing all these cool ones I’ve never heard of
@implying8903Күн бұрын
I think that slow defensive ice types can work. Currently they just don't have anything to overcompensate for their bad defensive matchups. Slow defensive ice types need even better stats or other defensive tools to function. We've already seen this attempted before: Snow, Aurora veil, ice scales and ice body are all specifically designed for ice types to improve their durability.
@neodica5967Күн бұрын
Honestly thats why ive been dying for a bulky ice/poison type. In terms of its number of weaknesses and resistances its on par with ice/ghost but with the added benefit of being immune to toxic which is always nice for a defensive pokemon. On the other hand, if it ended up as an offensive pokemon instead, then it could just be a poison type with good secondary STAB.
@penitente3337Күн бұрын
Having played a lot of SV Monotype with Ice, a good number of bulky Ice Types are actually quite solid when protected by their gimmicks (Snow + AVest is functionally a free +50% boost to both defenses), but it's true things like more special attackers wouldn't hurt... there's almost none of them, and most are really solid.
@typemasters2871Күн бұрын
Some ideas to how Ice types could be buffed without changing the type chart -Bring back frostbite from Legends Arceus to be Sp. Attack version of Burn -Add an ice type version of Body Press that is mostly learned by ice types -Maybe add a buffed version of Substitute called “Ice Block”, no HP is sacrificed when the move is used but the move fails if the user isn’t an ice type -Maybe add a move like Burn Up that removes the user’s Ice type after the move is used -Maybe add a move that turns the user’s ice type into water type (similar to the scrapped move Melt but self-inflicting only because Soak existing)
@micahfurlow2624Күн бұрын
Also if frostbite comes back, then having a ice type counterpart to flame body (and other status moves/abilities that can be easily switched out for frostbite) would be a good buff as well
@barrettross377216 сағат бұрын
“Ice block” Long live stall
@CyberDrewan12 сағат бұрын
I love the idea of Ice Block, although it would probably have to be heavily monitored to prevent it from being broken (for instance, it would probably need to have 5 PP and could not be baton passed). It does bring up an interesting idea: How come we don’t see more conjuration-style Ice moves? Ice types are pretty justified making things “out of thin air”, so why don’t we see more moves where they create Ice armor or Ice arrows?
@waluigiisthebest2802Күн бұрын
I think there’s a fundamental divide between the type effectiveness of ice types and how ice types are designed. This is because there is a difference of ice as a property, and ice in nature. Ice is seen as cold, sharp, but fragile. While ice in nature are large, unmoving icebergs, or animals who live in cold climates have thick fur or blubber to stay warm, but this also makes them slow. So there is a sort of disconnect between type effectiveness and stats, as it’s likely the type chart wasn’t thought all that thoroughly early on, but Game freak doesn’t want to change it too much, since it would be confusing.
@astrowyrm6871Күн бұрын
this is the best analysis of the issues of the type that ive seen
@decepticonsoundwave297Күн бұрын
I like what Game Freak has been doing for ice types recently, with a big focus on Alolan Ninetails. While ice teams rely on it, it makes ice types much stronger in return through aurora veil. Makes the type as a whole feel more unique.
@beardlessdragonКүн бұрын
Ice resisting wind makes a lot of sense to me because arctic creatures are built for harsh winter environments that often include cold winds
@crashingtonsyoutube20 сағат бұрын
also what does wind do? it cools stuff down (via thermal conductivity). so the stronger the wind, a being made of ice only feels better! (of course, this technically only works if the wind is colder than the object, but for the human experience this is the case 90% of the time)
@JakeirtКүн бұрын
There's also the issue of many strong but slow physical Ice-types like Beartic, Crabominable and Glastrier not getting access to Ice Shard and specially offensive Ice-types like Glaceon and Vaniluxe having very shallow movepools. In Glaceon's case this has slowly been improving since it has gotten freeze dry, chilling water (with tera water) and alluring voice but I still think things could improve further. There should be a new stronger water type coverage move than chilling water (around 75 or 80 base power) that's given to most specially offensive Ice-types since water-type coverage would help them a lot offensively. Water hits two of their weakneses, fire and rock, for super effective damage and steel for neutral damage. In the past many Ice types have had access to water pulse as the water type coverage move but it's too weak with only 60 base power. It has become a little more usable in scarlet and violet since ice types can terastalize into water and get STAB on the move. But they are most certainly going to have problems again when terastalization goes away. If almost every water-type can learn ice beam, then ice types should be allowed to have more water-type coverage moves as well.
@mels287Күн бұрын
WOW! That Alolan Ninetails in the Thumbnail Looks so beautiful! One might even say... *Cool* ? (You defenitely did one of my favourite Pokémon Justice!)❄️
@Kaiszer_Күн бұрын
Here's some of my brainstorming: -Increase the chance of freezing in the snow (doubled against Water types, since most Water types often carry an ice move) -if a target is hit by an ice/Water move in same turn, the next ice attack has a 90% chance of applying freeze. -ice type gets a new setup move(like spikes) that lowers accuracy (because they would be sliding) -ice types can't be OHKO in the snow
@sebastianvaldesperdomo11 сағат бұрын
These ideas are great, I also would like if gamefreak at least give ice another two more resistences to ice
@thekirbyguy4576Күн бұрын
Alongside Frostbite, I think it would've also been worthwhile to mention how the Snow weather was actually introduced in Legends Arceus and had a different effect than in Gen 9, where it passively boosted the speed of all Ice types by 50 percent, similar to that other creature collector. This could've been changed because of Slush Rush already existing as an Ability outside of Legends Arceus.
@majesticgothitelle1802Күн бұрын
Frostbite is a good special burn. Sleep is a fare frozen
@Realperson16Күн бұрын
You mean coromon?
@majesticgothitelle1802Күн бұрын
@Realperson16 No, I'm talking about status conditions. Sleep is a random number from 1 to 3 turn and only reset when switch. While frozen is broken status. Special attackers lack weakness compared to physical attacks with greater moves that lower the attack along with burn and Intimidate
@Realperson16Күн бұрын
@majesticgothitelle1802 i was talking to the OP, sorry. I do agree that frostbite is a good special burn
@secondbeamshipКүн бұрын
A special version of intimidate would be nice. “Frighten” would be it because of psychic types being weak to fear.
@Auwa-racist22 сағат бұрын
Pixie charm1!1! Cute things makes people insane
@Cflower93616 сағат бұрын
I would just give this function to the pressure ability, seeing as most people tend to act instinctively when under a lot of pressure and end up making huge mistakes.
@arautodadisgenia15 сағат бұрын
I would left "Frighten" for a Speed-reducing Intimidate, as in Pokémon Conquest, and name the special one something like "Distract"
@nidohime623313 сағат бұрын
Indeed, special attackers don't really have disadvantages. At least having Freeze act like a cold version of Burn would help Ice types too.
@secondbeamship11 сағат бұрын
@ I’d also want an equivalent to Guts for special attack.
@leetriКүн бұрын
Feels like Ice should be resistant to Water and Grass at the very least, it's weird that they're neutral. Not sure how big of an effect that would have, but it's something at least.
@neodica5967Күн бұрын
Im not sure abt grass since its already so heavily resisted, but i think even the one resistance to water would go a long way. Especially since so many of them use a combo of STAB+ice beam, itd be really useful if ice types could just wall them outright (especially for freeze dry users). Otherwise i also remember a video suggesting that ice resist electric so it can wall boltbeam coverage. Idk if it makes sense logically but im willing to hear it out. I think they also suggested removing a weakness but im not sure which one.
@leetriКүн бұрын
@@neodica5967 Ice* doesn't conduct electricity that well, so it could be explained in a way. On the other hand, the cold makes electricity flow better in things that do conduct it due to less resistance. But on the other other hand, cold makes batteries worse because it impedes chemical reactions and thus you'll get less charge from them. So really, you could argue in either direction there. *Technically, it's water doesn't conduct electricity that well. It's the ions in the water that makes it conduct electricity, but when water freezes it loses the ions so it can crystalize.
@Edujs23Күн бұрын
@@neodica5967I would make Grass and bug types resist Fairy, my reasoning is that fairies are protectors of nature, therefore cant damage the plants and critters
@milliondollarmistakeКүн бұрын
I don't like the idea of giving Ice types a bunch of resists. It feels like giving Normal types something to be super effective against. It takes away the type's whole identity. There's still a hundred different things they could do to help Ice types without taking away the thing that makes them unique.
@leetri19 сағат бұрын
@@milliondollarmistake If the thing that makes them unique is that the vast majority of them are absolutely terrible, I'd rather they did change that. Unique doesn't mean good. Their problem is that they get completely annihilated by the common types and resists nothing. Nothing outside of some insane stat buffs to all Ice-types (like doubling the HP and Defence) will change this if you're not gonna add any resistances.
@ASCENSiON_Күн бұрын
I don't understand why Gamefreak hasn't given Ice more resistances yet. My picks for new resistances would be Water, Grass, and Flying. Ice is just water but frozen, so the defensive interaction should be very similar to water against water. Grass is also a type I wouldn't expect to do much damage towards Ice types, though another comment mentioned that Grass is also resisted way too much, so maybe it might not be the best idea. Snow usually buries grass, and lots of plant life such as trees lose all of their leaves/die during the winter. I can't imagine any form of plant life doing much damage to animals that live in the cold, or ice/snow itself. Finally, Flying. The Yo-Kai Watch interaction makes perfect sense to carry over to Pokémon, and I also don't expect a bird to do much damage flying into an ice sculpture. I expect the poor thing to take severe damage and potentially get stuck. Not to mention that the wind wouldn't move or damage solid ice very much, and snow would just get spread across a wider area. Birds migrating to avoid the cold is another great way to justify the resistance, as well as another comment mentioning that animals that live in cold climates are built to resist strong winds.
@beanieboi9655Күн бұрын
I actually screamed when Yokai Watch was mentioned it so rarely gets mentioned in the topic of creature collectors
@Eyepokai3 сағат бұрын
Such a good game
@ashiceclawКүн бұрын
small typos on 11:57 when you throw up images of pokemon moves that can thaw, you put that scald and scorching sands have a 30% PAR chance instead of a 30% BRN chance
@trashpanda6410Күн бұрын
same thing with scald at 6:02
@Camo1177Күн бұрын
Ice is my favourite element in games, always love using either Ice or Grass/Nature when I can. Also 6:54 I could see Ice resisting Wind with how wind often represents a cool breeze, so wind blowing on ice would cool it down even further. Not a perfect explanation, but it kinda works.
@soninhodev7851Күн бұрын
i'm the same when it comes to element choice =) also, before anybody corrects you, the wind maybe cold, but thats because you yourself are warm, compared to the ice, that is much colder, the wind is actually warm, and that would make it heat up the ice, but, thats the majority of cases, if that "cool breeze", is a snowy winter breeze, it would indeed cool it further, although all the deniars would say that you be an ice attack, but oh well =P
@bailysohn8256Күн бұрын
A whole video about my favorite type?! Yippee!!!!
@PersonOfRandomnesssКүн бұрын
10:33 Now did you use the clip from the actual show, or did you source it from the Misadventures of Skooks (the meme origin) as you should have?
@HalIucinationsКүн бұрын
Boy am I glad he's frozen in there and that we're out here and that he's the sheriff and that we're frozen out here and that we're in there and I JUST REMEMBERED we're out here
@guse7688Күн бұрын
Thank you for talking about cassette beasts so much. Your videos introduced me to the game, and it is so good!
@AaronL0905Күн бұрын
0:45 my good little friend Jack Frost's original design I miss him Also slight correction on that That design is from Megami Tensei II, not Shin Megami Tensei II Ever since Shin Megami Tensei we have had the classic blue design
@nickchabot130212 сағат бұрын
Hee ho
@oliverdavies2022Күн бұрын
Never been early to the live premiere this is cool
@KingKuron_Күн бұрын
I feel like the only time I've seen ice being advantageous to fire is in the Mother/EarthBound games, where using PK Freeze is very effective on fire-based enemies; however, this is probably just due to you not having access to any water-based attacks, so it's just a substitute.
@EpicCreepuhКүн бұрын
Water molecule my beloved
@watercraverКүн бұрын
TRUEEEEEE
@StealthfiretheHexagonalКүн бұрын
Hail yeah
@decepticonsoundwave297Күн бұрын
Oh my goodness the music changing to play the remix of Yokai Watch's main theme at 6:40 made me so happy
@virgilepiaux150Күн бұрын
Yo-kai Watch my beloved
@amberhide04Күн бұрын
addressing the allegations against the ice type i see, sad to see they were accused of being "bad" and "defensively fragile"
@seeranosКүн бұрын
I think the ice type being super effective against wind is a reflection of wind chill, where wind makes ice more effective.
@Eyepokai3 сағат бұрын
6:47 YOKAI WATCH OMG PLS BRING UP YOKAI WATCH MORE ITS SUCH A GOOD GAME
@tylerwebb2495Күн бұрын
I have an idea for Stema creatures! Imagine the Tapus or the Ruin pokemon, a group of four related sub-legendaries. This group would be based on the 4 fundamental forces, Gravity, Electromagnetism, Strong Force, and Weak Force
@GloomdrakeКүн бұрын
What would their shared type be, and what would their shared move be called? Also, what would you give them for themed abilities?
@tylerwebb2495Күн бұрын
@ I would say their shared type would be electric considering the energy aspect of the forces. If the signature move has to have the same effect as the other quartets then it would half the targets health, and call it “Drain Potential” or “Weaken Force” or something. I’m not sure what the abilities would be, but maybe they could set field effects? Like set gravity, the rainbow from Fire+Water Pledge, trick room, and magic room. Just off the top of my head haha
@icantthinkofaname4723Күн бұрын
I made a fakemon group based on this, retconning Giratina to be Gravity(antimatter never made sense anyway). They're all dragon types; electromagnetism is electric/dragon, strong force is fairy/dragon, weak is poison/dragon. All of their abilities are field effects that apply as long as they're on the field. Giratina gets Gravity Well, which stops everything from switching(except ghost types), Electromagnetism got a parental bond like effect, with every move hitting twice at half power, Strong force was field wide Serene Grace, and the Weak Force has field wide Heal Block, as a reference to how radiation poisoning stops your cells from regenerating.
@Volcano222079 сағат бұрын
@@tylerwebb2495 most physics stuff is neurotype
@tylerwebb24959 сағат бұрын
@@Volcano22207 meh, way too many Psychic type legendaries
@CannonContentsКүн бұрын
4:31 grass always catching strays man
@venomase557218 сағат бұрын
That thumbnail majestic asf
@DavidRycan13 сағат бұрын
7:10 Wind as an element, especially in Eastern games, is usually more of a "nature" type than purely air. So it would encompass, say, Pokémon's Grass types as well, hence the Wind attribute's strength against Earth in Yo-Kai Watch.
@Milo-pi7jc11 сағат бұрын
0:18 I CAN'T ESCAPE THE ICEDAGGER (For those who don't know, Icedagger is a sword in the Roblox game Sword Fights On the Heights. It's sharp. *Really* sharp.)
@serx4994Күн бұрын
3:08 Amazing that Typhlosion is getting so much attention for its amazing design and gameplay and nothing else right? 😊
@Slicethemic11 сағат бұрын
Definitely
@SilversteeneКүн бұрын
Your art in the thumbnail was really well done! 🩵
@wacky1210Күн бұрын
The thumbnail OMG 😭😭😭!!!❤❤❤
@StarBeam500Күн бұрын
I like how freeze works in a game like bug fables. When frozen, an enemy will have a counter for how many turns they are frozen frozen for. Typically, it's only 1 or 2 turns. You can use this chance to either set up, or you can attack the enemy, immediately unthawing them and dealing extra damage. I think pokemon could do the same. A pokemon will be thawed out when hit, but also take 50% extra damage. (Maybe it would ignore type matchups to make it a bit more fair?) This also means you can thaw out your own pokemon by using a weak move on it.
@CyberDrewan12 сағат бұрын
7:06 I feel like there are several ways to interpret Ice resisting Air/Wind. For Ice type creatures that resemble animals, they tend to have a lot of fur, feathers, or blubber, so they would be naturally insulated from the cold that most wind brings with it. On top of that, a lot of these creatures would also be heavier, leaving them less likely to be blown over/away by the wind than any non-Ice counterparts. However, I like to think most Ice type creatures can project a kind of cold-aura around them, especially those who that are physically made of ice. I feel like having permanently cold air around a creature would cause funky things to happen with air currents, which might cause wind-based attacks to mitigated or dispersed before they reach the ice-type. You could also say this could throw off a flying creature’s aim when the flyer enters the cold area, as the air currents would jumble it up a bit. Funnily enough, I feel like similar arguments could also be made as to why Ice should resist Water attacks.
@Jc27uhh4h4h416 сағат бұрын
6:05 not sure scald paralyzes
@MJ-oi6ul14 сағат бұрын
Frostbite + Snow weather would be such a cool combo covering both defenses and should replace hail and freeze!
@aspiringwayfarerКүн бұрын
A cool video about my favorite type? AND we get a fakemon that uses my most anticipated unused type combo of ice/poison?!? 😱😁 amazing
@DecoderWalrusКүн бұрын
Ice types **were** the answer to combating Dragon types but then they introduced Fairy types who are arguably better for the job and more popular amongst players. I think Ice types should appear earlier in the game!
@hugobellet495012 сағат бұрын
An idea to make ice-type, and other types, more strategically interesting in Pokemon would be to make it so that Pokemon that use an attack that is not their type have a chance of being affected by their status condition (for example, a Pokemon that is not ice-type, but uses an attack of that type will have a 20% chance of being frozen). This would limit the use of ice moves by Pokemon of other types (as well as all other types that have a status condition).
@CaptainObliviousV18 сағат бұрын
With Frostbite, I think there’s a good chance it’ll come back eventually, possibly as soon as ZA. Considering Snow did two different things in PLA and SV, Speed buff vs Defense buff, it might just all be one big experiment to test Ice type buffs and they felt it might be too much at once to introduce both a new weather and status to the competitive scene in the same game, so they only tested out Frostbite in the game without PvP.
@TBTStoodiosКүн бұрын
Boy am I excited for when this game is released
@MochaSlushesКүн бұрын
Waiting for my bois Elfless and spooki-onna cassette beasts to be mentioned
@SmudgedSketchКүн бұрын
YEAAAAHHHH
@MochaSlushesКүн бұрын
@ well, were they?
@Mr.Starlight_gamingКүн бұрын
Ngl i want more games that have ice and fire as having a mutually assured destruction matchup, both taking huge damage from the other.
@soninhodev7851Күн бұрын
yep, i always like it when that happens, an example would be final fantasy in the video, the shows an ice lizard thats weak to fire to show his point about "ice always loses to fire", while completly ignoring the countless fire monsters that die in one hit from the blizzard spell (while dying in 2 from the thunder spell which is the same strength level but without the elemental interaction)
@Fixmeme1Күн бұрын
A roblox game called Doodle world does this ice is super on fire and vice versa!
@GloomdrakeКүн бұрын
@@soninhodev7851Tbf, that’s mostly because Final Fantasy doesn’t consistently have a water element that the player can use, but they do consistently have ice
@psychicjellyfish946618 сағат бұрын
My two biggest picks for Ice resistances would be electric and fairy. Okay hear me out. • An Electric resistance would make sense because, despite being frozen water, Ice is actually a terrible conductor. This is because the particles in ice are locked in place and unable to move as freely, preventing the flow of electrical current. Additionally, gameplay-wise, this would give the Ice type a unique defensive boon as the only monotype with bolt-beam resistance (a resistance to both electric and ice stab). • A fairy resistance makes sense given the Fairy Type’s association with nature and Springtime (The Tapus are guardians of Nature, Fairy Types like Comfey and the Florgess line have prevalent flower motifs, Xerneas, the poster Fairy Legendary, is a guardian spirit of Life that takes the form of a tree, etc), and the ice type, representing winter and frost, would be diametrically opposed to this. This also works to both buff the Ice type and give the unchecked fairy type another soft counter.
@g.wolfsterrКүн бұрын
I think you said it best for the ice types- anyways, yes no one can ever be like Snom
@umbralfrontier7905Күн бұрын
Possibly, Ice could resist Wind in the way that in the winter, strong winds could make it feel even Colder that what it actually is. Blowing up any loose snow as well
@erinkarpКүн бұрын
Always happy to see another video :)
@alexbaughman940423 сағат бұрын
a "megaevolution" or stone-based evolution of the stema for this video could be a fire type and represent the bubble getting set on fire. Maybe you could give it a fire stone or level it up near a volcano to make the new fire type! (just fun speculation! I'm not sure how evolution will work in your game)
@Xevailo20 сағат бұрын
Metranda could even get a split Evolution line, going either into the Fire or Poison Type equivalents of Stema^^
@misterzygarde643138 минут бұрын
I personally think it’d be easy to improve ice by making it resist Water, Ground, and Flying. Maybe Dragon as well.
@anubion42Күн бұрын
I really think ice would make for perfect glass canons, Like not all ice pokemon need to be. But for the original type to really give dragon a hard time, it makes sense, have the frail thing throw all it has at the beast to topple it. Even thematically. Ice can be sharp and dangerous just as easily as it shatters. I think it would also be neat to have a game take place where you start in a tundra. Tie the type trio into it, fire for warmth, water for water, grass for growth in the climate. Then you can just find an ice type earlier. Idk ice feels really neglected and it’s a shame I’m not into competitive. But I’d be curious what will happen if ice gains a new resistance. I know fairy is dominant rn and was brought in to balance the dragons that ice couldn’t. I think it would be funny if ice resistanced fairy.
@De_an10 сағат бұрын
3:08 Wow! I wonder what crazy events led to Typhlosion's article becoming one of the most visited articles on Bulbapedia!
@floofzykitty5072Күн бұрын
Grass is a type that is weak on paper but strong in practice. Grass is actually the most represented type in VGC. I think Grass is a good case study on how a type's strength is defined more by how it is shaped by the meta than how it looks on paper. Pokemon types are not just defined by their weaknesses and resistances, but also their relation to the meta considerations of moves, abilities and stats. Grass is the second most resisted type in the game and is tied for most weaknesses with Rock. However, Grass is strong against Water, Ground and Rock. The Rock part isn't particularly important (it has 4 other weaknesses after all) but threatening Water and Ground is important when bulky Water types are a staple in competitive pokemon and being one of the only two weaknesses Water naturally has is huge. Ground is important to hit because everyone, including Gamefreak, know how powerful offensively Ground is. There's a reason why so many Pokemon are given abilities that protect them from Ground type attacks. Grass types also tend to have great supportive movesets. Spore and Sleep Powder are infamous for their power. In conclusion, Ice type doesn't need a type matchup change if the designers are willing to make Ice types more like Chien-Pao and Weavile rather than like Avalugg. If they want the Ice type to work at being diverse it NEEDS either a massive movepool overhaul or every Ice type needs more universal changes like they did with Hail/Snow.
@entothechesnautknight1762Күн бұрын
I think Ice is the only type in pokemon that straight up needs a full-on, ground-up re-imagining. Other weaker types, like Bug or Poison, only really need one or two type match-up changes to really be in a place where seeing their typing on a pokemon *isn't* an immediate red flag (and Poison straight up *got* that in the addition of Fairy types and is now straight-up a fine typing), but as you said, not only is Ice incredibly weak, but it's *also* just completely antithetical to the design Ethos pokemon has *for* Ice types. Gamefreak wants big, bulky Ice types. The players love big, Bulky Ice types. The type HATES big, bulky Ice types. It's impressive that pokemon has gone nearly 30 years with a mostly recognizable Type chart from the base starting one in generation 1, genuinely major props to the developers for thinking it through so well at the start, but i think its time to finally give one of the types a do-over. Also i can see why you showed off that attribute, +1 Priority to Exploding moves is insanely evocative and i love it.
@EduSolsaКүн бұрын
Monster Sanctaury just have the 4 Classic elements, each with and specifc status effect attached to it. Wayer apply "cold", which instead of doing chip damage (like burn) it decreases the mana regen from the monsters, locking access to their stronger skills until healed.
@thanatoast15 сағат бұрын
Ice may be kinda bad defensively, but I love how GF decided every other ice type Pokémon should slay for no reason. I would be an ice type gym leader just for the aesthetic
@eshasunriseКүн бұрын
Looks like there's a typo on Milotic's Scald, where it says it paralyses instead. Everything else was great though! Loved the Methane Mons
@Volcano222079 сағат бұрын
My idea for a cryo type line , a cyro umbra type that evolves into a cyro chroma type , themed around humanity technologically overcoming historically difficult and dark winters; For most of human history it was a literal dark time with little food , light , or warmth Now we spend it buying toys to share around in an artificialy heated room lit with electricity.
@dannyflintstone700321 сағат бұрын
They should 100% replace the freeze status with frostbite as a counterpart to burn. Kinda crazy that phys attackers have so much going against them like physical contact abilities, intimidate and burn yet special attackers are just left alone
@cencent21893 сағат бұрын
I was expecting metranda to have an ice fire variant based on people burning the methane bubbles!
@veryfamus5687Күн бұрын
the last design had some potential for a third evo, possibly gaining your version of the fire type and becoming this crazy methane volcano guy
@UberTrainerYouTubeZeroКүн бұрын
Oohhh, that's cold...literally. Perhaps for the next video you can mention Tamagotchi, the female designs they have are worth noting!
@dannyflintstone700321 сағат бұрын
The fact that sandstorm and hail used to do the same thing in gen 3 just for sandstorm to get the 50% spdef boost to rock types next gen while hail got nothing. And once hail finally got the boost it got turned into snow, i thought the whole point of hail and sand was that they were counterparts?
@michaelcheng9987Күн бұрын
I feel like it's a paradox of size(or rather quantity). Ice is small when at home, or bought at the supermarket, in these numerous but tiny cubes that can break fairly easily. Also note you'd usually want them for hot weather. But when it's cold weather, ice fronts, glaciers and frozen river and lakes. Then suddenly it's Enormous, all-encompassing, and _deadly_ . Fire, in contrast, is dangerous at any size. Even a small spark can be enough to trigger a wildfire. Compare that with ice, where to be seen as dangerous it needs to be massive and *stay* massive. Another possibility is it's a similar situation to the ground/rock split, or flying being both wind and birds. They could be treating Ice-type as both frozen water _and_ phenomena that occur in lower temperatures. Though in that case, there'd still need be a need for more fast, offensively-geared Ice-type Pokémon.
@opaque3998Күн бұрын
MY FAVOURITE TYPE
@Realperson16Күн бұрын
Surprisingly no mentions of how coromon does their ice type in terms of interactions (like how it's strong against water and has far more defensive utility that pokemon's ice types ever did)
@ShnarfbirdКүн бұрын
Those emoji-style sprites are bangin' yo, how could I comission one of my own?
@namawa777912 сағат бұрын
What I find funny about the Shin Megami Tensei games is that when most games will take water over ice when they do the separation, here in most cases you only have Ice, no water, even for water related demons.
@aspiringwayfarerКүн бұрын
It’s not even Friday! But a n0trist video anyway? Sign me up!
@MT-or3kzКүн бұрын
The big problem with Ice is that they give too many water types ice coverage. They need to do for ice beam and blizzard what they did to scald and toxic.
@ChelarinoКүн бұрын
i actually really loved frostbite and was kinda disappointed to not see it carried over into the main game, when snow did, i guess it did not hold up as well i just love the flavor since a frostbite can literally have similar effects on organic matter to when it would experience burns i am also kinda disappointed that they completely replaced hail with snow, instead of either keeping both, or just adding the defense buff on top of the residual damage and making the switch to frostbite would also allow them to introduce some moves that apply it more consistently i guess when you come down to it these changes would end up shaking the meta too much, specifically nerfing special attackers, while most defensive tactics like burn and intimidate only affect physical attackers for good reason, i feel like that's also kinda the game balance, that physical attackers are generally stronger but also easier to counter but i would just love returning the parity between the ice and rock weather, and adding one to the ice and fire status conditions god knows they need it once terrastallization will inevitably be gone and then ice/rock types could maybe even get a special new weather (similar to mega rayquaza) that applies both effects of sandstorm AND hail/snow simultaneously, resulting in huge residual damage ticks as well as a buff to both defenses and i bet h.avalugg would still go down to a single auta sphere
@nothinglol2842914 сағат бұрын
Holy crap Yo Kai Watch mentioned. Let’s gooooooo
@cultofmelКүн бұрын
6:05 Pretty sure Scald doesn't have a chance to paralyze 😭
@goonbash7802Күн бұрын
Owning a wailord is probably a weapon... I can't but agree with that 😂😂 #N0rtis I love the content of pokemon and these facts that I never knew about 🤩
@DJCubitКүн бұрын
Hey N0rtist, I've got a question for you? Why do you think Game Freak hasn't changed the relationships b/n the types and Ice itself, so that it becomes more defensive as a result? They've done so in the past, so what's stopping them from doing it again? And for anyone else reading this and going to reply, let's not get cynical.
@GloomdrakeКүн бұрын
Honestly I think they just don’t see an issue. The types lore and flavor is exactly where they want it to be for now
@sooooooooDark23 сағат бұрын
the thing with ice is... that it may be an element in the traditional sense - but (especially important considering ur stema game is going to be sciency based) it technically "just" is a variation of the state of (the) water (element) - and therefore non-"atomic"/fundamental (which the word "element" sorta implies) ice separately (on the same hierarchical level as water) as well as water is like having "water" and "cold water" live in the same plane, which is kinda non-elegant from a design point if u ask me :P if i were ud treat it as such and not have it as a distinct type among the others but as a variation of water (which may make design overall a bit complicated for this outlier, but that may be (one of) the most them thematically congruent approaches out there
@LuisMoreno-lp8seКүн бұрын
Love Moorane ❤️🐟🧊
@kingg3122Күн бұрын
6:04 scald doesn’t paralyze
@FrostFire425Күн бұрын
Ice type moment 😔 my favorite type, Pokémon did it dirty
@chaoscasserole5990Күн бұрын
6:03 it says Scald has a 30% chance to Paralyze instead of Burn Edit: 12:02 oh no, Scorching Sands also says 30% to Paralyze instead of Burn Edit 2, an actual comment: hehe funny disc fish
@milliondollarmistakeКүн бұрын
To me giving Ice types a bunch of resistances feels like you're giving Normal types something to be super effective against; it just throws out the the type's entire personality. Ice types can and have worked before if the Pokemon is built in a way that uses it effectively. They need to do that more. They should also restrict how many Pokemon get Ice moves, or at least heavily tone down who gets the powerful ones like Ice Beam. There's also a ton of great defensive abilities that have yet to be given to any Ice types too, Fluffy could be good while being extremely thematic, Regenerator, any of the Filter copies, Unaware, Magic Guard, etc etc. Or maybe even something crazy like adding a new trait where Ice types can't be Burned or something. There's just so many things you can do with the type but Gamefreak's progress is glacially slow.
@mofvuКүн бұрын
Bro please do a devlog 😭 I really want to see what you have done with your game
@sombat2788Күн бұрын
11:04 (((((Besides the fact that it sounds like he's saying "Isis' offenses' capabilities"))))) The flower makes Heatran resemble Beta Venusaur!
@Winter_Unit-28Күн бұрын
11:57 i think you put wrong status o On Scald and Scorching sands It should be BRN not PAR
@CarlosFedericoGimenezКүн бұрын
Ice resisting wind is not that wierd when you consider that temperature afects wind currents, low temperature air creates downward drafts and high temperature air create upward drafts, get enough of both on the same place and you get a tornado The logic here is that the ice low temperature reduces the winds speed and by extension it's power that is before you consider the idea of water molecules on the air freezing thus the hability to freeze air itself to block atacks
@mousetoons22Күн бұрын
At the end of the day aren’t ice type pokemon just cold water type pokemon
@g.carpentier565113 сағат бұрын
I can only think that game freak isolates the ice type for the end game, and keep the lack of resistance to signify the remoteness of ice
@Mimiyan_or_PikapikafanКүн бұрын
There's a lot of comp viable Wind yo-kai so it's definitely good for techinque attackers to be Ice type or use a soul gem to change their technique into an ice move I love yo-kai watch incase it isn't obvoius
@halo7372Күн бұрын
I was expecting you to have a third stage to the Moorane line where it gets burned and changes it's type to something like fire (not sure if your game is going to have a type like that or not)
@GalarticunoКүн бұрын
This is my favourite type, but I wish they branched out more with a lot of the designs instead of just being cold creatures or creature with ice on it. Also I wish it was better. Make it resist water, as well as at least one of the following: Fairy, Ground, Electric, Poison, or Ghost Edit; added Ghost, check the below comment for type reasons
@GalarticunoКүн бұрын
Also bring back the frostbite debuff/status effect
@ASCENSiON_Күн бұрын
I really hate that Ice types are always designed to be late game encounters. I hate it so much that I moved the cold part of my region (a snowy forest and tundra/frozen wastes) near the second gym, allowing for earlier access to Ice types. I also buffed them to resist Water and Flying, as well as Grass (though I'm conflicted on this one due to Grass being really bad offensively).
@GalarticunoКүн бұрын
@@ASCENSiON_ I picked some typings based on what are powerful types, but also based on some semblance of logic. Fairy uses nature magic logic, same reason why it’s weak to Steel and Poison and Fire resists. Ground is due to the already present offensive weakness, but also is semi permafrost related. Poison doesn’t make sense for game balance reasons, but ice packs for helping sickness, chilling food to keep it longer. Electric is my weakest example as it conflicts with how Electric works in game. The thought is that Ice allows electricity to work more optimally, therefore it should pass through the opponent quicker giving it less time to damage you. However, this is basically why Steel moves are resisted by Electric types. Maybe cold weather messing up the grids and other electrical systems works? Grass to me doesn’t make sense as the interaction is that Ice is super effective against Grass and that’s good enough. I don’t imagine it the other way because it also works the first way. I also didn’t have Ghost type in my original post, but I forgot about my idea for it. It’s mostly because a drop in temperature is associated with a ghost being in the room, so Ice types wouldn’t really suffer that.
@GalarticunoКүн бұрын
@@ASCENSiON_ forgot to respond about the other point. Yeah, definitely need early game Ice routes/towns. I feel like they were originally late game as the environments either didn’t mesh well or were somewhat mighty; surfing to frozen islands, climbing mountains, etc. Now, though, it’s just seems to be a preference for some reason. At least some areas of newer games allow you to obtain Ice types earlier, but they rarely have properly dedicated environments and lack any new Ice types. That may also be the issue; a lot of non Ice types don’t fit in that great to colder routes, or at least, that’s how GameFreak perceives it. Early routes have to give a mix of Pokémon of multiple types, not just 20 Ice types. That feels lazy to me though as I can imagine a lot of variety possibly fitting into these environments.