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This video demonstrates a method for doing cloth shading in Epic Games' Unreal Engin 4 based on a technique developed by John Hable for Uncharted 2. We cover the use of Fresnel terms and using exponents and multipliers to adjust the effect. This shader can be used to imitate the appearance of denim, cotton, satin, silk, etc. This technique is not physically accurate, but mimics the appearance of cloth without needing to re-write the lighting model.
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Learn more!!
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Web Resources
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Theme Music
Peace in the Circuitry - Glitch Hop
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Background Music
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