In the Biter-Farm, have the inserters take the oldest Eggs first from the chests. (spoiled priority)
@jakubwozniak10716 сағат бұрын
One thing to watch out for is when you use tesla turrets and something happens to bioflux supply chain, when the nests spoil they will be killed by chain attacks meant for the biters, so lassers are a safer and more error proof option.
@FaxDozer5 сағат бұрын
Biter eggs will also be needed for promethium science pack which you can build on your spaceship. In order to prevent egg spoilage, you could make a lot of productivity modules 3, and take them onboard your spaceship. Once you need the eggs you recycle a few productivity mods and you always have fresh eggs in space!
@davidcrtalic97955 сағат бұрын
That's genius, tnx
@andrewduquette85315 сағат бұрын
It's better to use overgrowth soil for this
@teknoid58782 сағат бұрын
That's a good idea, but same as loosing 75% of the eggs.
@mx20002 сағат бұрын
Overgrown soil is much cheaper. But honestly, I feel like you don't really need that. The science pack crafts really fast, the 30 mins is enough in practice.
@CivilReader-e5k4 сағат бұрын
You still have quality modules in the legendary module crafters.
@rontrabaroe42476 сағат бұрын
If we're ever on trial? Sure we're the baddies. Thankfully, space is big.
@telgames7 сағат бұрын
To reduce the risk of things hatching I control the production of anything using eggs with the inserter that removes the eggs from their source. So for your biter eggs my solution would be to have a circuit control on the arms to say "only store eggs here if prod module < X" then remove any such logic from the actual crafters so they always craft if they get eggs. It means I usually end up with a couple more items crafted, but I'd rather have that than unused eggs in a box. My science on Gleba works this way - eggs on a belt, egg only gets inserted if I need more science. Otherwise the egg goes into the furnace with no chance to spoil while sitting in a disabled crafter. Note: I've still hatched one or two because another ingredient went missing so this doesn't remove the need for defense!
@LddStyx7 сағат бұрын
Biter eggs timer should be stoped while they are inside the spawner.
@telgames6 сағат бұрын
@@LddStyx It is, but in this case you want to remove them to upcycle and sort. Once they're out of the nest the timer is running, and I wouldn't want to store 100 epic eggs just because I'm full on epic modules. If you're processing enough it probably doesn't matter since you'll keep getting new ones to refresh the duration but you still have the ones requested to module production that will sit and spoil.
@LddStyx6 сағат бұрын
@@telgames oh, yes in that case you're right
6 сағат бұрын
I do it by detecting if I have enough ingredients for craft and I only insert when I do. With a circuit to throw away any left overs. It's tricky for science where I need 10 eggs, so I first move them to a temporary buffer where I wait for exactly 10 eggs and move the buffer to cryo plant once it's full. If there aren't enough eggs to fill the buffer whatever is already in the buffer gets dumped.
@telgames6 сағат бұрын
Yeah, I considered that and decided a couple turrets was easier. My turrets on Gleba have three kills total so I haven't felt the need to perfect the system.
@FlexibleGames3 сағат бұрын
Just started the video... Still rocking the quality modules in the legendary tier I see.
@jimjohnson34107 сағат бұрын
Mitchell and Webb references. Well played.
@Kryszt3 сағат бұрын
Safety tip - build the farm on an islad and transfer eggs to mainland only when needed. Biters can't swim (yet).
@TeKomancer6 сағат бұрын
I'm guessing it's just me, but this series feels like it's slowed down a lot. To catch up and implement the changes in my base takes just a few minutes.
@onehandonglizzy4 сағат бұрын
I’m kinda confused by your comment but are you saying by following along it only takes you a few minutes to replicate what takes him an hour to make? Hope I am mistaken but that’s a dumb comment if you are drawing any sort of inspiration from his designs.
@TeKomancer2 сағат бұрын
@@onehandonglizzy I'm referring to the scope of the introduced concept more than the time needed to implement a specific design. Biter nests, while new to the expansion, have one input and one output, both with spoilage. They're simpler than most machines on Gleba, yet the only thing covered in this episode is a single design which introduces no new concepts. I'm not trying to hate - Nilaus is my favorite content creator. It just feels like the game is being milked for a 100 part play through when it could be done in 50.
@pawelm859356 минут бұрын
you are right. Last few episodes should be just one part. Design is 5 min -building 5 minutes fixing mistakes 5 minutes. In fact whole week (parts32-36) should be in one. Base is not growing, nighter in size or efficency. Got same feeling it's slowed down like hell
@GimbleOnDew4 сағат бұрын
No the engineer is not the baddie. The shattered planet is obviously the engineers homeworld that was destroyed by biters and pentapods. Engineer is simply trying to rebuild
@jimmymulder968742 минут бұрын
when your power substations didnt fit I thought: you should use the new higher quality items to make power poles/substations with more range!
@chimmy_jim7 сағат бұрын
Phew fixed the legendary quality modules in the EM factory making legendary modules. So the question then becomes, do the legendary eggs make legendary omelettes or ? Great series, thanks!
@syriuszb86117 сағат бұрын
What if egg hatches when bot is carrying it? You should make those factories close together and put towers on the path.
@Alsadius4 сағат бұрын
Do you want to have some turret coverage along the bot's flight path, perhaps? Don't want an egg spoiling halfway there.
@user-sw9bs8mp3f5 сағат бұрын
When will factorio man engineer a refrigerator
@eriafi7 сағат бұрын
Surprised no one told this in the last video but.... you have legendary quality modules for the legendary crafts, you could use them elsewhere.
@jamesdijzel11608 сағат бұрын
loving this series. Support from South Africa
@AileTheAlien10 минут бұрын
🤔If you just want to have a small amount of bioflux for each captive biter nest, why not use chests that request exactly 1 bioflux each, instead of a big belt loop? (Those chests would trash unrequested, so the spoilage gets removed.) I think it'd take up the same amount of space, and also be simpler.
@rusparmesan7 сағат бұрын
Is there any sense in setting spoil priority for inserters with biter eggs from storage chests? Or, since you always have less than one stack, it doesn't matter?
@ingiford1757 сағат бұрын
Was curious about this also....
@thegrinner7 сағат бұрын
Does the rarity of biter eggs impact what spawns if they spoil?
@Jackpkmn7 сағат бұрын
Yes but its still the same big biter just with more health damage and range. Legendary eggs also take longer to spoil.
@joshuagreen89957 сағат бұрын
Yeah, the quality will at least increase the hp of the biters that spawn from the eggs, it may do additional things, but I don't know anything else off the top of my head. So a big biter spawned from a legendary egg I think would have base health plus 120% additional health. (30% extra for each tier of rarity)
@rlBrave15 минут бұрын
module 1 crafting speeds are also much higher than module 2 and 3. So the whole thing cant even work as fast as it could...
@K-o-R7 сағат бұрын
Did they change the quality UI recently? Wasn't it a dropdown before, but now it's 5 buttons?
@АлександрИзмайлов-т8ь6 сағат бұрын
yes
@klash_lord90978 сағат бұрын
WOW! Just respect for doing legendary eggs!
@MCMJOfficial5 сағат бұрын
Just started the video, but was curious if it's better/you will make this change: I thought that for Legendary Module recipes, you don't need/want quality modules in the Assemblers because there's no quality upgrade to Legendary-level items. IFF that's the case, shouldn't you use Productivity Modules, if possible?
@MCMJOfficial5 сағат бұрын
Ah! Just got to 19:33 Quality modules removed! Very nice
@lukaszimmer197347 минут бұрын
You cant use productivity
@pierrotdeanau18487 сағат бұрын
18:55 does your crafter for the legendary module have legendary quality module in it? I thought it was not necessary to put them in there. Great upcycling by the way! Im currently stuck in a loop of protecting my navis base and trying to help my volcanus base to perform better. 😅
@pierrotdeanau18487 сағат бұрын
19:56 ok crisis avorted 🤪 they dont have module in them anymore
@GyattGPT5 сағат бұрын
it's so slow though. I've crushed a few million biter eggs and only received ~3000 legendary ones.
@GimbleOnDew4 сағат бұрын
Only 3000 of an egg that has a 00.01% chance of spawning?!?!? (Yes I know how to improve the odds)
@Sworn9735 сағат бұрын
13:28 damm, those splitters as merge without a filters drives me crazy!!!!! On the output to prevent those bitters eggs to hang in the empty side forever Luckly he fixes it xD You should set the inserters that are recycling the eggs to take the most spoiled first, so they don't take the fresh one and leave the old ones in the chest
@matteocdt52145 минут бұрын
You are still using quality modules for crafting legendary stuff. Bit of a waste innit?
@leetnor48877 сағат бұрын
Are we the baddies?
@hailgod16 сағат бұрын
ew regular quality biter spawners. u should be scaling with regular quality recyclers so when u legendary everything u dont have to change the ratios
@m1093Evelynyn8 сағат бұрын
Ich bin immer wieder beeindruckt von der Bereitschaft der Teilnehmer, ihre eigenen Überzeugungen und Perspektiven in Frage zu stellen. Es ist bewundernswert.🌺
@EvelynTimothyhy8 сағат бұрын
Thank you for your hard work! Your videos are always so entertaining and helpful.🥃💓⛰