Hey everyone, I wanted to address a few inaccuracies in this video viewers and TTYD experts have pointed out to me: The main thing is regarding 4:50. It seems OZKR misremembered or happened to get lucky as kiss thief does NOT guarantee a badge drop in the overworld if you have 200 badges. I should have made it more clear that this was speculation rather than a fact, especially since it’s not true. I’ve also received a lot of comments asking how the game actually handles the RNG calculation in regards to the 1 in 25 billion chance and honestly that was beyond the scope of this video. My main goal was to explain the absurdity of stacking things using badge duplication. I do not have the ability or knowledge to check this myself, but I will ask around to get an answer for you guys. I’ll edit this comment once I have one! Another thing is that I used outdated badge drop table information. I naively assumed the drop tables were updated when the remake was added to the remake. It seems that most badges are more likely to be held, and there are a wider range of enemies that can drop many badges. I mostly used these drop odds to contextualize badge duplication, so it isn’t load bearing information but I figured I’d point out that it’s wrong. Also apparently close call is a 33% chance for evasion, not a 25% chance. That information is easy to find but I was fully convinced in my head that it was 25% for some reason, haha. Don’t be cocky like me and double check your work. This video was made on a relatively tight schedule because it was sandwiched between 2 trips and it was topical so I wanted to get it out. This video still accurately describes how to duplicate badges and all interactions covered while stacking badges are also accurate! My apologies if these inaccuracies hinder the video for you, I’ll make sure to work harder to confirm information in the future. There’s a small community for this game and information can be hard to come by. Thanks for taking the time to watch the video and read this!
@oh_no7875 ай бұрын
cool
@oscaru7375 ай бұрын
Yeah sorry guys, Ozkr here. I got the badge from kiss thief 4 out of 4 times after a battle and assumed it was 100% guaranteed back when I first found out. I was extra lucky but sorry for the misinformation 😅
@BringlesCan5 ай бұрын
No worries! 4 out of 4 times is insanely lucky and I would definitely assume it was guaranteed also lol
@p2jnyoom5 ай бұрын
@@BringlesCan An additional correction that I feel needs to be brought up is that, when dropping badges for the duplication, the 3 limit applies to each individual badge, not all badges. I've been doing things on a Pre-Hooktail Pit save where I've had enough coins to fully buy out the shop minus Pity Flower (I sold Pity Flower to the shop because it's more useful to sell it for coins than equipped for use) before Chapter 5, and I noticed that not only did I get multiple copies of the badge I wanted to dupe (in this case, Power Jump), but I also received a dupe of the badge the enemy dropped (in this case, Pretty Lucky). On further testing, on a dropped FP Drain, I tried duping the FP Drain in addition to Hammerman, Jumpman, and Close Call. Lo and behold, when I check the shop, all my dupes were there. I also want to note that, in an empty enough shop, you can do 4 badges (1 on sale, 3 in the box). In the instance above, I duped a 4th FP Drain, and not only was there 1 copy on sale, but there were also 3 copies in the box; if a 3 limit were applied, there would only be 2 copies in the box and 1 on the shelf. With consideration of the badge you drop at the end of a dupe session, that means you could get 4 dupes on 4 different badges with a fully empty shop. I will be clear, I haven't been paying the most attention (v tired today), so I could be wrong on this due to miscounting. I'll try and record this interaction when I next get the time, but that may not be until next week. TL;DR, the "3 dupe limit" on badges only applies to each individual badge, not as a whole (certain). An emptied shop may have a 4 dupe limit if the duped badge gets a copy on the shelf (needs testing not done by tired me). I would also implore others to test to replicate my findings.
@JesusOchoaPM5 ай бұрын
I recently did this exploit, and have also found that you can dupe 3 unique badges up to 3 times each. I didn't think it would work until I checked the badge shop.
@halla25105 ай бұрын
12:51 Imagine you hit a one in one million chance and it's not the lottery, but Mario getting hit in the funny videogame.
@100000Andy5 ай бұрын
its not like that would "use up" your luck for the lottery though.
@feierlord5 ай бұрын
that's actually one in 100 million
@SegaDisneyUniverse5 ай бұрын
That's about as lucky as I will ever be in anything.😂😩
@tsyumamatsuthehavenofguard324 ай бұрын
Crits in pokemon be like
@dusknoir6414 күн бұрын
Hell, if you wanna be real pessimistic about it, you didn't hit a 1 in a million, you missed a nine hundred and ninety nine thousand nine hundred and ninety nine out of a million.
@Lunadron105 ай бұрын
This seems like a really fun way to become super overpowered when you’re messing around in the postgame. I hope they don’t patch it, the method seems obscure enough to where most people wouldn’t run into it and it would be fine left as is
@IH8Reflorished5 ай бұрын
You have not seen Nintendo’s stupid glitch policy
@cheeki4205 ай бұрын
why would they fix a glitch in a game without multiplayer or online
@greatlake_editz5 ай бұрын
@@cheeki420oh buddy, you've never heard of Totk
@mirahgo78225 ай бұрын
They will fix it
@VerkatosEnsei5 ай бұрын
I kinda doubt it tbh, it's not exactly game breaking, is something you HAVE to grind for (to max out your Badges) and should only reasonably done in the lategame when you have enough money and or BP Like, the average player is never gonna come across this
@zsjostrom355 ай бұрын
One scenario that I'd imagine they were trying to prevent (there may be others like it) is somebody dropping the "useless" L Emblem badge to make room for a new badge, and only realizing later that this makes the "I wanna meet Luigi!" trouble completely impossible to finish.
@brolytriplethreat5 ай бұрын
On a similar note, if you beat Atomic Boo and Lucky Start falls in the statue hole, it appears in the shop. Seems the shop is the general failsafe for badges.
@Hugo_E-mad5 ай бұрын
The scientific notation said "e-11", whoch simply means add 11 zeros (including the leading zero befor the decimal point), then put the digits shown in the expression. The "e-11" stands for times 10^-11
@theidioticadventurers84695 ай бұрын
Yeah but the essay had a word count requirement
@justa95605 ай бұрын
@@theidioticadventurers8469 I can only assume this is dumbed down for kids.
@sonicmeerkat5 ай бұрын
@@justa9560 probably dumbed down for himself because who uses scientific notation even in school lol
@louiepikmin31845 ай бұрын
How to duplicate badges in pm64: A super complex process that's so complicated, it took 20 years to discover How to duplicate badges in the ttyd remake: "Let's go gambling!"
@MahNamJeff5 ай бұрын
**Buzzer** Aw Dang it!
@egg69325 ай бұрын
@@MahNamJeff **Buzzer** Aw Dang It!
@Victini74725 ай бұрын
@@egg6932 **Buzzer** Aw Dang It!
@slayer-asp-66705 ай бұрын
@@Victini7472 **Buzzer** Aw Dang It!
@jawadelghaddaf68965 ай бұрын
@@slayer-asp-6670 *buzzer* Aw Dang it!
@AnimaLepton5 ай бұрын
10 Close Calls gets you to 94.4% evasion chance, and 16 gets you to a 99% evasion chance.
@SongokuJidai5 ай бұрын
17 and the Curse box can't land his curse on you
@TrueLadyEvilChan5 ай бұрын
@@SongokuJidai18 and Mario avoids everyone who ever tries to touch him. He can never be hugged or kissed again.
@enderallygolem5 ай бұрын
23 and mario evades the floor and phases through it
@withers1025 ай бұрын
@@enderallygolem 25 and mario learns what the backrooms are
@renakunisaki5 ай бұрын
29 and Mario evades existence itself
@milesdoblosky16195 ай бұрын
Ms. Mouz has unique dialogue if you complete her trouble with a full badge inventory
@eichelwurst29295 ай бұрын
Thats pretty cool, was it also in the original?
@sirwaddleton73285 ай бұрын
Do you know what she says?
@milesdoblosky16195 ай бұрын
@@eichelwurst2929 I'm not sure if it was in the original
@milesdoblosky16195 ай бұрын
@@sirwaddleton7328I don't remember exactly what she says, but it's something along the lines of "You don't have enough room for this badge? How rude. I'll leave the badge here (in front of the badge shop) so you can pick it up later when you have room."
@SillierPutty2 ай бұрын
@@milesdoblosky1619 ah yes, not being able to hold something is oh so rude.
@astro8375 ай бұрын
-"But can it crash Paper Mario?" -Some dark Shy Guy, who likes to bake cakes and hitting blocks 419 times
@LaCazaLP4 ай бұрын
Still miss him....
@astro8374 ай бұрын
@@LaCazaLP don't we all?
@rebirthphoenix56465 ай бұрын
Knowing my luck in this game, even with Mario having a 1 in a million chance of getting hit, he’d get hit by a red Whacka Bump and die
@bobthebuilder95095 ай бұрын
“The odds of that are millions to one!”
@GamerOverThere5 ай бұрын
@@bobthebuilder9509cougars in missions…
@zachtwilightwindwaker5965 ай бұрын
Even with bad luck getting hit is highly unlikely.
@metleon5 ай бұрын
Just clone a bunch of Last Stands to divide the damage by 1+the number you have. I think they round down, as well, so 99 of them should mean you're invincible. (And if the minimum is 1, then you can just block to make it 0).
@tybraker275 ай бұрын
@@GamerOverThere I can see someone watches DarkViperAU. Nice.
@haydenschaff81795 ай бұрын
Challenge runs with enough Double Pains for Mario to always be one-shot would make a Superguard focused run really interesting.
@garrettkelly83125 ай бұрын
It would be an interesting challenge, but I believe a few bosses have attacks that can't be super guarded no matter what you do
@AkameGaKillfan7775 ай бұрын
@@garrettkelly8312 The only attacks I can think of are Chapter 2 Vivian's Fiery Jinx, Marilyn's lightning, the Shadow Queen's hand attack where she pulls you beneath the floor, and Bonetail's bite.
@daxsinger68775 ай бұрын
This is what brings people together, more than online games, glitches
@darthpotatozqt5 ай бұрын
bringles people togeher
@m4yr4i5 ай бұрын
@@darthpotatozqtTake my like and leave.
@sonoda9445 ай бұрын
@@darthpotatozqt i hate myself for laughing louder than i should be
@evthemev5 ай бұрын
tfw the Bringler starts bringling
@Doxsein5 ай бұрын
Bringle brings the Bringling
@En2md5 ай бұрын
The Thousand-Year damage odds.
@ToadetteTails69695 ай бұрын
Pfft XD
@NoddedAlpaca5 ай бұрын
If I had a nickel for every time a nintendo game had a major glitch related to reapplying stat boosts from badges, I'd have two nickels, which isn't a lot but it's weird it happened twice.
@_Lostinthesky5 ай бұрын
phineas and ferb reference 🗿
@user-qv1bu3eq8e5 ай бұрын
What’s the second game?
@NoddedAlpaca5 ай бұрын
@@user-qv1bu3eq8e badge boost glitch from Pokémon Red and Blue
@silverwolflaguz43395 ай бұрын
@@user-qv1bu3eq8e The Gen 1 Pokémon games. JRose11's solo runs use that a lot, especially if he's using an underpowered 'mon.
@cinnamoone35535 ай бұрын
the badge boost glitch!
@oscaru7375 ай бұрын
1:36 HEY THATS ME!! I’M Ozkr! (Another way to spell “Oscar”lol)Thanks for the shoutout! I went ALL out doing 100% as soon as the game came out. Trying to get strong badges again from enemies and I end up maxing out 200, then I went to the badge store to sell useless badges but I end up seeing the badges I threw out on sell again, then that’s when I started to test it out more and found out that’s how you can duplicate badges!
@newerboomerangmiaro77785 ай бұрын
Correction but flower finder now drops from dark paratroopas in the pit, a lot of drop tables in the mario wiki are outdated
@thatcloveplant5 ай бұрын
getting my stryder insane number fix with a bringle video, the world is perfect
@SomeGalNamedEve5 ай бұрын
Remember, everyone - *_Turn off auto-update!!!_* You might not ever be able to do this glitch if your Switch automatically updates your game!
@ThaneGaming5 ай бұрын
17:24 - fun fact, the highest CHARGED attack possible from an enemy is (spoilers): Prince Mush's flying kicks. If you get him into the "fiery fighting spirit" phase while he's at +3 charge, you can use Vivian's Veil to have him charge again (+6). He'll then deal an attack that hits for 140 points total (five consecutive kicks at 30, 29, 28, 27, and 26 damage respectively). Using your same formula, this would give us a damage output of 28,539 for Mush if it weren't capped.
@maybeher05 ай бұрын
so WAIT, he charges up once if you don't Veil, but TWICE if you DO???? this mushroom terrifies me even more now
@ThaneGaming5 ай бұрын
If Mush is already charged once, he's guaranteed to charge again right away if you use Veil. It's like the fact that you'd even try to evade his attack angers him, so he punishes you two-fold haha
@Jamlord20615 ай бұрын
calling 2^200 times the highest uncharged attack undefined makes me cry
@OmegaVideoGameGod5 ай бұрын
Good to see you again :)
@maybeher05 ай бұрын
@@ThaneGaming he sees you try to evade and goes "okay, smart-ass, *I'll wait.* "
@TheOddLia2 ай бұрын
15:00 “Evading Spanias for 3448 years is perfectly acceptable.”
@Forthewin3425 ай бұрын
Stryder7x mentioned!! One day our king will hopefully return to us.
@Bupboy5 ай бұрын
One can only hope... 😔
@garrettgreenhalgh91095 ай бұрын
Unlikely. After the SO abuse allegations and the pandemic, he posted in his Patreon Discord server about not having any plans to come back because of social anxiety and personal health concerns. I’ll leave the situations outside of his specific words to others to think about themselves, but I’d say it’s not worth waiting for someone who has gone on-record saying they probably won’t return to content creation
@hoodedman65795 ай бұрын
Note that it is possible to become completely evasive at least in the original Thousand Year Door, as computers aren't truly random so there's only so many random values it's going to produce, and it's going to produce them in a specific order. The net result is that 52 Close Calls will make you invincible, as there's no string of 52 RNG values that will get through it. The same principle is probably true in the remake, but the exact number is probably different. Note that I got this info from jdaster64 on his article titled "The Trick Is To Not Get Hit - Evasion Badges in TTYD" on his blog, which I would highly recommend for a bunch of obscure Paper Mario info. Speaking of info from that blog, the Flower Finder information in this video is actually incorrect for the Switch version, as Dark Paratroopas now have their correct drop table (it was originally a copy of the Dark Paragloomba instead), which are the same as the Shady Paratroopas, so you can farm Flower Finders from them in the Pit if you are so inclined for some reason. Another important thing is that drop rates are better in the Switch version because every enemy can potentially drop something, not just the front one, though it does check front-to-back. This both gooses your odds (almost multiplying it by the amount of enemies in battle, but not quite) and also makes it so some drops from enemies stuck in the back are possible to get. You could now get a Flower Saver from an Amayzee Dayzee near the bottom of the Pit, for example. It also can heavily boost the odds of badges stuck on very specific enemies; Flower Finder would only have 2 chances of dropping in one Pit trip with the old drop logic, but it now has up to 6.
@smollmoth63765 ай бұрын
Knowing how long and complicated badge duplication was in the first game, I hope it isn't like that in this one. Considering it's only 25 minutes it should be better
@TunaBear645 ай бұрын
Man, that ended being some can perfectly happen by accident
@Ray_Cathode5 ай бұрын
To think that in the first game it was literally just an extremely elaborate infinite coins glitch
@PinkReaper15 ай бұрын
Badge duping is actually incredibly fast and easy in Paper Mario 64 if you only want to dupe one specific badge. The badge that drops from the tree puzzle in flower fields(center, right, left trees) doesn't despawn if you leave the room but the puzzle also resets if you leave and re-enter the room so you can just keep hitting the trees to get infinite of a badge.
@nullplan015 ай бұрын
On my first playthrough of the PM2 remake, I got extremely lucky on a run through the Pit of 100 Trials and got two Wizerds with Power Plusses. And I had just recruited Miss Mowz (or however she is spelled in English).
@Flyguy_247445 ай бұрын
You spelt her name right, don't worry. Also, nice luck.
@PhantomAarantula5 ай бұрын
Hey, much love for the shoutout, Bringle. Was funny seeing the mention and I'm happy to see the tutorial is helping people.
@JacksonBockus5 ай бұрын
The 1 in 25 billion math is correct in theory, but in practice it will depend a lot on how the game determines hits and misses internally. Like whether it’s using floating-point arithmetic and with what precision. If it isn’t, it might be rounded to 0 or to something like 1/65536.
@jkid11345 ай бұрын
Ah, the illusion of continuity. Yes, at a certain level, there probably no longer exists a frame on which Mario gets hit, or maybe there is always one where it gets hit and so it never goes below 1/number of seeds.
@Wendy_O._Koopa5 ай бұрын
Has anybody done any testing? Because they easily could have capped it at a 1/255 chance or even some arbitrary number with no significance.
@JacksonBockus5 ай бұрын
@@jkid1134 in the original, it would calculate each badge’s dodge probability one at a time, so if you stacked 52 close calls you would always dodge because the PRNG’s cycle didn’t have any runs of 52 values that could all hit through a close call.
@tryashtar5 ай бұрын
@@JacksonBockus I wish more videos like these that analyzed probabilities took the PRNG cycle into consideration, it's much more interesting to see what outcomes are actually possible rather than naively multiplying 500 times and saying "1 in bahzrillion chance"
@zacharynovak21805 ай бұрын
Also, depending on how the game calculates chance of getting hit, it might just truncate to 0 since I don’t think floats are precise out to the E-11 range lmao
@hAboyd5 ай бұрын
Paper Mario: The Thousand Years Of Invincibility.
@TheBonehead19975 ай бұрын
This is a neat glitch. Hopefully it doesn't get patched out. To be honest though, I'm not sure how easy it would be to patch it out, so who knows if they will or not lol.
@maroonkennedy62135 ай бұрын
Even if they do patch it, I simply won't update my copy.
@Themacattack12095 ай бұрын
Like they did with Zelda TotK’s item duplications, they probably will. But just like that game, it’s completely pointless to do in a single player game, especially when the glitch doesn’t affect normal gameplay or hinder the player in any way. You have to actually try to do them, so it’s just a little fun thing players can do if they choose to, but nobody would ever do it on accident. Seems like a waste of resources to take the time to fix it.
@Novarcharesk5 ай бұрын
@@maroonkennedy6213manbabies being so pointlessly possessive over nothing will never not be hilarious 😂 It’s like a monkey keeping someone’s keys because… it can.
@Aerafuz5 ай бұрын
@@Themacattack1209 Yet they did it on TotK anyway. Fact of the matter is, they don't want you to glitch, doesn't matter if its considered 'harmless'
@augustday94835 ай бұрын
@@Novarcharesk Why is this comment so aggressive? Are you saying that people who want to keep glitches are manbabies? I don't even understand where this is coming from.
@johnfranklin425 ай бұрын
You missed an opportunity to mention P-Down D-Up! Stacking 25 of those for 50 BP lets you get 25 defense, then you can use 49 power rushes to end with a respectable +73 attack as danger Mario. Since no attack is stronger than 25 damage, it’s not a matter of chance: you’re really invincible!
@eDoc20205 ай бұрын
Good idea, but what about poison? And aren't there also enemy attacks that pierce defense?
@johnfranklin425 ай бұрын
@@eDoc2020I think P Down/Up D Up/Down badges get around defence piercing but I’d have to double check; basically they can’t really increase damage as defence as a stat calculation doesn’t work with negative numbers. You can try this by using soft stomp on an enemy with no defence and you won’t actually deal more damage to them, so the effects of those badges have to play outside those normal rules. As for poison, you could put on feeling fine and not have to worry about that, or HP drain to counterbalance the HP loss.
@eDoc20205 ай бұрын
@@johnfranklin42 I think you're right, somebody else said the badges modify damage dealt rather than defense.
@nickk30775 ай бұрын
It’s funny that you made this video actually because I did the duplication! See, I maxed out my badges and went into the pit hoping I could get another drop, but didn’t. Then, I just remembered from your video that there is a Boo that drops a Money Money badge, so I duplicated from that badge! Funnily enough, after I went back to the shop, I engaged in a battle in rogueport sewer with another badge drop immediately afterwards. So, I go to try this out twice conservatively and that was cool!
@oscaru7375 ай бұрын
Just redid Budge Duplication process and it still works after v1.0.1 patch👌🏼 But I say still don’t update it, don’t know if there are other undiscovered skips, bugs, glitches or exploits in v1.0.0, unless you really want the patch changes.
@vonBelfry5 ай бұрын
Thumbnail got me thinking Rawk Hawk gonna butt-slam Mario so hard Hawk'd be tasting moustache hairs.
@GraysonPimentelАй бұрын
Imagine if someone made a mod where you could have infinite BP, and using this glitch you could have insane amounts of health, flower points, and you have as many double dips as you want
@KyleDavis3285 ай бұрын
Another thing about the intended use of the badge shop mechanic, if a badge becomes unattainable, like if somehow the drop from defeating Atomic Boo falls down the hole in the room, you can get it back, despite it becoming physically unattainable.
@BRAINDEADWASTAKEN5 ай бұрын
Now Im getting nostalgic for Stryder7x, rip legend
@allthingsian68525 ай бұрын
I never would’ve guessed that this is what that community post was referring to
@smurgledwerf5 ай бұрын
7:47 it's actually up to 3 copies *of each badge*. So you can duplicate hundreds at one time, potentially 3 of every badge type.
@VerkatosEnsei5 ай бұрын
Hearing the math about the dodge chances was really fascinating And this glitch is pretty cool too, might give me something to do in my completed file (or in my current, Danger Mario file)
@tobiaskastl5 ай бұрын
Dear Bringle, please never stop making videos. I love your vids so much and I get those Stryder7x vibes that I have missed for such a long time. You're awesome
@trumpeterjen9 күн бұрын
As of December 2024, post-patch, this still works! Now, if only we could get Nintendo to let us skip text...😒
@KayFiOS5 ай бұрын
9:04 The moment you started playing the file select theme from Mario 64 is when this turned into a Pannenkoek video xD
@Evilmon25 ай бұрын
I kind of feel like basic multiplying of odds isn't quite worthy of the Pannenkoek theme.
@ThePlushLuigiBros20185 ай бұрын
Oh I am so gonna abuse this to no-hit the stinky pit
@phictionofgrandeur23875 ай бұрын
I thought close call was 33% evasion.
@stevenleonmusic5 ай бұрын
According to the Mario Wiki, you are correct. Assuming that it's 33%, you can Chet Rippo your HP down to 5 and be practically invincible AND constantly in "Danger" for a mere 12-13 BP. That's literally less BP than it takes to equip 2 Lucky Day badges.
@paulunga5 ай бұрын
HOLY FUCKING SHIT, THIS CHANGES EVERYTHING! What an amazing deep dive that this world clearly needed in slick video production form. Honestly, I hope this is the future of online content.
@dylanpeach29125 ай бұрын
hooray new bringle video! just stumbled upon your channel this week and ive been binging all your videos keep doing what youre doing, brignle!
@BetaNights5 ай бұрын
Hey, Bringle! One ***BIG*** addendum I'd like to add to this, if you haven't discovered it already! You said you can only get three badges at a time with this exploit, but that is not true in the slightest. You can only get three COPIES of a particular badge at a time!! But you can get near INFINITE badges total!! If you want to, you can drop every single badge in your inventory three times each, and they will ALL show up in the shop! THREE Power Pluses, THREE Power Plus Ps, THREE All-or-Nothings, etc. etc. etc... All done from a single badge pickup in the overworld! The limit of three only exists because the badge shop cannot store more than three copies of a particular badge at once. So you'd have to buy them and perform the glitch again if you want more than three duplicates of something. But you can still get three dupes of any badge in your inventory, all at once! Have fun with that information :D
@awesomelink23475 ай бұрын
9:46 The evasion rate for Close Call is 33%, not 25%. Other than that, math checks out. EDIT: Unless Close Call was nerfed in the remake, which if so, I'm not aware of. 33% is at the very least the percentage for the original GC version
@Maxhill_5 ай бұрын
"pringle" is one of the best paper mario ttyd youtubers
@ThaneGaming5 ай бұрын
18:07 - I was able to create a "Luigi wins by doing absolutely nothing" video by equipping Double Pain x4, Return Postage, P-Down, D-Up, Zap Tap, and--most importantly of all--L Emblem. I did nothing but appeal with full Star Power…Rawk Hawk hurt himself for over 40 damage in three turns, collapsing before initiating the second phase where he jumps up onto the stage girder 😆 kzbin.info/www/bejne/opXdk3dvgq-am6csi=LswbGKNcaNjJ3Oku
@CratthewF5 ай бұрын
13:17 I’m wondering how the game engine would handle that number. I’d imagine there’d be rounding somewhere, so I’m very curious if it’d actually be 1/1000000 in practice, or if it would round to either 1% or 0%
@zacharynovak21805 ай бұрын
I assume it’d probably truncate to 0 since floating point data types (commonly used to store percentages) aren’t typically precise out to the E-11 range
@loganmiller78275 ай бұрын
I feel like this is a glitch that actually might not get patched out. Seems weird considering modern Nintendo standards but it really seems like not fully a glitch and rather just abuse of the way the game is intended to work. Like, it's definitely not fully functioning as intended since it thinks you dropped 3 separate copies of a badge instead of the same one three times, but other than that, it's working as intended. And it's also already been nearly a month since this was discovered and it hasn't been patched yet. I wouldn't be surprised if they leave this alone since it's so close to how they want it to work
@wingedcatgirl5 ай бұрын
Yeah, the only actual _mistake_ is that the Howz adds dropped badges to its inventory on *drop* instead of on *despawn*. And the amount of effort you need to go to to exploit this little mistake means that approximately nobody is going to do this by accident. (And even if they did, it's not going to do anything bad.)
@realkingtoast5 ай бұрын
its getting patched, nintendo hates fun
@Wendy_O._Koopa5 ай бұрын
@@realkingtoast They have insanely inconsistent rules on patching. They patched all the item duping out of TotK, but that one infinitely light material you're not supposed to be able to break off the elevator? Over a year later, and they still don't care. Build all the flying machines you want, you just can't use the one-minute-gliders we programed for flying.
@Aerafuz5 ай бұрын
@@Wendy_O._Koopa They figure no one is going to immediately get to the elevator rails to use them since they're (usually) in what the game considers a "late-game" area, meanwhile the Wings are given to you immediately in the tutorial. And they're not going to fix the Rails' properties because they need them to be light to function as the Elevator's rails, because it would would be too much work to replace them all as a single object given orientation, angle, etc. So it's two (or more) parts for easier implementation. About the one thing they did patch about the Rail, is the Rail's inability to be destroyed by certain enemies, like Lynels and Gleeoks, which before the patch would perpetually break Lynel AI (They would constantly Roar to rid of Autobuild copies) and that auto build copies would not persist if broken from their initial glue point (IE You can't get an Autobuild Rail with an Apple, and break the Apple off to get a Rail on its own. Now it will vanish) I can see them patch this badge glitch.
@darkness741855 ай бұрын
@@Aerafuz eh it depends. Patching this glitch is theoretically very easy (just do an ID and room check before sending a second copy of the same badge to the shop), but there's always the edge case of someone actually grinding out a second identical badge in the same room in normal gameplay, which would mean they might create what's realistically a worse glitch out of it.
@SolaceCafe5 ай бұрын
Hi! Just so you know, scientific notation is very easy to read. An "e" of a negative number means that many zeroes before, and a positive number is that many zeroes after. IE: 3e4 would be 30000 and 3e-4 would be 0.0003
@LowPoly645 ай бұрын
Who said you don't learn things from video games. This was basically just a math class video. Awesome rundown
@ThaneGaming5 ай бұрын
4:57 - Sadly, this isn't true. Kiss Thief will not guarantee a badge drop if you already have 200 in your inventory. I tested this out myself and have footage as proof if you're interested, Bringle! I tried stealing a Power Plus from a Dark Wizzerd in the Pit of 100 Trials and got a coin, but the enemy did not drop the badge after battle
@Wendy_O._Koopa5 ай бұрын
Yeah, that didn't sound right...
@connorbell73015 ай бұрын
Can confirm. I tried this myself on two different enemies with a full badge inventory and kiss thief only gave me a coin with no drop after the battle, even if i used the move multiple times. I think the person just happened to get lucky and thought that kiss thief was the reason the badge dropped.
@Amaury295 ай бұрын
I can also confirm
@paulrizzo82255 ай бұрын
I can also also confirm
@oscaru7375 ай бұрын
Sorry. Ozkr here, I got the badge with kiss thief 4 out of 4 times and thought it would be 100% guaranteed. Keep trying! It will work eventually, hope you guys get it soon!
@Ozzmaniac15 ай бұрын
Your content has improved so much over time, you should be proud!! Love vids lately
@SgtBaha5 ай бұрын
I like the Stryder style approach with the insane numbers, feels nostalgic. Like this video could be titled "This badge can protect Mario for 3,448 years"
@sultan_38645 ай бұрын
too bad he wont be making videos anymore
@Ange1R785 ай бұрын
The thing that i highly recommend doing is only buying Refund badges since if you want to sell them, it will be 40 Coins while Super Appeal is 30.
@eDoc20205 ай бұрын
That's a good idea but I'd keep some Super Appeal because it _is_ useful, at least until you go beyond 32 copies.
@Ange1R785 ай бұрын
@@eDoc2020 true but as for me, I always just do stylish moves
@eDoc20205 ай бұрын
@@Ange1R78 Even with stylish moves don't you only get 1/4 SP per turn? With 32 Super Appeal you can restore all your Star Power in one turn.
@Ange1R785 ай бұрын
@@eDoc2020 imo thats a lot of wasted badge points, but everyone likes to play their own way
@eDoc20205 ай бұрын
@@Ange1R78 I'm not saying I'd actually do it but the _ability_ to do this has some value. If half your inventory is dead space why not make it usable dead space?
@celestialspark56975 ай бұрын
FYI, Kiss Thief can still badges from an enemy's hold table even if the enemy is not actually holding an item. It's much faster to just spam Kiss Thief at an enemy than to reset the encounter until it's holding something. I got five Mega Rush Ps in the original TTYD within a bit over an hour using this method.
@Tendor_TV5 ай бұрын
Paper Mario -The threethousandfourhundredfortyeight years to get hit
@DoesMahBlockLookBig5 ай бұрын
now i can wear 33 pity flowers
@zidanewaterflower5 ай бұрын
I just had to say I love that you used Chrono Trigger for the Set-Up transition. :D
@sonoda9445 ай бұрын
Balatro taught me that you need good base number for multiplicative to be effective
@keksderverdammnis42355 ай бұрын
It's actually a 1 in 100 millions chance for 64 close calls (assuming the percentage shown is correct) since 1% would be a 1 in 100 chance. Same mistake with the calculation for 99 close calls
@IndustrialParrot28164 ай бұрын
Pity Flower and Happy Heart got me 80% of the through a poorly thought out prehooktail pit challenge well that and getting super lucky because i got a Power Rush badge off a koopa troopa in Hooktail castle
@Pikmanfan20025 ай бұрын
Fun fact about math and percentages: if something has a 1/X chance of occurring, if it happens X times, then it still has a 36-37% chance to not happen. This scales infinitely. If you have a 1/25,000,000,000 chance of being hit, and are attacked 25,000,000,000 times, you essentially only had a 2/3 chance to actually be hit. If you want to be 95% sure to be hit, you need to get attacked ~78 billion times
@ThatJoshGuy3275 ай бұрын
this guy Runescapes
@cleaver18355 ай бұрын
you could have stacked evasion badges and started playing when moses told the pharaoh "let my people go" and STILL not get hit yet TODAY
@AkameGaKillfan7775 ай бұрын
"and so moises part the red skibidi toilet sea in search of a new gyatt"
@stevenleonmusic5 ай бұрын
For practical purposes, having 99% evasion would be completely sufficient to call yourself invincible. That would require only 12 Close Call badges and 12 BP [(0.667^12)*100 = 0.78 % chance to be hit]. This would honestly be a great build because you'd have 99% evasion AND only 5 HP to take advantage of any danger strat you want. Since you only need 12 BP, you have plenty left over for a build that deals massive damage. IF you don't like the idea of having only 5 HP, Pretty Lucky is your best bet as the BP requirement is more efficient than Lucky Day. If you equip 22 Pretty Lucky badges (44 BP) you can get yourself to 91% evasion which is still near-invincible and gives you potentially up to 55 BP left for the rest of your build. I don't recommend going higher because of diminishing returns; you need 44 Lucky Day badges and 88 BP to match the effectiveness of 12 Close Call badges. All that said, Mario pretty much always gets to act first so why bother with evasion at all? I think you could just use a danger strat or partner badges to just OHKO anything before it acts.
@Gamer12885 ай бұрын
22:30 Also, Danger Mario becomes Harder once you reach Level 72 as You are Forced to Upgrade your HP which is why I wish an Option to Increase Mario's Defense upon Level Up was Available.
@Jared_Is_Near5 ай бұрын
I didn't realize reducing defense could result in taking more damage overall rather than just nullifying any blocking.
@jordy_de-zee5 ай бұрын
ah yes, quintuple pain, my favorite
@nathanielsmith18795 ай бұрын
Amazing! I love doing this type of probability math when I’m playing other games so it was cool to see you explain it for this context as well. 🙂
@Azure305 ай бұрын
I'm pretty sure I've duplicated far more than 3 badges at a time after picking up a badge - if you're duplicating the same badge repeatedly, the shop wont hold all of them at the same time, but if you leave the badge shop and get into a battle, finish it, and come back to the badge shop, the stock will refresh and will continue to restock duplicate badges until it runs out of its stock (based on however many you 'dropped')
@banananana25 ай бұрын
I was gonna say if it was capped at 3 then it defeats the point because badges would still disappear
@guardian_angel85 ай бұрын
I think he was referring to the fact the Badge Shop can only hold 3 copies of each Badge in storage
@georgeshaw40175 ай бұрын
Tip For People Who Need Badges By Enemies: Huge groups have a better badge spawn rate. Go into Rogueport Sewers and get quick badges by turning into a Boat on Sublevel Two and heading to where the three Shine Sprites are. Spanias and Spunias have a chance of holding Pretty Lucky and Pretty Lucky P. They spawn in huge groups of four and five. It mostly only takes a few minutes to get a badge to appear by the longest. Sometimes even less because there’s four groups of Spanias and one Spunia! If you don’t see one, just run away and if you go through all five groups without seeing one, run away and exit the room and enter back in immediately to reset the Chance. The only issue is the badge dropping but it should be quick to grab one if you are lucky! 😊😊😊😊😊😊😊😊
@srzapata99Ай бұрын
Now we need someone from computer science to check what kind of variable is the percentage being saved, because they have limits if it is a float or decimal variable and thus you may achieve 100% evasion because of the programming limitations
@aday34795 ай бұрын
ice power reduces fire damage by 1 and increases damage to fire enemies by 1 per badge equipped and also gives immunity to burn
@asteroidrules5 ай бұрын
Several badges that add abilities say they'll increase the power, and FP cost, of those abilities if stacked. Is there a cap on how high that can go? What's the highest possible damage or FP cost we can cause with this?
@LionAzul5 ай бұрын
Anybody know where that person went to report bugs? I encountered a bug where I had Mario standing in battle at 0 HP by taking lethal damage on the second hit of a 3 hit move, then getting lucky for the third hit. I have footage of standing at 0HP in battle recorded as well.
@literallynoone99235 ай бұрын
Finally: Octuple Dip in an Item Only run
@SillierPutty2 ай бұрын
why stop there?
@phictionofgrandeur23875 ай бұрын
Red whacka bumps do 27 damage.
@CrimsonDouglas5 ай бұрын
And heal Whacka 75 hp
@OmegaVideoGameGod5 ай бұрын
*Blue Diglett and Quagsire
@pluubooruu5 ай бұрын
Mowz said: Oh, they made me useless in battle eh? Then I'll just bust the badge game wide open!!! Love it.
@gajhiracristhianjimenez20485 ай бұрын
Suscribiendome, hasta el final me di cuenta que es un video en español 😮, eso no es normal en esta calidad de analisis musical de videojuegos OMG!!! Felicidades
@Evan-fw6wt5 ай бұрын
playing the spicy slot machine for one hour is perfectly acceptable
@N3Selina5 ай бұрын
this is exactly the reason i am subscribed. highly unlikely things tested in action
@Local_Phantasm5 ай бұрын
cant wait to equip like 70 jumpmen, multibounce, power bounce, and some other badges and stroll into the pit of 100 trials once i beat the game
@Drflash55Official5 ай бұрын
8:48 Not technically true, as if you decide to tempt fate and reload the shop by moving two rooms away (in this case, heading to the Blimp/Train Station) and then head back, you are able to shuffle around the badges that are being sold in the shop and can get them for a discounted price. The only issue is that you can only buy one of those badges at a time, meaning you have to keep reloading the shop constantly if you want to buy all of your badges at a discounted price (which is worth it if you don't have a lot of "Money Money" badges on hand or the BP to use them on).
@supermonkeyqwerty15 сағат бұрын
you forgot that it was a percentage, you'd have to divide by 100 again before taking the reciprocal for the fractional chance so it's 1 in 2.3 trillion
@AlkoholOgerLeonElektronik675 ай бұрын
What about 99x Last Stand badges? Would Mario take no damage at all, or would it always be 1 damage?
@deegedeegerson92865 ай бұрын
99 Close Calls is just Ultra Instinct Mario.
@AegonWithers5 ай бұрын
I'm wondering if you ever play bug fables? If you have, what's your thoughts on it?
@phictionofgrandeur23875 ай бұрын
I'm curious too
@minirop5 ай бұрын
They should have made an impossible easter egg (except with badge duplication) that if you have more than 1 Nostalgic Tunes badge, the music keeps degrading. So with 2 you get N64 tunes, with 3 you get SNES style tunes, etc.
@SillierPutty2 ай бұрын
Exactly what I was thinking
@morphstarchangeling80245 ай бұрын
I'm pretty sure I got around the pay full price thing by simply buying out the badge shop so there are no badges left meaning they have to put anything I duplicated to be put out front instead of in the cardboard box on the side.
@ninjaydes5 ай бұрын
Glad you gave a shoutout to Danger Mario offensive strats. While the duping is doable, it's not necessary to break the game.
@weegeenumba15 ай бұрын
imagine being the guy to get hit with the 1 in 25 billion chance
@Alex-kk4px5 ай бұрын
12:53 We did it, not only can we take Mario in peril with "infinite" power rush and mega rush to deal an incredible amount of damage, we can also make him invincible during that state
@Mubashar_Asghar5 ай бұрын
Just a heads up as it wasn’t really made clear, the limit isn’t a max 3 duplicates at once, there’s a limit of 3 badges of ‘each’ type the shop can hold. Meaning you can duplicate 3 of every badge with this at once and 3 of each type of badge would appear in the shop, it’s not a 3 badge dupe limit, it’s a 3 of each type limit.
@patroka5 ай бұрын
Has anyone checked verified that the cap on the amount of damage you can take is not just a visual effect? I.e. if you can still take over 99 damage, but it just always displays as 99
@awesomelink23475 ай бұрын
Also, Mario Wiki's drop tables are a bit inaccurate. For instance, the chance for an X-Naut PhD to drop a Flower Finder badge is 2/364 (1/182), not 2/300 like it lists. They also don't take into account that random drops in general are only a CHANCE to happen (without Item Hog, a 1/4 chance normally and a 1/5 chance in the Pit of 100 Trials), so it's in reality even less.
@Yokujin5 ай бұрын
8:50 if i dont misunderstand how the shop works: you dont have to pay the full price but depending how lucky you are, howz can put some badges from the box on display making the badges cheaper
@mannofdober8735 ай бұрын
Oh, that's not Mario. That's Mario's after-image. Yeah, he's wearing 99 close calls and left the room about half an hour ago. Good luck hitting him.