Advanced Sprinting with Animations - #2 Creating Action RPG in Unreal Engine 4

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AstrumSensei

AstrumSensei

Күн бұрын

Пікірлер: 52
@AstrumSensei
@AstrumSensei 5 жыл бұрын
Don't forget to Like and Subscribe for more Game Development Tutorials! Unreal Engine 4 Action RPG Tutorial Series Playlist: kzbin.info/aero/PLlswSOADCx3dZuEIYN7dxAwYSKIwNIIC-
@yearight1205
@yearight1205 Жыл бұрын
5 months ago I started working in UE5, and felt completely lost. I learned basic stuff, but seemed like everyone was still trying to figure it all out. Then when 5.1 came out, I felt completely lost yet again. So I made the switch to UE4, due to there being about a decade of people who have created so much content covering it. This tutorial is my first step into UE4.
@SGS_Phoenix
@SGS_Phoenix 2 жыл бұрын
@Astrum Sensei - The fix for the jog Forward anims is there are 2 different ones in Mixamo, they both say "jog forward diagonal", however one is jogging left and the other right. Simply rename the animations and match them accordingly. Easy fix :P I think someone already said this, just clarifying for anyone currently going through this awesome series. I am really enjoying your series so far, very in-depth and detailed. You're awesome. Can't wait to learn more!
@EnsignLovell
@EnsignLovell 3 жыл бұрын
Future suggestion, use alt for walk. Nobody likes caps lock being on after they type something and don't realise they had it on. Also tab is a very bad idea as a lot of people are used to alt. So they'd change from the game to another window every time in Windows. I do understand why you didn't do this in Unreal, alt + S is a key bind by default... But yeah on packaged games alt all the way. Also another side note, add a delay switch of around 0.5 seconds if you wish to go from sprinting to walking, this allows time to transition into the running animation. Not trying to be annoying, I learned a lot and I am very appreciative.
@NovaGoes
@NovaGoes 5 жыл бұрын
Considering the few and far between unreal engine tutorials, I could see this series being a good land mark practice piece for creators in the future. you should be proud of your work.
@AstrumSensei
@AstrumSensei 5 жыл бұрын
Thanks man 😊 really makes me proud to hear that!
@anaysharma4566
@anaysharma4566 2 жыл бұрын
Amazing is the only word that comes to my mind when I see your tutorials and it is great to see them still work in 2022 keep up the good work
@lamprosgiannopoulos8489
@lamprosgiannopoulos8489 4 жыл бұрын
Hey Guys. If you want to mirror the diagonal animation, you have to trim it in Mixamo. But keep in mind the frames when you trimmed must be exactly the same. (Frames are written beside the trim)So before you mirror it the animation starts with the right foot, and when you mirror it trim it to start whith the right foot again. Thanks for the tutorial Sensei.
@AstrumSensei
@AstrumSensei 4 жыл бұрын
Glad you like it :)
@ShawnPowerz
@ShawnPowerz 4 жыл бұрын
Video #2 and I have a working character, with animations and inputs. Well done sir, and many thanks to you for taking the time to do this. Subbed and happily moving to the next.
@TACKO3D
@TACKO3D 4 жыл бұрын
I’ve had this series on watch later for a while. Way better than most tutorials i’ve tried. I just completed the first few episodes
@CGMouse
@CGMouse 3 жыл бұрын
Great Tutorials so far, always wanted to set up the character first but few other tutorials go in-depth. Can't wait to get into the battel mechanics. Great Job. Thanks.
@bhampton1969
@bhampton1969 4 жыл бұрын
#2 Completed without any issue! Looking to be an amazing series. Hope you continue putting them out on multiple styles of game creation.
@jamesk4195
@jamesk4195 4 жыл бұрын
Seriously... this is amazing! Thank you so much, I can not state how helpful this tutorial series is to me!
@emmanuelgonzalezcaseira9141
@emmanuelgonzalezcaseira9141 4 жыл бұрын
Day 2: While the subject matter is pretty simple, I managed to follow it all the way through without problems :) good tutorial. The only struggles I have come to face off against are the struggles of, for some reason, having UE4 in Spanish, which makes it a bit tedious since things that are named in English take a little bit of work to find them with their respective names in Spanish.
@andrekotze5414
@andrekotze5414 3 жыл бұрын
I added a Timeline to the run sprint so that I get a 2 second from run to sprint and a 5 second to sprint back to run. Works great
@jumpcity971
@jumpcity971 3 жыл бұрын
A big thanks to you seriously. This is a really good free tutorial to makea simple first 3d game on Unreal Engine. Seriously, a big thanks to you
@kendrano
@kendrano 3 жыл бұрын
Very good tutorial indeed. Thanks! This is a little late, but if you want to have smooth left and right turn, just add running animation to left and right at 400 beside run. (Mixamo has one good animation called "Fast Run", which is very good in this blend space) Do the same for the sprint, but same sprint animation at 400. No weird glitches for me ;)
@panosgg5557
@panosgg5557 5 жыл бұрын
GOD BLESS YOU,THANK YOU A LOT , keep up this rpg tutorials
@AstrumSensei
@AstrumSensei 5 жыл бұрын
Thanks mate!
@hype_axe360
@hype_axe360 2 жыл бұрын
Creedit @Lampros Giannopoulos - If you want to mirror the diagonal animation, you have to trim it in Mixamo. But keep in mind the frames when you trimmed must be exactly the same. (Frames are written beside the trim)So before you mirror it the animation starts with the right foot, and when you mirror it trim it to start whith the right foot again. But also set diagnal jog to 500 - 600 to smooth it out more
@calebmills2652
@calebmills2652 3 жыл бұрын
Very impressive and helpful. Thanks man.
@zyrus9360
@zyrus9360 5 жыл бұрын
Thank you sensei
@theimmortalsage5013
@theimmortalsage5013 5 жыл бұрын
Nice bro
@pulkitprajapat7862
@pulkitprajapat7862 4 жыл бұрын
this is super awesome
@WulfMingan
@WulfMingan 4 жыл бұрын
Very good tutorial. THANKS
@problemchild959
@problemchild959 4 жыл бұрын
by the way not sure if you ever fix the jog diagonal or not but putting it out there anyway. if you pay attention to the jog Forward Diagonal on mixamo there is 2 of them that have the proper left and right instead of using the mirror function and it fixes that glitch :)
@ParulSharmaa
@ParulSharmaa 4 жыл бұрын
Thank you it was very helpful.
@ryanblaney3937
@ryanblaney3937 3 жыл бұрын
Im having a weird bug. Whenever I added the sprint animation to the blend space, the character starts twitching between the sprint animation and whatever animation that is currently active. Is there an easy fix, or did i fuck something up
@AscaronFrid
@AscaronFrid 3 жыл бұрын
Thx ! Nice video. Is works .
@bensadler2436
@bensadler2436 4 жыл бұрын
Perfect tutorial thank you! :)
@nothingspeaks
@nothingspeaks 4 жыл бұрын
one thing i did for my walking and sprinting, (kinda like what was said about going from sprinting back to walking, i made it so the character has to be running to sprint and cant go straight from walking to sprinting (i looked at how the witcher 3 does it)
@southsidebrickrigsrpserver2120
@southsidebrickrigsrpserver2120 4 жыл бұрын
N30N_C1T1 thanks for the wonderful idea I think I’ll use it in my game too
@martinxiao562
@martinxiao562 4 жыл бұрын
Thanks for the tutorial, I would like to use node Calculation Direction and VectorLength to get speed and direction. I dont know why the result is much better than dot.
@zaehehe
@zaehehe 4 жыл бұрын
I can't see a Sprint imput. Did it get updated and its name changed or?
@にゃーん-y3k
@にゃーん-y3k 3 жыл бұрын
ありがとうございました!
@AstrumSensei
@AstrumSensei 3 жыл бұрын
どういたしまして !
@FreedomArts3D
@FreedomArts3D 3 жыл бұрын
Hi, how to add "Jump"?
@nothingspeaks
@nothingspeaks 4 жыл бұрын
i dont get why you have to get the diagonal anims, it looks fine without it to me
@AstrumSensei
@AstrumSensei 4 жыл бұрын
Yeah it would still work. But for me it looks better specially since the Mixamo don't blend together well when you don't use the diagonal animations
@mojo1989be
@mojo1989be 4 жыл бұрын
Thanks for the series, will you be adding adding walking backwards? instead of turning 180 degrees and walking/running? i cant seem to make it work :( tried different things
@AstrumSensei
@AstrumSensei 4 жыл бұрын
There are two checkboxes in the character blueprint for that, you can try "orient character rotation to movement". Let me know if it doesn't work
@tomhikon
@tomhikon 2 жыл бұрын
@@AstrumSensei It would be an amazing addition to this tutorial.
@tanoshh
@tanoshh 4 жыл бұрын
hey i put my jog diagonal thingy in but it wont work im on keyboard if i press w and d or a it just goes diagonal in the running animation and my left and right strafe walk also dont work. and if i change my interpolation time to 0.3 if i move it has like a delay it takes 1 sec to do the animation
@xKujoh
@xKujoh 3 жыл бұрын
if anyone reopened theri level and it was black jus go to content browser and filter by level
@antoniocoronado2174
@antoniocoronado2174 3 жыл бұрын
Damm you saved my life. How you doing with this tutorial series? nice to meet you
@alteredego-on1vm
@alteredego-on1vm 3 жыл бұрын
when I try turning my character in any direction only the forward animation plays toward that direction. what am I missing?
@digimonroyalknights7952
@digimonroyalknights7952 4 жыл бұрын
Have my like for ever
@Ruumablood
@Ruumablood 4 жыл бұрын
1:40 in the video, I can not find sprint... Only options I can find is Jump and Spring in 4.25. Is Spring the new action for Sprint??
@AstrumSensei
@AstrumSensei 4 жыл бұрын
Did you add the input for Sprint?
@shortsforfun458
@shortsforfun458 4 жыл бұрын
how to activate the strafe walking?
@blueproductionz277
@blueproductionz277 3 жыл бұрын
People say unreal is harder than unity. But it's actually the opposite for me lol.
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