Plasticity to Blender, FASTER than ever WORKFLOW??

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TAKE REFUGE 3D

TAKE REFUGE 3D

9 ай бұрын

Get 10% of Plasticity at Checkout with code REFUGE10
www.plasticity.xyz/?ref=REFUGE
So The much anticipated Blender Bridge for Plasticity is here. While its not perfect for my game asset workflow yet, its still a great tool for visualizing and quick imports as you create.
N-Gone (1 click asset Optimization) by Take Refuge 3D blendermarket.com/products/n-...
takerefuge3d.gumroad.com/
Say Thanks by becoming a member of the Take Refuge Patreon, and by way of saying thanks back you will get access to get access 3D assets, Projects, Materials and Kit Bash Kits to be uploaded regularly, The first kit featured in this video is already available.www.patreon.com/takerefuge#pl... #blender #plasticitytoblender #3Dmodellingtutorial #cad #3dart #hardsurfacemodeling
Music:"Overcome"Instrumental by Homage
• [Free] Boom Bap Type B...

Пікірлер: 25
@KimoKatArt
@KimoKatArt 4 ай бұрын
I like your default blender scene. I need a 2m sign now.
@TenuousGamingYT
@TenuousGamingYT 4 ай бұрын
Hey, mine won't connect on blender. I also have the free trail, so maybe that's why?. But I'm thinking of buying it.
@takerefuge3d
@takerefuge3d 4 ай бұрын
I don't remember but I think you need a licence to use blender Bridge, you should still be able export as obj on the trial though!
@Hohmies86
@Hohmies86 6 ай бұрын
Would I need a workstation pc to utilize this? I’m buying a computer with my tax return and a bambu printer. I have numerous ideas to print and sell, just need to figure out what gear I need
@takerefuge3d
@takerefuge3d 6 ай бұрын
Hey there, you wouldn't need a workstation perse a decent mid tier gaming set up would be more than enough, for context I'm still using a rtx2070. Do your own research but I think an AMD CPU and an NVIDIA GPU is pretty good combo.
@Hohmies86
@Hohmies86 6 ай бұрын
@@takerefuge3d been doin lots of research lol, thank you for replying! May your Year be bountiful and blessed
@takerefuge3d
@takerefuge3d 6 ай бұрын
@@Hohmies86 Thank You and to You too! 🙏🏼
@LeoD.J
@LeoD.J 4 ай бұрын
Just curious, how do you plan to utilize this for 3d printing? There shouldn't be a need to bring the model into Blender, unless I'm missing something..
@Wulfbaine1
@Wulfbaine1 3 ай бұрын
​@LeoD.J I found blender good for checking the mesh for any weird stuff before printing and making sure it's converted to a solid object
@IamSolo_af
@IamSolo_af Ай бұрын
Does it need to be connected to be internet ?
@takerefuge3d
@takerefuge3d Ай бұрын
Not once it's downloaded it's local on your pc
@murdocklesban6836
@murdocklesban6836 5 ай бұрын
el wire es horrible
@takerefuge3d
@takerefuge3d 5 ай бұрын
Gracias
@takerefuge3d
@takerefuge3d 5 ай бұрын
If you want perfect edge flow going from cad to poly you'll need to manually retopo mind you!
@murdocklesban6836
@murdocklesban6836 5 ай бұрын
@@takerefuge3d you have quad remesher , you better use it
@astrongwater8027
@astrongwater8027 5 ай бұрын
Is it necessary to retopo if it’s not an organic model? You can auto unwrap uv’s in blender or Maya. Curious on your take. Thanks!
@takerefuge3d
@takerefuge3d 5 ай бұрын
This entirely depends on what you want to use it for, for game engines or large scenes you would want to do some level of retopo. I like to optimize my assets for "next gen" game engines so if it's got alot of small details etc I might bake those into height and normal data so the engine can handle tessellation on the fly if it's something that is going to be in alot of close up shots I'll spend more time on my UV's etc. But not nessacary to retopo unless your project requires it.
This is the most POWERFUL new feature in PLASTICITY
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