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Super Smash Bros. Melee has a total of 29 stages of which only 6 are used in competitive play.
The tournament-approved stages are limited to Final Destination, Battlefield, Yoshi’s Story, Dreamland 64, Pokemon Stadium, and Fountain of Dreams, but why?
Today, we’re going to look at what makes a good stage, what makes a bad stage, and how Melee’s ruleset has changed over time.
0:00 - Intro
0:37 - MBR Ruleset
2:05 - What is a "Bad Stage"?
3:36 - The "Walk-Off" Problem
5:25 - Stages That Were "Almost" Legal
10:30 - The Final 6
12:20 - Outro
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