Animate and roll a ball the correct way in blender.

  Рет қаралды 31,196

3Dschool

3Dschool

Күн бұрын

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Пікірлер: 43
@knottt
@knottt 3 жыл бұрын
This is the best way I could found, solved a big problem for me! Thank you sooooo much!
@verocalux
@verocalux 2 жыл бұрын
Good Teaching and Good Explanation every Details
@RobertShane
@RobertShane 2 жыл бұрын
Your expression can be simplified. You're basically doing 2 / diameter but since diameter = 2 * radius the twos can cancel out. The simplified expression is -curve_length / radius * (eval_time / eval_max).
@lekkerfruit2208
@lekkerfruit2208 2 жыл бұрын
what is the radius. I got the error F-Curve with path 'eval_time[0]' cannot be keyframed, ensure that it is not locked or sampled, and try removing F-Modifiers.
@robinsquares
@robinsquares 3 жыл бұрын
-2*curve_length/diameter*(eval_time/eval_max)
@hacpoa_agent_143
@hacpoa_agent_143 4 ай бұрын
thank you so much
@faustoart
@faustoart 2 ай бұрын
really cool approach
@Honey_Tabby
@Honey_Tabby 5 ай бұрын
For anyone trying to use a path and the calculate length isnt working go into edit mode, right click path and select set spline type to bezier, you may need to subdivide it.
@FilmSpook
@FilmSpook Жыл бұрын
THANKS, Great Tutorial, my Brother, and cute cats you have there. 🙏🏾
@Coastfog
@Coastfog 2 жыл бұрын
I found this driver earlier but just couldn't make it work. It was a tiny but essential bit I missed, and you led me in the right direction. Have my gratitude & my sub!
@sarahashemi6521
@sarahashemi6521 9 ай бұрын
Thank you very much for this nice tutorial. I also like your cat ❤
@frenkyb123
@frenkyb123 2 ай бұрын
Thanks. Very very good explanation.
@hanneshuber3d
@hanneshuber3d 3 жыл бұрын
Thank you so much!! Just discovered your channel, awesome quality content! Love it
@motionfigura
@motionfigura 2 ай бұрын
you just saved me from a lot of time calculating physics
@tongenproduction3646
@tongenproduction3646 2 жыл бұрын
Thanks for good lesson I got learned something
@dileeshaabilash5562
@dileeshaabilash5562 2 жыл бұрын
thanks bro best tut ever
@sewwandisenevirathna9508
@sewwandisenevirathna9508 3 жыл бұрын
Thank you very much. This helped me a lot in my university assignment. Although the accent was a bit hard to comprehend at times, it was clear and easy to follow. P.S. that cat behind you is absolutely adorable
@3Dschool-David
@3Dschool-David 3 жыл бұрын
I didn't know my accent was that thick hahaha!
@plcreator483
@plcreator483 Жыл бұрын
I can't even find the Edit button at 7:43 on my blender
@emanak2810
@emanak2810 9 ай бұрын
I have found that a division of 25 as the eval_max makes the ball roll smoother on blender 4.0
@Najim_R
@Najim_R 3 жыл бұрын
This was exactly what I needed! Thanks! One question, afther you did all that can I still edit the curve at the end , like make it longer.. or do I need to update the curve length in the code again ?
@3Dschool-David
@3Dschool-David 3 жыл бұрын
Yeah, just update the curve length and you are set.
@lekkerfruit2208
@lekkerfruit2208 2 жыл бұрын
F-Curve with path 'eval_time[0]' cannot be keyframed, ensure that it is not locked or sampled, and try removing F-Modifiers." help!
@themoonman8953
@themoonman8953 3 жыл бұрын
Very nice Video. Thank you 🙏
@daniel_a.m.
@daniel_a.m. 4 ай бұрын
thanks man!
@aliensoup2420
@aliensoup2420 3 жыл бұрын
Well presented, but of course, there is no subjectively "correct" way to roll a ball - the correct way is whatever works for your intended animation. But if you want to be anal about it, this is not the physically correct way to animate a rolling ball in any direction, because a ball does not steer itself around a path. There is no forward direction or orientation for a ball, it just changes its apparent rotation axis depending on the forces placed upon it, which is impossible to do in animation without using quaternions (or a physical simulation, which uses quaternions). I am surprised to see a "Curve Length" utility finally made its way into the interface. That is quite helpful.
@Krzyh4
@Krzyh4 Жыл бұрын
When I click button to calculate curve lenght nothing changes :( If I make a new curve it can calculate it, but if I convert mesh to curve it cant. Any solutions? :(
@BlueGuy078
@BlueGuy078 12 күн бұрын
+1 for the cat
@sandan3
@sandan3 10 ай бұрын
thank you!!
@lovelylonerboy7156
@lovelylonerboy7156 Жыл бұрын
Can you make the curves anything
@впередиспесней-ы2б
@впередиспесней-ы2б 2 жыл бұрын
How it works with circle curve?
@vyskochill487
@vyskochill487 Жыл бұрын
why my ball is bouncing instead of peacefully rolling?
@sebastianb3345
@sebastianb3345 Жыл бұрын
Thx.
@starsky29200
@starsky29200 2 жыл бұрын
merci pour ce tuto. ça fonctionne bien ;)
@natasha4695
@natasha4695 3 жыл бұрын
how did you get to the formula? Where does -2 come from? Halp!
@natasha4695
@natasha4695 3 жыл бұрын
I managed to get it to work, but would still give you a cookie if you tell me about -2
@RobertShane
@RobertShane 2 жыл бұрын
@@natasha4695 The 2 comes from the fact that he didn't simplify the expression. He's doing 2 / (radius * 2) which simplifies to 1/radius. The negative comes from him using a positive 100 at the end instead of a negative.
@cgmoe8441
@cgmoe8441 3 жыл бұрын
can i use this for a circle path?
@aliensoup2420
@aliensoup2420 3 жыл бұрын
Yes a circle path will work.
@rypiyx
@rypiyx 5 ай бұрын
bigger balls , 'YEAHYEAH haha
@juankarlomorales4523
@juankarlomorales4523 3 жыл бұрын
can't follow I'm distracted by the cute cat in the back
@maymae2884
@maymae2884 Жыл бұрын
Thanks a lot I was able to make my music video with this video!! kzbin.info/www/bejne/jaSzl2Wel7CBpsU
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