Quick warning for Plasticity users ---> I bought this addon but I didn't pay enought attention that the "INDIE" license for plasticity does NOT let you import .IGES, only the "Studio" version does! So even if you guy the addon, it won't work unless you upgrade your "indie" to "studio" -- $150 difference + the cost of the addon (which is NOT free, it's $10 now a days).
@JoshuaMerrill04210 ай бұрын
I have been thinking about how useful a tool like this would be. Gonna give it a try, thank you.
@xVzz Жыл бұрын
Ok now this is another level of holy shit I'm missing out. Modeling in max and getting cad kind of fillets on surfaces like that? Sign me up
@oyuki9892 Жыл бұрын
Plasticity 凄い・・・
@stephenmurphy83495 ай бұрын
Hi the IGES exporter - is it working with Blender 4.1? Thanks!
@SianaGearz Жыл бұрын
Mhm so i can model a haptic shape in Blender subdiv, export it to IGES, and import it into FreeCAD to build a mechanical structure underneath it? This does seem useful for a couple things i'm up to. I'd rather not surface in FreeCAD if i don't have to, honestly because i don't really have a solid grasp on it x.x
@koukouvania10 ай бұрын
can IGES be sent to online 3d printing sites?
@untitled795 Жыл бұрын
SICK!
@brentkjernisted2215 Жыл бұрын
Where do you get the more I explorer and how do you spell it? Thanks
@ZacharySchroeder7 ай бұрын
It cost $10. A standard version of Plasticity will not let you import an IGES/IGS file. You can try converting an OBJ to a STEP/STP file but it will probably not work.
@СолнышкоСолнышковно Жыл бұрын
But will such an export from under 3ds max work? Is this extension there by default !?
@GuestUser-jf8uj Жыл бұрын
so what do you do with the plasticity model after? Do you have to go through a whole process to get it into unreal engine?
@DarkerCry Жыл бұрын
Depends on the kind of workflow. Can export a high and low from plasticity and just unwrap the low for baking, you can retopo, rebuild using geometry, some combination, etc. It's a cad based software so the process would be similar to fusion 360.
@Falkunov Жыл бұрын
I saw this video where they use plasticity, blender and unreal, looks pretty straight forward only thing that may be tedious to do is the uv unwrap but the rest nothing really hard to do kzbin.info/www/bejne/opPTe6OAlq1sf8k&pp=ygUdcGxhc3RpY2l0eSAzZCBiYXR0ZXJ5IGNoYXJnZXI%3D&ab_channel=HigE3d
@MaxHancockCo Жыл бұрын
I assume it will be ok when you bring it back into Blender for rendering... or is that another process to prep?
@abd_3d Жыл бұрын
convert into mesh model from plasticiy nurb model. obj, stl etc. and set up all the shaders if you have applied any.
@digital-sculptors8 ай бұрын
Detailed tutorial on how the exporter works. kzbin.info/www/bejne/fou3oJV9g8ujiq8
@nkr1159 Жыл бұрын
According to the Plasticity site - IGES import/export is specified only for the most expensive 300$ version :( So much for the "free" solution..
@nkr1159 Жыл бұрын
Actually, let me make a correction because it is due. Indeed the Plasticity site shows the above information, however - I tried to import IGES blender exports into a trial licensed Plasticity on my most powerful PC (Intel13700/RTX4080) and it worked! Yay :) It had failed on a laptop with i7 CPU but with integrated GPU. So both the addon and Plasticity work, I guess you just need good enough hardware (mine is probably an overkill).
@nkr1159 Жыл бұрын
Just tried it - doesn't work for me. Used a manifold mesh, all modifiers applied and the Plasticity importer simply doesn't like it. Red border no matter what parameters I change. I guess this is because I am using the trial version. .Planning to buy it so fingers crossed!
@kapitankusanagi Жыл бұрын
What developers said: The internal limit of surface patches is 9999999. But even with a subdiv refinement of 2, each polygon will be converted to at least 4 surface patches. For Autodesk Fusion, the recomendation is less than 10000 polygons for direct import as mesh. I would recommend a max ploycount of around 1000 (quads)
@nkr1159 Жыл бұрын
@@kapitankusanagi Thank you for that. 1000 poly is not much but still better than nothing. I think it was the integrated GPU that Plasticity didn't like (even if it doesn't make sense) - it failed me with a simple mesh with less than 500 faces.
@joepeezly Жыл бұрын
@@kapitankusanagi I'm so glad you said something. Couldn't get it to work either but lowering the poly count did it.
@joepeezly Жыл бұрын
@@nkr1159 Thanks for mentioning the problem, couldn't find the solution anywhere. No FAQ in the official discord either :P