Attach a custom mesh to a player using the VFX Powerup Device in UEFN

  Рет қаралды 6,884

Cleverlike

Cleverlike

Күн бұрын

Пікірлер: 118
@SamuraiClipsFunny
@SamuraiClipsFunny 5 ай бұрын
Some say it gonna jitter cuz animation of these meshes are on 30 FPS while game is more so it's gonna look like a jitter effect :/.. any idea boss?
@Cleverlike
@Cleverlike 5 ай бұрын
This feature is still in development as of v29.40, so there are bound to be issues. Please continue sending bug reports to Epic so they are aware of all issues we are experiencing.
@OpsMan
@OpsMan 8 ай бұрын
A very cool tutorial as per usual, still want to subscribe Turkey exchange rate has gotten worse LOL. Very clear and easy to follow, thank you.
@Cleverlike
@Cleverlike 8 ай бұрын
Heya OpsMan, aweseom to hear from you. Bummer to hear the exchange rate is gotten worse. Even so, you know we have your back, so let us know if/when you have questions. ;)
@Nh512-g5l
@Nh512-g5l 3 ай бұрын
@@CleverlikeHow to custom weapons please tuto 😢
@streamerclips5089
@streamerclips5089 8 ай бұрын
Thank you for the video! I have a question, but the object disappears after a few seconds. I'm doing exactly the same thing as in the video, but there's something I'm curious about.The green part of the timeline gets smaller at 3:03 .Is that the cause?
@chinonoob3219
@chinonoob3219 8 ай бұрын
same in here, the particle dissapears after 1 second,
@Cleverlike
@Cleverlike 8 ай бұрын
What is seen in the video at 3:03 is a byproduct of editing two different videos together. If the particle is disappearing after one second, check that the lifetime of the particle is set to last the lifetime of the emitter, and that the emitter is set as shown at 2:10. Let us know if this fixes the issue.
@streamerclips5089
@streamerclips5089 8 ай бұрын
@@Cleverlike If I increase the length of Empty, it will no longer disappear for a long time gyazo.com/767c7fe658777487aca79f9979d90e80
@Cleverlike
@Cleverlike 8 ай бұрын
Interesting work around. Thanx for sharing.
@nathixtv
@nathixtv Ай бұрын
Great video any ideas why when a player sits down in a chair or does an emote the effects move away from the desired location? I have been trying to find a solution to this issue.
@Cleverlike
@Cleverlike Ай бұрын
Hmm, not sure about that. Create a bug report and send it to Epic. It's prob out of our control.
@就活太郎-w5y
@就活太郎-w5y 8 ай бұрын
Great video! Thank you, btw is it possible to use this vfx powerup in verse? I want to change the appearance based on the player's score.
@Cleverlike
@Cleverlike 8 ай бұрын
Yes you can use VFX powerups in verse. Look up "visual_effect_powerup_device" in the Fortnite Digest file.
@Axo-GameDev
@Axo-GameDev 15 күн бұрын
Hi, sorry this is a bit late but do you know if you can use this method to make a first person flashlight system? I am using the Orbit Camera device for my first person and I need a custom flashlight because when in first person, the light cone emitted from the default Fortnite flashlight item is off-centred and too small. if you can use this method could you tell me how to do it and if not then any other alternatives that you know of. your videos are great and regardless of your answer you have earned a Sub!
@Cleverlike
@Cleverlike 10 күн бұрын
Using this method prob won't work, well as we can't attach an actual light actor within the Niagara System. However, we can have a custom prop that contains a spot light component follow the actor. Does that make sense?
@Axo-GameDev
@Axo-GameDev 10 күн бұрын
@@Cleverlike yeah i get what you mean, i had this thought as well but i don’t know how i would add a light to the custom prop, do you have any advice? Also I would have to code that it follows the player in verse which is fine cause i can look at the documentation.
@Cleverlike
@Cleverlike 9 күн бұрын
Adding a light component to a custom prop is just like adding a static mesh component. This tutorial shows how to add a static mesh component, tho it's done in UE the process will be the same. kzbin.info/www/bejne/Zp_Pan18lLZqbbcsi=kEadgY6tog5lg5ce&t=73
@Axo-GameDev
@Axo-GameDev 9 күн бұрын
@ thank you so much! I’ll make sure to credit you in the map and video I make for the map. Cheers!
@julez3759
@julez3759 7 ай бұрын
Question: How would I go about rendering/animating an animated mesh using this same outcome? For example a floating object rotating or bobbing while attached to a player socket.
@Cleverlike
@Cleverlike 6 ай бұрын
ATM we can't attach Skeletal Meshes with this technique. Instead we can use Verse to track the players translation and move a custom prop, that contains a skeletal mesh, to the players location each frame.
@techuser1619
@techuser1619 8 ай бұрын
Thanks a lot for the tutorials, they're all detailed and get straight to the point! Is it possible you make one on an issue I've been trying to solve? Haven't been able to figure it out. I've been trying to make a Niagra vfx that's like a spell attack. I want to be able to play a custom animation where the player's character makes a mage animation and the "spell" vfx attack summons around their body and then comes out of their hands and hits another player making actual damage like how regular fortnite weapons do but in this instance it would be more like a projectile. I hope this is actually possible in UEFN, I've learned a lot of new things from you channel. Thanks in advance!
@Cleverlike
@Cleverlike 8 ай бұрын
That is a large lift, sorry we won't be creating a tutorial on that, it would be more like a series. That said, the aspects you would need to understand would be. - we can not do custom animation with the Fortnite Characters - VFX don't do damage and can't query damage events - To query damage we must use custom Blueprints that have a static mesh that has collision on it - We need to detect when the target takes damage, so that would need to be a custom blueprint as well, or a Fortnite character - We also need to understand how to create a niagara system (which is sounds like you are learning or know atm) - I'm sure I'm forgetting something, though these are the first bits that come to mind.
@fadelliokid5891
@fadelliokid5891 8 ай бұрын
What does the different changes made in settings actually do? (compared to last video)
@Cleverlike
@Cleverlike 8 ай бұрын
It spawns a single particle and, instead of a lot of particles. Thus making it more performent.
@leerock5591
@leerock5591 6 ай бұрын
Great tutorial!! I did according to this video and I have a problem, vfx is not visible stable for all players. The player himself always sees the vfx on himself, but other players in the arena once in a while. What could be the problem ? how to make it is displayed always for all ?
@Cleverlike
@Cleverlike 6 ай бұрын
Correct, this can be a limitation of this feature. Thank you for the update in v29.30. Please create a bug report and let Epic know.
@nikdrofenik50
@nikdrofenik50 7 ай бұрын
@Cleverlike Grate video, but its possible to keep it on eliminated?
@Cleverlike
@Cleverlike 7 ай бұрын
I don't think so, because the pawn is deleted on elim and the VFX is attached to the pawn. Tho I feel like there is a checkbox in the details that might fix this issue. I haven't checked, let us know if you find anything out.
@nikdrofenik50
@nikdrofenik50 7 ай бұрын
@@Cleverlike Didn't fined nothing the only why I can think of is with code. Code track which VFX u have on and we are using elim manager. on eliminated auto pick up what we had on.
@Asxfa
@Asxfa 7 ай бұрын
i managed to do it with spawners and classes
@BetaFury
@BetaFury 2 ай бұрын
@@Asxfa not required, there is an option in the VFX Powerup now that directly addresses this issue "Persist on elimination"
@Asxfa
@Asxfa 2 ай бұрын
@@BetaFury but does it work? Since i started using uefn it has never worked for me
@MINIHOOPBSKTBLL
@MINIHOOPBSKTBLL 3 ай бұрын
Hello very good tutorial. But I need help, for example I'm trying to make a halo so when the player wins the halo floats above, them only thing is that the halo is around there neck. Is there a way to adjust the position so that the halo is higher above the player?
@MINIHOOPBSKTBLL
@MINIHOOPBSKTBLL 3 ай бұрын
Never mind i got it to work it was pretty simple actually :)
@Cleverlike
@Cleverlike 3 ай бұрын
Nice work. I assume you just moved the pivot of the halo, yea?
@jakelevitt7245
@jakelevitt7245 3 күн бұрын
Do you know if there is any way to hide the character but keep the particle?
@Cleverlike
@Cleverlike Күн бұрын
With this system, no. But with a custom BP prop and verse code, yes.
@jakelevitt7245
@jakelevitt7245 Күн бұрын
@ I have the verse way set up but the mesh lags behind a lot because it is just updates the location every frame/time you set
@Cleverlike
@Cleverlike 17 сағат бұрын
Correct, this is a known issue (v32.00)
@HelpfulLifeShorts
@HelpfulLifeShorts Ай бұрын
Do you know how i can save the vfx powerup when the player leaves and comes back?
@Cleverlike
@Cleverlike Ай бұрын
It might be possible to save this sort of info with persistence in verse.
@a6ua
@a6ua 3 ай бұрын
hey there AWSOME TUTORIAL! it has made be very good at this skill and I'm super thankful for your help! One issue I'm facing is the fact that I cant seem to get the custom vfx weapon effect to turn off when I choose a different weapon in my load out. For example my shotgun is the modded weapon when I switch to my AR I don't want to see the modded shotgun vfx. Is there by a chance a tutorial on how to do this, as the only way to really do this is via verse and at the moment verse is not a strong ability for me haha. Any help would mean a lot!
@Cleverlike
@Cleverlike 3 ай бұрын
As you mentioned its a verse thing. ATM that is the only way that we know of too.
@a6ua
@a6ua 3 ай бұрын
@@Cleverlike hmm i see, i searched around the net and saw that people know how to do it but for a price, which is fair so I might just buy it or wait out a couple weeks and try my luck to see if someone makes a tutorial on it! thanks for your help!
@Cleverlike
@Cleverlike 3 ай бұрын
Gotcha. When you find something please let us know. :)
@Asxfa
@Asxfa 7 ай бұрын
My vfx has textures but whena ttached to the player they go away i tried multiple things but i cant get it to work, i imported a glb file
@Asxfa
@Asxfa 7 ай бұрын
also the model on sketchfab its only aviable in gbl so should i put it trought a convertor gbl -> fbx or something will that work?
@Asxfa
@Asxfa 7 ай бұрын
i dont know if thats the issue tho
@Cleverlike
@Cleverlike 6 ай бұрын
Try converting it to an .fbx. That has worked from some in the past.
@HelpfulLifeShorts
@HelpfulLifeShorts Ай бұрын
go into your material it has to be a material not a texture file (has to be from a fbx i think) in material settings type in "used or uses" i cant remember" in search and turn on uses niagra mesh particles
@chinonoob3219
@chinonoob3219 8 ай бұрын
Great video
@Cleverlike
@Cleverlike 8 ай бұрын
Thank you, please share it with others so they can learn too. :)
@sgbaconplays4334
@sgbaconplays4334 Ай бұрын
How do you make it still stay to a player when they're in a veichle?
@Cleverlike
@Cleverlike Ай бұрын
We hadn't tested this, so we don't know atm. Has anyone run across this setup and have an answer?
@TheLaawd
@TheLaawd 5 ай бұрын
Hey Ian and Team, I was wondering if you might be able to assist? I have an imported box Static Mesh which is like a train. I have it set to move with a transform track in Sequencer with the player spawning inside however when the player goes in the opposite direction it is moving (towards the back) they phase through the back of the mesh and strangely only happens in the *opposite direction the mesh is moving, all other angles are fine. Once the sequence stops (10 seconds later) the back is solid again and the player cannot go through. I have tried literally everything with collision settings of the mesh and using CCD but no success. I have even used various walls in the gallery, a barrier device, mutator zone to freeze them and a pinball bumper to push the player the correct way and eveything under the sun but nothing stops them phasing through in the first 10 seconds. Last straw and long shot but would you have any ideas on how to fix this? Thanks!
@Cleverlike
@Cleverlike 5 ай бұрын
This is a complex issue, so there is a lot to consider. Thanx for letting us know what you have tried, and good on ya for looking at so many different ways to address the problem. Short answer, it's a known issue. From what we understand is that there is enough lag between the server and the client that creating moving platforms will be an issue (v30.00). Long answer, if the pawn is not moving and the platform is moving, the game won't update the pawn's location correctly to ride with the moving platform. That said, here is what we did to address the issue. Hope it will help. x.com/IanSouthwell2/status/1753448194418082239
@TheLaawd
@TheLaawd 5 ай бұрын
@@Cleverlike Woah, thank you for the detailed response! That is certainly very interesting, I will look into it.
@Cleverlike
@Cleverlike 4 ай бұрын
You're welcome :)
@UEFN-TippsundTricks
@UEFN-TippsundTricks 5 ай бұрын
How can i use a normal plane for this? I wanna put a plane (like a backbling) on the back of the player with custom texture. But i cant choose them. I try to make a BP class but it diesnt work. Can you help me? Maybe on DC?
@Cleverlike
@Cleverlike 5 ай бұрын
Create a plane static mesh using the modeling tools. And use it instead of the rubber duck shown in the video.
@UEFN-TippsundTricks
@UEFN-TippsundTricks 5 ай бұрын
@@Cleverlike OMG. That was the Problem. I dont use the modelling for this. Thank you sooooo much. Now it works 🤩
@Cleverlike
@Cleverlike 5 ай бұрын
You're welcome. :)
@alex87pa20
@alex87pa20 2 ай бұрын
I've doing everything and its work. But.. i've add an item from sketchfab... and when i start the game its without material / color. how can i apply it?
@Cleverlike
@Cleverlike 2 ай бұрын
In the material(s) of the static mesh, toggle ON "Automatically Set Usage in Editor" or "Used with Niagara Mesh Particles" It's a known issue.
@piquei_a_mula
@piquei_a_mula Ай бұрын
@@Cleverlike you saved my life tks
@Karolz995
@Karolz995 7 ай бұрын
Cool tutorial, but here's a problem: when players join in progress they dont see the vfx powerups that were granted before they joined in and even not seeing them on people that were in session before them. Is it common issue or is it just me?
@Cleverlike
@Cleverlike 7 ай бұрын
This is a common issue. Be sure to create a bug report to get it addressed by Epic.
@macks3658
@macks3658 8 ай бұрын
possible to animate a mesh attached to the head? or add animation to a skeletal mesh and add to head?
@Cleverlike
@Cleverlike 8 ай бұрын
To add animations we need to do it through the material or niagara system. As of v28.30 it is not possible to add a skeletal mesh.
@macks3658
@macks3658 7 ай бұрын
@@Cleverlike is there a fix yet? or is it due to moderation?
@Cleverlike
@Cleverlike 7 ай бұрын
No fix yet to my knowledge.
@perzonalQ
@perzonalQ 3 ай бұрын
is it possible to make it have an animation?
@Cleverlike
@Cleverlike 3 ай бұрын
Material Animations, yes.
@smallcreator747
@smallcreator747 7 күн бұрын
even the persistence option is enabled the custom effects are not showing does any one knows why?
@Cleverlike
@Cleverlike 7 күн бұрын
Has anyone found an fix for this? Or do we even know if this is a bug? (v31.41)
@pulsix236
@pulsix236 7 ай бұрын
is there a way to hide the player and still have the powerup showing? im trying to use this to make a full custom character
@Cleverlike
@Cleverlike 7 ай бұрын
Unfortunately no :(
@Asxfa
@Asxfa 7 ай бұрын
maybe with verse, like the invisible holding card superpowers
@Cleverlike
@Cleverlike 6 ай бұрын
We did dig into this idea, and found that if the player is invisible anything attached to them also becomes invisible. (v29.10)
@wertick_
@wertick_ 4 ай бұрын
Hello, is it possible to replace the static mesh with a light source for a flashlight, and if so, how?
@Cleverlike
@Cleverlike 3 ай бұрын
I don't feel like I understand your question. Can you please be more specific on what goal you are looking to achieve?
@wertick_
@wertick_ 3 ай бұрын
@@Cleverlike I mean, on the principle that you showed in the video to attach a light source to the player instead of the object, I hope I explained it clearly
@Cleverlike
@Cleverlike 3 ай бұрын
Ahh, I think I understand now. We can attach props, blueprints, and a VFX Powerups to characters. So we could try to add a spotlight into a blueprint, and using verse have said blueprint follow the player. So yea, that should be possible, no promises though. Let us know if you get it working. :)
@wertick_
@wertick_ 3 ай бұрын
@@Cleverlike Okay, thanks
@Cleverlike
@Cleverlike 3 ай бұрын
NP
@CapnSliiirp
@CapnSliiirp 3 ай бұрын
Hey man this is an awsome video and i will definitely be using this in the future, thank you very much! :) But i must ask, do you know how or where i could receive up to date code to make a player fully morph or turn into a imported 3D model with a walk, idle, and reverse animation? Please get back to me as soon as you can:) Thank You!
@Cleverlike
@Cleverlike 3 ай бұрын
We don't know where that is. Sorry. If you find it please let us know. :)
@Xcell-Nintendo
@Xcell-Nintendo 3 ай бұрын
Is there any way to save this effect after a death?
@Cleverlike
@Cleverlike 3 ай бұрын
Within the Advanced section, there is a checkbox for Persist On Elimination. The description reads "When set, the powerup will continue when the player has been eliminated, and will be still applied on their next spawn"
@skdndjrn
@skdndjrn 7 ай бұрын
hey everything worked but my head doesnt have color just the shape what do i do?
@Cleverlike
@Cleverlike 7 ай бұрын
Try and override the material in the Niagara system. We have also heard that when importing .glb files your issue occurs. Try importing the mesh as a .fbx, this has fixed the issue in the past. NOTE: That said, we have never run into this bug, and have never been able to reproduce it. We have only heard about it and heard that the above fix for said bug.
@asereps554
@asereps554 3 ай бұрын
min 1:00 i cant find the VFX foldier why?
@Cleverlike
@Cleverlike 3 ай бұрын
That is a custom folder I created. To create a custom folder, open the content drawer, and click on the +Add button in the top left of the content drawer UI, then choose New Folder. Then just name the folder "VFX"
@kobionyike
@kobionyike Ай бұрын
how do i make it still stick to a player when they are in a vehicle?
@Cleverlike
@Cleverlike Ай бұрын
We hadn't tested this, so we don't know atm. Has anyone run across this setup and have an answer?
@kobionyike
@kobionyike Ай бұрын
@@Cleverlike How do i attach another niagra, or someting like that on a specific point on the VFX mesh?
@Cleverlike
@Cleverlike Ай бұрын
I'm not sure I understand your question. I'm reading it as "How can we attach a niagara system to an already spawned niagara system?" EX: The mesh is being spawned (the duck) and I want to spawn another mesh that is attached to the duck. Is this what you are looking to achieve?
@kobionyike
@kobionyike Ай бұрын
@@Cleverlike I want to attach a fire niagra to a nigara bomb mesh thats attached to the player, and i want the fuse vfx niagra to be on a specific point on the bomb.
@Cleverlike
@Cleverlike Ай бұрын
So at this time it is not possible to attach a niagara system to another niagara system that is connected to player via the VFX Powerup system. However, we can attach multiple props (blueprints) to a player. And the props can contain niagara systems.
@devgck
@devgck 8 ай бұрын
Please make one teaching how to transform the player character into a 3d character (I know it's not really possible but there's some ways to make the 3d to follow smooth right)
@Cleverlike
@Cleverlike 8 ай бұрын
I don't understand your question. Can you elaborate on what you mean by "transform the player character into a 3D character". To my knowledge, all characters in FN are 3D characters? Thank you.
@victorchehlov3340
@victorchehlov3340 8 ай бұрын
How can I save this effect even after death?
@Cleverlike
@Cleverlike 8 ай бұрын
It's not possible ATM (v28.20). It must be reapplied when the player spawns to simulate the effect that it never went away.
@Asxfa
@Asxfa 7 ай бұрын
using spawners and classes
@Daniellordravenbr-db3de
@Daniellordravenbr-db3de 7 күн бұрын
amazing tutorial, anyway my charachter doesn't become the mask :(
@Cleverlike
@Cleverlike Күн бұрын
I'm not sure I understand, can you be more specific?
@gameswownow7213
@gameswownow7213 4 ай бұрын
my textures don't work
@Cleverlike
@Cleverlike 4 ай бұрын
Sorry to hear that. There are a few comments on this video about that issue. What workarounds have you tried?
@gameswownow7213
@gameswownow7213 4 ай бұрын
@@Cleverlike just check all "used with" :)) in the material
@samjell
@samjell 4 ай бұрын
@@gameswownow7213 thanks man, i struggled somuch and this was the right thing to do :D
@rashid-6025
@rashid-6025 3 ай бұрын
How did you fix it?
@gameswownow7213
@gameswownow7213 3 ай бұрын
@@rashid-6025 read reply from this comm
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