The gradient one will also eat up more memory on disk, by a significant amount sometimes which only gets worse on large textures
@Gustmazz8 күн бұрын
Fantastic advice! Thanks, friend!
@缪士博Ай бұрын
Based on my experience, even though they look exactly the same in Sp, there may still be slight differences between them in various rendering engines (gradients look incorrect); In UE and EEVEE, it looks exactly the same as SP, but in Cycles and Unity, it looks different for some reason. This does not involve any LOD, and I am curious to know why and what part of these rendering engines affects this difference
Thank you, this turned out to be a real solution to my baking problem, before that I always thought that I needed to put smooth on the LP model, it turns out that hard drives are also needed