Running out of witty comments to convince you to come follow the stream: www.twitch.tv/Narciverse Release the A2 @stevenJsharif!!!!
@dylananhorn16 ай бұрын
@narc hey narc loving the content for a game that doesn't exist. could I get your opinion on some of the spells and key presses and my idea for bringing it to the next level? Did you ever try lost ark? If not, I really have to say one thing that game does right on its heaping pile of p2w was the way keypresses and skills interact. They had unique key presses like where you would hold the press and release it in a window for extra damage. Or just straight hold to charge and the longer you hold the more damage. They had non charge based multi press. Where when you hit the skill you have like 6 second to use it 2 more time then the CD starts. I think this would be a good topic for a video because right now it seems very basic as far as skills go. Like wow for example it's only instant cast/cast. And while this works its not very interactive for the players where lost ark its almost like you are playing a fighting game with combos you can pull off. If they went this route they could even add it into the talents so it's more optional for bonus damage if players want that or skip it to keep it more simple. I would love to hear your thoughts on this as no other mmo has fully taken advantage of dynamic skills like lost ark.
@durabaale6 ай бұрын
So I agree that the channelling isn't really that fun looking right now, but I wholeheartedly disagree with a mini game solution. That is terrible for immersion and we might as well go play Skull and Bones. Instead I propose making the channelling a lot more interactive and fun. In order to maintain the channel a player would need to stay facing the spike, stay in one spot, and not use a main hand attack or ability. It also takes longer to complete the channel. Then I picture a tank with a shield casting the channel with one hand, and using shield abilities and buffs and a limited portion of their kit. Their goal would be to do everything they can to maintain those3 basic requirements for long enough, and hopefully get support along the way. That would be way more immersive of a fight in my opinion.
@skippyzk6 ай бұрын
Link to moon man?
@dylananhorn16 ай бұрын
@durabaale sorry for the misunderstanding. I was actually talking about skill design for the classes, not the channeling. As if right now, it looks exactly like wows skill design, which is pretty dated, especially considering what can be done nowadays.
@TheoreticalLaw6 ай бұрын
Would love to see the person that successfully finishes channeling the godspike get an ability to attack the other team. Like a lightning bolt or aoe explosion that wipes out some enemies. Would feel really cool to be the one person to do it and a nice way to end that event
@A-Very-Confused-Korva6 ай бұрын
While I think that sounds fucking awesome, it would probably be massively unbalanced
@TheoreticalLaw6 ай бұрын
@A-Very-Confused-Korva I was thinking like a single attack or blast type thing. The winning team would get a bump in the points for the overall war from the kills, but it wouldn't be a long lasting effect or anything. Just felt underwhelming when they charged the godspike and got swarmed by the enemy team afterwards
@spacecowboy26276 ай бұрын
Instead of just channeling they could do what hell divers 2 does with the arrow system. Would give them something to do and make it "feel" like they're participating
@veil17926 ай бұрын
*I've been main lining uncut Copium for the last 3 years!* *I can quit any time I want to.*
@joshuawyatt47376 ай бұрын
You can check out any time you like, but you can never leave.
@96Caleb966 ай бұрын
Just play Gw2 same same
@lupen79966 ай бұрын
An area around the channeling could be an alright solution. Whoever has the most people in the area starts building up their channel; that way it's about getting the most troops over there, and killing the enemy around the channel. It'd be a tug of war with everyone being a key piece.
@Wedcakskacdew6 ай бұрын
Actually not bad
@Engozenneko6 ай бұрын
As a main tank myself that thoroughly enjoys the role of objective channeler, I have to argue a bit against your suggestion with the Godspike. A tank may not view a contested channel as an afk task, it's a central viewpoint that is key for assisting call-outs and requires the player to be alert in case they need to call out a potential shift of focus to bursting the channeler. An additional mini game akin to DBD generators would just add boring tedium to the channel, not adding any meaningful enjoyment. A counter suggestion would be a skill bar exclusive to the channeler, utility skills with long cooldowns focused toward self preservation or assisting allies fighting close-by, something with skill expression coming from knowing when that potentially once a channel skill is needed to swing a battle in your favor is how to add meaningful engagement to an individual channel. Since the generator suggestion can be interpreted as a way to speed up the channel, as the idea wasn't expanded beyond its comparison, I also want to give more general opinion on altering channel speed. I believe an objective so critical to content involving so many people, the channel should have well defined lengths of time, even if that time is not explicitly told to the players. With shifts requiring well defined group involvement such as the Scholars they've shown, not an individual mini game done by the channeler, which would have no possible outside input.
@Wedcakskacdew6 ай бұрын
Actually really good points @Narc
@thomasnorman59786 ай бұрын
I imagined the shadows were toned down in order not to make all the skill effects act like flash bangs in the dark forest lol
@Senscrall6 ай бұрын
I disagree with your point about channeling/capture mechanics, except when the channel time is excessively long. One example, I don't like the capture-over-time based on proximity, where having more players in range speeds up the cap, just rewards Zerging. I find it much more exciting and rewarding when a single player sneaks in to capture or another single player sneaks in to interrupt the capture. I don't feel adding puzzles or other mechanics is necessary.
@PhurPher6 ай бұрын
Just add diminishing returns to the amount of points gained per person in the circle. more people on the channel already increases it's completion already. There is no sneaking in when there's a giant battle literally surrounding it. Just do this: Just make it a wide circle which gives more points with the more people you have inside it. With diminishing returns, more players=less points per new player in the circle. And then add 2 more circles within really close proximity(on inside that building they were right next to). That way there are group decisions on which ones to hol
@UruseiYatsu6 ай бұрын
Channel for several minutes and lose it all is completely fine. That person is not bored believe me. He will give info about surroundings, he will need to be tanky enough, maybe specifically tailored and made tankier for that job etc. These things are quite fun. And about "losing it all" part, again it is the thing you must achieve in the first place, "not lose". Easy logic. Lineage was absolutely fun with those last minute rushes and intense fights. Somebody pulling off a miracle and doing some incredible shit at that last moment. These are "fun.
@CoStarkGG6 ай бұрын
im ramping so hard rn
@smokyx6 ай бұрын
Great video, was very interesting listening to your point of view! Thanks!
@SlowlyTG6 ай бұрын
That channeling system exactly how it was in L2 sieges. As a person who have been on those sieges like 100 times I can tell that it can be extremely fun and extremely unbalanced. If I remember correctly you have not seen castles in L2 and let me tell you. They designed very well. There is a room where you have to channel in order to win siege. That room connected to balcons, first flor, second flor and throne room and attackers have access to every one of them after they enter the castle. Moves inside was usually a key to success (if both sides are equal in power), but I dont see how this system can work when fight goes on open fields where enemy can literally just rush custer and suicide. Rushing almost never worked in L2 bc how layered castles are but there... I can see how it will super annoying to cast just bc of suicide bombs. And yes, you right that casters are usually some sort of melees bc they were useless in mass pvp. Idk if I explained well, english is not my first language
@NasirKaroz6 ай бұрын
They should just make passive blessings or something that you confer on members of your unit. You receive these blessings from the time and location of your charachter's creation. It would add a range of variability to encounters between fully blessed units, and give a players' character certain value to far away lands that didn't receive those regional and astrological blessings.
@PhurPher6 ай бұрын
VERY good question about the forest and lighting. I'll be honest, I got a stick up my ass when it comes to lighting. The previous lighting in the forest was 300x better.
@jonathanhaven16906 ай бұрын
Any chance it's a difference between night and day? I thought the previous lighting looked 10X better too, but don't know if it's ideal for large scale gameplay.
@definitelynotadam6 ай бұрын
3:11 is it? So far I have seen quite a bit of static / scenario based objectives.
@warndiz27946 ай бұрын
It's great being self aware. Thanks for all you do Narc
@giofangsteel6 ай бұрын
I think that area looks better in the recent showcase compared to the cleric showcase. (8:53)
@CulturalSnob6 ай бұрын
I don't remember if this topic was mentioned, but... As we saw how Nod Wars works in "lab enviroment", how does it work when/if a 3rd party would appear? Let's say that 2 nods are battling each other and a group of PK'ers try to join in disrupting the battlefield.
@zeridiusmagus16766 ай бұрын
Thank you for being a Grandmaster nerd. Keeping all this info straight.
@iN_O_O_B_Y6 ай бұрын
When you are channeling the objective, I agree you should have some mini game to do and in doing so it takes time off the channeling clock. And when you get kicked off and channel again that time is still off the clock.
@gonmordevol72456 ай бұрын
I would suggest that the channeling minigame could be some kind of writting in the chat random words that are given to the channelers. So they kinda look like they are "casting and conjuring to the gods" as they speak divine words to the godspike. For roleing purposes people will see that they are "talking something" and for netcoding its pretty easy and low charging servers data so its fluid for all
@rowdairkanon89706 ай бұрын
Considering this was done at lvl 15....LVL 15!!! It was intense and properly challenging for basic starting off players. Imagine this with double spec and or like lvl 50's...
@matpegheata6 ай бұрын
no minigames it's stupid just make them move in a circle or towards a point around the flag to proceed the capture bar so they can do w/e they want meanwhile even fight but if they die or someone enemy steps in there then it stops but it won't move the bar towards the group with the most people and needs to be clicked to start and kep by that side till the one who started dies and someone else clicks it.
@PhurPher6 ай бұрын
Half on point. Just make it a wide circle which gives more points with the more people you have inside it. With diminishing returns, more players=less points per new player in the circle. And then add 2 more circles within really close proximity(on inside that building they were right next to). That way there are group decisions on which ones to hold and where to send people. But at the same time you don't want all your people on one point cause of the diminishing returns. This gives a bunch of strategy to the gameplay.
@RaccChannel6 ай бұрын
Wow the tone of this video is night and day compared to the twitch stream I saw - I expected this to be a lot more abrasive
@brianmack36655 ай бұрын
Summon a npc that channels, has modest hp. Allows for active participation from everyone.
@temijinkahn5116 ай бұрын
Quantity has a quality all its own. Unless you limit numbers of players, zerging will still be very effective. AOC's very large map and traveling limitations are mitigators to zerging strategically. Tactically, numbers will matter. Eventually, everyone has good gear if not great gear. Everyone has a maxed level class and knows how to play it. Early advantages in level, experience and gear go away over time. Numbers will be the key to victory. At first, smaller warbands may defeat larger due to class skill and coordination but humans learn. Warband metas on organization and coordination will evolve. Once this happens, two will beat one, ten will beat five, one hundred will beat fifty, two hundred will beat one hundred, etc. Crying and whining about getting zerged is just being a bytch. Get over it. You want to keep your stuff? Develop reliable allies and be a reliable ally.
@mattgenaro6 ай бұрын
Looking good. Hope they improve character models and animations to give more fluidity, impact, and stylish to gameplay. Plus, VFX are a little too bright with too many particles, which pollutes the vision to have a clean perception of the battle. At the moment, it just looks like Warhammer Online (a 2008's game) with prettier graphics, although it's just an alpha footage. I hope they keep the good work improving the game.
@brainstormsurge1546 ай бұрын
Would be interesting if they tried to do a PvP mode that was more Planetside.
@TTVcellybo36 ай бұрын
is it me or does the buff icons and debuff icons look like guild wars 2!
@barrywhite17706 ай бұрын
Yo did you see the Objective Party System in the forums? I thought it answered a few of the problems you raised at the loss of a little bit of player agency with party forming. People shut it down but I thought it was a cool idea actually.
@sirbonobo39076 ай бұрын
Idk this Looks ti colourful and bright. U would Love a grim DARK or DARK aprouch
@JasonEdgar-gr6pi6 ай бұрын
its looking great. I have my wallet ready when it drops but i don't preorder anything nowadays. Burned too many times
@relhaz43266 ай бұрын
Some good points. Im still wondering about the mass pvp gameplay though. This was unorganized and I imagine not what thungs will actually look like. It reminded me off wow mass pvp where its just people blindly throwing aoe spells and no singular person really has much impact. Would be tragic if it ended up like that. Or if there is no aoe burst strong enough to get through healers so we have to resort to single target nukes like the snipe
@KegstandOG6 ай бұрын
The graphics are a bit meh for what I thought this was supposed to be but I can get by that easily if the game play is there.
@TheMineHackSwe6 ай бұрын
This looks at least meh as every other mmo rpg in my opinion at least there are uglier moo rpg graphics like guild wars.
@TheToledoTrumpton6 ай бұрын
I think it would be really funny if they just slowly ramped up the Alpha Test bleeding in Alpha testers. Then at some point they say, "We now have all the alpha testers in, we have been Alpha testing for the last 3 months." If it happens that way they don't get all the Alpha testers that aren't in yet whining.
@Reconson5 ай бұрын
BRO I JUST WANNA PLAY THE GAME
@joshuahng16 ай бұрын
LOL your mount turns like that? no physics or resistance. looks like something from 2002
@bohne87466 ай бұрын
no Twitch for me
@danialmoser25736 ай бұрын
unless i become a streamer, i will never have a twitch account... sorry bro, but its here or nowhere.
@ohihassan6936 ай бұрын
Same. Twitch feel cringe to me
@iCantEditBro6 ай бұрын
Don't both platforms allow streaming to both twitch and KZbin at once?
@keegandoa6 ай бұрын
????
@patrickordos4256 ай бұрын
@vexillian I was wondering why I've recently seen a lot more KZbinrs streaming, I thought there was some 24 hour exclusive twitch content rule
@aaronclay46656 ай бұрын
@@ohihassan693it's worst than cringe...
@premade24666 ай бұрын
Im hyped for this game but there are too many systems... the developer of wow made it right: "make it fun to kill a boar and go from there" ... They should rly focus on the important stuff. I dont give a shit if the systems are good, when the gameplay is scuffed. #Ashes of Systems
@ashesofcreachawn6 ай бұрын
What’s your opinion on Pax Dei!? I need a video diving into their EA monetization!?
@ViriuZ76 ай бұрын
please no channeling, i have trauma from bdo where i repair the fort for 58 seconds and then get hit by a cannonball and knocked down
@GulaschxD6 ай бұрын
i dont know if nobody noticed or if you havent talked about it yet but i noticed that as a player i cant see how much hp my enemy has, that makes it hard to get a feel of how much dmg you actually do and how close i am killing my enemy
@an9l1c1sm66 ай бұрын
It is intentional - the health bar is removed in chunks of 25% - the intention is to combat exactly the thing you want to do. ;)
@Knochen76 ай бұрын
@@an9l1c1sm6 and only in PVP.
@yayotone32526 ай бұрын
Legggo!
@Dr.Don.Cornelius6 ай бұрын
Man I'd love to take the house tour of a gay millionaire... That shit's probably on point.
@Elmorwen6 ай бұрын
Why this game looks like it's 20 years old and people are waiting for it?
@anthonynegrete95406 ай бұрын
I miss Jeff and Bacon devs!
@Tracer_Sweat6 ай бұрын
Kinda a weird feeling, I been on that copium train for this game for years, and now that it's ramping up, my interest has died down considerably...I'm sure once I start seeing cool stuff I'll be right back to my old ways, but getting sick of being spoon fed this thing an inch at a time, they need to just jam that baby in there.
@augustlewen6 ай бұрын
Just stop following it for a while. Is gona take years anyway, so no point in getting impatient and upset. Just come back every now and then and enjoy other things in life in the meanwhile
@trojancs166 ай бұрын
Middle-aged players overvalue this game too much, they are impatient since in the current video game market and the mmorpg genre is dying.
@nielcilliers15616 ай бұрын
The only issue I've noticed is that this game seems to only favor players who can devote all their time to it, giving them advantages like the mayor system and potentially more in the future. People with jobs and other responsibilities may not be able to compete or enjoy these features.
@Skull7Prayer6 ай бұрын
That applies for all the mmorpgs out there. The more game time you have the better you will be thats a general rule. Would you like to have a mayor or a guild leader who logs in for 30 minutes per day? Some positions are for players with more time.
@Ordo19806 ай бұрын
It is intended however. Steve wanted to have a modern game but with that kind of sandbox direction. There are other games what are more action oriented / theme park MMOs, etc. However even in a game like this you can enjoy your stay. Just forget to be the most important person on the server. In a player run world/economy you can do so many interesting things. Just being there can be fun, watching events on the server and participating.
@giofangsteel6 ай бұрын
It's an mmorpg. There should absolutely be advantages for people who put more time into it. That doesn't mean that there won't be tons of other varieties of gameplay to have fun with.
@fritchim57656 ай бұрын
Noice vid
@chikavugla6 ай бұрын
If those effects can be tuned with some kind of slider it would be great. I really dont like, I dislike to be precise, when PC game looks like some mobile flashy childish game, where those spell effects are main source and tool to keep people interested.
@lordbanhmi33896 ай бұрын
The amount of people complaining and pointing out the lack of polish, despite you ending every video with the catchphrase "..a game thatbquite literally doesn't exist." is baffling. As if people think this is it, and A2 is going to be 1.0, when it's also been stated they're focus is on the backend and mechanics befofe they fully polish everything. It's unfortunate.. I don't understand.
@Delthfaithe6 ай бұрын
Ill get back in 2026
@uvveshlurvvesh65156 ай бұрын
The Title "Bishop" is basically a God version of the Emperor in ESO
@paradox78306 ай бұрын
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@Kaiovsk16 ай бұрын
maybe it will be out till 2030 😂
@askmitch6 ай бұрын
RIP Jeffery Bard. We knew him well
@mucool3286 ай бұрын
What ? he passed away ? He was so young !. RIP Jeff Bard ! _/\_
@xecor44506 ай бұрын
No trees, person or objects block spells. Spell track insanely around objects, completely removing any skilled pvp aspect. Jump animation is scuffed. In general all player controller animations are scuffed. Spell fx look worse than asset store ones in some cases. They look very cheap.
@Wholesome_Fries6 ай бұрын
Well my game is died imma grief Ashes
@7F0X76 ай бұрын
You said it yourself, this game is gonna be a huge zerg fest. The fact that the devs aren't explaining how they will keep the zerg broken up means they don't have a solution. It's a fundamental issue with open world pvp, you're *going* to have to instance the pvp to an extent in any given battle or it will invariably become a political numbers game. You *could* just buff one side correspondingly to how under populated they are in a given battle, but how do you fine tune that on top of fine tuning the balance between all the class combinations? I get the feeling the pvp in this game is gonna be a train wreck and I'd rather just not engage in it.
@redxivmods5 ай бұрын
Is it me or the graphics look potato from what they used to be? At first I thought it was WoW o.O
@andyh47476 ай бұрын
I'm not sure why you're so surprised. They had open world pvp castle sieges with a 1000 people in L2 15 years ago.
@demonovmx6 ай бұрын
like your videos but not so much when you use pre recorded intros
@speedymccreedy87856 ай бұрын
Fluro colors, always a sign that the developers are kiddies and that the game will be a dud.
@bobthor96476 ай бұрын
Devs assigned me 😲 Title of MegaNewb 😊, is this good ?
@tessaN646 ай бұрын
bro throw away the pizza boxes, you cant live like that
@asdasdasdadsasd73946 ай бұрын
bump
@MEneifal6 ай бұрын
sad they went with tab targeting
@Skull7Prayer6 ай бұрын
kinda noob friendly but i am ok with that.
@MEneifal6 ай бұрын
@@gamingtemplar9893 it's designed for boomers, and the technology is there we dont have 2010 anymore
@trojancs166 ай бұрын
@@gamingtemplar9893 Tab target was created to make the game easier for unskilled players or noobs. But it was replaced by action combat, because it is more realistic and frenetic and is liked more by the new generations, it is the most logical thing. But they are creating this game for boomers.
@dallinwegner79296 ай бұрын
First!
@higorsouza3846 ай бұрын
!!!!!!
@moop15226 ай бұрын
Lol they've been talking about this game for over 10 years it's never coming out we will all be dead before it launches
@DonDiazz6 ай бұрын
cover wuthering waves wtf
@isaiascandido84976 ай бұрын
this game looks ugly asf
@whyme09066 ай бұрын
They need to not focus on pvp at all period. Maybe less than 1% of people enjoy pvp… sadly that’s me… but they need to capture the other 99%. Ashes Steven DO NOT focus on PvP anymore period it doesn’t matter at all it will come naturally and be more fluid with less focus if that makes sense. Focus on world building and pve content. Every single PvP mmo is a failure literally name one with a substantial player base that focused on PvP… mortal online 1100 players right now black dessert 19000 (not purely PvP) Gloria victis failed there are so many to name none of which are played anymore. Focus world building pve then maybe PvP later when the game is fun if you want to succeed. I’m already invested and I’ll see you all in alpha 2 lol
@PhurPher6 ай бұрын
Yep, I'm with you. The game already sways towards the side of PvP and the corruption system non consensual pvp system already guarantees the entire game is PvP, guaranteed They need to put some heavy focus on PvE to offset the imbalance if they are going for PvX.
@andyh47476 ай бұрын
It's really not. Pvp is an activity you can participate it. Just like the quest system, freehold system, and profession system, you don't have to do those things.
@andyh47476 ай бұрын
@PhurPher the pvp system is consensual. If you don't want to pvp then don't fight.
@PhurPher6 ай бұрын
@@andyh4747 umm... hate to break it to you, but no.. the pvp system is non consensual in Ashes. It does work on a penalty system however, if someone does choose to attack you and you choose not to attack back.
@andyh47476 ай бұрын
@PhurPher you won't need to worry about being PKd all the time. There is so little incentive.
@bobthor96476 ай бұрын
No one cares about pvp, city building, titles - they want good combat, rare loot, and raids , right ?
@andyh47476 ай бұрын
Depends on the person.
@rommelymas81006 ай бұрын
HOW EVER,,,,,! why the character model and there movement still ugly and not good even they use UE5 in this game
@lordbanhmi33896 ай бұрын
You realize this game isn't even in the second stages of an Alpha, right? You know what that entails, right? Surely, you're not stupid and have an understanding that mechanics come before polish, right? What an absolutely stupid comment you have made.
@trojancs166 ай бұрын
I feel that this game does not take into consideration the opinions of the new generations. Game made for boomers. Disappointing.
@andyh47476 ай бұрын
You don't have to play it. I don't play Fortnite or Sims.
@trojancs166 ай бұрын
@@andyh4747 I don't play any of that shit, I'm 27 years old and I prefer frenetic games with action combat, tab combat is for old people or players without skills, or simply for pve lovers lol
@andyh47476 ай бұрын
@trojancs16 you don't have to pigeon hole yourself. It's going to be worth a try atleast at £15 a month sub. Pvp games are sweet. The drama is awesome 😄 Are any mmos action combat games? Planetside, I suppose.
@trojancs166 ай бұрын
@@andyh4747 I love this game my friend, but in my opinion I don't like the tab target, it may be reasonable since the game belongs to Steven and he is financing it. But I like this game a lot and the only thing I want is for them to incorporate more action combat
@andyh47476 ай бұрын
@trojancs16 play a fighter, they're mainly action combat.
@northernfabricationllc22816 ай бұрын
Ashes is just a Korean mmo knock off. Extremely overhyped
@keegandoa6 ай бұрын
still bummed its a sub game, sub games are kinda dated
@goodboy-vo5ju4 ай бұрын
@mass-cp6jf6 ай бұрын
i feel like people dont realize how much of a pvp focused game this is and its gunna fail like new world
@Meruemmmmmm6 ай бұрын
i mean the development is making it clear its going to be PvX. there will be just as much PvE as there will be PvP.
@trojancs166 ай бұрын
Wrong, it will fail due to its outdated combat system.
@mass-cp6jf6 ай бұрын
@@Meruemmmmmm i dont think this is accurate. they are really focused on node pvp
@andyh47476 ай бұрын
@mass-cp6jf you don't have to pvp to contribute to node politics.
@mass-cp6jf6 ай бұрын
@@andyh4747 just because you dont "have" to contribute, doesn't mean it isn't more than half off what the content will be... listen man I'm just saying I think a lot of people don't understand what this game is about.