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The Behavior Planner is a new AI-driven system created by Unity Labs that gives a game object the ability to reason on how it should act, based on predetermined choice criteria in an authoring flow that can be used for NPCs, game design feedback, player tutorials and more.
Speakers: Amir Ebrahimi (Software Developer), Nicolas Meuleau (Director of AI Research), Trevor Santarra (Research Engineer - AI Labs) - Unity Technologies
Learn more: unity3d.com/ma...
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