Thank you for shining so much light on to the creature collector genre, it has so much potential that gets killed because people say the other games are just "pokemon knockoffs"
@s4mzdagod3 ай бұрын
That’s just what happens when the biggest media franchise in existence is in your niche genre. Monster catching games are uncommon, and because of the colossal scale of Pokémon, everyone just compares them to the one monster catching game they know.
@PC36thorn3 ай бұрын
@@s4mzdagodthis happened to TTRPGs with D&D too. always a shame when one thing is the only recognized work in its genre
@Desler33 ай бұрын
twin???
@adamk-paxlogan7330Sucks3 ай бұрын
@@s4mzdagod what do you mean uncommon? there's trillions of monster catching games,which is why I'm sick of people bitching about other monster catching games existing
@StrayTato3 ай бұрын
My biggest issue with a lot of monster capture games is they don't hit like Pokémon. Closest I've come to charm of Pokémon was Nexomon, and even then, I didn't like how all the monsters had bobble heads.
@Rot8erConeX3 ай бұрын
6:57 Actually, to my memory, they avoided exactly this problem, by never calling it the "19th type", but always the "19th *Tera* Type", which is why during the speculation about what it was, no one assumed it was a new full type.
@qopparune2 ай бұрын
Ye
@maglev07893 ай бұрын
I feel the need to highlight the music here, the way it seamlessly transforms itself to match with each topic as its covered is top notch
@MayonaGlizzy37853 ай бұрын
didn't notice that but that is quite ingenious on Norts' behalf, it's a neat detail to add onto some really good ideas
@lapispyrite66453 ай бұрын
You asked “what is the opposite of metals”. And I’m a chemistry PhD, so I paused for a few minutes to think about it, and I went down the same thought process you did, and decided basically on the same thing, so I like your idea
@DemiIsNotHere3 ай бұрын
Actually, Pokemon has another large clasification system. The egg groups.
@Deadflower0193 ай бұрын
My take is that they should dehomophobia the game again by having Attract, Love Ball, Rivalry, etc work using egg groups 🤣/hj
@SpookyShadyGemlin3 ай бұрын
Never in my life did I think that Blood and Rubber type could be combined, but here we are. Polymera is a FANTASTIC "signature type" for this game.
@phoenix124093 ай бұрын
Ok, you should totally make a video explaining your new stem type table and why "x" is super efective on "y" type but weak x4 "z"type
@MANGONDRAS3 ай бұрын
I also want a table of types about the alphabet 🎉
@QuarterCentum3 ай бұрын
I love how you used Bionicle in reference to the Rock/Ground split. That’s where my mind goes whenever people talk about it. That series was a major influence on my own view of the elements.
@timaeustanis3593 ай бұрын
I absolutely fucking love this Polymera Type idea
@abrarkadabrar78293 ай бұрын
Ditto
@arielalejandrodelfabro17403 ай бұрын
14:36 Gripter looks just like your sona Now I declare you father and son
@royaldonut90643 ай бұрын
I’ve always wanted the Cyan type!!! Thank you nortist!
@serenemeloetta3 ай бұрын
I was NOT expecting to see Hypnospace Outlaw mentioned in this video that’s awesome
@flamenami3 ай бұрын
5:26 Minor correction. Struggle, the move a Pokémon uses when it runs out of pp, is typeless.
@BluePhoenix_3 ай бұрын
Struggle is programmed as a Normal type move, that deals typeless damage, except in gen1, where it deals normal type damage.
@twohoww3 ай бұрын
struggle is a normal type move
@LuminantLion3 ай бұрын
Petition to call how combat works in Stema the "systema"
@Sluggii3 ай бұрын
even if for whatever reason you never release the game, it'd be amazing to see you release a design document with your art and ideas and reasoning behind it all , I'd pay money for something like that!
@pikanyanm28723 ай бұрын
Oooh Rubber or "gooey boing boing squishy :D" had always a good place in my mind for a type, but Polymera is the perfect name for this !
@tpfoxCastro3 ай бұрын
The way I see it is both Metal and Polymera being "mechanic" types (as in mechanism), with Metal being metalic ones and Polymera being...The rest. Which weirdly tend to be squishy, the opposite of hard...Weird
@mauroperez28483 ай бұрын
It's always interesting to see people create their own types for pokemon or pokemon-like games. The most common new type I tend to see is Sound and I get why. There are tons of moves that have sound attributes and even abilities that alter them like Liquid Voice or Punk Rock. I follow a lot of fakemon creators and I've seen some new types be born as well. I've seen stuff like Nuclear, Rubber, Blood, Holy, Rainbow, Cosmic, etc. I feel like some of the creature collecting games do a pretty good job making "types" that best fit in their world. I like how you are implementing the types into your Stema project and how you both label and categorize your creatures. The idea of a type being Steel's opposite in Polymera is interesting as it goes back into the whole type creation point. Also, the Polymera type idea is amazing as well.
@dvillines263 ай бұрын
Sound seems like a great type idea...for a new creature collector. It doesn't work for Pokemon, at this point. The only way it works is if you do a fundamental rework of the type chart, which I would love to see attempted in a romhack/fangame. get that Rock/Ground split out of there. Make Ice super effective against Water!. Make Poison good against Fighting types! Maybe change Fairy's name and somewhat redefine its role (NOT LIGHT TYPE THOUGH, that idea has never and will never be good). Be pedantic and remove the Grass type from fungus Pokemon. while we're at it, rename 'Flying' to 'Air' or 'Wind', and 'Steel' to 'Metal'.
@KitKitsuneVixen3 ай бұрын
some "types" i came up with once are: crystal life light dark matter dark energy paint money cyber plasma aether imaginary (like imaginary numbers and other hypotheticals) glass milk blood magic fabric slime virus decay time food love wool
@nickdentoom11732 ай бұрын
@@dvillines26 Yeah i agree. Sound is technically already in the game anyways as a sub type... since we have so many Pokemon that are Sound based or so many moves that are Sound based. Sound type is bascially the universal type in Pokemon, which can apply to any type if they want it (Hence the recent Alluring Voice and Psychic Noise). I also never understand the people who want a Light or Cosmic types, as those types are also essentially already in the game already, because they are covered by other types. Cosmic type is literally covered by the Fairy and Psychic types, but also by the Rock type to some extent. Light type is just literally the Fairy type... but since people want it to combat the Dark type (Evil type in Japan), its also covered by Fighting already. Its not so much as: Which type do we want... its also about which type is gonna work. Both the Cosmic and Light type would do exactly the same thing as Fairy and Fighting (Be strong against Dark) and Cosmic works probably the same as Psychic (Be strong against Poison and weak against Ghost).
@aeriselove3 ай бұрын
BIG agree with how limited scientists’ roles often are in media.
@flamenami3 ай бұрын
5:26 Minor correction. Struggle, the move a Pokémon uses when it runs out of pp, is typeless.
@thephenix1353 ай бұрын
Well...in my own "half monster catcher" game, i decided to put more importance to the cientist characters. Since the game its situated in an era where they all are starting to create machines, factories and wondering how things actually work. Which leads to many discovers, fights and conflicts. Can you help me give them more spotlight?
@mertensiam33843 ай бұрын
@@flamenami typeless isn't the same as ??? Type. Struggle ignores type interactions but it's actually a normal type move.
@thewizardslime67643 ай бұрын
OMG THE ADIPOTL DESIGN LOOKS SO CUTE AAAAAAHHHHH Also the new pokemon is so cool! soft robotics are interesting
@docalpaca3 ай бұрын
i litterally jumped and said "this is hype!" when I saw the thumbnail in my recommended
@pedrocto94743 ай бұрын
bro litterally jumped and said "this is hype!" when bro saw the thumbnail in their recommended
@ernestotorelli12093 ай бұрын
If it can help, material science broadly divides inorganic solid materials into three categories: metals, polymers, and ceramics, where ceramics are mainly made of a combination of those non-metallic elements you pointed out and the softer metals of the two first columns. They have some properties in common and many that vary between materials. They are also quite varied since they include basically every classical, mineral, glasses, and many other materials.
@BigEcheese-k2f3 ай бұрын
Yo honestly this is super cool keep up the work man I’ve been following this project for a long time, honestly your amazing man
@Missiletainn3 ай бұрын
Some Beasts in Cassette beasts can be naturally glitter if they are Bootleg Glitter
@Badbadgerboy3 ай бұрын
For those that don't know in cassette beasts bootleg is the same as shiny except their different types
@Thetexianheathen3 ай бұрын
No non-bootlegs can be naturally glitter, I think that's what he was going for instead of talking about the mechanics of another monster catcher made in Godot.
@gaIIowsCaIibrator3 ай бұрын
or if you play the fun randomized mode
@MochaSlushes3 ай бұрын
I mean… most of the fandom only cares about bootleg hunting now :/
@Creatures_of_the_Everquarry2 ай бұрын
@@Thetexianheathen Well TECHNICALLY Pearl (the Infernal Engine) is a Glitter type
@daleanabolinaga77493 ай бұрын
We Love You Nortist
@glasgowquickscope12373 ай бұрын
it’s awesome how much your love for creature collectors and stem really comes through all the time, i always love watching your dissections of them both as-well as hearing about your designs. keep it up
@consensuslphisk3 ай бұрын
3:41 bionicle referenced, i repeat, bionicle referenced
@lilharm3 ай бұрын
it is theoretically possible to have a typeless move if a Pokemon with no type uses Revelation Dance, it’ll be typeless
@sinisternorimaki3 ай бұрын
So, only with a Smeargle?
@lilharm3 ай бұрын
@@sinisternorimaki not even, since Smeargle is a normal type and couldn’t burn up or double shock to become typeless
@sinisternorimaki3 ай бұрын
@@lilharm I was assumming a type-changing move in play.
@Zylber73 ай бұрын
@@sinisternorimakiYeah, you just use Reflect Type on a typeless Pokémon
@dvillines263 ай бұрын
is Struggle still typeless?
@SmudgedSketch3 ай бұрын
I love the cassette beasts plastic type, would love to see that type show up in other monster catchers edit: BRO I PREDICTED IT (kinda)
@vicentepougyguazzelli47103 ай бұрын
6:21 omg the way u pronounce ✨Terapagos✨ is so beautiful
@slowvodka663 ай бұрын
Love your way of thinking, and presenting
@Syuvinya3 ай бұрын
11:09 Maybe instead of a plant-based type, you can have a fractal type for concepts related to self-similarity, infinitely detailed structures, self-replication, and emergence, which appear in all STEM fields.
@JoshPena-Tabora3 ай бұрын
I seriously cannot wait for the next video, I love how engaging each one is
@matthewholmquist88703 ай бұрын
This looks like a really cool creative vision, love the design philosophy behind these lil dudes. Really feel like something that could be a really uniform vision and be expanded on into a full game for sure.❤
@matthewholmquist88703 ай бұрын
Feel -> Feels (I couldn’t help myself)
@Zylber73 ай бұрын
@@matthewholmquist8870 you can edit your comment if you want
@matthewholmquist88703 ай бұрын
@@Zylber7 TK
@externalsoulv33 ай бұрын
Heck yea!! Keep that project going! Can't wait to see even more designs from the past and how they have changed
@ViorbyX3 ай бұрын
0:11 OMG RIVALS OF AETHER MENTIONED IN POKÉMON VIDEO
@inv_hana3 ай бұрын
WTF IS SANDBERT 🔥🔥🔥🔥🗣🗣🗣🗣
@CryoNoPyro3 ай бұрын
When are the stema mon getting on RoA
@inv_hana3 ай бұрын
@@CryoNoPyro what
@CryoNoPyro3 ай бұрын
@@inv_hana RoA is rivals of aethers acronym so I’m saying when are the Mons from his stema project getting added to rivals of aether
@inv_hana3 ай бұрын
@CryoNoPyro ohh I didn't know about stema.
@alyssaleal3 ай бұрын
I love this concept of a polymera type! Its a great way to articulate this concept for everyday people! I just love the overall idea of this game and the purpose of making science/other topics easier to understand. I remember using Pokemon to help myself understand some science topics better as a kid in school and love seeing that method just becoming a whole game! This project is incredible!
@guse76883 ай бұрын
The music changing to the topic is so cool! You are a masterclass creator in "stem based collector mon game development and concept" videos. I know it's a niche section of the internet, but by Lord, do you dominate it!
@skeletorthebest72043 ай бұрын
I love how the music in these videos matches whatever you’re talking about
@DragonNightArt3 ай бұрын
I have a concept for my own creature collector. The gimmick is that the player can choose which types to give to their creatures. Each creature has 2 element slots, with 5 to choose from. You can match both types to get a big power boost, but if you combine 2 different types you get a combo element with a unique combat role. For example: Fire is the attacking type, and Air boosts speed, together they make Lightning which is a glass cannon. If instead you combine Fire with Wood, which has healing moves, you get Ash which gains access to lifesteal moves.
@Mrlol43 ай бұрын
Oh that idea's actually sick
@shawnmulroy70002 ай бұрын
I just wanted to say your art style is amasing
@hankw.783 ай бұрын
i love your music, matching it with the current topic is so unique
@Conciglio3 ай бұрын
I feel like this is your best video yet, and the other ones were great!
@dereksparks1123 ай бұрын
Uh oh here goes our boi cooking again!
@railgun222Ай бұрын
Never before did I expect N0rtist to feature Rivals Of Aether footage, but I am pleasantly surprised.
@calxity2 ай бұрын
not me thinking this was a typeface creation video
@mxtoastytoad3 ай бұрын
Woah, I never had any idea the thought process behind types could be so deep.
@liquidarchitecture61093 ай бұрын
Cool idea will be to ad a state for attacks, gas/solid/liquid/plasma and not all attacks works the same on some elements, and move that block will block only some states, like a shield that block solid and liquid attacks but not plasma and gas, it will be like the spacial physical split but more scientific based, and like in pokemon all elements can be any but fighting are mainly physical, and fire is mainly spacial
@Ceruledge.s_blade3 ай бұрын
Sound like a cool idea
@Our.Liquid.Creativity3 ай бұрын
That's an interesting idea, in would fit good into this them of the game
@TwentyDaysOfMay3 ай бұрын
I love the innovativeness of your new type! It may be somewhat similar to the Plastic type in Cassette Beasts that you mentioned in the video, but the extension to cover natural organic polymers greatly expands its potential. (For example, if a creature were to be based on cotton, which consists almost entirely of cellulose, I could see it being a Dendro/Polymera type.) Also, I'm really happyto see Dermotl stay! They were the Stemotlution that I found the coolest. But all of them are awesome in their own way!
@ethanbuttazzi26023 ай бұрын
A good idea is to make a split between the type chart, kinda like digimon, so the more classical elemental types can have their relationships and these material types can have theirs, it would also simplify balancing for the type chart, also I recommend start making a demo focused on the battle aspect of the game first, since those are the ones that will need the most balancing
@unremarkablechannel81943 ай бұрын
The Polymera type is so cute!! Little squishy creatures! I could also propose "Gummi" as a type name, because they're squishy.
@carafurry78622 ай бұрын
I still think they need less types. Keep the vague ones like grass, fire, water. But get rid of the specific ones like bug, dragon, rock. Dragons can be fire type(or whatever type they already have), bugs can be normal type, rocks can be ground type.
@slylanders1291Ай бұрын
I never knew there were a thing as soft robots, until I thought of Baymax from Big Hero 6, who has a metal skeleton inside his inflatable vinyl body. Then when you showed footage from Spider Man: Into the Spider-Verse, it makes sense that Olivia Octavius' octo-arms are also soft robot arms, though I never considered the thought before now.
@RoninCatholic3 ай бұрын
My creature collector concept doesn't have much interplay of elemental powers, since almost every element is used only by a single creature. The gimmick is that everything is a fox be it literal foxes given game mechanics based on their names and appearances (arctic fox with ice powers, cross fox with cleric powers), from wordplay ("flying fox" bats, "foxmouse" squirrels, "squirt fox" skunks, "fire fox" red pandas), or folkloric/meme based references (feminine humanoid "foxy ladies"; fennec fox bandito who vaguely hearkens to El Zorro and Swiper; the solitary legendary beast Densetsune). So with only a small handful of foxes that can do "Foxfire", one that breathes blizzard breath, one that's a spooky ghost skeleton, and a whole lot that are just normalish animals with different strength/toughness/agility/speed configurations there wouldn't be a whole lot of traditional elementalism to deal with. For my more general fantasy RPG work, I've settled into being most fond of the fire water and nature triangle of Pokemon starters, and expanding it out one element at a time as needed. Similar to my fox collector concept, you will see my sense of humor form a theme in the naming of my elements: - Flame - Beats Flora, loses to Flood - Flood - Beats Flame, loses to Flora - Flora - Beats Flood, loses to Flame When I add more, usually one at a time I add one of the following and possibly the other: - Flash (electricity, illumination) - Neutral to Flame, mutually weak to Flood, mutually resists Flora - Flake - Beats Flora, loses to Flame, mutually resists Flood Flash and Flake are basically Flame and Flood with their offensive matchups inverted. Flame and Flash make perfect "fair rivals" such as a protagonist and antagonist or leader and lancer. Not being able to find a suitable wordplay or theme for an inverse of Flora, and Flora being my favorite, is probably why I don't usually have six elements, and five just feels kinda incomplete. I'm also always conceptually iffy on water/ice as separate "elements", and flame/electricity being merged doesn't really bother me any. There's a reason I listed Flash before Flake, and that's because I like it more. Having only the three you have the standard paper scissors rock, but adding the inverted fire we get: - Flame's offensive identity intact and a flavor option - Flood becoming something of a glass cannon option, highly effective against two types but equally weak to two types - Flora being rather defensive, resisting two types and only having one weakness, but also having two things that resist it Ice as a theme doesn't keep to the flavors of the first three as well. I give the elements an identity in terms of the functionality of their attacks, too. A few universal staples (spread damage AoE, tiny spammable projectile comparable to a physical hit, very potent single-target damage spike) and then some unique things for a given element (water attacks that erode/corrode equipment or otherwise soften up the enemy, debuffing Attack and Defense; entangling vine whip that stuns/debuffs Speed and Evasion, life draining root; volley of small and weak fireballs that goes on until you run out of MP or run out of enemies to shoot). I generally think that things like metal, air, stone, and simple nonmagical wooden implements should do neutral/typeless damage unless material tags like iron and silver are specifically needed for certain monster interactions like vampires, fairies, ghosts, and werewolves. Magically generated windstorms and rockslides are just physical damage using the physical objects as blunt or rarely sharp implements. If I do give earth and metal a type, I call it - Flint - Resists Flame, Flora, Flash, and Flake, resisted by Flood, weak to Flood and Flint. Grassy/nature powers are my favorite so I sometimes worry a bit about giving them too much favoritism. I also constantly have to check and make sure I'm not overcompensating and making my favorite an unintentional hard mode. Lightning and light are my two next favorites after plant power, as it happens.
@pedroff_12 ай бұрын
Don't forget to add the plant foxglove
@RoninCatholic2 ай бұрын
@@pedroff_1 Thanks, I always love the plant/nature element and having a buddy/rival for Vul-Pine and the slime based Goople will be grand. Goople is based on the fact that before Reynard became the default French word for a fox, they were called _goupil_ and that just looks like a slime name if I've ever seen one (the real word is pronounced "goopy", my monster's name is based around pronouncing the old spelling like an English word).
@pedroff_12 ай бұрын
@@RoninCatholic you're welcome! It can even have some poison secondary theming if you want because foxglove is poisonous (its poison was eventually used to make the heart failure medication class of the digitalics, named after the plant's scientific name. They slow down the heart, which is good for heart failure but in excess can easily kill)
@mayuwu44083 ай бұрын
This was the exact topic I was thinking about most right now with my creature collection TTRPG I'm working on right now, this was really interesting thank you!! :D
@101Pokemon5793 ай бұрын
Always love to see new ideas in these kinds of projects, and I'm always excited to see these videos pop up. I'd say I can't wait to see more, but I totally can because I respect that projects like this take a really long time and a lot of effort. Just want to drop some appreciation for the little nods here and there towards the progress being made on the various iterations of the creature designs, the mechanics, and the actual game environment itself as these videos continue to showcase the featured ideas and concepts! Now, with that out of the way, as a resident pokenerd, I wish to add one more example of where the ??? type has been used in Pokemon games! No, it's not eggs' summary screens, nor is it the placeholder form for Arceus. It's actually from Pokemon XD: Gale of Darkness! (ya know, one of those two games with Shadow Pokemon mentioned in this very video) One of the Cipher Admins has a Shadow Pokemon that sets the Shadowy Aura weather condition with the move Shadow Sky. Damages all pokemon that aren't Shadow Pokemon, similar to how Hail functions. Cool. But he also has a non-shadow Castform of all things. Why? Well, despite Forecast doing nothing in that weather, it does still affect Weather Ball, turning it into a 100 power ??? type move (not Shadow, presumably because that was reserved for actual Shadow Pokemon)! It's kinda strong I guess since it still doubles in power, but it definitely feels more like a showcase than an actual threat (it's still a Castform, after all). Cool little easter egg, and the only time we've legally been able to use a damaging move that's ??? type in a proper Pokemon Trainer based game (provided you trade a Castform over to Pokemon XD and have an unpurified Shadow Pokemon that knows Shadow Sky) There's also three TM moves exclusive to the first two sets of Pokemon Mystery Dungeon games I guess, but they're so forgettable due to their rarity and low power that they're barely even worth a mention outside of niche situations.
@pedroff_12 ай бұрын
Would love to see creatures that somehow manage to be both polymera and metalla at the same time. Maybe an insulated wire? Or, going more literal, a bone, exoskeleton, or even a sickle red blood cell (which gets that shape when the mutated hemoglobin polymerises, so it has metal but is also a polymer)
@kid143462 ай бұрын
Earth and Ground referencing Bionicle is so good. Bionicle's elemtal system is so interesting in it's own right.
@Quixote33 ай бұрын
Steel was obviously implemented to counter poison, a type which had things too good for too long.
@dvillines263 ай бұрын
One of my favorite things about the history of Pokemon is looking at Red/Green and thinking about how it was an awkward transition in terms of concept from 'category' to 'element'. JRPGs used basic Rock Paper Scissors interactions prior to that, with spells and such. I think D&D even may have had some of those interactions. But applying that to a host of creatures that you can collect and wield was quite the leap, and quite messy, too. The way we think about Pokemon Types now kind of obscures what they were in Red/Green, from a design and flavor perspective. Think about Ghost and Dragon. From a battler's perspective, they hardly even existed at all. The interactions were there, although in Ghost's case programming errors screwed up the implementation, and even if they hadn't making the only Ghost types have a secondary type weak to Psychic defeated the point. The moves really weren't there, and each only had one line, which seems strange and rudimentary now. But Ghost and Dragon were supposed to be weird and unique things. And considering Gold and Silver only added a single additional one, it shows their approach didn't fundamentally change until Ruby/Sapphire. Which, I would argue, is where Pokemon as we actually understand it started. 'Generations' 1 and 2 are proto-Pokemon. Gen III is Pokemon fundamentally in its final form. Everything beyond that has been flesh and muscle, so to speak. rather than skeletal changes. . But back to Ghosts and Dragons. Those were 'events' so to speak. 'Ghost' was specifically tied to Lavender Tower. Although you could find Dratini and Dragonair in the Safari Zone (itself a very purposeful inclusion), Dragonite was made to be Lance's secret weapon. In the early anime, when the lore wasn't codified and things were...weird, Dragonite was treated like a mystical legendary. I think that the dragons and ghosts were even coded as 'types' may have been a software limitation. If they had more flexibility, the Ghost and Dragon types might not have existed, but would instead be categories, a separate layer from types. Dragon and Ghost as types clearly came later in the process, as the actual moves seem perfunctory. This approach didn't entirely go away in Gold/Silver, with Dark and Steel being treated differently, as strange, intimidating, and not well understood phenomena. Most Dark types were gated to post-game, though the retyped Magnemite/Magneton, Skarmory, and Forretress were obtainable prior to the elite four, Steelix and Scizor, the most impressive members of the new type, were post-game. In terms of moves, both types were somewhat more fleshed out, though neither would come into their own until Diamond/Pearl. Bird type, within the code of the first games, does indicate this awkward transition from thinking about types as categories to thinking of them as elements in an elaborate rock paper scissors game. And there's a reason they're not labeled 'elements' in English, because being rooted in that transition, the set of types isn't fully 'elemental' even though it plays out like it is, mechanically. There is the Dragon and Ghost and Bug, but also Normal and Fighting, and later Fairy. And Rock/Ground is so, so awkward. It'd never be like that if the games had more time to cook. They WERE rushed. Traditionally there is a singular 'Earth' element, and nobody else separates 'Rock' and 'Ground for logical, sane reasons. I would also like to mention 'Grass', which I thought was a weird translation, but no! It's very literal. In Japanese it's 'kusa', which does indeed mean 'grass'. Which becomes increasingly confusing when some of the 'Grass' types are fungus. It's KIND of 'nature' but also kind of 'plant' but also somewhat similar to 'Bug' in that 'Bug' is sort of a catch-all for creepy crawlies. As categorically incorrect as it is, we kind of intuit plants and fungi (and protists like kelp and moss) as 'plants'. I suppose then, 'Grass' is as good a name as any to invoke that general intuitive category. so what IS elemental? Water, Fire, Electric, Psychic, Ice. Ground in a sense. Flying and Dark are both weird cases. Flying never really got over being formerly the Bird type even though there are many Flying types now that aren't birds. 'Gust' not being a Flying move until Gold/Silver is an indicator that it wasn't initially considered a 'Wind' elemental type, and while that has sort of changed, especially with the addition of moves like 'Tailwind' and 'Hurricane', it's still...complicated. Dark is basically 'Evil' type in Japanese, but that's misleading. They're not demons! They're sort of a mix of creatures of the night, the malevolent, the sneaky, and the troublesome hooligans. It doesn't have a particularly consistent identity for its 'type experts'. What do Karen, Sidney, Grimsley, Nanu, Piers, Marnie, and Giacomo have in common? Yeah. It's odd, isn't it? Where am I even going with this? Okay, well, let's just say, the Pokemon 'types' are a weird artifact of a different time and a rushed game development cycle. The cultural and business success of Pokemon and Nintendo's somewhat cautious attitude towards change led to many aspects of the types becoming calcified, frozen into place whether they make sense or not, with only a few tweaks. Only three new proper types is kind of surprising, if you think about, after all this time. And yet, it becomes more and more difficult to add new types. They couldn't do it later than they did it, I think. XY was already quite late to be rounding out the type chart, but any later might have been too unwieldly. And now, Terapagos kind of sends a clear signal - there will not be new types. This is fundamentally the set of types, these 18. Other things may change, but these will not. Is that bad? It's a choice with upsides and downsides, but given the all-too rapid development cycle of Pokemon games, it is really a bad idea to try to tamper with the types. What they could do, and should do, is alter the weaknesses and resistances of a few types. They nerfed Steel a fair bit in X, after all. It's not going to be disruptive in the same way adding a 19th, 20th, 21st type would be. But I fear they won't even do that, Do they understand what a bad place Rock and Ice are in? Given that they seem convinced it's a good idea to make defensive behemoths in both types, I think somehow the answer is NO. So, uh, anyone making a creature collector with 'types' should look at that and take into account balance and player feedback. Playtest! Map it all out. With the luxury of seeing what came before, and especially being able to see the flaws in Pokemon's type chart, it's possible to create a much more holistic set of types with greater consistency and balance. And even, perhaps, a foundation that makes adding more types later on much less troublesome.
@Scio_3 ай бұрын
Cyber? I've always wanted a Cyber type.
@ZCI52503 ай бұрын
my thoughts too, seems like itll be cyber
@Forten33 ай бұрын
Cyber is probably like bird but electric and steel
@Ilikecatsl0l3 ай бұрын
@@Forten3 What
@EpicJman63 ай бұрын
How would a cyber type even work
@oXGoldenHeartXo3 ай бұрын
My rom hack has a cyber type lol
@naramoro2 ай бұрын
The field of chemistry that focuses on carbon-based chemistry is called organic chemistry. Would be a fine opposite to metals
@Spearmint43 ай бұрын
ADIPODL REDESIGN LETS GOOOOO!!
@eggsnham.3 ай бұрын
Another nortist video, another cassette beasts mention 🔥
@Iggy_Dogg3 ай бұрын
I am always impressed by your creativity, I honestly wish I was as imaginative as you are.
@typemasters28713 ай бұрын
It is interesting how Pokémon’s types could be summarised into three groups Elements/Substances (Fire, Ice, Grass, Electric, etc) Creature (Bug, Dragon, Fairy, and Ghost) And whatever you might categorise Fighting, Psychic, and Dark With Flying and Water being both technically creature (Avian and Aquatic life) and elemental (wind and water) at the same time I think it would be interesting if there was a monster collecting “type system” that was “creature + element”
@ruzma39273 ай бұрын
I believe Digimon (some games in that series, anyway) does that, with a VACCINE>>VIRUS>>DATA>>VACCINE triangle that doubles damage dealt + other interactions (Fire→Grass→Water→Fire) (Earth→Electric→Wind→Earth) (Holy ←→Dark) that deals 1.5x the damage In theory, this makes it so you have to prioritise and makes even stronger opponents not safe from being countered in other ways? I haven't played around with this system yet, but I do like to think it brings multi-faceted depth
@ningirsu-orphegel20533 ай бұрын
Hey, great video as always, it's such a blast to see your reflexion and to have this kind of Rpg retrospective. Just for this one I need to add an info that could maybe be useful to you. I have made a material cursus in l'y studies and the differents materials were always devided between metal, polymere (let's not divid thermosetting and thermoplastique here) but also ceramic and composite. OK so composite can go off the chart because it's the agglomeration of éléments from the other categories. But metal, ceramic and polymere are more of a triptic than an opposition between metal and polymere. Without going into detail it's because of the molecular structure that we have this distinction : polymere = repetition of small structures and very few cristallisation ; ceramic = cristal structure ; métal : cristal structure with moving electron shared between atoms. So it's mostly too late but for the stem topic of material maybe a trio of type would be more science accurate than an opposition. Ceramic is even an exemple that you gave on another game with glasse type. Anyway that was my small contribution/nitpick. Anyway, ceramic or not, keep going, it's a great work and I look forward about this project !
@aetherkid3 ай бұрын
Very interesting take on making creatures
@stormRed3 ай бұрын
Man, your designs are truly peak
@Enteringdullsville3 ай бұрын
My idea: Monster Type, which covers Pokemon who focus on sheer physical strength (Snorlax, Kangaskhan, Slaking, etc) to contrast Fighting’s skills. It can also round things out. Monster Types could easily be strong enough to break metal, nerfing Steel. Despite this, big things tend to be wary around small threats since it’s easy for them to lose track of them (elephants and mice come to mind), buffing Bug.
@jerseys89finest3 ай бұрын
The could do more moves that are one role abs have effects of another type like scald. A metal move that causes poison would be cool.
@eawproductions3 ай бұрын
You might want to change the grass colour, practically every game uses green grass so using a different colour could help your game stand out and get more sales, such as using wheat grass, red grass, or decaying grass.
@SimJohein-gm4ng3 ай бұрын
This is the right way to represent different types of pokemon.❤
@DerMulwurf3 ай бұрын
I just wanna say that your scepticism about pokemon's typings, especially the rock/ground dilemma, have planted a seed of thought in my head way back then. For some time now I had a new different typing chart in my head and I felt a little weird about some of your newer decisions regarding type, until now. I honestly believe that the typing chart sets a tone and a theme for the game and I feel like thin new type finally does that for your game, it reinvigorates it, makes it click. With polymera I feel like I can finally understand the vision you are going for! Even as you say that you may change some more types in the future, I have faith in your design. Keep cooking
@mimik70443 ай бұрын
This as really interesting to learn about, especially when I'm working on my own game with unique types. I'm still stuck on the part of what should hit what though but this is really interesting to learn a different perspective about
@CoralReaper7073 ай бұрын
This will be fun
@randomosity68783 ай бұрын
I was making a fan type for a pokemon fan project. Primarily because I was challenged to do so. So I took Psychic type and decided it needed to be more defined and split it into Psychic as conscious, scientific phenomena and subconscious, astral/spiritual soul based phenomena. The Dream Type. Any pokemon involved with sleep, dreams, wishes, desires, the abstract, art, endeavors, emotions, spirit, all bleed into the dream category. Psychic pokemon would be more consolidated to their supernatural mental phenomena like psychic powers, aliens, the active mind, etc. it would create a new trio of Psychic, Fighting, and Dream as a kind of Mind, Body, and Soul situation. Dream/Bug type based on a bed bug. Dream Eevee based on Ink Blots. Dream/Normal type based on the Judge/Jury/Executioner concept as a line… as a game of whack a moles. A rock/dream type based on obsidian.
@dylstarling86493 ай бұрын
I really like the way the types in the Pokémon tcg are, particularly the Neo Genesis era. I'm actually fond of the term Colour for types too, I feel those nine work so well as a collection and I like Colourless, Darkness and Metal being sort of special types. The little logos for them are just too perfect, they're like the art on industrial warning signs which has an odd appeal to it, and makes the types feel like a serious part of the world, I know I wouldn't enter an area if there was a sign saying Caution and there's just the purple eyeball underneath. There is just a certain mood in that era of pokemon that I love too and I take a lot of inspiration from it for my own work.
@TacoDog6272 ай бұрын
I personally made up the “magic” type as a kid. I feel like even though it’s similar to psychic it can work separately as well. Like with rock and ground
@darkskyxgames3 ай бұрын
Probably for Pokemon the best new types could be Digital or Space, it would create cool Pokemon that would look pretty different.
@dimethylhydra3 ай бұрын
oa hell yea, thats a fun approach to a type in the "plastic/rubber" kinda aesthetic space!
@spunchbob.3 ай бұрын
Nah we need the n0rtist type 🔥🔥🔥
@jacksonhorrocks42813 ай бұрын
More than liked the Bionicle reference to Rock vs Ground
@BrawlSnorlax3 ай бұрын
I had an idea to make a creature catcher that uses established monsters, which allows it to be a work of fiction in other fictional works. It didn't get very far, and I don't remember what types I dissiced I didn't want to use, but my types were Basic, Earth, Fire, Water, Wind, Plant, Metal, Electric, Spirit, Arcane, Marshal, Light, and Dark. Part of the problem was that Arcane was the dragon, psychic, and fairy type.
@crep503 ай бұрын
I do have a possible idea for a type, though maybe it doesn’t fit the project (or is too specific): a type to encompass misinterpreted or false “proofs” within scientific, mathematic, etc. History. Things like pi = 4s false approximation or the long disproven element “phlogiston” Edit: forgot to mention that the two new types you chose are great! Quality content as always
@CarissaNomadic3 ай бұрын
Awww Gripter's so adorable!
@dr.crazystein95363 ай бұрын
Will there be Eeveelutions based of Attribute-like Types in Bugsnax? Cause the wackiest themed after Cloudy with a Chance of Meatball 2 might have creative examples what we thought of. And it also might be a good idea to create new types Such as....... Tentaceon is Meaty Type that is based on edible cephalopods (Mostly Octopuses) Reapeon is Spicy Type that is based of Carolina Reapers and stereotypical Grim Reapers Gummeon is Sticky Type that is based of Bubble Gum and Gummy Treats Energeon is Aggressive Type that is based of sugar and caffeine drinks Creepeon is Burrowing Type that is based of a Worms in Dirt dessert Mirroreon is Evasive Type that is based of Clear Pies and sometimes Mirrors Floateon is Flying Type that is based of Lemonade Floats and Ice Cream Floats (DUH!) Spikeon is Fruity Type that is based of Dragon Fruit (also known as Pitaya) Hardeon is Green Type that is based of Durian Vampeon is Red Type that is based of Red Velvet and stereotypical Vampires Bananeon is Breakable Type that is based of Bananas, Monkey Bread, and a Primate Cookieon is Frosty Type that is based of Frozen Oreo Pie Ringeon is Sweet Type that is based of Cinnamon Baked Apples (with either Ice Cream and/or Yogurt)
@Trevorus13 ай бұрын
I have 3 types that I think could be really good Artillery: Shoots a solid object out a barrel Throwing: Launches solid objects Military: General military theme like a tank or soldier idk (these are things that I just thought would be cool)
@pikacookie3143 ай бұрын
0:00 men, next question
@JazniaDraw3 ай бұрын
Same lol 🏳️🌈
@adamk-paxlogan7330Sucks3 ай бұрын
game haters
@JazniaDraw3 ай бұрын
@@adamk-paxlogan7330Sucks ?
@KitKitsuneVixen3 ай бұрын
my type is um... it's schrödingers type.
@JazniaDraw3 ай бұрын
@@KitKitsuneVixen ah, ace/aro? Or maybe abro?
@Voice_Verse_90003 ай бұрын
When he said "what is your type" my mind instantly went to Cam Steady Pokémon Type Rap Cypher
@Sincald3 ай бұрын
3:36 Pohatu, my beloved 😍
@dragoknight4893 ай бұрын
the expansion of the dendro type to include repeating patterns and tree-like structures kinda makes me want to see a dendro creature or move based on binary search, maybe visually based on a bookworm or something
@nobleoxidation3 ай бұрын
Thanks for sharing! It was good to see a non-Zodiac beast, as much as I have loved them I missed these normal Stema!
@MintMilk7117 күн бұрын
To me this will forever be known as the squishy type
@LauraMurr-fy8ni3 ай бұрын
Cyber type would be dope. Porygon, Metagross, and similar builds.
@Geo_Ominous3 ай бұрын
If you do revisit Dendro as a type in the future, perhaps consider expanding the type's scope to include patterning more generally. As is, it does seem like the plant type first and foremost, which goes against your stated goal of having topics from many different fields represented in different types.
@erinkarp3 ай бұрын
Very excited to see this!
@Ryu_D3 ай бұрын
Thank you for the video.
@dielectric_boogaloo3 ай бұрын
Dude these seem cool!!!
@Rafix3 ай бұрын
AWESOME VIDEO
@Forten33 ай бұрын
In a paper of *grass* with a pen sturdy like*steel* with a *fire* like words and *electric* like speed the words are *flying* in to *fairy* tale about *ice* *dragon* that defeated by a *normal* *bug* with a *fighting* spirit like *ghost* . By using a *psychic* power from a *water* fall and *poison* *rock* in the dark he sets a *ground* for his new original type