Core put all of their effort into hiding that absurd Easter egg in the amiga version.
@iXien8 сағат бұрын
🤣We were all so young at the time, developers loved to hide this kind of easter eggs in their production. And they were so free compared to all these so serious console companies. But appart from this kind of stupid but funny thiings, this freedom resulted in fabulous features ans ideas in lot of games 🤩
@mightyfilm12 сағат бұрын
The fact there wasn't a Genesis/Mega Drive version of this game is baffling. It's like they wanted to sweep this game under the rug, until they decided to make that Sonic character based on the Dux. Even going as so far as keeping the Master System game a PAL exclusive.
@JustPeasant14 сағат бұрын
The most suprising fact about this game: no Mega Drive port.
@Nolasco.14 сағат бұрын
Indeed, very weird, well, at least we got Streets of Rage 😅
@segahatty14 сағат бұрын
Would it be really funny if it actually plays well
@apollosungod281913 сағат бұрын
And if there would have been a MegaDrive conversion, it would have been very close to the arcade much like Golden Axe and other early efforts.
@Nolasco.12 сағат бұрын
@@apollosungod2819 indeed!
@apollosungod281912 сағат бұрын
@@Nolasco. Bare Knuckle series was specifically designed for Sega MegaDrive hardware despite being able to stand as an arcade game in it's own right. However Dynamite Dux as a two player beat em up has it's own flavor where its goofy and very Japanese manga like so it really could have used a MegaDrive conversion but there is the probability that the game may have been seen as too juvenile which was an image that Sega of America seemed to stay away from at least in 1989 imo as the biggest claim to fame for "Genesis" was huge detailed and defined sprite graphics that looked extremely close to the large graphics in arcades in 1989 and were a huge leap over the competition.
@rapappathepepper399614 сағат бұрын
You convince me to try new games i haven't tried before.
@RetroCore5 сағат бұрын
Nice to hear that.
@opivm5 сағат бұрын
Mark, Dynamite Dux was released for MS in Brazil by Tectoy! I remember playing this game as a kid. 😊
@the.exefan15 сағат бұрын
this episode feels like it was due for this
@SomeOrangeCat15 сағат бұрын
Haha! I love how Colonel Sanders is the referee! You gotta understand that the man was wild as hell. During his life he wore many hats! He was lawyer for a while, but got disbarred for beating the shit out of his own client in court!
@mastersproutgamer932714 сағат бұрын
Finger lickin' good!
@RetroCore5 сағат бұрын
Definitely a character.
@SomeOrangeCat2 сағат бұрын
@@RetroCore In recent years KFC brought his likeness back as a mascot, but had different actors playing him. Hands down the best one was Peter Weller as Robocop as Colonel Sanders!
@ChristopherSobieniak31 минут бұрын
Japan really loved him.
@shotgunl5 сағат бұрын
Good to see you got the capture setup back up and rolling. I never have actually played Dynamite Dux even though I love how the arcade version looks and, especially, sounds. The SMS version does look quite good, though it's too bad the hit detection is iffy.
@topofbones8 сағат бұрын
Sound and looks deluxe the new captures! Nice device. Hands down to the Colonel Kentucky 😂
@RetroCore4 сағат бұрын
Agreed!
@davidvfx3 сағат бұрын
It's true what you say; when my father bought our Mega Drive he was excited to play Arcades that had conversions to the 16-bit console: Afterburne, Golden Axe and Altere beast that also had their counterparts in the 8-bit SMS; when I saw in specialized magazines that Dynamite dux would be ported to SMS I was sure that it would also have its own version to Megadrive later, and I waited, and waited... it was a disappointment that after a year there was never a conversation. Now about the Ducks character I thought they would be excellent Sega mascots, but they have been forgotten like many other mascots that can enrich the gallery of characters: Psiko fox, Flicker, Ristar.
@kxg900014 сағат бұрын
I'm surprised we don't have a Sega Ages release of the arcade version of Dynamite Dux.
@dreamcastfan3 сағат бұрын
I was wondering if there had been a re-release of it at any time, specifically the arcade or Master System versions. Given how modern releases of Crazy Taxi remove all the KFC, Pizza Hut, etc brands I wonder if this game having Colonel Sanders so prominently featured might mean it can’t be released without replacing him with a new character.
@LuigiMario7915 сағат бұрын
There’s an Easter egg on the Amiga and Atari ST versions as explained on the cutting room floor (WARNING! NSFW). Also you forgot to mention that the Master System port removes the 2 player mode.
@RetroCore5 сағат бұрын
Hehe, yeah, I've seen this dirty version. Classic childish humor 😅
@otaking35822 сағат бұрын
INB4 Guru Larry comments on this video about the Amiga port
@pruthuchauhan21593 сағат бұрын
The Aracde version is a great showcase for System 16's Sprite scaling capabilities. Ex. Intro and Fire Boss in the Jungle Stage. The art and animation are a refreshing change with Sega paying homage to 80's Culture.
@thrillington200813 сағат бұрын
The Master System port is working within limits
@RetroCore5 сағат бұрын
It sure is a nice looking version.
@tiagopereirasantossilva5567 сағат бұрын
I read at the beginning of the century (2000's) that Sonic Fighter started as a remake of Dynamic Dux for SSTV and Sega Saturn.
@RetroCore4 сағат бұрын
Possibly but I can't confirm that.
@apollosungod281912 сағат бұрын
Games like Dynamite Dux, Alien Syndrome, Congo Bongo, Xaxxon and Pengo could have been converted to the Sega MegaDrive launch year and would have been either nearly identical to their arcade counterparts despite the stronger limitations on ROM Cartridge size being 4 Megabits... until 1990 but maybe SEGA in Japan was really trying to hype that MegaDrive could get closer Super Scalar games at home. Still at this point it would take a fan developed conversion to see a MegaDrive version... the Master System effort is very good for what it is but it is clear the game dev was not as skilled as the dev that handled the Sega purchased license for Double Dragon which pulled off the two players on screen,
@matthewnikitas8905Сағат бұрын
None of the super scaler ports released on the console were even remotely comparable to their arcade counterparts, until the 32X came along with excellent ports of After Burner and Space Harrier.
@iXien11 сағат бұрын
I used to play a lot the Amstrad CPC version in my childhood. So the nostalgia factor is important here for me. The playing area was very tiny but it was so nice to play an arcade game offering so much content on my CPC as lot of other conversions omitted lot of content. This time I can agree with you, it was a pain to jump pushing the space bar 😅. Hopefully, I played using a big joystick at the time so I had a hand free to use keyboard keys. The Amiga version can be played in 60hz. At least, it's a little but faster. Shame there is no SFX while playing with music. It would have been possible to make music on 3 channels on Amiga to free one for SFX as Benn Daglish also adapted music to other systems offering only 3 channels 🤨 Anyway, it's a good attempt for a brand new team that recently leave Gremlin Graphics to found the independant label Core Design. It was only their third project after Rick Dangerous and the conversions of Action Fighter on computers. Thanks for the show!
@RetroCore4 сағат бұрын
The CPC version was indeed impressive. It's always nice to see a developer making use of the CPC hardware rather than just doing a crappy ZX Spectrum port.
@johnsimon84574 сағат бұрын
We get ‘Bean the Dynamite’ in Sonic the Fighters, so you get to see him get revenge on Sonic and friends for being sidelined to history
@GlenLehane8 сағат бұрын
I remember the C64 version giving you the option of in game music or SFX and the Title/Level 1 music sounding kinda glitched towards the end of the track because the composer didn't seem to make proper use of the SID chip, I also remember the boss music on the C64 version
@RetroCore4 сағат бұрын
Hmm, must have been some keyboard shortcut that isn't mentioned on the title screen.
@thekenixkil11 сағат бұрын
I played the Master System version ; the secret intro of the Atari ST and Amiga ... shame !
@MRSAUltravioletСағат бұрын
Streets of Rage: Featuring discount Donald Duck
@KISSbestfan11 сағат бұрын
Dont know why, but I always thought he was Woody Woodpecker related. Btw will you be doing Theme Park BOTP someday? Lately I came back to this game on Mega Drive, and for its times it was fun!
@RetroCore4 сағат бұрын
Lol, now that is interesting. Maybe because of the blue colour? Theme Park, maybe some day. I'm not really in to the series of "theme" games.
@paulrahme5 сағат бұрын
A real shame about the shortcomings of the Master System port, as this had a lot of advantages over the other home versions - full-screen play area, vibrant colourful graphics, fast gameplay, shadows under all the characters/sprites to help with the perspective, decent audio...
@GamayObera11 сағат бұрын
It sucks so much that the player needs to use Action Replay or an actual patch file to hear the FM music in SMS version. The same also applies to Rambo III and Battle OutRun as well, although for the latter, the FM music mode does not sound very good.
@SpaceFractal-g2o10 сағат бұрын
The Amiga game used 288x200, which is a typical resolution used for NTSC games, a another game that newer got converted to PAL. Just most of the console games. so we can not complain with that. Its actuelly a good looking game. But its best to play it on a monitor throught in 60hz mode. Im liked the C64 rrelly much and did played that port a much. One thing you could im newer did on the C64 version. Spacebar is tired to the first port firebutton, so you could hack a joystick using two fire buttons like that. But its a nice try really. Amstrad looks lovable too.
@RetroCore4 сағат бұрын
Playing the Amiga version IN NTSC mode still results in a boarded game.
@johns62656 сағат бұрын
A decent home port often turned out to be great advertising and could even build a brand. Unfortunately none of Dynamite Dux's home ports did much to rescue this game from obscurity. With multiple belt scrollers to choose from, Sega would of course opt for the much more successful Golden Axe to go on the Megadrive.
@ShanetheFreestyler12 сағат бұрын
I'm kinda surprised there was no DOS port either, like a lot of Sega arcade games of the time. If one did happen, I wonder if it would've also had the infamous "DIRTY" code like the Amiga and Atari ST version?
@RetroCore5 сағат бұрын
Yeah, kind of odd there was no DOS port. Maybe Core who did all the computer ports just didn't have the man power.
@RetroTuna5 сағат бұрын
Hello, what Avamedia card are you running ?.
@Nolasco.14 сағат бұрын
How come no Mega Drive release Mark? Thanks for the video 😊👍🏼
@RetroCore5 сағат бұрын
Good question! Probably because Sega were busy porting other arcade games such as Altered Beast and Golden Axe. Still, I would have loved to have seen a Mega Drive Dynamite Dux.
@Nolasco.4 сағат бұрын
@@RetroCore well, at least we got it on the Sega Astro city mini? I think?
@BeanoTubes6 сағат бұрын
Did I miss something about the Amiga version?? Don't remember what happened on that version. Cheers 🍻
@Idelacio14 сағат бұрын
I quite like this game, seems to get a lot of hate for some reason. Sure not the best game ever but far from the worst. I played it on the master system and always found it kinda charming.
@RetroCore5 сағат бұрын
Probably because it's not really a serious fighter and can be a bit cheap at times.
@TheKayliedGamerChannel-YouTube6 сағат бұрын
Should have got a Saturn port, it worked for games like Pulirula. Spectrum version looking like Night Vision mode as usual. 😅 Sega should have licenced it for the PCEngineCD, would have probably been better than the Telnet Golden Axe hatchet-job lol.
@newtypepunk99674 сағат бұрын
I'm also confused as to why this never came out for the megadrive, thats a pity about the master system port, oh well looks like a fun game if you play the original.
@ezequielgomez70834 сағат бұрын
I know Johnny from Happy Console Gamer hate the master system port that he remember
@jpjokela125 минут бұрын
C64, no music Umm, yes, there is? Press F1 to switch between music & sfx on the intro screen?
@mastersproutgamer932715 сағат бұрын
Lucy isn't pronounced as loo-kee, it's loo-see.
@orderofmagnitude-TPATP13 сағат бұрын
Visions of filthy amiga version 😅
@PhilBaxter6 сағат бұрын
Yet another Amiga game crippled by being an ST port. I sometimes wonder what sort of game library the Amiga would have had if the ST had not existed. it would have been worlds better.