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(Review copy for the full experience provided in March 2016 by Squenix PR, for disclosure and all that)
TIMESTAMPS:
Design Overview: 1:15
Tutorial Stages: 3:10
Paris: 7:56
Sapienza: 18:22
Marrakesh: 28:14
Bangkok: 34:58
Colorado: 39:38
Hokkaido: 45:05
Conclusions: 51:30
Given that Hitman was easily my game of 2016, as well as the fact that the Complete First Season is getting a disc release on the 31st of January, I thought I'd do something a lil bit different for the channel. In the longest episode of Writing on Games yet, I decided to analyse every episode of last year's release in terms of map and mission design to see which levels best compliment Hitman's unique design.
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Link to the other videos in this series (including Hitman 3)! bit.ly/3ALu1t7
Patreon - / writingongames
Podcast (iTunes) - itunes.apple.c...
Podcast (RSS) - writingongamesc...
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Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you-people like you are changing my life for the better every day.
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Also, for those curious about the channels I mention at the end, here they are:
Joseph Anderson - / @josephandersonchannel
thinreaper - / thinreaper
ShayMay - / heyshaymay
Matthewmatosis - / matthewmatosis
Novacanoo - / @novacanoo