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onetupthree

onetupthree

Күн бұрын

Пікірлер: 41
@MrHotsharkAble
@MrHotsharkAble 2 ай бұрын
These are super impressive! Great inspo 🔥
@onetupthree
@onetupthree 2 ай бұрын
@@MrHotsharkAble thank you !! :D
@shadownight2248
@shadownight2248 4 ай бұрын
Very cool visual and audio effects. Water will always be my favorite element.
@onetupthree
@onetupthree 4 ай бұрын
thanks ! :D water is cool yeah 😎 my favorite is earth
@teejlesdoodles
@teejlesdoodles 2 күн бұрын
These are simply astounding. I'm watching this video over and over again to understand how you made it. 😅 I'm trying to learn how to make VFX in Godot, so I have some questions. Did you use some sort of trail effect on those fireballs? Or are those completely static and the entire squash and stretches are animated with flipbook?
@borb5353
@borb5353 4 ай бұрын
i think its very interesting to give "wind magic" tropes a unique color to tint the air thats affected by the character, love it in genshin
@theyellowarchitect4504
@theyellowarchitect4504 4 ай бұрын
This may be the best VFX video I have seen. Inspiring. (Favourite is ice without the projectile 1:27, that sudden ice statue after charging then pointing to the dummy ftw, would be perfect if you were to add that 1:36 part of frozen impact particles + smoke) I have some constructive feedback: 1. For water splash, it shouldnt do like 3 waves on impact, but only 1 like the other water projectiles 2. Fire projectile has way too big impact. Its so small, yet its impact fire is like 3 times its size, its illogical and breaks immersion. 3. Lighting distortion is too heavy/strong, needs some toning down as currently it is like an energy shield pops up lol (its like impact frames, which you did good to reduce :) 4. For air to feel good, needs collision/pushing
@onetupthree
@onetupthree 4 ай бұрын
thanks ! :) and got it on the feedback 👌 not working on this anymore but will keep stuff in mind for my next one
@doohp
@doohp 4 ай бұрын
my goat
@onetupthree
@onetupthree 4 ай бұрын
@@doohp thanks vro 🥹🥹
@giorgimaisuradze2711
@giorgimaisuradze2711 4 ай бұрын
Nicely done as always! Excellent Work ❤
@onetupthree
@onetupthree 4 ай бұрын
thanks ! :)
@JonasJensenAudio
@JonasJensenAudio 4 ай бұрын
It's very cool seeing the process! I'm the one who asked to do a sound redesign of this about a month ago, and it's almost done! I'll send it soon :)
@onetupthree
@onetupthree 4 ай бұрын
thanks !! :D and ooh i remember 👀 cant wait to hear it
@elumixor
@elumixor 4 ай бұрын
Woooowww
@geckokun2805
@geckokun2805 4 ай бұрын
❤❤❤
@Was_Slimyyt
@Was_Slimyyt 4 ай бұрын
AM I NOT FLASHY ENOUGH TO WITNESS THIS
@samasthtc
@samasthtc 4 ай бұрын
now that's awesome! your last and most important modification tho should be changing the dummy model into a watermelon on a scarecrow
@onetupthree
@onetupthree 4 ай бұрын
cant believe i missed that 😭🙏
@samasthtc
@samasthtc 4 ай бұрын
@@onetupthree hahaha i dont blame you! all that work must’ve been energy and time consuming, it’s amazing as is
@NicolasColaleoDev
@NicolasColaleoDev 4 ай бұрын
very interesting and inspiring work!
@onetupthree
@onetupthree 4 ай бұрын
@@NicolasColaleoDev thank you ! 🙇‍♂️
@laporteusedegateaux
@laporteusedegateaux 4 ай бұрын
Really cool stuff!!!
@onetupthree
@onetupthree 4 ай бұрын
thank you !! 💖
@NycroLP
@NycroLP 4 ай бұрын
Should be able to get this in Godot as well right?
@onetupthree
@onetupthree 4 ай бұрын
yup :)
@MrBoingus
@MrBoingus 4 ай бұрын
your fire effects are just UNBELIEVABLY gorgeous. do you have any fire effect tutorials on this channel? or could you share any that you used?
@onetupthree
@onetupthree 4 ай бұрын
thanks ! :D no fire tutorials (yet) and i mostly referenced and studied on pinterest for fire flipbooks 🙇‍♂
@matelanczi9342
@matelanczi9342 4 ай бұрын
Looks decent, great job! As for the lighting though, as it says Avatar in the title, wouldn't it be more adequete so that the character shoots it out of their fingers rather than coming from the sky? I think it would be very cool like that
@onetupthree
@onetupthree 4 ай бұрын
that would make sense yeah 🤔
@matelanczi9342
@matelanczi9342 4 ай бұрын
@@onetupthree I know the implementation is much harder as a graphic artist myself, so I hope you did not take it as a nit-pick, I was just interested in your choice when it comes to the lighting effect, so once again, great job!
@onetupthree
@onetupthree 4 ай бұрын
@@matelanczi9342 no worries ! didnt take it as anything negative 🤔 im always open to suggestions/comments and all that 👌
@matelanczi9342
@matelanczi9342 4 ай бұрын
@@onetupthree I will be looking forward to see the progression of your work! 😁
@jogisunny117
@jogisunny117 4 ай бұрын
Dude these are really good effects!!🔥🔥 I am also learning fx, and this video is one of good reference for me and the best part is you have done all major 5 elements with same style really cool😄. Is there any place you upload these project files because it could help us even more in understanding how you made and all stuff..😅!
@onetupthree
@onetupthree 4 ай бұрын
thanks !! and naw no project upload sorry maybe a breakdown if i get to it? but no promises
@jogisunny117
@jogisunny117 4 ай бұрын
@@onetupthree Ok NP dude☺️! Breakdown video would really help us ..thanks for the reply!!
@ThantiK
@ThantiK 4 ай бұрын
The evolution of each of the elements over time, as you added simple things like distortion, or lingering graphics, damage cones, and the like really show how the layering of the effects transforms how impactful the event feels. I think it would actually be a great way to illustrate how versed a character is in that element. You may have worked through these to a 'final' feel that you wanted, but the intermediate steps before it have some use too. In TLA, Aang isn't perfect with these at first, neither is Katara. Katara actually just barely manages some splashes initially. The character moves don't quite have the quality of the different elements; with earth being more jolting and rigid, air being ...I don't know...aloof (here it feels too aggressive and tight), and water being flowing. But that takes a lot of animation work to capture. The fire character animations are the closest, because generally the style there almost feels like you're "punching out" the element from your fists or feet.
@onetupthree
@onetupthree 4 ай бұрын
thank you so much ! it was really fun thinking of how to add more each time i worked on it and i agree with matching the qualities of each element to the effect 🤔air was too aggressive bc the animation pack I got had mostly aggressive moves if i could animate characters too this piece would be much different 👀
@teem9675
@teem9675 4 ай бұрын
Random question but may I ask where do you get such casting animations + models? I've been struggling to find good ones for my presentations, thanks a lot:)
@onetupthree
@onetupthree 4 ай бұрын
@@teem9675 hi ! the animations for this one are from the unity asset store under Frank Climax. he has a bunch of free ones and some paid :D for animations id also recommend Grruzam (also in the asset store) mage model is UE4's mannequin and the dummy is from ♥RUBFISH♥ in gumroad :)
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