This is the future of interactions between DCC apps and game engines for sure. I love it. I hope USD becomes a good open standard for every software. Also Daryl you have an absolutely amazing and concise method for explaining things in the easiest to understand terms. I appreciate your contribution to Maya learning and now Unreal learning, it's very beneficial to the industry over all...so thank you!
@CosmicComputer3 жыл бұрын
The blender equivalent of this would be pure love :)
@zenmetsuzogo40053 жыл бұрын
Yes please!
@exinangai22163 жыл бұрын
Indeed. A blender series will be excellent additions to current set of webinars.
@r.f.35462 жыл бұрын
how fed up all of you with your blender
@JaXuun2 жыл бұрын
Is blenders export pipeline even ready for this?
@BigChiken442 жыл бұрын
Learn Maya if you want to be a real animator)
@bombomb_0012 жыл бұрын
Watched many times, and each time gives me more help.
@Liquidamp3 жыл бұрын
Thanks for the awesome Webinar. This one goes on the playlist. :)
@TheIcemanModdeler3 жыл бұрын
Daryl’s back!!!
@yanchen79913 жыл бұрын
This webinar is awesome! A lot of great tips and tricks! Thanks a lot!
@kilick3 жыл бұрын
How were the "Happy Halloween" logo and lights brought into Unreal? Was that using the same USD workflow as earlier?
@reke99422 жыл бұрын
This is amazing
@jordanellapin56552 жыл бұрын
Thank you for the demo! Is it possible to stream alembics from the disk without importing it in Unreal Engine? What are the limitations of the Maya Live Link plugin?
@BMCVFX3D2 жыл бұрын
Any info on how you set up the blendshapes to work in Unreal Engine?
@mittu123vik3 жыл бұрын
Comment section would soon be filled with blender lovers.
@aedelya3 жыл бұрын
41:08 I don't get it, since it was introduced, LiveLink was only used to stream animation between Maya and Unreal and pretty much use Unreal as a "render preview" camera, but you still had to export the animation from maya as FBX. Since when can it be synced with Sequencer and share the timeline and keys ? How can one set it up ? Thanks
@loistanweilin3 жыл бұрын
You need to do the USD setup. 1:30
@aedelya3 жыл бұрын
@@loistanweilin USD is just for the overall stage, i was talking about the maya > unreal workflow trough LiveLink > Sequencer... after rewatching the bit, it seems this feature is not in the current version of LiveLink. gotta wait a bit for it i guess. thanks anyway
@hypercivics3 жыл бұрын
@@aedelya UE4.27, Maya 2022, and it's live link will get you same results.
@hypercivics3 жыл бұрын
The messed up maya hik setup for metahuman body rig now works fine with maya 2022.
@aedelya3 жыл бұрын
@@hypercivics Alright thank you, i'll check it out with 2022 then. Cheers !
@romeoinferno Жыл бұрын
Would a character rig with nonlinear deformers controls be able to benefit from live link or would that need to be done as a cache?
@RonnieMirands2 жыл бұрын
I am trying to stablish a consistent workflow between maya and unreal engine, using USD. Everything is going well, except that the only way I found to export all textures, in a PBR mode was using USD preview shader inside Maya, that let you assign Albedo, Metallic, Roughness and Normal maps. Unreal imports all maps, and create the shader, except that the roughness map doesnt have any effect. Its like Roughness is disable. I tried everything I could, like change type of map, bits, etc. Nothing works. And of course, sRGB is turned off. Any ideas what can be? :)
@nyprostudioz67263 жыл бұрын
🔥🔥🔥🔥
@punitgirdhar2 жыл бұрын
why my maya usd not showing textures in unreal???
@unrealhabitat3 жыл бұрын
When is Maya live link going to be available to use with maya 2022 and Unreal 5? Really appreciate the people working behind this plug in
@hypercivics3 жыл бұрын
Works fine now
@ZenStudioOficial3 жыл бұрын
And Unreal 3dsmax workflow 🙏
@mrf3d112 жыл бұрын
can you tell us how make material overwide layer in your usd stage?
@koko-nl5tp2 жыл бұрын
Can you put Alembic to USD?
@Kinos1413 жыл бұрын
For real, I like this Live link for Maya, but when are you going to do one for Blender. I mean you spent money on them.
@carlosrivadulla89033 жыл бұрын
now show the kineFX version pls!!!
@shakeemwinn36473 жыл бұрын
Thanks
@judgeworks36873 жыл бұрын
Anyone know if this would also work with blender instead of Maya?
@dennissabrievski45432 жыл бұрын
does Blender also provide the live link thing that Maya does for UE 5 ?
@handsomesquidward1512 жыл бұрын
No it doesn't, if you want a reliable UE5 workflow you need to use Maya, Blender isn't there yet and won't be for a while
@DeeOdzta3 жыл бұрын
How about "Animation Workflows Using Unreal Engine and Blender" with LiveLink Support.
@DennisTamayo3 жыл бұрын
The game engine can be good by adding motion blur before the rendering.
@gynnfx36293 жыл бұрын
Can u do this on a Mac?
@majidovgokdal24393 жыл бұрын
Yes you can since both software are available in Mac , UE5 not released yet for mac maybe soon :)
@spongebobbestchannelever21613 жыл бұрын
I Am Making My Own Video Game One Day Called Portals And Pipes Ft Funkis Gaegis