Autodesk Maya 2020, Zbrush 2020, Substance Painter - Stylized Water Tower

  Рет қаралды 89,949

3dEx

3dEx

4 жыл бұрын

Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter 2020 , and Maya 2020.
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Intro to 3D Modeling : gum.co/Intro3d
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
------------------------------------------------------------------------------------------------------------
Computer I recommend : amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
__
Join the Premium group for more : 3dex.net/premiumpage/
Special Thanks to Premium Members!
Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
-----------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
Get Maya with a small discount:
Get Full Maya Sofware : aklam.io/AaOuC4
Get Maya LT : aklam.io/dl7MU9
__
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
Fullmetal Alchemist Brotherhood OST - Next Chapter
Fullmetal Alchemist Brotherhood OST - Main Theme
JOJO's Bizarre Adventure Golden Wind OST - Vita
JoJo's Bizarre Adventure Golden Wind OST - Difficult Situation
Fullmetal Alchemist Brotherhood OST 2 - Battle Scherzo
--------------------------------------------------------------------------------------------------------------------
#Maya2020
#SubstancePainter
#Zbrush2020
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 120
@3dextrude
@3dextrude 4 жыл бұрын
Thank you to SU, Saiel, GM, quixomatic, Liu Renpei, Andrey Odeyalov, Игорь, Shangoo for joining the Premium group recently! To join the group: 3dex.net/premiumpage/
@jamesjason8471
@jamesjason8471 4 жыл бұрын
Builds a seemingly harmless watertower to a world dominating soundtrack
@3dextrude
@3dextrude 4 жыл бұрын
Haha 😄
@erenbudak3432
@erenbudak3432 4 жыл бұрын
Amazing!!! It looks very nice
@pedrocarvalho4999
@pedrocarvalho4999 4 жыл бұрын
5:48 drum sync was genius !!
@franciscaloreto1572
@franciscaloreto1572 4 жыл бұрын
Awesome as always!!!!! 🙏
@bauken5315
@bauken5315 4 жыл бұрын
Thank you for moving the list of patreon supporters to a place on the screen where it does not obstruct the viewer's view of the screen!
@3dextrude
@3dextrude 4 жыл бұрын
Based on feedback :)
@nurinayl
@nurinayl 4 жыл бұрын
I love this style! thank you for fantastic video!
@DavidMedinaMtz
@DavidMedinaMtz 4 жыл бұрын
Dude, I love ur timelapses!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@nickframe710
@nickframe710 4 жыл бұрын
Nice FMAB music , good work!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@Sithwar777
@Sithwar777 4 жыл бұрын
Man this was awesome. I would love to watch your progress on how you modeled this in real time
@Mads_Normann
@Mads_Normann 4 жыл бұрын
Slow the video down to 0.25 - its not completely realtime, but if you are familiar with Mayas UI and menus, you shouldnt have a problem following along :)
@TheLillianYoung
@TheLillianYoung 4 жыл бұрын
@@Mads_Normann For the modeling, true. But I personally need real-time plus voice instructions for the ZBrush and Substance parts. I would pay for it.
@frontliner3697
@frontliner3697 4 жыл бұрын
Interesting Workflow....
@overseer109
@overseer109 4 жыл бұрын
I had this playing in the background and was like: "Why does this music sound so familiar?" I just finished Fullmetal Alchemist Brotherhood and I freaking loved it! You should make Alphonse's armor sometime. That would be epic!
@PS4NerdzGaming
@PS4NerdzGaming 4 жыл бұрын
Can't go wrong with an 3dEx video!
@aleksandr4151
@aleksandr4151 4 жыл бұрын
Bro its amazing You are really professional
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@Elolcol
@Elolcol 4 жыл бұрын
Awesome
@Nioki1000
@Nioki1000 4 жыл бұрын
You could speed up your workflow by excluding similar parts from sculpting and painting. Just copy them, rotate and put in the right place. Not only it will win you more time for polishing your work, but you will get more texture density. You can't see prop from all sides at once, so it will make no difference to the look if it. The only downside is that you need a second UV map for the light map. If you want to improve your texturing look for Fanny Vergne tutorials, if you can spend some money. I couldn't find tutorials of that quality on youtube yet.
@dragonrangeplay
@dragonrangeplay 4 жыл бұрын
thank you for existing
@3dextrude
@3dextrude 4 жыл бұрын
Haha thank you for watching!
@dragonrangeplay
@dragonrangeplay 4 жыл бұрын
@@3dextrude Its incredible that every time i need an idea about something i'm gonna do for my game, your channel comes from nowhere and helps me HAHAHHA
@3dextrude
@3dextrude 4 жыл бұрын
@@dragonrangeplay Nice!
@RomasNoreika
@RomasNoreika 3 жыл бұрын
Looks incredible ! Sweet please make a tutorial :)
@jhonatanorozco1769
@jhonatanorozco1769 4 жыл бұрын
I love your vids men, they are so inspiring, im starting to get into modeling but i use 3ds max, yet your modeling techniques are beyond great and i try to copy some of them into max, i want to combine zbrish and substance but i still have a lot of trouble getting my model from one program to other, thanks for the vids, you should do one tutorial on how to peel and transition between programs for idiots like me, awesome work.
@3dextrude
@3dextrude 4 жыл бұрын
Thank you , glad the videos are useful!
@GHovsepyan
@GHovsepyan 4 жыл бұрын
That’s nice bro
@3dextrude
@3dextrude 4 жыл бұрын
Thank you
@SuperNikhil001
@SuperNikhil001 4 жыл бұрын
Always Love your work ... was wondering which renderer you use for the final render you present in the video. :)
@3dextrude
@3dextrude 4 жыл бұрын
Marmoset Toolbag
@Psikais
@Psikais 4 жыл бұрын
Thank you
@richarddohlen
@richarddohlen 4 жыл бұрын
Really clean! How many time did u do this? I'm really glad to see this vid, thanks!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! How many times did I make this particular model? Once, but I have many other similar props before.
@aus10garc
@aus10garc 3 жыл бұрын
7:13 I was searching for a zbrush tutorial and found a jojo reference. Nice!
@yingcaili8017
@yingcaili8017 4 жыл бұрын
greate
@samuellobo1888
@samuellobo1888 4 жыл бұрын
Hi, I love your job it is amazing! However, i have a question about the rendering. Is not setup of the tool or anything like that. My question is about, what kind of rendering tool should I use? Like, I use arnold a lot of the time, but there is Marmoset toolbag, substance painter, and game engines like you showed, the Unreal Engine. And i really dont know wich one i should use to take the best of my model. Can you give me a little help here?
@3dextrude
@3dextrude 4 жыл бұрын
It depends on what the purpose of the model is. If you are looking for the best render I recommend a raytracing renderer like Arnold since it usually has a lot of options for rendering. If you want a fast render or realtime render than I recommend Marmoset or the others you mentioned. I use marmoset because I am looking for easy set up and real time renders
@hazaonly
@hazaonly 4 жыл бұрын
bro, like ur video, u set the epilogue in the time lapse too.
@TheRedflash777
@TheRedflash777 4 жыл бұрын
Good work indeed! But I missed out - did you ever bake normals in Zbrush, or you have exported all the geometry to SP, as it is?
@3dextrude
@3dextrude 4 жыл бұрын
I baked normals in Substance Painter, loaded the low poly and in the bake settings load the high poly to bake the details
@angelbaby3342
@angelbaby3342 4 жыл бұрын
Can I ask where you get your textures from? Especially the wood ones. A lot of the stuff you make looks very cartoony, so I’ve wanted to know where you get them.
@3dextrude
@3dextrude 4 жыл бұрын
Link in video description for smart material tutorial :)
@TehPascu
@TehPascu 3 жыл бұрын
Hey 3DEx! I would like to ask you, what's the major difference between the different OrbCracks brushes (Orb_Cracks1, 2 & 3)? Thank you so much!
@3dextrude
@3dextrude 3 жыл бұрын
It's not a huge difference other than the sharpness and depth of the edges they create, they do behave slightly different. I like to use 2 for cracks that have variation in thickness as I think this brush works better for that.
@rogue9543
@rogue9543 4 жыл бұрын
Great video! I was wondering if you could do a tutorial on how to set up a model for baking, it's what I seem to be struggling with the most and I cant seem to find a good, in-depth video for it. I would greatly appreciate it.
@3dextrude
@3dextrude 4 жыл бұрын
There is a video on my channel where I made a turret prop and go through the whole process if that helps
@rogue9543
@rogue9543 4 жыл бұрын
Oh, I didnt see that. My bad.
@ZorgyTV
@ZorgyTV 4 жыл бұрын
Can you say, how much polygons and what resolution of texture?
@R-SXX
@R-SXX 4 жыл бұрын
Heyho! GREAT work, love your style and workflow! But may I ask some questions regarding said workflow? You inspired me heavily to get into modelling again and binge watch your stuff! - when you do your UVs, do you already place them how you want them and then combine everything? Or it this an automated process, since I cant really see all the other UVs. How are you not covering accidentally something with your UVs you already unwrapped? - why arent you combining all the elements into a single object? This has to happen at one point, or am I wrong? - when you created the highpoly it does not matter how the polyflow of the model works, right? because we just bake the detal onto the object later on. Right? Thank you so much for your videos, they offer great insight on a very cool way on how to do this kinda stuff. Greets!
@3dextrude
@3dextrude 4 жыл бұрын
_The model is only using one texture so all the uvs are packed into 0-1 space grid. For overlapping uvs I offset them by 1 so there is no issue when baking in substance. I select everything to make sure it's all fitting in the uv space _Yes, at the end everything should be combined into one and if it is for a game possibly even weld some pieces together. _For the high poly the topology doesn't really matter too much( as long as it's not creating undesired results that is).
@R-SXX
@R-SXX 4 жыл бұрын
@@3dextrude Thank you so much for the response!
@Tanveersingh-uw8hn
@Tanveersingh-uw8hn 4 жыл бұрын
what u did with groups in z brush can u explain
@jaski7788
@jaski7788 4 жыл бұрын
Brilliant work. I just subscribed. So glad I found you just as I was starting a stylized model. I have a question for you. In maya you made the main tank as a single object but in zbrush I see that all the planks on the main tank are separate objects as shown in @4:07. Can you tell me how did you get them to be separate objects like that?
@3dextrude
@3dextrude 4 жыл бұрын
I used auto poly groups in zbrush to be able to isolate them separately. It's still one object, but the pieces can be isolated.
@jaski7788
@jaski7788 4 жыл бұрын
3dEx thank you for your reply. Correct me if I’m wrong. You used a cylinder and extruded it’s face with the ‘keep faces together’ turned off so you could make the separate planks?
@3dextrude
@3dextrude 4 жыл бұрын
@@jaski7788 I think I just detached edges and did a normal extrude on the object
@uncledrew6702
@uncledrew6702 4 жыл бұрын
JOJOOOO
@kacperstopa1273
@kacperstopa1273 4 жыл бұрын
Any chance you could explain what you've done there at the end with the curvature map to make the models edges pop more?
@3dextrude
@3dextrude 4 жыл бұрын
Added a new layer with color only and applied the curvature map to it. Then used a levels to increase the contrast of it and finally set it to soft light( can be set to overlay as well) to add more highlight to the edges. Lower the opacity of the layer afterwards as well.
@kacperstopa1273
@kacperstopa1273 4 жыл бұрын
3dEx Awesome! Really appreciate the reply and help, will try it next time I do something stylised!
@spiralingspiral72
@spiralingspiral72 4 жыл бұрын
Btw, on making this, do you use a mouse or a digital tablet?
@3dextrude
@3dextrude 4 жыл бұрын
Mouse for everything except Zbrush sculpting .always use a tablet for zbrush.
@xXSoapXx
@xXSoapXx 4 жыл бұрын
Hey, actually i'm a student, i wanted to ask you how to get this result. I have to combine Maya and Zbrush to achieve this result?
@3dextrude
@3dextrude 4 жыл бұрын
You mean to texture the model? If you are using Maya, yes. Not very easy to texture something in Maya. If you use Blender you can sculpt and texture there without Zbrush.
@Furyx10
@Furyx10 4 жыл бұрын
I don't understand how you Uv that like most of your videos. Can you tell us why and how you Uv that even I slow down the video I couldnt understand how
@nathanielhinton5004
@nathanielhinton5004 4 жыл бұрын
How are you varying the thickness of the wood grain? Is it just pen pressure and practice making stylized wood?
@3dextrude
@3dextrude 4 жыл бұрын
Yeah it's the pen pressure you apply when sculpting.
@nathanielhinton5004
@nathanielhinton5004 4 жыл бұрын
Is there a button in ZBrush that enables more sensitivity to the pen pressure, or is that dependent on the tablet?
@3dextrude
@3dextrude 4 жыл бұрын
@@nathanielhinton5004 Not totally sure as I just plugged the tablet and it worked as is. I found this video which might also help : kzbin.info/www/bejne/hJyyiayvq5hqf7s ; also I recommend you watch Michael Pavlovich zbrush videos as he is the best instructor I have seen for Zbrush.
@user-nt2lv5xq2e
@user-nt2lv5xq2e 3 жыл бұрын
Hello. you worked hard, I was very curious. I downloaded the video. i'm hitting maya too, i also work with maya, but you work very fast. if possible, if you point more slowly, please.
@Ninanna
@Ninanna 4 жыл бұрын
Maaaaan that jojo soundtrack
@ooo-wy4zl
@ooo-wy4zl 4 жыл бұрын
이번건 ㅇㅈ
@borjalopezmontes5725
@borjalopezmontes5725 4 жыл бұрын
Hi 3dEx, I wonder why you never use the option to "transfer the attributes" to copy and paste the UV's of the same objects. Then all that tedious work would be skipped. by the way very nice work I love your texturing skills
@3dextrude
@3dextrude 4 жыл бұрын
Honestly, I just forget lol. Could also use the replace object option as well. The extra work is only like an extra 2 minutes for these simple props so it's not too bad.
@borjalopezmontes5725
@borjalopezmontes5725 4 жыл бұрын
@@3dextrude Many thanks for the replay!! It was just an opinion to optimize even a bit more your great work and another way to teach people. Thanks again and I'm waiting to the next video 🤩
@alanmoralesvega
@alanmoralesvega 6 ай бұрын
you made the uvs after beveling? why?
@Heroickittens
@Heroickittens 3 жыл бұрын
Wait a minute. You can bake textures without separating all the objects? Ive tried that but they bleed onto other parts.
@3dextrude
@3dextrude 3 жыл бұрын
This was separated for the most part, a few pieces were combined. You can keep things combined if there is enough gap between them so there is no bleed, but most of the time you will need to separate it.
@snap-n-shoot
@snap-n-shoot 4 жыл бұрын
I import an obj object from Maya and it imports as a red object. I click on edit and make polymesh3d but I still cannot paint on the object? Any suggestions?
@3dextrude
@3dextrude 4 жыл бұрын
You don't need to make into polymesh3d to start working on it. Just import and subdivide enough should work.
@puneet_koli_vlog
@puneet_koli_vlog 4 жыл бұрын
could i get your this material???
@ernestomarov1255
@ernestomarov1255 3 жыл бұрын
Это действительно очень интересно, жаль что людям больше нравится смотреть как разогретый шар падает на 1000 пакетов.
@3dextrude
@3dextrude 3 жыл бұрын
Спасибо
@BULLeT_3D
@BULLeT_3D Жыл бұрын
Hello guys. I have question. Please tell me, this model is ready for game or need tretopology ? :)
@3dextrude
@3dextrude Жыл бұрын
Always depends on the game, but I would say yes, this is game ready.
@rAnDoMcHaNnEl593
@rAnDoMcHaNnEl593 4 жыл бұрын
why you model the details on Maya after you UV map it? I thought you oppose to UV map after everything. I am a beginner
@3dextrude
@3dextrude 4 жыл бұрын
You can definitely uv after everything is done. The extra details in Zbrush are on the high poly model which doesn't need uvs.
@Larry3D
@Larry3D 4 жыл бұрын
What are these ZBrush brushes? Are these standards?
@3dextrude
@3dextrude 4 жыл бұрын
The orb brushes you can get gumroad.com/l/nOkHw
@DeadBeastYt
@DeadBeastYt 4 жыл бұрын
Can i use this in my game
@3dextrude
@3dextrude 4 жыл бұрын
Totally
@DeadBeastYt
@DeadBeastYt 4 жыл бұрын
@@3dextrude thank you
@hansamitamajee1930
@hansamitamajee1930 4 жыл бұрын
BLENDER
@kaidkyoung4298
@kaidkyoung4298 4 жыл бұрын
why my baking always fail? normal turned into black in substance-painter...
@3dextrude
@3dextrude 4 жыл бұрын
Possibly uvs or if using name matching, the names not matches between low and high poly. I would look at uvs first. If you have overlapping uvs I recommend you offset them just for the bake.
@welltonjohny499
@welltonjohny499 4 жыл бұрын
not yet available for classes?
@3dextrude
@3dextrude 4 жыл бұрын
Not sure what you mean
@aldolojero
@aldolojero 4 жыл бұрын
Hey really nice video, I could not stop watching and the music was perfect. I really want to learn this kind of stuff, do you think someone can make a living with this kind of skills? I want to do this and support a family! I am going to subscribe and check more of your work :)
@3dextrude
@3dextrude 4 жыл бұрын
It depends I think. I know you can if you work at or for a studio. I can't really speak about freelance because I don't do that, but I don't see why not. You could also make a living teaching as well if that is something you can do. I guess the short answer is yes as long as you get really good at it.
@mohammadzaidkhan1386
@mohammadzaidkhan1386 4 жыл бұрын
I am actaully a beginner i wanted to know that- do we have to take our maps from zbrush to substance painter or we have to take the whole file to subs. Painter? What is your instagram i have a lot of queries or your whtsapp no.?
@3dextrude
@3dextrude 4 жыл бұрын
I made a workflow video not too long ago which may help kzbin.info/www/bejne/h5W4koqGdryCpJY&vl=en
@ab1234545
@ab1234545 4 жыл бұрын
Did you UV unwrap this?
@rogue9543
@rogue9543 4 жыл бұрын
He did, its impossible to texture without UV unwrapping.
@ab1234545
@ab1234545 4 жыл бұрын
Do you know any easy way to unwrap i cannot urwap for shit.
@moshepit5616
@moshepit5616 4 жыл бұрын
@@ab1234545 practise a bunch
@jz9991z
@jz9991z 4 жыл бұрын
What are you? Maya alchemist?
@vdluvinsoft
@vdluvinsoft 4 жыл бұрын
gggggg......no pudieron hacerlo por lo menos un poco mas lento???? :D :D :D
@3dextrude
@3dextrude 4 жыл бұрын
Lol
@TheBouOne
@TheBouOne 4 жыл бұрын
A youtuber create better models and texture than wacraft 3.
@3dextrude
@3dextrude 4 жыл бұрын
Haha, it's a different art style; am sure the warcraft artists are really good.
@reerjgiorge
@reerjgiorge 4 жыл бұрын
maya, zbrush, etc.. ow. Disgusting. Please stop supporting abusive companies for the love of god.
I 3D Printed a $1,224 Chair
23:56
Morley Kert
Рет қаралды 110 М.
ОДИН ДЕНЬ ИЗ ДЕТСТВА❤️ #shorts
00:59
BATEK_OFFICIAL
Рет қаралды 8 МЛН
Maya vs Blender Animators 🫠
0:28
itsMarviiin - Descubriendo Animación 3D
Рет қаралды 104 М.
How Fast Can You Throw a Car in Poly Bridge 3?
15:06
Reid Captain
Рет қаралды 37 М.
ZBrush CRASH COURSE! - PRO after 15 MINUTES?
27:08
Jazza
Рет қаралды 702 М.
Substance 3D Painter Rust Effect with Smart Materials
0:21
Wes McDermott
Рет қаралды 57 М.
ОДИН ДЕНЬ ИЗ ДЕТСТВА❤️ #shorts
00:59
BATEK_OFFICIAL
Рет қаралды 8 МЛН