*Check out this playlist for more Super Mario Maker Level Design Guides!* kzbin.info/www/bejne/Y4XMYmWKg9J3ppI Also, here's my Maker ID: *4B2-8R0-B1G*
@imanepink5 жыл бұрын
Tobias Bergdorf so no troll levels got it tell that to the super expert KZbinrs
@TobiasBergdorf5 жыл бұрын
When did I ever say anything about troll levels?
@imanepink5 жыл бұрын
Tobias Bergdorf you said: 1. simplicity troll levels are not simple 2. Balance between rewards and punishment troll levels do not have a balance of this (mostly punishments) 4. Fun many people enjoy but also get frustrated by troll levels Loved the video though and I will sub
@TobiasBergdorf5 жыл бұрын
@@imanepink Good troll levels will follow these basic rules as well.
@alainali60105 жыл бұрын
I have a question: if i have a boss in a sub area and the boss takes long to reach but the boss is also kinda hard,where should i place the Check Point ? (not gonna risk abbreviating that) 1. at the beginning of the Sub area 2. right before the boss 3. right after the boss i am stuck with this annoying rule of 1 checkpoint per sub area, can you help me out?
@davidjay22535 жыл бұрын
You uploaded this right after I finished a trashy night castle bowser level, you read my mind
@whatcreative10414 жыл бұрын
Kenneth Duvet I died when I read your comment 😂
@tarynwinterholler30995 жыл бұрын
I think level design should match themes, for instance, maze levels work super well in ghost houses.
@isoforonce78455 жыл бұрын
A forest maze works well, too. :>
@tarynwinterholler30995 жыл бұрын
@@isoforonce7845 it does!
@jenniferjohnson91335 жыл бұрын
Or water levels
@TechBlade90005 жыл бұрын
@@jenniferjohnson9133 Sonic PTSD
@gabriellaedwards9yearoldwi2554 жыл бұрын
Ghost house is good for exploration.
@S_WISE5 жыл бұрын
If it's not fun, why bother?
@dmcatakedownstrikeonsmilingdog5 жыл бұрын
Classic.
@immortalsun5 жыл бұрын
Bowser is great and all, but he’ll never replace the man, the legend, Regginator!
@childmaulingpitbull61745 жыл бұрын
Hecc u
@nintendodude59345 жыл бұрын
"The game is fun. The game is a battle. If it's not fun, why bother? If it's not a battle, where's the fun? It's a test that you pass or a quest that you fail. A race against time. Fun and battle always lock together. But the game is also something else. It's a journey; a passport to new worlds, maybe even an odyssey. A look, a feel, an exploration, close your focus and open your mind. Yes, the journey requires the right ticket, and that ticket is Nintendo Switch. But in the end it's not just where you can take your game; it's where your game can take you. So let's go." - Reggie E3 2017. Me - Beautiful, Reggie, just beautiful. *E3 2018* "I can't wait to drop off the battle bus, and meet some of you on the battlefield in Fortnite." - Reggie E3 2018 Me - THIS IS UR FINAL E3 AND U DO THIS WTF!!! *lol*
@steel58975 жыл бұрын
That's all the time I got. I gotta get back to playing Animal Crossing™ New Leaf™ on my Nintendo 3DS™.
@hahathankssomuch5 жыл бұрын
Yo that popular level near the end, Suntouch Sanctuary, is definitely the crown jewel of this game rn.
@Eggdad4 жыл бұрын
ID?
@Zeloidz3 жыл бұрын
@@Eggdad dw bro i got chu, id is 78K-JP3-CYG
@TalentosRegionales1113 жыл бұрын
You know the name of 4:17?
@thedragoknight97405 жыл бұрын
I know it's not QUITE as important, but making your levels look good can be helpful, too. Whether it be putting a semi-solid backdrop in an enclosed area, or copying the ground decorations in strategic locations, the extra attention to detail will definitely help your level stand out.( And hey, maybe it'll get you a few extra likes)
@J4red4984 жыл бұрын
I’m pretty sure bowers big bean burrito checks all these boxes
@brandye30392 жыл бұрын
Sus,
@Gamer-GuyGG645 жыл бұрын
One other important point in level design is, polish this can range from: simply using scroll stop effectively, to sticking to 1 set gimmick through a whole level, or just decorating. About that 2nd point, there are times when this "rule" can be broken such as with a boss fight or when an entirely new gimmick is introduced the key is to give your level some form of synergy it may seem minor but it can make your level feel more professional and complete.
@marcjou41645 жыл бұрын
I like to place Checkpoints not only before a difficult section but more after it, as a reward for the player, then I give some breath time and challenge again! Great video as always!
@wootmasterzorsx5 жыл бұрын
I love your narration, since you sound professional, yet also casual in your advice. And it's always interesting to watch these guides on how to make good levels in Mario Maker, since it's just interesting seeing people discussing what goes into a good level, from dissecting actual Mario levels, to just offering good advice.
@luigirocks132xd8 Жыл бұрын
Cool Video
@thedoer2808 Жыл бұрын
This is a perfect guide. It's fully informative and accompanies good examples, all in just five minutes so no time is wasted on filler. Awesome job.
@1Thunderfire5 жыл бұрын
I recognise the ice cavern level. Pretty tough but very satisfying.
@freddychopin5 жыл бұрын
I was impressed by the clarity and insight offered here. You've definitely got my sub.
@homoxymoronomatura Жыл бұрын
Many years ago I read an interview with John Romero and he said that they had this rule that each time the player goes from one room to another the floor should have different color than the floor from previous room. This way the level is more diverse and our brain likes that.
@GSMILLAA5 жыл бұрын
Awesome video. I will use some of this tips in my levels. I Plan on submitting one so you can play on Friday stream.
Yamamura: Tobias: I about to end this mans whole career
@shantaeforsmash82875 жыл бұрын
Yamamura is too powerful to be beaten
@alainali60105 жыл бұрын
Yamamura is a bird. you dingus! a flipping bird!
@gamesake9995 жыл бұрын
Sketchy Star he is a former attack pigeon ok
@shantaeforsmash82875 жыл бұрын
@@alainali6010 Yamamura is a former attack pigeon, semiretired military specialist, has mastered the arts of tai kwan doe and has a great sense of humor, that's only the top of the list, Yamamura is the all-powerful bird of power! No one can even come close to his strength.
@alainali60105 жыл бұрын
@@shantaeforsmash8287 Tobias does'nt even need to fight! he just needs to say "vietnam" and the bird will convulse with traumatic memories. and tai kwan-DOE? of course it is'nt a typo because Yamamura cant even scratch like...ANY wood with his bird feet. or wings Funfact: Some Pidgeons Have one or several toes missing because of predators or accidents?
@spacedreamer994 жыл бұрын
very useful in an unity 2D project. Thank you!
@TobiasBergdorf4 жыл бұрын
Glad it was helpful!
@XxThatOrdinaryGuyxX3 жыл бұрын
This was super helpful I've made my levels simple not too complex and fun for the players. Thanks 😁
@sci_pain34095 жыл бұрын
You can also make themes look like other themes, Mario 1 forest night looks like an alien planet, Mario world desert looks like mountains etc
@JJ-zo7jv5 жыл бұрын
Simplicity is so important. People will star levels (well, heart them now) if you fill it with coins, power ups, 1-ups, secrets, and light platforming. I’ve played levels with literally 3-5 enemies in MM1 and it has around 200 stars. Thanks for the guides as always Mr Bergdorf your channel is super solid
@phosphornaut68115 жыл бұрын
Thanks for the content, I noticed you've got this video added twice to your MM Level Design playlist. Looking forward to more from you!
@immortalsun5 жыл бұрын
Your videos are fantastic! You deserve more recognition. 💙
@TobiasBergdorf5 жыл бұрын
Thanks so much!
@bquad25 жыл бұрын
My life is simple. I see a Tobias Bergdorf video is out, I watch it.
@kirby99015 жыл бұрын
Ive been playing it none-stop....I need help Tobias! :D great video, ima remember this when i make my levels.
@TobiasBergdorf5 жыл бұрын
You and me both!
@BlueFinch5 жыл бұрын
Let the length of the level similarly match its concept; a given level can be made too long or too short, leaving the player feeling that either it should’ve ended earlier, or it should’ve gone on a bit longer (or been developed more to its potential).
@L1M.L4M3 жыл бұрын
Thank you for this, I am making 32 levels that are SMB themed, its supposed to take place after the Japanese sequel, so it will be hard. I've only made 8 levels so far, and World 3 will take place entirely underground, so thanks again
@Macrohard_On_Fire Жыл бұрын
Send me your Nintendo ID so I can play
@TheBigGameTheory5 жыл бұрын
I just bought the game last night and this actually came in handy. Now I can make a super hard level for my boyfriend when he comes home from his trip. LMAO. Thanks.
@rcdr8985 жыл бұрын
Excellent video! You definitely nailed it with this one. However I do think this may have been too similar to your other videos about level design.
@TobiasBergdorf5 жыл бұрын
Oh yes, it's extremely similar to my first level design guide. However I felt like taking those core principals and creating an up to date video, with less wasted time and much better audio quality.
@rcdr8985 жыл бұрын
@@TobiasBergdorf haha, I get it. Can't wait to see more from you in the future! :)
@disastrophi5 жыл бұрын
That last course there, Touch the sun by matilder is brilliant.
@user-kl6cx2vl3f4 жыл бұрын
*Super Mario Galaxy Level* Course ID: RC9-GRM-W4G • SMB1 style • Medium difficulty • Pretty lengthy • Filled with detail • Ends with boss battle
@pelocho68815 жыл бұрын
0:00 "It's finally here" My brain: Performing for you It's the first member of the DK crew
@johnnyken1235 жыл бұрын
Danonino :3 Thank you for this
@Jdoggie5 жыл бұрын
I have a really cool idea on how pick a door/pick a path/pick a pipe should work: A: If the player chooses incorrectly, make them go through a challenge, then when they make it through, put them back in the section where they chose the wrong door, and hopefully this time they choose the correct door. Each incorrect door can have a nifty challenge. OR... B: Don't. Kill. Them. Instead of killing the player just for getting something wrong that they have no control over, put the incorrect doors on top of the doors that they go through, that way they can try again without getting punished!
@Lyroy_TheToad5 жыл бұрын
I hope to see some update for the multiplayer, because now it's laggy and if you encounter the "1P level" you are dead! (Nice video Tobias!)
@1upPHIL3 жыл бұрын
This is a great video and I appreciate all your tips! Very insightful!
@LoggyDev5 жыл бұрын
This channel needs more subs why dose it not?
@PoopyHeadGaming4 жыл бұрын
I didn't make good levels before and now they're gonna be way better thx
@leoiermano5 жыл бұрын
3:49 that level looks awesome might try and make that when I get this game is 7 days
@idlehour5 жыл бұрын
I think these are great tips. Thanks for the effort in putting the time to share your knowledge man.
@bigsalmon79733 жыл бұрын
4:18 I immediately thought of rubber ross when he talked about this part
@splashor63613 жыл бұрын
Thanks, this helped a lot. I'm planning on making a P-Switch level with some platformer elements.
@bwcore8-bit245 жыл бұрын
0:10 "are you sure about that?"
@q-tips99694 жыл бұрын
I always stick to a specific theme for my levels. For example, a saw or seesaw level
@bluespell69245 жыл бұрын
Sweet outro screen
@andrewcooper79495 жыл бұрын
You got my subscription. I love the cohesive rule. levels that may be well designed but you have no idea what you're doing aren't fun.
@ubiquitousjoke55265 жыл бұрын
You want to try out FWP-N65-MCG? Its a funny little level with nice mechanics
@ArgonMatrix5 жыл бұрын
Very good video for laying out the basics! I'll definitely look into your playlist for more. I also just got finished going through all the lessons in Yamamura's Dojo earlier today, which was a huge help. I'd highly recommend it to anyone struggling with level creation.
@thehollow48205 жыл бұрын
I'm not the only one who whenever they see a game like this is going to come out they have all these ideas before it comes out and then whenever the game comes out it's just like wait what was I gonna do again.
@KalarMar5 жыл бұрын
Make sure to watch his other videos he listed at the end. And go out there and design some good levels!
@DeathOnater77775 жыл бұрын
3 likes, 0 views. KZbin is working as intended.
@thehollow48205 жыл бұрын
It only counts a view after 5 seconds which means they probably clicked wrong hit the like button and left
@mikewilliams7365 жыл бұрын
Why has Nintendo not created a time block? A block that once appears on screen counts down from whatever time you set on it to zero and disappears. DLC, get on it Nintendo. People are doing wacky things to create a timer. It's always interesting to see those things but it's obvious what they want.
@josemine88635 жыл бұрын
Ive been doing it all wrong my levels are trash. Thanks for helping me
@nerikacutie2835 жыл бұрын
I really need to know how to do this: *How do you make a 1 player door for online versus?* , so only on person can enter the door and no one else
@salvatorefinocchiaro68144 жыл бұрын
Maybe warp boxes? (only in 3d world) (I'm not sure because i don't have the game)
@Espeon8045 жыл бұрын
I'm still new to making levels. I'm trying to make sure enough hints are left... but I dunno. *"Retrace and Approach.... wait..." FTV-HB3-7LG *"Game of Roams" 2YT-003-6DF *"Mario Mystery Dungeon" GYQ-NS4-MKG *"Fight or Flight" QWC-QC2-3GF
@nojoke41824 ай бұрын
people really need this sometimes
@Nobody_Shroom3 ай бұрын
Show this to your local little timmys. We can slowly destroy little Timmy levels
@nojoke41823 ай бұрын
@@Nobody_Shroom yes
@mentomuncherVEVO3 жыл бұрын
For play testing, it's good to play test on someone who knows the basics of video games like a parent or an uncle
@ValyxNEO4 жыл бұрын
I am pretty trash at making levels but this helped!
@drainixx5 жыл бұрын
Nice video :D
@WallyRibbitonYT3 жыл бұрын
Tobias Bergdorf: “If a player at any time is confused and has no idea what to do in your level, that’s on you.” 90% percent of the Super Mario Maker 2 Community: Time to completely ignore all of humanity
@BLOODY_TEMPLE545 жыл бұрын
when I get home I we’ll copy this was a good guide
@pixelaim175 жыл бұрын
Thx
@marius78104 жыл бұрын
Very interesting! It helped me a lot thanks
@TheFox5175 жыл бұрын
I feel like anybody who wants to be a game developer should play Mario Maker. It's kind of like learning a language by talking to native speakers or watching their videos.
@adderti4 жыл бұрын
I know I'm a bit late on this but assuming that the player has to have specific indicators for actions is useless because they already know these simple things to do/it's better if they figure it out themselves
@coachcookie_5 жыл бұрын
I need to try making a level like that bomb traversal level, it looks so cool :o
@davidthecommenter4 жыл бұрын
I had a level idea that I don't know if it's good or bad design. Game: SMB3 Ghost House at night. Objective: Collect at least 10 coins. Details: Two paths are seen at the start. The Idea is that the 10 separate coin room is based off Exploration where Mario must make his way around different obsticales to find the 10 coins, unless he choses the top path, where he needs to do many platforming challenges to make his way to the big 10-Coin, to reach the exit. Would this be considered Not Illegal for the bad design?
@pebblewr4 жыл бұрын
Thanks for the tips.this will help me
@mylaberry65025 жыл бұрын
Thanks for making this. Im trying to make a parkour based level with some difficulty and would need some tips. I already have the theme, the setting, the layout and its done but i was wondering if there is anything else needed?
@BlueFinch5 жыл бұрын
Really great videos. Really great. Enjoy them.
@Jevmin5 жыл бұрын
I can already tell I will use the on/off blocks a LOT.
@Trancerrr5 жыл бұрын
Hey thanks for making this video Tobias! I'll do my best to incorporate your tips into my courses. I'm making a night time ghost house theme level, is this an inherently poor choice due to the lack of vision?
@TobiasBergdorf5 жыл бұрын
Of course not! Levels with the limited light source gimmick have been some of my favorite moments in certain games.
@Trancerrr5 жыл бұрын
@@TobiasBergdorf Oh great, I've tried experimenting with arrows and lava bubbles that can't kill you to show the player where platforms are without giving away the rest.
@nintySW5 жыл бұрын
@@Trancerrr i dont know if you know this, but you can use some effects to make more light
@leticiaalejandroperez66384 жыл бұрын
Thx, *now I will* put arrows, coins or tracks everywhere.
@taffymatt13665 жыл бұрын
I made my second level about thwomps, my intention was to make a hard level and I succeeded, fun fact if you didn't know, you can actually ride on sideways thwomps
@adamzero_5 жыл бұрын
you forgot: dont make a dev path that is basically required, thats just bad game design the only exception is if you use a checkpoint for the level thumbnail art that you cannot normally get to. (i did this and needed a dev for it as it was literally impossible to get to/from that checkpoint.)
@gillbitts5 жыл бұрын
Now there's something I'm always curious when I see MM courses: is there a list of those Track icons and what do they mean? For the longest time I thought that the open box was a C, since I've saw Zs as well haha
@angryboi5954 жыл бұрын
These are the classic things ever level needs Enemies The blocks that give you power ups Coins Pipes Checkpoint These are the things ever level needs that I even i know and I havent even played super mario maker 2
@Manavine5 жыл бұрын
I will say number 1 actually threw me off when I compared it to a puzzle level. Puzzle levels are meant to feel complex, so how does one put "Simplicity" into a puzzle level without ridding it of the challenge?
@cygnus29545 жыл бұрын
I’m watching this like someone’s actually going to play my course😔
@faeofe97835 жыл бұрын
7XH-GRC-RJF - Two Ways Adventure! FRF-C9V-DTF - Dungeon Race VS/Speedrun.
@twistedgwazi57275 жыл бұрын
Great video! Something that was worth noting is that most of these tips don't work if you're going for a level type that isn't the generic Mario level. For example, the part about simplicity doesn't apply to puzzle levels, since their entire purpose is trying to figure out what to do.
@TobiasBergdorf5 жыл бұрын
Thanks! I'm all for a good puzzle and troll levels that make you think "I know what to do but not how to do it" instead of "I have no idea what to do or where to go." One is extremely fun to figure out, the other is just a confusing mess.
@personguy69045 жыл бұрын
Yamamura's Dojo in 5 Minutes
@LoonyBoony4 жыл бұрын
Thank you cause I suck at making levels
@TheAppleflaps5 жыл бұрын
Can you give us an update on your multiplayer contraption?
@KeRaySh5 жыл бұрын
Could you share the level IDs of the levels you used in this video? I know the one @4:51 is from a ResetEra member but I'm not familiar with the others (besides the Story Mode one(s)).
@Turbotosh13375 жыл бұрын
Thank you for showing me level. :)
@sophisticatedgoat5135 жыл бұрын
Hey, good Video but I somehow got distracted by that luigi instead of mario :D how did you do that?
@GehSicht5 жыл бұрын
Yeah, SMM2!
@stephenburgoyne3125 жыл бұрын
Awesome video!
@aprilmaimon88105 жыл бұрын
Those levels are awsome!
@unknown0000010005 жыл бұрын
Do you have any plans to release a video that shows differences in mechanics between MM1 and MM2? For example, in MM2 you can't grab an item while spinning in SMW style like you can in MM1. :3
@TobiasBergdorf5 жыл бұрын
Definitely in the works!
@elitemiku01335 жыл бұрын
I’m recreating New super mario bros (DS) in mario maker 2, well to as much as I can.
@haronka5 жыл бұрын
I bet that most people will follow Nico's ideas instead :( But the video is great, I hope everyone will make their levels like this
@puppetuppers48065 жыл бұрын
Horváth Áron I hope people know it’s sarcasti.
@boannergesx49215 жыл бұрын
Great video. Im defintely gonna be more into building levels now! Ty
@arnys84295 жыл бұрын
Awesome video im currently making a similar level to that in 1:14
@jakep53165 жыл бұрын
Frosty Frenzy! HDP-SSY-JXY Frosty speedrun, have fun and stay fast!
@Menchi425 жыл бұрын
I'm new to Mario Maker. I'm loving MM2, but I'm still learning when it comes to building levels. Does anyone have any tips on how to get people to notice and play my levels?
@psychicchicken52635 жыл бұрын
If you have anything to capture Switch gameplay, you could probably upload your favourite levels with the ID on YT.
@Menchi425 жыл бұрын
@@psychicchicken5263 I don't, but that is great advice for someone who does. I guess I could comment my level ID or Maker ID on some KZbin videos of people playing MM2.
@ThunderTails954 жыл бұрын
Thanks but I don’t know how to make levels tbh without the switch screen.
@Lampproductions89434 жыл бұрын
sometimes I Put coins into 2 pathways, and the player has to figure out which one is safe
@cesarsantiago.9835 жыл бұрын
If you put floor in pits and its super expert it either foes down to expert or even NORMAL D: