This is what GZDoom VR has been missing, and I'm so glad it finally exist. Playing this mod in VR along side the voxel weapons really completes the experience.
@yotube1552 жыл бұрын
Now if we could add ray tracing to the VR version and somehow not explode my computer that would be sweet
@IzeIzeBaby2 жыл бұрын
@@yotube155 maybe on pc but the quest 2 would go up in flames xD
@xsct8782 жыл бұрын
@@IzeIzeBaby No, unless you're rocking a 3090ti or using the cheapest forms of RT possible, RT is not happening in VR, PC or not.
@T0asty-2 жыл бұрын
@@xsct878 dlss my guy.
@archthearchvile2 жыл бұрын
@@T0asty- I doubt the GZDoom team would implement DLSS properly and also I'm pretty sure GZDoom is CPU bound (not that I could write a better engine)
@axolet2 жыл бұрын
I fucking love it when creators respect the original source material when doing "recreations". Theres a high degree of humbleness and attention to detail required to accomplish such feats.
@razvanmazilu62842 жыл бұрын
Agreed. Personally I will always prefer projects that actually maintain the feel of the original over ones that don't. This goes both for mods and for official remasters. Voxel Doom is both a technical and an artistic achievement in my book.
@djayjp2 жыл бұрын
Humility, yep.
@StuartQuinn2 жыл бұрын
It's like the "TNG remaster" of doom mods.
@axolet2 жыл бұрын
And then you have shit like Disney's star wars where everyone and their grandmother wants to interject their own shitty ideas, ruining the original canon. I still can't believe the whole skywalker bloodline is now DEAD with rey calling herself a skywalker. Rant over.
@deadfr0g2 жыл бұрын
This mod clearly has talent, patience, and reverence in spades.
@Vile-Flesh2 жыл бұрын
It is beyond amazing after decades passed how DOOM is still getting these in-depth mods and conversions. I've been playing it since '94 and I STILL get worked up whenever I see a new video about DOOM or hear someone mention DOOM. The shotguns of DOOM will be roaring for decades to come. DOOM is life.
@Daniel__Nobre2 жыл бұрын
It’s a game that was clearly done with passion by people who wanted to create and share the type of games they also loved to play. And on top of that they were incredibly intelligent and/or talented. Quite a unique alignment.
@Novastar.SaberCombat2 жыл бұрын
Try out my old episodes from 1996! 🤣😂🤣 "Darkhell" and "Blakhell". Hard to believe it's been 30+ years... 🐲✨🐲✨🐲✨
@Vile-Flesh2 жыл бұрын
@@Novastar.SaberCombat NO WAY.....You're not going to believe this but just in the last two weeks I was thinking about Darkhell, it was one of the very first custom WADS I ever played in '95/'96and it left an impression on me. I was 15 at the time and going by memory I fondly remember the level with the wide upwards spiral, the HUGE wide open 3rd level and the tower level that was an actual tower. I remember the huge open circular level making my 486sx25 struggle even with 8 megs of RAM. Blakhell doesn't sound familiar but I'm going to see if I recognize it. Thank you for creating something that became a happy memory for me. To this day I still play DOOM/DOOM2 on a CRT. DOOM shaped who I am today.
@PhonesAreDumb2 жыл бұрын
The original Doom could possibly be considered the high point of gaming and artwork, considering how much it's still played and referenced and modded.
@Barnaclebeard2 жыл бұрын
DOOM doesn't continue to live because it is so exceptionally good but because it is an exceptionally good benchmark app that is very well written in a portable manner, has a small code base, the code has been published, and it is very easy to bring to life on new platforms.
@dmitriivanov71432 жыл бұрын
5:53 Love the fact that the zombies are no longer flipping their guns depending on their orientation relative to the player.
@yurifairy29692 жыл бұрын
they were very dextrous considering they were zombies
@CHMernerner2 жыл бұрын
Yeah. Actually there are some mods for fix that! (Idsoft didn't used all 16 sprites on release)
@h8GW Жыл бұрын
@yurifairy2969 Clearly you must be referring to how much the chaingunner's aiming dexterity can aggravate the player, for being such a low level monster.
@Tycitron9 ай бұрын
Yeah there were unused sprites for those missing rotations for the zombies / doomguy/ imps but luckily there IS a sprite fixing mod that fixes this on PC. (Among other sprite fixes as well.)
@TheAceAttorney2 жыл бұрын
Just to point out, Voxel Doom will also work with any WADs that only use sprites from Doom 1. So for example SIGIL will work with this perfectly as it only uses Doom 1 assets.
@metalvideos19612 жыл бұрын
you can run it wih doom 2 mods as well. its just that not all Doom 2 monsters are modeled yet. so if you see a revenant for example you will see it as standard 2D. but if you see a shotgun guy you will see it as the Voxel. just a mix from both.
@SMJSmoK2 жыл бұрын
@@metalvideos1961 That's actually a really cool piece of info, thanks. I assumed that the game would outright crash so I didn't even try it. It cool that it "partially" works this way.
@metalvideos19612 жыл бұрын
@@SMJSmoK no it does not. so i dont know why he told you that you couldnt run it with doom 2. its literally the same game as doom 1 just a couple of extra monsters.
@1pcfred2 жыл бұрын
I have yet to see Voxel Doom work at all, let alone perfectly. For some reason my GZDoom engine can't do voxels. I'll have to look through the config and see if I missed something.
@SYCZ2 жыл бұрын
It will work fine with doom 2. Cyber demon and arch vile are the only ones finished though.
@ryandietrich86042 жыл бұрын
It is crazy how Ken Silverman CONTINUES to leave his fingerprints on the gaming world. Dude was so far ahead of his time.
@Islandswamp Жыл бұрын
I’m playing ion fury right now
@DarkShroom5 ай бұрын
he didn't invent voxels, he was a real pioneer of the technique i guess
@ryandietrich86045 ай бұрын
@@DarkShroom I didn’t say he did. Reading comprehension much?
@calebduke28322 жыл бұрын
I think this is the perfect way to step the graphics up while being faithful to the art style; I’d love to see someone do this for Daggerfall Unity
@fensoxx2 жыл бұрын
Daggerfall needs it. Bad. Imho
@razvanmazilu62842 жыл бұрын
Yeah, that would be awesome. However I imagine Daggerfall has many more sprites than Doom does, so it would be a tough feat to accomplish.
@davidgarcia11632 жыл бұрын
My thoughts exactly. The good thing is surely someone from the community will get right to it!
@avatarion2 жыл бұрын
Yes, absolutely, this would be so good for Daggerfall.
@sixmillionsilencedaccounts35172 жыл бұрын
OMG PLEASE
@diegog18532 жыл бұрын
I think this is actually quite perfect for something like playing doom in VR. The original sprites can really look flat when analysed up close, specially in stereoscopic 3D, but with this you get the most accurate experience possible to the original without feeling like you are just killing a bunch of cardboard cutouts. Brilliant.
@DarkstarArchangel2 жыл бұрын
Cheello would be flattered that his mod is now getting the attention of great creators and featured channels on KZbin. It is getting the media-attention that it deserves.
@donizettilorenzo2 жыл бұрын
And for Blood Coagulated too! (same project for Blood)
@phrozac2 жыл бұрын
This is so cool. I've always loved the look of voxels. They're like the missing link between sprites and polygonal models. It's a unique look. It'd be extra cool if he voxelized the Doom Guy's hands and guns too.
@lennyvalentin64854 ай бұрын
Yeah, now it's the guns that look flat and out-of-place... :)
@GuyWhoLikesTheSnarkies14352 жыл бұрын
Wow, I'm impressed how it still maintains that 2D feels to the animation!😆
@Demmrir2 жыл бұрын
It does so because every frame of animation in the original sprites was individually modeled from those sprites, rather than making one model, rigging, and animating it.
@phattjohnson2 жыл бұрын
The video itself explains how this was painstakingly achieved! :D
@alext38112 жыл бұрын
@@Demmrir Reminds me of those HD texture packs for retro console (5th and 6th gen, which I still feel weird saying as such, as they're all years older than me), except even more astounding.
@EpicMario12 жыл бұрын
@Nexus say that you didn't watch the video without telling us you didn't watch the video
@1pcfred2 жыл бұрын
Doom is 2.5D
@user-og6hl6lv7p2 жыл бұрын
I love that they mixed parts of the Build engine with Doom to get this running. Can you imagine hearing that back in the 90s?
@af43962 жыл бұрын
Wow, looks like the time it takes just to "fix" ONE sprite takes so much time, not to mention artistic skill doing it with those "paint blocks". This is a really cool mod, one that doesn't just put a coat of paint on the game but literally changes its dimensions without affecting the original experience. Coolest mod I've seen yet!
@BlackV4You2 жыл бұрын
its surreal!
@Zoza152 жыл бұрын
I love the fact that Doom is still being improved over the years by the loyal community. The voxels of Doom is a welcoming addition. Cheello deserves all the credit here.. I hope the voxels in the future will create more assets and voxelized environments. And if possible some more highly detailed voxel assets. So yeah, the voxels Doom is a bright future.
@curcumin4172 жыл бұрын
Also Nash for his contribution.
@Decenium2 жыл бұрын
Now I want voxel versions of other classics like Heretic/Hexen
@lalalaLaFlex2 жыл бұрын
So I accidentally loaded this for doom 2. I was shocked at how well the voxel doom monsters mixed with the sprite monsters. They weren't jarring in the least side-by-side in action.
@jimwalton89732 жыл бұрын
yeh it runs well with mods like auger zenith and la tailor girl mod too.
@phattjohnson2 жыл бұрын
Ahh this is what I wanna hear!
@thetruthexperiment2 жыл бұрын
After watching the whole thing I think adding twice the number of “sprite” walking frames would give doom the real face lift it needs without ruining the old time look and feel.
@ItsClodsire2 жыл бұрын
Those models are all gorgeous and it shouldn't be understated, they are very much labors of love you can just tell. Especially that tree... that tree was beautiful.
@nathantron2 жыл бұрын
I really want an interview by the original Doom Dev's and see what they think of all this new stuff being done with doom.
@kloakovalimonada2 жыл бұрын
That's super impressive - improving the technology while keeping the style
@cheat132 жыл бұрын
It's super impressive, I would love to see a Voxel version of Star Wars Dark Forces in the same way!
@whatscheiser2 жыл бұрын
I was following the development of this and I just think its great that Cheello has gotten so much attention for his work. Its great to see a channel like DF cover community projects like this. Great stuff, guys!
@dugnice Жыл бұрын
I vividly remember being in high school when Doom was released and a few of my school friends having a copy of the game and loading it off of 3 or 4 floppy disks onto school computers to play on LAN. It's just amazing how far game graphics have come along since then and it's interesting to wonder how things would have turned out if something like this was released back then.
@DENj1212 жыл бұрын
That's cool, looks much better than old md2 models from early 2000-th.
@wesleybcrowen2 жыл бұрын
This is like the only 3D model pack for Doom I genuinely love. Can't wait for Doom 2 pack.
@jimwalton89732 жыл бұрын
so looking forward to his completed revenant model.
@CoralCopperHead2 жыл бұрын
Not a high bar to clear.
@TheGameLecturer2 жыл бұрын
I'd like to be able to mix Voxel Doom with RTX Doom now, it would make so much sense !
@thiagovidal61372 жыл бұрын
Not possible at the moment but Cheello have been in talks with the RTX Doom creator as that version does not support voxels at all and runs on it's own build rather than GZDoom. But it will happen eventually.
@johnclark9262 жыл бұрын
@@thiagovidal6137 that’s cool to hear. I’ve been fearing that combining Voxel Doom + path tracing would result in the voxels being shaded instead of flat/no shading, which would imbalance the 3D and 2D aspects and result in the voxel models looking like Minecraft constructions, but hearing that the mid developers in communication with one another makes me hopeful that they can find a compromise.
@SimonBuchanNz2 жыл бұрын
It's a weird case, as you need to throw out all the self shadowing and lighting information, any simulation of shine, etc, and just flat shade everything perfectly lit, and then add other layers of material info, normally roughness and metalicity. The extra quirk is that you also need normals, and that's not free when you're using voxels: it's possible it's easier to recreate the models traditionally then voxelize the information!
@sixmillionsilencedaccounts35172 жыл бұрын
RTX + give depth to walls and floors as well = my life is complete.
@sinbysin6662 жыл бұрын
"Maybe you're like me, and you've played Doom dozens of times..." Me: "yeah... dozens"
@beartackle2 жыл бұрын
LOL, I practically bought Doom in almost every system, and bought it on PC multiple times. Doom isn't my childhood, it's now me!
@1pcfred2 жыл бұрын
Maybe he meant just today?
@Moshugaani2 жыл бұрын
Cheello has done an amazing job! The voxel models look incredibly authentic to the original sprites, so much so that you barely notice it until you see a model from the side!
@timaidley78012 жыл бұрын
I would love to see this approach added to the floors and walls as well - the environments would look so crunchy. Ensuring there were no cracks might turn out to be non-trivial, though.
@Gencoil2 жыл бұрын
Hey, not a bad idea!
@jamesbrown16452 жыл бұрын
Some voxtures were made a decade ago but OpenGL performance was terrible. Vulkan would probably fare better so it hopefully they try again.
@kveller5552 жыл бұрын
@James Brown I think you can already get a similar effect with parallax mapping in GZDoom.
@deleted_handle5 ай бұрын
2:55 can we talk about THAT CAKE THO
@Zaptruder2 жыл бұрын
Honestly, this just looks good. Would buy a modern FPS using voxel and pixel textures like shown. The environment surfaces could probably stand to have some voxelization and depth as well, and PBR could be used to enhance materiality... throw in some modern ray traced lighting and it'll be a beautiful fusion of old and new.
@DenisKublitsky2 жыл бұрын
Ion fury has voxels. But can it be considered modern, is the question.
@JFinns2 жыл бұрын
Yes somehow merging this and the PrBoom-Plus-RT engine
@sixmillionsilencedaccounts35172 жыл бұрын
Voxels.have amazing advantage over polygons and that's destruction physics.
@duality2222 жыл бұрын
Amazing work by Daniel and really great overview, Alex! Thanks for highlighting a mod like this.
@ScottishAtheist2 жыл бұрын
I've not been as impressed by a mod in ages, even though there's more visually impressive graphical mods for Doom, what makes this so damn good is that it adds that important 3rd dimension for things like VR (it's great in VR btw) while still retaining the look and feel of the original. Top marks!
@pstuddy2 жыл бұрын
this is AMAZING. i hope they do this for all other fps of that generation, especially hexen
@Justgarlicbred2 жыл бұрын
This genuinely looks like it would have been remade from the ground up for the PS1. This is cool I love it. I wish I could install this on my switch. Also I love the fact that he managed to keep the art in such a way that it looks like it honors the original art.
@yellowblanka60582 жыл бұрын
Uh, no, the PS1 would choke trying to draw all those voxels.
@23Scadu2 жыл бұрын
@@yellowblanka6058 Yeah, the PS1 sometimes struggled to run regular Doom at a playable framerate. Still my favorite version though, thanks to the atmospheric lighting and soundtrack.
@yellowblanka60582 жыл бұрын
@@23Scadu The PS1/N64 versions were at least a huge leap over earlier ports if you didn't have a PC capable of playing Doom. They were very different in tone though.
@pschroeter12 жыл бұрын
THIS and true 3D environments would be the Doom sequel I've been waiting decades for. Doom III and beyond have been Quake with Doom style monsters.
@omgawesomeomg2 жыл бұрын
This looks incredible and it's amazing that this game STILL inspires so much creativity. It's crazy to think we can nowadays play Doom in full 3D and with Ray Tracing.
@QQnowQQlater2 жыл бұрын
Wow, I thought the same thing... in 2016... since you didn't specify, and all the other handful of 3d doom games,
@CarlMahnke2 жыл бұрын
Unbelievable, how Ken Silvermans 90s voxel code is still relevant today!
@Salty_Bass2 жыл бұрын
This combined with ray tracing would be the ultimate doom experience imo
@Somewhere_sometime_somehow2 жыл бұрын
Thinking alike
@Schpoo2 жыл бұрын
With Brutal DOOM...
@Wobbothe3rd2 жыл бұрын
...in VR
@sindobrandnew Жыл бұрын
5:26 Now you've done it! Thank you for not messing up original.
@thorocomments2 жыл бұрын
Imagine causing original DOOM to go below 60fps on a 3090. This rules
@Wobbothe3rd2 жыл бұрын
See also: Ray Traced Doom. Runs less than 60fps at 1080p without DLSS, lol.
@bauul.2 жыл бұрын
In fairness he was running it at 4k x32 multisampling, or in other words an internal resolution of 122,880 x 69,120. That's going to make any GPU choke a bit!
@deus_nsf2 жыл бұрын
@@bauul. I wonder if at those extremely high resolutions, the problem isn't such raw compute power, but rather a (legit) lack of bandwidth?
@FM-kl7oc2 жыл бұрын
You can do it without these kinds of mods too, check out Karl Jobst's video "The Most Hilarious Doom Speedrun Ever Performed" :D
@thorocomments2 жыл бұрын
@@FM-kl7oc I’ve seen this, lol. Hilarious experiment
@Leftysrev3nge4 ай бұрын
That's an incredible amount of work. Looks fantastic! Well done, Daniel and Nash!
@tatwo_2 жыл бұрын
Saw this earlier. I hardly could see any difference in normal gameplay. But looking at more closely like this it really looks cool.
@Novastar.SaberCombat2 жыл бұрын
Try it with 'Darkhell" and "Blakhell" (full episodes)! I'd love to see more footage of gameplay on those. 💪😎🤟
@ridass.71372 жыл бұрын
Big, big ups for all the technical info at the end of the video, you just saved us a ton of time.
@Bryan-T2 жыл бұрын
Voxels are very performance intensive. I used to play a mod called D4D that had an option for voxel pickups. There were certain maps that would have 50 or so pickups in a room and with the voxels turned on my performance as in the gutter. I'm sure this mod is no big deal for the standard levels but any slightly slaughter map is going to crush your performance.
@Osprey8502 жыл бұрын
When this mod was released, I was on a trip and tried it on my 5-year-old laptop with Intel integrated graphics, which runs GZDoom just fine. The performance was so bad that it was virtually unplayable, like maybe 10fps. I had to wait a few weeks, until I got back to my desktop computer to properly test it out.
@djentslayer Жыл бұрын
Glad to see some recognition for this mod. Been following the project since day 1 and it's amazing how far it's come.
@mrnicktoyou2 жыл бұрын
As soon as I saw the voxels I thought of Blood and other Build engine games. It looks amazing.
@Somewhere_sometime_somehow2 жыл бұрын
I dont think those are voxels tho
@ghost0852 жыл бұрын
This same author made a mod for Blood that turns some enemies into voxels too. It's called Blood Coagulated.
@mrnicktoyou2 жыл бұрын
@@Somewhere_sometime_somehow yeah they are. Blood had voxels for items and weapons back in the 90s.
@Somewhere_sometime_somehow2 жыл бұрын
@@mrnicktoyou Yeah your right, i was thinking mostly about the enemies tho
@nightbirdds2 жыл бұрын
I love stuff like this because it shows people still love Doom to this day. We've got modern source ports now like GZDoom or prBoom+ that do things the original never could. You can take Doom and play it any way you want it, that's the way you need it, any way you... err, sorry. :) This is an amazing labor of love, no doubt, and does a good job of cleaning up the glaring issues sprites have. Preserving authenticity is important, if you ask me, but I also love mods that just go all out and do things like implement better movement, new, well thought out weapons, and challenging monsters. Not to mention maps that arent afraid to put in as much detail as they can. I'm always amazed at what Doom modders are capable of, and I'm happy to be part of that community and contributing our own work to it.
@nickwallette62012 жыл бұрын
With so much attention to detail, I’m confused why the barrels are taller now? That had to be the easiest model to make, so it couldn’t have been an accident.
@starrystreams3642Ай бұрын
Probably because the original sprite wasn’t strictly parallel to the floor but rather showed the top slightly.
@aurumnebulus Жыл бұрын
Just an update, this mod got updated with Doom 2 monsters now. Same link works.
@SimplexPL2 жыл бұрын
Voxel Doom 2 when? :) Amazing work by the modder and great video by Alex, as always. Aufwiedersehen :)
@trankzen1482 жыл бұрын
He's working on it right now with new videos and posts coming out almost every day, got check it out !
@KingSigy2 жыл бұрын
You can technically use it in Doom 2, but it is missing the extra monsters. The creator is working on updating the mod for Doom 2, though.
@ThommyofThenn Жыл бұрын
this is beautiful; i could replay so many wads enjoying these great voxels. i've been on a retro and retro-style fps odyssey these last months so I am really appreciating this.
@AJBats2 жыл бұрын
This mod would work really good with the VR mod of Doom
@thiagovidal61372 жыл бұрын
It does.
@23Scadu2 жыл бұрын
I've wished for something like this for a long time, but I never thought it would happen due to the immense work it would take. Cheello had to draw a whole 3D voxel model for every single frame of animation (though mercifully not at multiple angles). Absolute madman.
@chanze5552 жыл бұрын
Any fun doom 1 megawads that don't use doom 2+ assets? This mod is so good that I can't play the other doom games until all sprites are 3d.
@smash88654 ай бұрын
Cheello gets so much respect from me for doing this. Really high fidelity and his technique is impressive when you understand what he's working in.
@CreateConsumeRepeat2 жыл бұрын
Amazing job. Voxel Doom looks insane. I would kill to see this with ray tracing.
@KillahMate2 жыл бұрын
Actually part of why the voxel models look so 'correct' is because there is no lighting applied so they fully match the original sprites. Doom is too old for ray tracing - it was basically a 2D game with some rendering tricks and art direction to make it look 3D. Quake 1 is at least fully 3D and was built with a _sort of_ realistic light propagation so maybe diffuse ray tracing would make sense, but Doom would need to be completely rebuilt and in the end it wouldn't look very much like Doom anymore.
@cannonaire2 жыл бұрын
@@KillahMate Digital Foundry made a video on a ray traced version of Doom. I think that if that version used these sprites it would take it to another level.
@Wobbothe3rd2 жыл бұрын
Yes, it's unfortunate that the RT Doom is in PrBoom, a different sourceport, so there's no easy way to combine the two... yet.
@MikkoRantalainen2 жыл бұрын
As a software programmer, the 3D rendering and voxel rendering in this port is nice but the true hero is Daniel re-drawing original graphics in voxel format. That's insanely hard task and he even made sure that the original 8 directions look correct for the whole animation loop! That probably required lots of artistic freedom because the original sprites were not 3D rendered but human drawn sprites. You cannot perfectly blend those into a 3d model directly.
@KingSigy2 жыл бұрын
I love voxels anyway, but what really sold me on this mod is how the animations are handled. At times, I thought I wasn't even playing a mod. It captures the essence of Doom's art style so perfectly.
@cygnus42322 жыл бұрын
This is amazing, the amount of work and attention to detail that went into this is incredible. Great job to Daniel and Nash for making this happen!
@360Fov2 жыл бұрын
I always felt voxels had huge potential to be a game changer, especially with sandbox type games, or anything with destructible environments.
@Sunnyplayz642 жыл бұрын
the teardown in question:
@sturat182 жыл бұрын
Thanks Alex for making a video highlighting this mod. Excellent stuff.
@X_Leonhart2 жыл бұрын
Games will come, games will go. But Doom is eternal.
@ThunderStruck1152 жыл бұрын
The corpses and pickups look like something from Quake now
@Waifu4Life2 жыл бұрын
The fact that you don't need to aim up and down is the reason I like classic DOOM!
@DeskoDev2 жыл бұрын
GZDoom still has autoaim even with mouselook.
@DeskoDev2 жыл бұрын
@Sleeping God The point I was trying to make was that it's on by default, sorry
@AJ-po6up2 жыл бұрын
you can disable 6dof mouselook in GZDoom, you can make it as classic as you want really, but since GZDoom tries to be a modern source port is obviously going to be on by default.
@DeskoDev2 жыл бұрын
@@AJ-po6up Nice PC Cloud pfp
@claytonwright24162 жыл бұрын
As you said the old phrase, "having your cake and eating it, too" I was really eating cake. Thanks for putting a smile on my face.
@dissecta2 жыл бұрын
Awful Dad joke warning… Given Alex is in Berlin should it be Doom with Opels rather than Vauxhalls? God, I’m so sorry for that joke.
@svartholstjornuson62152 жыл бұрын
Now, I need this and ray tracing, and I'm set.
@mastershooter642 жыл бұрын
Now let's add ray tracing to this
@Rafa-Silva-Alt2 жыл бұрын
A BIG shotout to the modders who did this. This is just incredible on so many levels.
@steveafanador64412 жыл бұрын
This is awesome. I wish they would release it on consoles.
@metalvideos19612 жыл бұрын
why would any sane person make mods for doom on console lol. get a pc and play doom mods.
@drygnfyre Жыл бұрын
I've only recently learned about this mod, and it's amazing. It's such a dramatic change, and yet it also doesn't touch any of the core game mechanics, so it's not making you rethink or relearn anything. These are the best kind of mods.
@iameod2 жыл бұрын
it all looks amazing and true to doom except for the nukage barrels, there's something a bit off about them
@Gencoil2 жыл бұрын
They look less shiny and, ironically, somehow flatter.
@SmogginMog2 жыл бұрын
Something just feels *off* about the art from most angles.
@papayer2 жыл бұрын
@@SmogginMog You're just not used to the 3D look.
@EsoiTheGrumpyMawile2 жыл бұрын
I think the reason the barrels look off is because it lacks the shine that you see on the left side of the barrel, if a bit more white was used, it might look better.
@Netsuko2 жыл бұрын
Hats off to the amount of work being put into this! I first thought there was some way to somewhat easily port sprites to voxels… but then all being hand drawn… wow!!
@ErdrickHero2 жыл бұрын
Could each voxel be turned into a coloured vertex, and then subdivided, to create accurate polygon models?
@TamarinPamarin2 жыл бұрын
The best presentation about voxel mod I've seen. Great video!
@dandiaz199342 жыл бұрын
That's really cool, and I like it better on some parts but for the most part I think it loses some of its charm. I really like the original's use of 2D sprites in 3D spaces. It's an aesthetic in itself.
@BlueMaxxW2 жыл бұрын
This is the best graphics mod for Doom I have seen since the source code released. I have wanted something like this for decades and they nailed it.... NAILED IT!
@VincentFischer2 жыл бұрын
The vertical aim is not "an assumption". The engine is unable to have two "things" in the vertical plane. There will always only be one thing vertically you can hit, so no need to assume anything.
@SmogginMog2 жыл бұрын
Yeah his surface level knowledge of Doom is slightly painful.
@bauul.2 жыл бұрын
I'm not sure what you mean by "vertical plane", but you can have multiple targets all within the the same vertical slice of the screen. Imagine standing at the bottom of a flight of stairs and each step has a monster on. All of them are valid vertical targets. Doom's auto-aim is pretty basic though: it targets the enemy physically closest to the player. However, because the horizontal spread of the auto-aim is quite wide (~6 degrees) you can be aiming directly at a more distant monster and have the auto-aim lock onto an enemy closer to you that's a little off to the side. That's what DF meant about it being less than helpful sometimes.
@VincentFischer2 жыл бұрын
@@bauul. Because I was unsure of dooms coordinate system (is the Up vector on Y or Z) I tried to circumvent that distinction by saying vertical plane. You can't have multiple entities in the same place "on the ground" just with height differences. What you are describing are entities with completely different coordinates (not just the height) so this is not the situation we are talking about. In your case it will always shoot the entity more close to you. The engine has no concept of up/down, everything is in a 2d coordinate system. the height differences are just an "optical trick" (that's why the doom engine is sometimes referred to as 2.5D engine)
@Wobbothe3rd2 жыл бұрын
@@VincentFischer That's not exactly correct, but close. Carmack recently clarified exactly this point in his recent interview. Y values are stored in Doom's engine (ie a Cacodemon coming down, or the position of floors like a staircase), and like Bauul said above Doom's auto-aim essentially just chooses the closest target, which is sometimes a faulty assumption.
@profjoaofaria2 жыл бұрын
Amazing job from this guys! Thank you Daniel Wienerson!
@Nicholas_Steel2 жыл бұрын
Not a huge fan of some items now spinning on the ground in that mod (weapons, health vials, armour helmets, keys, map etc). Did they release a variant that doesn't include that behaviour?
@vasopel2 жыл бұрын
Yeah my thoughts exactly,I hope that there are options somewhere on the files to change that.
@Wobbothe3rd2 жыл бұрын
I played the mod, not all of the weapons rotare but I agree.
@NashMuhandes2 жыл бұрын
We could look into making the spinning effect an optional toggle for a future update to the mod
@Nicholas_Steel2 жыл бұрын
@@NashMuhandes Thanks. Ensures the items feel tangible in the world.
@Wobbothe3rd2 жыл бұрын
Turns out this can be disabled in a text file.
@123reivaj2 жыл бұрын
Now we need this Voxel DooM+ Ray tracing DooM + .... VR DooM 1 mod...? That could be very Cool! :D
@_evildoer2 жыл бұрын
My biggest problem with this mod is that the monsters still snap turn at 45 degree increments. A ton of people say they cant even see a difference with this mod because of this. I think it would look a hell of a lot better if the turning was smoothed out with interpolation
@NashMuhandes2 жыл бұрын
We plan to add an optional smooth-turning feature for the enemies in an update patch
@_evildoer2 жыл бұрын
@@NashMuhandes Fantastic!
@shanekelley30642 жыл бұрын
Been playing this on my stereoscopic 3d monitor. It looks amazing.
@sprouting_lady2 жыл бұрын
This is sooo cool! Imagine doing this with Daggerfall Unity! The 'paper cut out' feel to NPCs feels increasingly out of place as the rest of the world gets upgraded.
@the1ucidone2 жыл бұрын
This is phenomenal! What an absolutely amazing modification. Kudos to the modder for his unbelievable creation and talent.
@FM-kl7oc2 жыл бұрын
1:53 The reason it shoots below or above you, is because Doom technically is a 2D game -- height/elevation is just trickery. It's the same reason why you cannot have rooms/corridors stacked vertically over one another. Or why you cannot stand on top of or jump over the head of enemies below you. If you open the minimap in Doom, what you're seeing is something more truthful to how the Doom game engine actually operates -- in 2D.
@bauul.2 жыл бұрын
There are always a few people who pop up on Doom videos spouting stuff like "Doom is really 2D" with absolute confidence, when it's objectively not true (mostly because they watched an ill-informed Game Theory video from years ago). Yes, Doom has limitations on the height axis, but no, this doesn't mean it's a 2D game. Those things you mentioned are not "the reason" why Doom is 2D, they're the small number of limitations on the Z height axis which stop it being (arguably) "full" 3D. But that's not the same as it suddenly being entirely 2D. All the ways in which it is properly 3D (full 3D positions for all entities, full 3D movement within the game space, proper gravity implementation, independent height values for all surfaces, full 3D line-of-sight checks, etc. etc.) don't suddenly stop applying just because there's a couple of places in the code where the Z axis is ignored.
@FM-kl7oc2 жыл бұрын
@@bauul. Then make me a WAD with vertically stacked rooms, and also please add perspective correct rendering while looking up and down. I'll wait. PS. I don't know Game Theory, but the "Make Your Own Raycaster" series by 3DSage is my preferred demonstration of raycaster engine limitations.
@bauul.2 жыл бұрын
@@FM-kl7oc The lack of vertically stacked rooms is one of the specific limitations of the Z-axis I talked about. The other is solid Thing collisions. These two things alone do not make Doom a 2D game. The incorrect perspective rendering (Y-shearing) is also not a limitation of the engine's third axis, that's simply an issue with any software rendering. The Build engine had the same problem. However, the fact you seem to think the Doom engine is a raycasting engine might explain your confusion. It's not, you're thinking of the Wolfenstein 3D engine. The Doom engine (aka idtech1) is a BSP engine, which allows for much greater 3D geometry than a basic raycaster.
@Wobbothe3rd2 жыл бұрын
Doom engine does keep track of a Y-axis for certain things. Just because you can't build a room over a room doesn't mean there's no y-axis AT ALL or the game would be much less interesting, like Wolfenstein3D.
@RealBadGaming524 ай бұрын
@@bauul.u may be right, in GZDoom u can jump over gaps , im assuming that would be impossible in 2D
@mptest74612 жыл бұрын
I also love how animation is improved while preserving the original look and feel. Looks better than some attempts of making 3d models in Doom. Great job!
@AfterBurnerTeirusu2 жыл бұрын
Having an option to look up and down in DooM is pretty cursed. Not as bad as jumping, but it's extra work for an already smooth experience.
@Wobbothe3rd2 жыл бұрын
You can choose not to, that's already a feature of GZdoom, but you can turn it off. Obviously you wamt that feature to show that the mod actually works in this case, but you can play without 6dof mouselook just fine.
@AfterBurnerTeirusu2 жыл бұрын
@@Wobbothe3rd True
@CodingWithUnity2 жыл бұрын
Never had 3d graphics explained in such detail. I fully understand the difference between 2D and 3D now
@RQUKOfficial2 жыл бұрын
Just need some enterprising modders to make this work with Brutal Doom. I imagine that'll be a lot of work though.
@guillermo91712 жыл бұрын
I thought the same but BD has too huge an amount of new sprites and animations. To the point that it would probably take more work to just voxelize BD assets than the entirety of vanilla Doom
@luigimaster1112 жыл бұрын
I'd love for the view models of the weapons to be modeled as well, and an option to alter the view model positioning. I want to see what Doom would look like with the weapons placed on the left side like in contemporary fps titles, and I wanna see how that weapon bobbing looks in 3d.
@Somewhere_sometime_somehow2 жыл бұрын
Yeah, this is greqt, but the weapons look seriously flat now
@karloz27222 жыл бұрын
I subscribed to Cheello's channel long time ago because I really appreciate the work and effort he puts on this. I think he nailed the balance between updating Doom and keeping what made Doom special in the first place.
@zipobob12 жыл бұрын
Is it possible to combine this with Doom ray tracing upgrade?
@skullthrower89042 жыл бұрын
Imagine a nuts map with this lmao Thx for shining light on this project and the creator he really deserves it
@RyanCoomer2 жыл бұрын
at a buffet, i personally sneak corndogs into the buffet so others can enjoy them. I hide 6 corndogs in my jacket pockets. it then, is a joy for me to see other patrons of the establishment eat my corndogs thinking they were part of the buffet.
@RGSPro2 жыл бұрын
This mod is super incredible. When you're looking at the moving enemies you can't really tell a difference when you're using the voxels until they are dead and you can examine them. They are that accurate to the original sprites. I really love how accurate these voxels are to the original sprites. The biggest change is seeing the flat item sprites rotating in 3D like the guns, ammo, and health crates. Can't wait to use it on Doom Retro, my favorite source port.
@KoeiNL2 жыл бұрын
The weird thing about Doom is that I mainly remember all the sound effects and not really anything gameplay related :D
@proesterchen2 жыл бұрын
This is awesome! Thanks for covering this mod, Alex! 👍
@fmsyntheses2 жыл бұрын
The idea that people play Doom with mouselook is highly disturbing to me.