Artistic Principles of VFX #5: Timing

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VFX Apprentice

VFX Apprentice

Күн бұрын

Пікірлер: 14
@Ushk0_0
@Ushk0_0 Ай бұрын
This is actually very helpful, thank you 😭
@VFX_Apprentice
@VFX_Apprentice Ай бұрын
Glad to hear that!
@shepherdw4264
@shepherdw4264 6 жыл бұрын
Hey, could you make a video on what a good vfx portfolio would look like?
@Alabalahama
@Alabalahama 6 жыл бұрын
Jason Keyser, you are my favorite vfx animator! Your videos are trully inspiring! Keep up the good work and we are all waiting for your new tutorials! Maybe one day you will show us how did you make that one video with aqua and torch and other oldschool stuff of yours ;)
@vanripper17
@vanripper17 6 жыл бұрын
delicious -timing- videos thanks man!
@ParagPonkshe
@ParagPonkshe 6 жыл бұрын
I love you man .. Nicely explained. Timing is something I always fail .. :(
@antoniosanchez378
@antoniosanchez378 6 жыл бұрын
Awesome series! very helpful.
@Nalmoth
@Nalmoth 6 жыл бұрын
Thanks for these videos, that was very interesting. Timing is one of my favorite thing to manipulate when I create a visual effect. Keep up the good work ^^
@felipediazflores1151
@felipediazflores1151 6 жыл бұрын
Thank you very much for these videos man, I'm learning a lot :>
@TheAngelArrow
@TheAngelArrow 3 жыл бұрын
hoooooooly shit, jesus fucking christ, i feel like a whole different being after this shit, i feel like i just prestiged 3 times, thanks for this, gonna head out and go practice
@IamAxe163
@IamAxe163 5 жыл бұрын
Dear Jason Keyser, what kind of soft do you use for create VFX?)
@green3y3guy
@green3y3guy 6 жыл бұрын
Could you make a tutorial on how to go about adding VFX to a game?
@razveck
@razveck 6 жыл бұрын
You can find a lot of tutorials out there. It mostly involves creating a mesh (usually a quad for displaying what is basically an animated sprite) and putting a material on it with your fancy shader, which might involve things like blending different textures over time or cutting out parts of a texture based on certain external parameters, or whatever. These meshes may or may not be spawned from a particle system/particle emitter, which is just a fancy way of saying "an object that spawns a lot of those meshes and controls their positions, scales, rotations, etc over time". In off-the-shelf engines like Unity or Unreal you will find these tools readily available and pretty intuitive to use. A lot of the effects you see on these videos are a combination of animated textures and particle emitters and can be achieved by tweaking their parameters like speed over lifetime, etc. (the specifics are exactly what this series is about :P)
@attackLive
@attackLive 6 жыл бұрын
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