"Why was my Brother named Red?" - "Because your Mother thought she was clever with a Pun" - "So this is why I am called Emergency Meal?" - "Yes.... Yes..."
@mikedanielespeja61283 жыл бұрын
Paimon
@beverlond Жыл бұрын
V Ivvvivvgggj
@karimnaguib9969 Жыл бұрын
29:55 29:55 ه
@karimnaguib9969 Жыл бұрын
@mystic_spider5 жыл бұрын
If someone is wounded MAKE SURE they are staying in a clean room! The cleaner the room The less chance of an infection happening! And sleeping on an _actual_ bed speeds up immunity gain. Quality matters.
@AxeSoul5 жыл бұрын
If you do any surgery on prisoners, remove the legs first, can't fight back/have a mental break if they cant walk. EDIT: Not related but you really gotta keep Bessy alive, cows are the only animal the can create more food than they take in.
@Sgtassburgler5 жыл бұрын
If he plans to keep them as a colonist amputating any limb is a horrible idea, not only will they always be unhappy, but their efficiency will be shit too.
@AxeSoul5 жыл бұрын
I said “If you do any surgery”, why would he be going out here removing lungs from people he wants?
@PureStealth5 жыл бұрын
Cows also eat grass, which lee obviously can not
@isaacfreeman41275 жыл бұрын
@@PureStealth Yep, cows, both in the game, and in real life, are very efficient at converting inedible grass in to food. :P
@sci_pain34095 жыл бұрын
that’s also useful for drug withdrawal
@ThePEI5 жыл бұрын
your spike traps... there is an option you can click on them where, when triggeredc the game will place a new trap there and your guy will build it it left alone to do it them selves... no more setting it up yourself
@ambiguousamphibian5 жыл бұрын
Thanks for this - good workflow help Goblin!
@colbyraynor34015 жыл бұрын
Tips here for clarification: 1:45 Permanent summer also means that you are in infinite growing season, meaning that you never have to live off of crop storage in fear of running out of food. It makes the food survival aspects of the game trivial. You always have a near-guaranteed crop if it won't just randomly freeze due to an early cold front. 1:50 Staying warm is easier than cooling off except in special circumstances (Ice sheet). Staying cool is very hard if a *naked* colonist is still overheating (this happens in extreme deserts or during heat waves in regular deserts and rarely in shrubland) You have to acquire things like cowboy hats and dusters to stay cool-er than naked (broke back mountain logic) 1:25 Pemmican is *not* a good food source. It is highly inefficient. It's only good for food storage for tribal tech who don't have access to refrigeration or for caravans who can't refrigerate. The other exception I can think of would be when you have far too much meat and it's filling up your freezer, or an event disabled your power. 5:30 You correctly surmised that he brought the chunks with him when he was sleepy. In the "final" patch for release, they updated it so that colonists will do a quick search for nearbye items that need hauling close to their destination when they go to perform a task. 10:21 6 in construction is not "very very strong" it's par for the course. Usually 5 is considered "Ok" and 10 is considered strong in a skill, and 15+ is very strong. 10:55 The Ibex are eating the cotton. You need to build fencing of some kind if you want to keep animals out of your fields. Also, keep your cows out of your fields too. 16:10 Don't treat wounds in the dark. It vastly reduces quality which, for infections, vastly increases the chance of the person not living through their infection. 24:55 One of the easiest ways to lose early is to pursue smokeleaf before you can defend your base effectively. Smokeleaf drastically raises the value of the colony which attracts large, well-armed raids.
@guitarvative31455 жыл бұрын
the brokeback mountain part made me lose it lol
@guitarvative31455 жыл бұрын
how do i defend effectively against armored raids?
@colbyraynor34015 жыл бұрын
@@guitarvative3145 To defend against heavily armed raids, you will need mortars, grenades, turrets, and fancy guns. Wargs help too. Usually, I stay away from drug manufacture until I have at least mortar tech.
@mystic_spider5 жыл бұрын
Animals _do_ eat the plants in your farms, it's a good idea to exclude your farms in the animal Zone you set up.
@Justin-fn1ey4 жыл бұрын
How do you make them feed off the grass then? (Instead of food)
@mystic_spider4 жыл бұрын
@@Justin-fn1ey Just... make grazing zones?
@Justin-fn1ey4 жыл бұрын
@@mystic_spider oh, they always seemed to start starving when i didn't give them raw food like corn
@Petq0113 жыл бұрын
He did that. The cotton he was complaining about was being eaten by wild animals...
@devonishigh Жыл бұрын
Walls should work to keep the animals out right? I'm new so lol idk
@wawa14745 жыл бұрын
for upping medical: replace prisoners feet with wooden feet, then replace legs with wooden pegs, and you can actually remove wooden legs and keep putting them back on to continue upping medical. you do have a chance of failing and hurting the prisoner or even killing them, but if you don't want the prisoner in the first place that doesn't really matter. oh and if you leave off one of the legs, the prisoner will stay in bed and then they cant have mental breaks. healroot only needs level 8 plants to be able to grow, and your pawn is at level 5, you just needs to do a little more leveling and you can get a good source of herbal medicine. you can also look around the map to see if any wild healroot has spawned and if so that can be harvested at any level of plants. you should also think about walling off your planting areas and making them not roofed in to protect them from animals for upping social: you can just continuously reduce a prisoners resistance even after its hit zero. for pemmican: it can be made from any edible meat (including milk) and any edible plant and lasts for 70 days when not refrigerated for colonists:try to avoid people who cant do dumb labor as that means they cant cut plants, haul, or clean. also as you get more and more colonists your colony's wealth will increase, which will mean more and harder raids and such. also try to avoid people with addictions or chemical interests as a withdrawal from an addiction is a serious mood penalty, which will very quickly lead to problems.
@bluecatdk5 жыл бұрын
wawa1474 thats a dumb Way to level medical when you dont have excess medicine, just punch Them and then heal without medicine
@wawa14745 жыл бұрын
@@bluecatdk I've edited my comment to address your thoughts.
@bluecatdk5 жыл бұрын
wawa1474 also dumb Labour does not include plant cut im pretty sure, cause my researcher can do it and has no dumb Labour
@wawa14745 жыл бұрын
@@bluecatdk plant cut is dumb labor and is for harvesting wild food and cutting down marked plants, grow on the other hand is skilled labor and is for growing and harvesting domesticated plants.
@bluecatdk5 жыл бұрын
@@wawa1474 she can cut down trees though
@tobiassunshine57665 жыл бұрын
Being in darkness reduces the working speed. That's why you shuold build at least a torch inside the room where you mine or craft. Furthermore I recommend you to show us your mod-List, so we can suggest you some good, crazy or funny mods. There are so many mods, which could increase the quality of life - for you and your pawn.
@ambiguousamphibian5 жыл бұрын
Good call on this - thanks much Trung! I'll see about a good placement of this next time - might help with wall smoothing too ^.^
@tobiassunshine57665 жыл бұрын
@@ambiguousamphibian You are welcome, friend.
@morphman865 жыл бұрын
"She's known through out the Rim as The Destroyer, The Devourer, The One Who Leaves Only Blood Behind... But you probably know her as Dolores."
@cormortemmus46862 жыл бұрын
nice
@brunosuarez62835 жыл бұрын
11:04 wild animals eat your crops. Build a wall and a door around them. And you can build a 1-2 tile roof around the wall (to avoid wild fires getting into the crops field).
@NoFunNoHope5 жыл бұрын
Also as a side note i thought you'd like to hear: i bought project zomboid today thanks to watching your map modding streams this past week. First game i've bought in at least 3 years, look at you go mr bigshot youtube influencer.
@ambiguousamphibian5 жыл бұрын
Haha, glad the series helped spur you on ^.^ Grateful for your kindness too! Hope they help you enjoy the game somehow!
@Ryuu7985 жыл бұрын
You should put the door to access your traps on the outer wall instead if the inner one so that it can't be used to break into the base instead of the entrance you do want them to go for.
@DaskeXSaku5 жыл бұрын
Just a warning about digging into mountains. Infestations can spawn as long as [There is a single tile of open overhead mountain available] [The temperature is above -17 C] Edit: If you really want to see the exact chances of an infestation spawn you can find that by enabling dev mode and looking at Views.
@minoxiothethird5 жыл бұрын
You could always just turn off infestations in the scenario editor in game
@shadowstepus5 жыл бұрын
Minoxio the Third you mean cheat?
@HappyGingerWolf5 жыл бұрын
The single tile of open mountain roof must have 11 other tiles of mountain roof though, either open or with something there.
@Sgtassburgler5 жыл бұрын
I had a whole colony under a mountain for 3 years and I never had an infestation.
@CaptainMcNoob5 жыл бұрын
@@Sgtassburgler Its random. Its one of the rarer events [as rare as anything can be with Randy Random]. Its one of the harder events cause an infestation popping up inside your base can easily lead to a wipe since they hit like trucks and the confined, close quarters of a base make it very hard to deal with them. Also, on Infestations, outside of building fridges, if you make 'caves' inside other mountains, you can lower the chance of an infestation popping up in your base as it will randomize where they come up, so by making artificial caves, they can spawn in them instead which is considerably better then spawning in your base.
@aarontena5 жыл бұрын
Dolores means pains in Spanish Don't ask us why we name Females like that
@MsHojat5 жыл бұрын
He was right in that it does also mean sorrow (maybe just in latin? I think Spanish too though)
@slashsd10004 жыл бұрын
CAve Fortress I wonder what my ancestors where doing, my family name is Amante (lover in Spanish and Italian)
@f0x1ro14 жыл бұрын
@@slashsd1000 welp, yours at least sounds good. Mine is Cheburakov. It doesn't even mean anything in Russian.
@lucamagnani52434 жыл бұрын
@@slashsd1000 I have Larrosa so the rose and then del puerto so from the harbor
@Metalhammer19934 жыл бұрын
@@MsHojat Dolor (latin) is pain. I´d expect it could also mean sorrow (cause the romans did have a lot of words for, killing, conquering and stuff like that, but astoundingly little for emotion) but the main meaning is definitely pain. as in physical pain.
@frostbeard22125 жыл бұрын
Tip: Forbid doors to keep colonists in a room and dont want to keep them drafted
@gregorygarrison5725 жыл бұрын
That only works if he isn't holding the door open. However, he is doing so to trick the AI's pathfinding into walking through a corridor of doom.
@brandonkenney63105 жыл бұрын
In answer to your question about infestations at around 21:04 , they only occur under overhead mountains. You can quickly check this by turning on your "Show Roof" toggle in the lower right hand corner. Overhead mountains appear as red sections.
@TheRogueBro5 жыл бұрын
Oh, also. Roses in a plant pot are slightly higher beauty then daylillies
@ambiguousamphibian5 жыл бұрын
Thanks Joe! I had no idea, though this seems incredibly useful! I'll give it a try soon
@crunch.dot.734 жыл бұрын
They die faster though, so a colonist will have to replace the flower more frequently
@nineroad53015 жыл бұрын
Hi, its me NR again, another useful tip, install Quality Build for easier, but for construction you just build stone chess tables, it requires 1400 work to build, giving ginormous amounts of XP, rinse and repeat giving you godly builders hehe, meet you on next episode
@RubberTag5 жыл бұрын
I love this serie, seeing Lee grow is the best! Hopefully he will get a buddy, that will survive, soon!
@ambiguousamphibian5 жыл бұрын
Thanks, glad you are enjoying the series, and I'm grateful for your kindness, RubberTag! Just found one, now that you mention it!
@kaiduwinter57955 жыл бұрын
Two tips I can give you. Giving your colonists a schedule. How I usually set it up is 7 hours of sleep (because most of the time they sleep till they are fully rested anyway) 3 hours of recreation and 2 before they go to bed, then I just have the rest as work. It usually works really well for me. I also love the nutrient dispenser, it uses less food each meal, you don't need a cook thus removing the annoyance of food poisoning. And the small cost of mood is so worth it. I would highly recommend you using it as food. I hope these two very basic tips will help you survive the harsh Rimworld :D Also I am very much enjoying your videos so keep up the great work :3
@pafnutiytheartist5 жыл бұрын
I do recommend amputating legs, not arms for prisoner pacification.
@debtrunner79295 жыл бұрын
F itttt turn them into potatoes.
@nathannicelley75025 жыл бұрын
Complete Bagel he means on people you don’t want and why would you cut anything off of a potential colonist
@darudesandstormer88265 жыл бұрын
Love these thumbnails. Especially this episode!
@MsHojat5 жыл бұрын
For your base layout you should do some layout planning. Namely plan a hallway so that you can have rooms that won't just lead into other rooms that you don't want people moving through (prisoner room, medical room, bedroom, refrigeration room, etc.)
@fireskullbro63583 жыл бұрын
Nurse: “Doctor doctor what’s the cure” Patient Kirk: “pleassse I’m in pain” Doctor lee: “a barney band-aid and a knife should do the trick”
@ValoTheBrute5 жыл бұрын
I Adore This Series. I wait every day for this series to come out. Please keep up the amazing work. Also Smooth Your Walls To Improve Contruction and increase beauty by alot. And yeah dirt floors can get dirty
@ambiguousamphibian5 жыл бұрын
Huh interesting! Thank you so much! I appreciate the feedback and kindness ValoTheBrute ^.^ Absolutely! And indeed - should be smoothing soon once I can prioritize beauty a bit more, which will hopefully be soon - And thanks - is it through pawns' blood or vomit or trash being on dirt floors? Sorry to be so inquisitive, I've just been reading guides on the flooring and seeking to optimize the comfort and minimize the work required here :p
@sambeets78715 жыл бұрын
@@ambiguousamphibian Blood and vomit definitely cause the room to become dirty, as does the floor being dirt (a dirt floor tile has a dirt factor of -.06 clean); Rather unintuitively, however, rough stone, and dirt, cannot get dirty from tracking dirt onto the tile. This means that the easiest way to not be cleaning constantly is to not construct floors and just build on rough stone. Not quite sure if generated trash occurs on dirt and rough stone tiles... Blood is the big one, though, and why you need to keep the butchering and kitchen separate.
@herbpudding4 жыл бұрын
super glad your channel is growing, you deserve way more subs, you are the most entertaining youtuber I've watched by a mile
@dudewatevs565 жыл бұрын
If you get a prisoner that you do not want to take into your colony, don't forget to strip them for their clothes if they have any. Its nice to have a backup for if yours decays. Just make sure not to let that prisoner die, because then all his/her clothes gain a massive debuff from being a "deadman's" article of clothing.
@Enos6665 жыл бұрын
>I need to mine out this room so I can look after the prisoner whose: - Starving - Heavily Wounded - Lying on the floor - in a dark room - Covered in filth - There's Blood on the floor >Then goes to his comfy bed and sleeps
@ambiguousamphibian5 жыл бұрын
Haha, yeah :p This has become priority by the next one - It seems to me after some practice that right after establishing meal workflow, the next best thing is to furnish another nice bedroom. Kinda clicking at this point
@fractalgem2 жыл бұрын
Yeah...early on its way better to slap down some flowers or some furniture rather than to try to make a big huge bedroom...even moreso if the floor isn't a nice floor.
@sethr.c10652 жыл бұрын
Squirrel meat from the country tastes better than rabbit in my opinion. They eat a lot more acorns, nuts, and seeds that give them that slight sweet nutty flavor to combat the gaminess
@thegameraider23155 жыл бұрын
I see a lot of potential in this series will keep up. 👍
@Wombadger5 жыл бұрын
I was waiting for the prisoner to grab a log and beat Lee while he slept lol, love the rpg take on rimworld
@DarkWolf-ei7sj4 жыл бұрын
27:50 she was only 16 XDD with that sound OMG it got me ... great voice btw
@ArtanisOwns5 жыл бұрын
non-prisoner colonists wont use anything thats in the prison room, like rec items or a table to eat at
@ambiguousamphibian5 жыл бұрын
Thanks elli! This is super helpful! I just wrote it down in my series notes
@liftedlegend7105 жыл бұрын
I bought this game because of you and I love it
@henrim28765 жыл бұрын
Loving these vids!!! Keep up the good work 😉
@ambiguousamphibian5 жыл бұрын
Henri Thanks so much! Glad you're enjoying! And I'm grateful for your kindness! :)
@Xenrel3 жыл бұрын
I just started watching you and I already realize that you should have way more subscribers with your personality.
@BadgersLawnCare5 жыл бұрын
More narrating squirrels thoughts please 😂😂👌
@thomaswiltherford92655 жыл бұрын
That would be kinda *nutty* Kill me now
@dopedfurry20105 жыл бұрын
He should defiantly minimize his travel times by making wood floor paths and mining out short cuts because he's wasting to much time traveling.
@darudesandstormer88265 жыл бұрын
Don't forget that bugs spawn under thick/mountain roof!
@bluecatdk5 жыл бұрын
Darude Sand-stormer around 8:40 he says that
@LAugustoBD5 жыл бұрын
You can make a grow zone inside your home dirt floor and plant flowers, dandlies last long and can make the room go to dull
@LAugustoBD5 жыл бұрын
Also mined mountain make rough-hewn floors witch can get dirty
@superfinalcountdown15 жыл бұрын
Forbid the doors to the trap hallway so colonists don’t go that way
@ambiguousamphibian5 жыл бұрын
Good call - thanks Blue!
@jeffanderson34245 жыл бұрын
Since you mentioned Nutrient Paste, here's a rundown on it. It's a big building, so it counts as a wall. It's really good at being insulation, so you can stick between your fridge and a room with a chair, sometimes I build my prison next to my fridge in case my social pawns forget to feed them. Also each hopper counts as a seperate stockpile. Pawns can tell if it is insect meat.
@deveus14 жыл бұрын
i love how he's very calmly pontificating about the roof while animals are crying out in pain as they are slowly murdered.
@алексейЦыплёнков-ф6о5 жыл бұрын
smoke leaf, rice and everything nice :)
@lydierayn5 жыл бұрын
Oh if only... Sorry now, but i need to take some luciferium and write some fun stories.
@creemoon95465 жыл бұрын
use a torch inside to get rid of debuff and keep your plants alive, also build archery target for getting your shooting up (counts as rec too) and maybe a dummy to melee
@derkavondangerkill76285 жыл бұрын
I build walls out of wood with doors every 5 spaces or so, stretch them from hill to hill. Just cordon off your immediate farming area first. Then set a zone for inside the walls and use it for pet animals (especially bonded), also nice to have this zone for manhunter packs you want to ignore. Eventually you can build more sections of wall to cordon and control more areas of the map.
@rideablepanda2 жыл бұрын
You’re so chill to listen to.
@cameronvg28615 жыл бұрын
For everyone here, I’ve made a steam discussion board on his steam group! It is about rimworld tips for him I’ve posted two things currently
@ambiguousamphibian5 жыл бұрын
Thanks Sorcerer! This will be super helpful ^.^
@derkavondangerkill76285 жыл бұрын
If you're doing a building project that requires steel, wood, stoneblocks, etc. you should make a small stockpile RIGHT NEXT to where the building project is, set it to critical priority and allow only the building materials you need, you can also do several different spots if you need multiple supplies. Shortens the time builders take to haul materials to the blueprint from their normal stockpile. Then just delete the stockpiles once the structure is completed.
@TheRogueBro5 жыл бұрын
If you dig under mountain, you're going to get bug infestations...
@ambiguousamphibian5 жыл бұрын
Indeed - good call Joe - I'm thinking of using this as a freezer zone ultimately. Would you happen to know if this is under rock roofs too? Or just mountain overhead?
@CosmicButters5 жыл бұрын
@@ambiguousamphibian It's just overhead mountain that does that.
@4P0CA1YP5E5 жыл бұрын
Herbivore animals can eating live plants. So if there is a crop you need to harvest in full you need to protect it. Alternatively, you could put a grow zone in the animal area and have colonists sow a new plant after it gets eaten. I haven't payed attention to see if just sowing gets them experience or if they have to harvest.
@ambiguousamphibian5 жыл бұрын
Huh interesting! I hadn't really considered the effect of the wildlife on the rest of the game, though this definitely makes sense!
@Diditixi5 жыл бұрын
These thumbnail are godlike
@samdavies2069 Жыл бұрын
Lee being every school nurse “take a strepsil”
@WoofChaqueJour5 жыл бұрын
also a small tip, because your mining yield is so low (lvl 8 mining is where u get full yield) u can simply shave some stone off around the mountain to build your skills, but make sure to not shave into mountain roofing (u can use the roof toggle setting to easily do this).
@The_Burning_Sensation3 жыл бұрын
I was just sick for four days and watched a ton of your videos. Laughing my ass off while sick.
@Butterkin5 жыл бұрын
Old screenshot, but this dead-fall trap design should work if you scale it down for the size of your base. i.gyazo.com/87ebbc0be56c19e32852e8dcf2eebb88.png Since you are playing on Merciless, prioritizing defense and security is paramount to your survival. There are some great dead-fall funnel designs that you could use in order to survive; but mind you that dead-fall funnels don't work against sieges, drop pod raids, infestations or sapper raids. You won't know if a raid is a sapper raid unless you read the flavor text for the event whenever you click the raid icon. A lot of these events will be happening more towards the end-game once your colony has matured to a significant degree, I'd still keep a look out for them though. Later-game colonies tend to have the capacity to lay defensive sentries and hold-out positions all over the place so it's not as much of a problem for them. You will want to prioritize gathering a few stacks of herbal medicine to store in your stockpile zone. Herbal medicine is vital for your colonies survival in early game, since Randy will be sending awful things at you at random times. You need at least herbal medicine to survive certain situations and avoid infection. You'll want to have a dedicated room that you keep clean and isn't a hallway or walkway for your pawns or animals as your hospital bed or hospital room. Hallways end up getting really dirty, another reason why you don't want your kitchen to be a hallway to another room either. I suggest chopping through that forest until your plants skill has reached max exp gain speed for the day and then moving on to using that wood and spamming copies of wooden single pawn beds in order to train his construction and produce some normal quality beds for use in your prison/hospital/bedrooms. Infections are deadly. You will want to prepare for them when the time comes, which, technically, that could be any time.
@DrWhy-bp7id5 жыл бұрын
When you're confident your defenses can handle raids for you, you can simply call your colonists inside and then forbid the exits. That way they can get things done inside the base while your traps mow raiders down, and you don't have to worry about them getting out and hurt.
@TheRogueBro5 жыл бұрын
You can use the Order "Cut plants" to wipe out whole areas of plants. They will cut everything down, from grass to trees instead of using a grow zone like that.
@kire59915 жыл бұрын
Do you have any uploading scedule? i keep praying for a PZ vid every evening but seems to be random 😂
@ambiguousamphibian5 жыл бұрын
Indeed - it's on my Discord under #schedule - still updating to this week and trying my best to fill it, but basically I'll do my best to follow that - hope this helps!
@Mewtwomaster585 жыл бұрын
If you do a two wide hallway with zigzagging spike traps, it much safer for your colonist to walk through that as they will zigzag between the spike traps, while raiders will walk in a straight line, hitting some traps.
@ambiguousamphibian5 жыл бұрын
Thanks for the tip MME! I saw a configuration like this previously and I might give it a try! I've practiced with a few of these configurations and currently feel the most comfortable with this one, though hopefully we'll have time for it once we have more specialized workflow ^.^
@Mewtwomaster585 жыл бұрын
@@ambiguousamphibian With your current configuration, you could do trap, sandbag, trap, sandbag, but in order to ensure colonist safety, each trap should have a door on the inner wall so you can replace the trap via the door and not the spiked hallway. I have had very unfortunate accidents with colonists and spike traps before, and it'd be awful if something happened to Lee!
@lonkkiz2636 Жыл бұрын
Haha, Red Bull
@Kayla-fl3zj5 жыл бұрын
I need moreee! This is so addicting 😂👌🏼
@downsidebrian3 жыл бұрын
Kirk surviving your umm... inexpert... ministrations reminds me of a glitch that happened in my game a while back, where people were surviving getting literally all of their organs removed. Like, this one guy had his heart, both lungs, both kidneys, and his liver in boxes on the floor around him, and he was just like, "'Tis but a flesh wound!" I did just euthanize him, because I didn't want to keep feeding him, so I guess we'll never know how long he would have lasted like that.
@gtbkts5 жыл бұрын
Commenting for support
@357Striker5 жыл бұрын
This game looked so simple to my eyes but is pretty good
@caffienatedtactician5 жыл бұрын
Should have nicknamed the gazelle Chopper... emergency food friend!!!
@rollingstairs14 жыл бұрын
sixteeen 27:46
@RoKishDubbz5 жыл бұрын
10:44 100000 years of GNUlag for proprietary raiders
@Incesticide77 Жыл бұрын
Randy has your ass covered, I tried the same setup, just not all passion. Didn't even get to summer time, just raid after raid. Survived the onslaught to die to a raid of mad cougars
@PascalRibaux5 жыл бұрын
I would have shortened the way to the deconstruction area at the east of the base. There was only one mountain rock to mine in order to avoid him to go all around the small mountain south east. Also u could micromanage a bit more. Right click on a task so he will start one task, then hold shift and right click on other tasks and he will perform them in the order you've clicked them while holding shift down. That way you could have deconstruct the entire wall and floor east of your base in one go. Saw your colonist do the walk around the south east corner mountain twice for only one deconstruction per walk. That's making him losing a lot of time he could be doing things...
@steelfist13055 жыл бұрын
9:20 you read my comment! :D
@ambiguousamphibian5 жыл бұрын
Aboslutely Pete! I've been keeping a few pages of video notes as you give tips ^.^ Thanks again for the help making me look like less of a noob :p
@michaelmorgan32735 жыл бұрын
also if you build them a proper bed it makes them comfortable and less prone to snap and finally if they do go crazy at the moment the prisoner would have access to the weapons you are keeping in the rooms with the doors left open
@ambiguousamphibian5 жыл бұрын
Ah good call there - just fixing this up as we speak!
@MsHojat5 жыл бұрын
Oh yeah last video I think no one mentioned that it would probably be good to train some hauling animals when you find some that can haul items. Then you'll spent less time doing the hauling yourself.
@nerofarreach24174 жыл бұрын
Wait I know this video has been around forever but why does paramedic lower his shooting? I have a medic friend who can hit targets with a glock at insane ranges
@blueshell2923 жыл бұрын
hippocratic oath or something like that, with increasing medical knowledge you get more hesitant to kill, I think
@gabtechgamer68195 жыл бұрын
There is a mod that’s pure demonetization and breaks the Genova convention that is a good xp farm for medical xp lol 😂
@gabtechgamer68195 жыл бұрын
Yeah just opening a living person up to practice surgery on them
@gabtechgamer68195 жыл бұрын
True war crimes lol
@toxicthereporter5155 жыл бұрын
Im pretty sure, unless they changed this recently and I wasnt paying attention, doors still block temperature changes even when forbidden open. Dont take my word though, test it and see if thats the case! (its been a small while since ive played on the newest patch, doors used to block temp changes no matter what)
@druss2k6105 жыл бұрын
Use the roof symbol button in the bottom right corner to show where you have over head mountain.
@johnlittleton81179 ай бұрын
4 years after, just loving Emergency Meal.
@2xDutch375 жыл бұрын
If you're really enjoying the playing a lone character in a rimworld like experience, you've got to give the game Keplerth a look, It is exactly that experience.
@andreassukarditeja74195 жыл бұрын
I know kill boxes are kind of frowned upon for some people in the Rimworld community but I'm surprised he's not making use of it here.
@ambiguousamphibian5 жыл бұрын
I def might be now that you mention it, though I think I'll start with an outer wall - See anywhere for an easily created one? I'm thinking of waiting to stabilize the main workflow before moving on to more defenses. Thanks!
@andreassukarditeja74195 жыл бұрын
@@ambiguousamphibian Sorry for the late reply and thanks for the reply xD Anyway, the most common way to build a kill box would be this: ibb.co/7J0J3WS ibb.co/1m6MgTZ The first image shows the "clean" version of the kill box (I made a new vanilla game because it seems like you're playing vanilla), size of the box, distance from the funnel, amount of traps and etc. are all your choice but the general idea is to have a maze filled with either traps to kill and/or sandbags/stone chunks to slow down the enemy to give you time to prepare, lead them into a funnel and then essentially a firing range for your colonists. Obviously if you installed the embrasures mod (ludeon.com/forums/index.php?topic=42179.0) you can replace the sandbags protecting your colonists with it for extra protection but that's your choice. How this works (and if this works) is showcased in the second image, where you can see very dead raiders inside the trap maze, I'm sure you already know but the AI always tries to take the most direct unobstructed route to your colonists, the maze being the most "unobstructed" route available (due to being the ONLY route available), they run straight into the traps and.... well, die. Mind you this won't work if you get sappers because they'll either break through the mountain to get to you or be smarter and break through the wall, raiders coming from drop pods also circumvent this defense for obvious reasons, hope I helped! :D PS. The reason why the raider went for your door instead of going through the hallway of death is because your colonist is inside a building, the raider has no direct route to the colonist so the raider sees that there's traps on the hallway and goes for the door instead. (yes they're dumb but a biiit smart)
@grant88645 жыл бұрын
You probably should be training the cows as soon as possible. If you want to train gazelles, the minimum to train them is skill 6. Cows are one of the only animals you can train at skill 0. You should be using them to train up your skill while you have them. Eventually training the gazelle to be able to be released is a great way to greatly increase your survivability.
@lilyl79275 жыл бұрын
Definitely correct me if I'm wrong, but once someone goes over their learning capacity for a skill, doesn't the percentage make them learn even faster?
@Xeadriel5 жыл бұрын
dirt is dirty by definition. check the cleanliness of your rec room. the rough stone youre right about though, thats a pretty smart strategy actually.
@TheNipSnipper4 жыл бұрын
LMAO you named that gazelle EMERGENCY MEAL
@manofclockworkproductions2 жыл бұрын
Iv got a challenge, all metal survival. Build one constructor, logger duplicater and one hauler drone with a small power source and see how long u can go.
@LevNRev2 жыл бұрын
I finally found a good way to not freeze to death :')
@MrJColeman19873 жыл бұрын
I was pretty sure you can put people in mind shattering pain into a coma, that way if they do recover the ability to walk but still have pain they cannot move if they go crazy :D
@WoofChaqueJour5 жыл бұрын
yeah so basically u cant track any sort of dirt/filth on dirt and rock tiles except hewn rough stone which is what u get when u mine a mountain (Ore Veins dont produce hewn stone tiles btw), although blood and vomit still gets tracked onto dirt.
@TheLargestBlock5 жыл бұрын
I suggest a challenge, where the only heating you may use are coolers.
@wrath85422 жыл бұрын
wat a passionate man
@Dstruktr3 жыл бұрын
"I chose a spot near the equator...I didn't know I would get permanent summer" - ambiguousamphibian, 12/16/19
@LevNRev2 жыл бұрын
"I named the gazelle Emergency Meal as you all have commented before" -The Forefather of Paimon The Emergency Food, by Ambiguous
@unearthlyenemy5 жыл бұрын
I'm pretty sure you can anesthetize the prisoner to make their mind-shattering pain lessen
@lydierayn5 жыл бұрын
I mean, yes you can kill it, but where is the fun in that?
@brandongardiner14643 жыл бұрын
*Me who's content with listening to his tips* sees "ends around 9mins" *skips the tips* xD
@gabtechgamer68195 жыл бұрын
Yeah a good tip is to make the prison cell look and fill really good then you will have a better time trying to get them to join
@gabtechgamer68195 жыл бұрын
You can go ahead and smooth the floors it still gets dirty I have had some mental breaks because of the ugly floor and from dirt and trash build up
@neneuy35775 жыл бұрын
A very good way to upgrade you'r construction skill is spaming chairs, you get 8 levels(no passion) per 25 min of almost continues chair building,
@sircamo46335 жыл бұрын
*Plus 1 Support*
@crackheadgamer98802 жыл бұрын
what settings did you pick on world gen
@chohsena6274 жыл бұрын
Captain Kirk crash landed on a strange world with the naive belief that the worst was already behind him. Little did he know...
@garych30945 жыл бұрын
you should tame 2 wolf in the future 1 male/1 female so u can have an amry of wolf (but u have to let them learn to attack and rescue and that should be enough) (i choose wolf becuz they can hunt so no need a hunter and u can get a lot of animal's dead body/they hv high attack and agreesive and no need to worry about them but the babies)