I would say ravenfield is a little dry right now but really cant blame steelraven being the sole developer working on this game
@migueeeelet4 ай бұрын
Yeah, if I had to guess modders are waiting on the whole story stuff to be properly finished. Once that drops we can get a lot of cool stuff. I wonder how it will integrate with RavenM, it could have a lot of potential for fun coop scenarios. Hell, probably pseudo custom gamemodes, too
@SOPPI_srn4 ай бұрын
@@migueeeelet the thing is, steel hasn't been online for quite a long time now, not informing us what he's working on and when we could get new stuff.
@vivi76453 күн бұрын
@@migueeeelet Aaaaand base game Story Mode has been canned, but at least the campaign tools are supposed to still be in development
@migueeeelet2 күн бұрын
@@vivi7645 yeah, I hope the community ends up making what would be the base game's story. It'd be a neat showcase of the game's focus on community made content
@blaze62544 ай бұрын
Man, I am so happy a new ravenfield KZbinr has joined the community
@nolberggg4 ай бұрын
Yeah there isn’t many… on the plus side, Im less stressed on content expectations lol
@TheSoviet-Duck4 ай бұрын
I am gonna make ravenfield videos soon but right now Im using a 2016 macbook soon when i get back on my PC
@timewaster5044 ай бұрын
You know what this game is missing? A chill KZbinr who isn’t screaming the whole time and makes actually entertaining videos. Oh wait, I’m commenting on his video.
@kelsiel61474 ай бұрын
My life will be his if he starts presenting random items from the workshop while pointing out their + and -
@nolberggg4 ай бұрын
Had me in the first half for a sec! Thanks for the support :)
@King_CreepaLot4 ай бұрын
Ravenfield desperately needs more media coverage, I'm happy to see you becoming a dedicated RF KZbinr, you've got some great videos. The editing is great, there's no major background noise in your voiceovers, and you've got some very great video ideas.
@nolberggg4 ай бұрын
I really appreciate it! You play a significant role in the ravenfield community so it’s always an honor to have your support. And I agree I feel like ravenfield isn’t talked about a lot, especially here on youtube (outside of baron)
@versace66094 ай бұрын
Just like SteelRaven, you’re the sole chill KZbinr for this game
@Novice_Rifleman4 ай бұрын
Perfectly constructed analysis and great commentary. Nice job! Excited for part 2! 7:41 "Who is the GOAT of Ravenfield modding?" My answer would either be Sofa or King_CreepaLot. Sofa makes great vehicles and maps whilst King makes excellent weapons, skins, and is a very friendly person.
@lokthegreat63234 ай бұрын
There’re so many great modders i can name a few like mella, le mieux, smodgy, galahad, weerazer,… i cant count them all and they made my childhood with the game
@nolberggg4 ай бұрын
Thanks! I'd have to agree that those two are the most likely, and I wouldn't be surprised if that's the result i get. By next week I should have the numbers to back it up!
@raw11754 ай бұрын
Honestly, I am impressed by the level of analysis you’ve done. Most of these videos are just vibe checks but you actually bothered to collect data you’ve earned yourself a subscriber, good sir.
@nolberggg4 ай бұрын
Yeah haha I wanted to take a different approach and try and put some stats behind it. Thanks for subbing, hope you stick around!
@WuRay-g6l4 ай бұрын
Ravenfield isn't dying thanks to dedicated and talented people like you
@nolberggg4 ай бұрын
@sum1youh8414 ай бұрын
Ravenfield desperately needs a better way for modders to directly access bot behaviour. We need more mods like "Courteous AI", "Smoothment", "Let Actors Run Away Mutator", or even a working "bot skill tweaker" which makes the bots feel less like "bots" and not walk in straight lines single file and have more unique responses to certain situations. Ravenfield for me also has a huge problem with deadlocked fights usually only consisting of 3 or less fronts that never change throughout the game. If there was a mod that influences where and when bots can spawn, it might provide a more variable experience. Lastly, I'd really like to see bot collision. Bots dont have collision and it really makes you feel removed from the rest of your team, and sometimes they cluster into a phallanx of guns. With bot collision, the bots may find different routes rather than walking in the AI predetermined path, which once again changes up the variety of the battle environment.
@mercenarydelta73514 ай бұрын
I'm guessing that the reason why the AI is like that is so that it doesn't become too hard for the game to run on potato PCs. Sure, it's very rudimentary and simplistic but it also doesn't make a low-end PC explode with hundreds of calculations made with a high number of bots. But it would be nice to have some access to the bot code. Funnily enough, there are a few mods on the workshop that randomizes bot spawning, allowing them to spawn at basically any point. However, it spawns both allies and enemies, which could quickly turn into chaos. Bot collision does sound like a nice addition, but I don't think that will be implemented until a more solid AI behaviour is in place.
@nolberggg4 ай бұрын
I would agree, though I'm not a game developer so I have no idea how difficult that would be to implement. It feels like the next natural step for what can be controlled in Ravenfield, especially after the trigger system and missions is fleshed out
@mercenarydelta73514 ай бұрын
@@nolberggg I've dabbled in a bit of game making before. One way to improve the AI would be to make it have procedurally generated paths (paths that they make as they go) compared to the navmash path (a navmash is basically the area where bots can go. It's only generated once). It could even implement the wandering behavior that Minecraft NPCs have, where they target a set of coordinates on the map that the bot can see and have them go over to it, where it will either generate a new wandering point to go to or beeline for the enemy that they see. However, implementation is gonna be hard. Given the fact that procedurally generated paths require multiple calculations per bot, let alone all 60 of them, it's gonna make the game much heavier to run. Especially when used with mods that impact performance.
@migueeeelet4 ай бұрын
@@mercenarydelta7351 Yeah, this is very likely why bots don't have collision. I had edited a Garry's Mod mod that added bots and made their navmesh pathing add a random cost (positive or negative) to individual nodes, in order to randomize them a bit, but it's still subject to the navmesh. That was a much more restricted engine though, perhaps in Unity you can have the soldiers NOT take the shortest route through each navmesh area, but go through different spots in it.
@nolberggg4 ай бұрын
@@mercenarydelta7351 Thanks for the insight! I'm curious the hit to performance with this type of ai. Maybe procedural generation could be togglable for when playing with a smaller bot count so that you could enjoy both better AI and stable performance?
@Csp4994 ай бұрын
Another factor to development that we tend to forget about is technical debt. As the game's been expanding, we've been expecting things from it that Steel clearly didn't account for when he made Funny Blue and Red Block Man Shooty Game. To put it another way, as more people and business move into the once small and remote "Ravenfield City", the government has to juggle building new infrastructure to accommodate growth, while also replacing old lead pipes and filling potholes that the locals could just ignore back in the day.
@migueeeelet4 ай бұрын
You're damn right! A good example of this is H3VR - if you check the recent devlog videos, half of them are Anton Hand dealing with either technical debt, or having to retrofit a new addition into the old content. These games get bigger than we think
@nolberggg4 ай бұрын
This is a great point. I'm curious how much of Steel's time is preoccupied by this side of development, or how much of a limiting factor the old infrastructure is on the new.
@Mystic-yt2lk4 ай бұрын
raven field is like the ship of Theseus- even when we change everything, it is still raven field
@gigachadgaming15514 ай бұрын
The entire point of the ship of theseus story is that it’s unclear whether or not it’s still the ship of Theseus 💀
@Mystic-yt2lk4 ай бұрын
@@gigachadgaming1551 well the ship still sails - so I'm happy
@UNcappedRAVEN4 ай бұрын
You are an absolute legend for this!
@epicdude36594 ай бұрын
this video jsut reminds me that i started playing before EA9 or 10, whichever one had the parachutes, because i remember just jumping out of aircraft and landing on the ground ragdolled with no impact to my health at all, because the parachute update also added fall damage
@maximfyodorovich44894 ай бұрын
One thing annoying with steam workshop, once an item goes down it also deletes from your pc
@nolberggg4 ай бұрын
Yeah this brutal, especially since there is no warning or proof of the mods existence afterwards
@svijj_4 ай бұрын
For a one-man team, I'd say the game is doing quite well. However, I did hear some players voicing their dissatisfaction, saying that Steel focused on "making characters with anime faces" for the scripted mission rather than AI improvements. Indeed, I too would like to see some improvement on that front, but from what I know coding bots in Unity is one hell of a spaghetti code, so it's not an easy task. Good video, as always, and an informed one as well! Funnily enough when such a topic is brought up in any gaming community, only a few dare to actually do their math and statistics
@nolberggg4 ай бұрын
The faces were an… interesting choice, but in the grand scheme of things I don’t mind. As for ai though, I agree that it needs improvement, but I’m sure that’s a lot harder to actually implement! I’m glad you enjoyed the video!
@TryalArrow3 ай бұрын
In my opinion (typed this out to further emphasize it), the only missing 'nice' factor is a good bot AI. Steelraven settles that and everyone will be happy
@nolberggg3 ай бұрын
I agree, AI has always been a bit of a struggle over the years, though there has been some good improvement. From what I hear its a pretty tough issue with no clear solution
@Gangneung174 ай бұрын
ur my favorite ravenfield youtuber keep up the great work! first one to like too
@nolberggg4 ай бұрын
I'm honored! impressed you got here so early too!
@muscalay75163 ай бұрын
Meh it’s really hard to play it right now. There’s no decent gun mods without having to download a crap load of content or deal with totally different animation styles. And the BOMBERS HAVENT WORKED IN LIKE A YEAR. they don’t bomb ground troops. I just want some consistency
@SphericalitMappingАй бұрын
I had the Ravenfield 2016 beta versions.
@nolbergggАй бұрын
oh wow, old school... its crazy looking back at where the game used to be, especially with the boxmen
@Gangneung174 ай бұрын
to answer to who the goat ravenfield modder is probally Sofa
@sontung45524 ай бұрын
Hoidersan and sudelo nams?
@dangkhoanguyen43864 ай бұрын
@@sontung4552 Hoider has left the community only sudo still active
@enzotoronto3714 ай бұрын
the best upcoming ravenfield youtuber! keep going man, i set aside parts of my day just to watch one of ur new videos ;D
@nolberggg4 ай бұрын
I’m honored, glad you like my videos!
@SOPPI_srn4 ай бұрын
What the community needs is a proper modding guide. Especially for the new trigger system in EA28. There's just not enough players being transformed into modders, and existing modders cannot access new features like trigger system that easily. From my experience, only a few modders that has scripting knowledge or a huge amount of spare time can get trigger system to work since Steelraven hasn't made any tutorial on triggers and has never provided an example map that modders can use to study how to set up trigger system in the RFTools toolpack. Considering it has been 9 months since EA28 has released, only 12 maps with trigger system just shows how hard it is for modders to use the new trigger system without any user manual.
@nolberggg4 ай бұрын
Personally I would love a proper modding guide. I've tried to get into modding this game, but unfortunately I've found it very difficult to learn without any coding or dev background (though I do wonder how much of that is my own incompetence). Also wow, I wasn't aware of the struggle with the trigger system. Triggers seems like such a great opportunity for map makers, so its sad to see that its not widely available yet. On a side note: your mods are phenomenal! I've been told modding vehicles in this game is hellish compared to maps or weapons, so thank you for your additions to the workshop!
@SOPPI_srn4 ай бұрын
@@nolberggg Thanks, modding vehicles actually aren't that hard. (I think making animation for weapons and making mutators is the most difficult since they require a highly skilled modder to be made) Btw, Modding really doesn't require any coding knowledge. I think the hardest part is to know what each parameter provided does, cause sometimes they have names that don't tell a lot of information about what they do, and sometimes there are issues that are fairly hard to find the cause for if you have not suffered from it beforehand.
@SOPPI_srn4 ай бұрын
@@nolberggg Also it would be great if I am allowed to translate this and post it on a Chinese website, this kind of content is pretty rare in CN ravenfield community.
@nolberggg4 ай бұрын
@@SOPPI_srn yeah I’d be open to it! My only concern would be diluting my views, but I don’t get much from that demographic anyways. I’d appreciate it as well if could credit my channel, if possible. Can I message you on disc to talk more about this?
@SOPPI_srn4 ай бұрын
@@nolberggg Yea sure. It seems that I can't send the link to my discord server in the comment. I'll leave it in my youtube homepage
@ryanmaad8534 ай бұрын
I agree that things aren’t necessarily bad and Steel deserves his breaks, but also I am surprised he hasn’t brought on someone else to help develop alongside him. It would definitely flatten out the spikes a lot if he had someone who could frequently push out quality of life improvements for him while he worked on the big ticket updates
@nolberggg4 ай бұрын
I'm surprised as well. While he has occasionally had help with smaller tasks like character models, art, RavenScript, and the in-game map editor, there hasn't been substantial assistance with the core game development. It seems there could be a lot of routine work that doesn’t necessarily need creative input, which might help smooth out the development process. Nevertheless, I respect him for maintaining his commitment to the game and his vision
@ahmadbani14524 ай бұрын
Need more updates honestly. I understand raven is the sole dev and he's busy with the single player, but there's not really any updates and news om the project
@migueeeelet4 ай бұрын
Some sort of news similar to Anton Hand's (H3VR developer) would be neat. The year of radio silence on U27 was pretty annoying
@migueeeelet4 ай бұрын
Covering the workshop separately is a good idea; something that is still unclear to me to this day is whether a mod from 2022, 2020 or even 2018 still works, or if it's obsolete. I can imagine people seeing these old mods and going "wow, no updates, workshop is dead, game is dead", when in reality it's just that those mods don't need updating (which is a good thing - the game is robust and mods don't break easily). It'd be great if you could explain that part
@nolberggg4 ай бұрын
That's a good suggestion! I'll do my best to provide that information. While most modders have been quick to update their mods, there are still many outdated mods on the workshop that no longer function due to game updates. I can try to create a timeline showing when these compatibility breaks occurred and which updates caused them
@andywu41774 ай бұрын
great video as always
@nolberggg4 ай бұрын
Thanks!
@claudiophilips931317 күн бұрын
Man i love this game here since before steam it was basecly my childhood
@nolberggg14 күн бұрын
itch.io days... who knew ravenfield would have evolved so much since then
@Gangneung174 ай бұрын
finally yay!!!!!
@justaperson320414 күн бұрын
It’s A good game when you like to look at your Steam library I don’t know what to play like you played for a couple hours and then you think like I’ll try that game instead
@rez_tez37334 ай бұрын
What mods are you using to get your weapons to move like that?
@nolberggg4 ай бұрын
It’s a combination of insurgency style sway mod and bodycam mod. I have bodycam set to borderless and fairy low sensitivity
@sirsir81632 ай бұрын
One can dream of multiplayer
@Linksdrift4 ай бұрын
Great video once again, may I ask which maps you‘re playing on?
@nolberggg4 ай бұрын
hey! sorry meant to get back to you sooner: Skirmish supremacy map 3: steamcommunity.com/sharedfiles/filedetails/?id=2940591420 Islet: steamcommunity.com/sharedfiles/filedetails/?id=2885997795 Customs: steamcommunity.com/sharedfiles/filedetails/?id=2870881058
@Linksdrift4 ай бұрын
@@nolberggg thank you! Great to see you actually interacting with xour community! Hope for you to continue with this channel, already saw half a dozen videos of yours and they are amazingly well done! 👍
@TheDoc-0104 ай бұрын
i wish it was free or something' but it's good Ravenfield is like the og of youtube
@Helix1424 ай бұрын
see my problem with ravenfield is well alot of things tbh i made a whole thread on steam called ravenfield improvements and well i hope a alot of the stuff i said does get added but man the silence kills me. and the other problem is will we be waiting all this time for what could be a small update if so thats not great in of itself so im hoping all this time is done working on a major update.
@nolberggg4 ай бұрын
I totally agree. I'm okay with slow updates, but I think some transparency on when breaks happen or a road map would be neat. The beta branch hasn't seen an update since 5/20, so hopefully we see progress soon
@Helix1424 ай бұрын
@@nolberggg at this point im just hoping its a large update it would so very much kill my vibe if this next update turns out to be something small given we waited so long. like i can play ravenfield made abunch of collections [cause you cant just upload configs via ingame another feature that should be there but isnt] and had fun made a single really large map [another problem why cant i change my workshop mods thumbnail FROM the workshop itself] maps name is dry nexus btw if you wanna check it out. i used my half life collection [its public if you want to also check it out as well] for the map
@christsoug85339 күн бұрын
What is the map called?
@christsoug85339 күн бұрын
Please show us the mods you are using. I haven’t had any new mods since 2022💀
@nolberggg9 күн бұрын
Oh wow thats quite the hiatus, welcome back! Also I saw you asked for the map which I've bundled into this comment Some of the mutators I believe: AI medics, body cam mod, insurgency style sway, LeMieux's gore 2, first person ragdoll, Lemiux's suppression mod, no hit and kill sounds Maps: Skirmish supremacy map 3: steamcommunity.com/sharedfiles/filedetails/?id=2940591420 Islet: steamcommunity.com/sharedfiles/filedetails/?id=2885997795 Customs: steamcommunity.com/sharedfiles/filedetails/?id=2870881058 Weapons are from Spec Ops Pack: steamcommunity.com/sharedfiles/filedetails/?id=2204061980
@christsoug85339 күн бұрын
@@nolbergggthank you very much!
@NoivesMan4 ай бұрын
Subscriber 756. Vi va la Raven!
@nolberggg4 ай бұрын
Welcome! 🫡
@Viper45-g2f4 ай бұрын
without the workshop this game would never be, the base game as it is isnt good and the mods are much better, with the longer updates people would get bored fast
@nolberggg4 ай бұрын
This is pretty much the start of the script for the next video lol. The importance of the workshop to this game cannot be understated
@Viper45-g2f4 ай бұрын
@@nolberggg yeah
@steamnamebbderinvade__4 ай бұрын
So Raven City is Texas!
@CharaGonzalez-lt7yw4 ай бұрын
Steel doesn't really need to add much stuff. He's working on giving power to the modders which will allow for much greater content to be easily accesible by all. If you want an example play Sofa's Penumbra or Secret Convoy
@nolberggg4 ай бұрын
These are my thoughts as well. The more Steelraven enables modders, the better
@manojkumarbhambhu7955Ай бұрын
What maps did you use
@nolbergggАй бұрын
Should be these: Skirmish supremacy map 3: steamcommunity.com/sharedfiles/filedetails/?id=2940591420 Islet: steamcommunity.com/sharedfiles/filedetails/?id=2885997795 Customs: steamcommunity.com/sharedfiles/filedetails/?id=2870881058
@binman92364 ай бұрын
what mods are you using in the footage?
@nolberggg4 ай бұрын
Some of the key ones I use are AI medics, body cam mod, insurgency style sway, LeMieux's gore 2, first person ragdoll, no hit and kill sounds. Those are the main ones that come to mind. If there was anything specific, let me know and I can find it!
@binman92364 ай бұрын
@@nolberggg cheers!
@ninochaosdrache31894 ай бұрын
For me, the game just felt too lifless when I played it. Stupid AI, no music, no battel cries, it just feels bland and soulless to play.
@nolberggg4 ай бұрын
That's completely understandable. The game is definitely rough around the edges. I've played this game on an off for a while now, so its unique "charm" has grown on me!
@bakelite14884 ай бұрын
this is just massive cope "ravenfield is like a city" WTF?!?!?! hahaha just accept the game is stale and only has a couple of hours of enjoyable playtime
@nolberggg4 ай бұрын
To each their own! It's a niche game thats understandably not for everyone