Thanks for the video, I pretty much feel the same way as you after testing update 1.6. Reiza is definitely on the right track. Cars slide around much less, the FFB is even better than before, and there’s no longer a need to make corrections after every corner exit. In short, it’s a big improvement, also in terms of audio, AI and visuals. I don’t know if you noticed, but Reiza released a second small update yesterday. It adjusts the physics further more, cars feel even more connected now. Not everyting is perfect, far from it, but I think the studio will continue to fine-tune the physics and adds features. One thing is clear: the game has never been this enjoyable to drive.
@GSSimRacing16 күн бұрын
@@DjinVR yeah I noticed their update. The video here was done on that patch. I recorded it about an hour before it hit KZbin. The improvement is huge, I still think the front end is a touch too strong, especially on the higher downforce cars. Big step in the right direction.
@pmacnz16 күн бұрын
Yes the new smaller tyre update has improved things again. I noticed it too!
@GSSimRacing16 күн бұрын
@@pmacnz yeah for sure. It is really enjoyable to drive in the sim now. Very nice.
@johnmann7o216 күн бұрын
This game is life-changing in vr+motion sim.
@GSSimRacing16 күн бұрын
@@johnmann7o2 yeah I have seen some great VR videos. I think this is a big draw for AMS2. It looks amazing in vr.
@mikecroshaw923316 күн бұрын
Great analysis. Between this and LMU happy days.
@L_Emir_de_Passy16 күн бұрын
Thanks for the video, bruva!
@rjbishop612815 күн бұрын
Nice video, some interesting thoughts to listen to. I think you might be too good in the first couple because I've had more moments with locking and understeering in 1.6 for sure, but I also don't really test the limits like you're doing here, I just stay in my single player world 😂 Anyway, credit to Reiza, really enjoyable experience all round, I feel 😀
@GSSimRacing12 күн бұрын
Yeah they have made some great steps forward and it shows in the overall handling. I think they just need to reduce the grip on the front if possible, or, lower the front downforce. The overall driving experience is very fun, ffb is on point, not too many complaints tbf. Regarding the locking and so on, I'm using a 65kg load cell and even then, I need to adjust the brake saturation lower in game. AMS2 has a thing for locking the front fairly easily. Grabby brakes. So it could be your pedals are needing an upward tweak or the brake sensitivity in game. Hard to drive this with full brake most of the time .
@rjbishop612812 күн бұрын
@@GSSimRacing I'm over here on a G29 set, though Reiza's ffb is by far the best on that out of the box, so I'm happy 😄 Have a good Christmas!
@GSSimRacing12 күн бұрын
@rjbishop6128 you too mate. Merry Christmas. 🎄🎅
@SuperslowRacing16 күн бұрын
Nice analysis. I’ve been having probably the most fun I’ve had in sim racing in AMS2 since the update. It’s really good. I do agree with your assessment of the front end grip levels. It’s still a bit too much available. You can get away with way too much brake combined with steering angle. You can also still abuse the slip angle quite a bit however now you will lose time unless you get it absolutely perfect. The diff settings in ams2 are very important in this game. You really need to get it right. When you do it feels even better. The LFM integration has been both good and terrible. In terms of driving standards it’s like the Wild West out there. Hopefully that sorts itself out after the beta ends. There’s also still quite a few annoying bugs present in MP. Thankfully Reiza seems to be prioritizing fixing them. Still a ways to go though.
@GSSimRacing16 күн бұрын
@@SuperslowRacing when I done multiplayer before the LFM thing, I had people wiping me out on purpose for very minor door rubbing. There was a good few guys doing retaliation hits too. I'll wait a little till LFM ban the initial inflow of idiots and then get on there properly. What you describe was like the early days of acc and LFM.
@weserio8 күн бұрын
Tried it last night, Too much grip in a wet race… held off imsa track pack
@remcobosgoed928416 күн бұрын
Nice 😊
@lugs11816 күн бұрын
I’ve tried to get back into AMS2 but it still feels too easy, front end goes wherever you want it to and you can still overdrive the rear, albeit with less usable slip than before.
@GSSimRacing15 күн бұрын
@@lugs118 yep, there is still a very strong front end. Understeer on the higher downforce cars is difficult to enduce when driving unrealistically. When driving normal, I don't think one could accidentally go into understeer in these cars. The rear slip angle got improved a lot. I'd say it's a case were the rear feels like it's where it needs to be, but we need the front end bite to be weakened. The front refusing to lose grip will force the rear to become the limiting axle, resulting in a rear slidey feel. So it's a lot less, but I think it'd be even more reduced by a weaker front.
@ezpz465916 күн бұрын
I only race in VR.
@GSSimRacing16 күн бұрын
@@ezpz4659 I've been considering going into vr.
@bhendrikabel16 күн бұрын
GT3 really? I prefer LMU and ACC. Weight management and weight feel, that’s why i like ACC. In AMS they are too floaty for me. But.. like you said. Everyone has his own preferences
@GSSimRacing16 күн бұрын
@@bhendrikabel ACC has the heaviest feeling cars out of any.
@bhendrikabel16 күн бұрын
@@GSSimRacing that’s why i like them 😉
@paulcole16 күн бұрын
It’s fun, BUT it’s not a sim and even after 1.6 and the newer content still feels like driving on ice.
@GSSimRacing16 күн бұрын
@@paulcole interesting you feel like it's driving on ice. From my test here it feels like the cars are on rails. Very difficult to upset them and lose control. Did you see how I treated the GTP for example. 😂